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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Can a Reductus Saboteur user her plant demolitions action when she comes in from underground?

Underground specifies you can use abilities, but makes no mention of actions.
If a unit set up underground has any abilities that are used in your Command phase (e.g. Meticulous Planner), then the first time that unit is set up on the battlefield, it can use any or all of those abilities as if it were your Command phase.

update: currently wading through this. https://www.reddit.com/r/genestealercult/comments/st4x50/reductus_saboteur_lying_in_wait/

This message was edited 1 time. Last update was at 2022/04/29 14:08:28


 
   
Made in no
Huge Bone Giant





Bergen

Is this not really a YMDC question? But yes it works like that. In general it seems more like a cool gimmick then actually good. Especially if you use it on a sueside bomb.

How ever this does mean she does get to plant the bomb.

   
Made in us
Regular Dakkanaut




Not a fan of the CA2022.5 news. While we are not as CP intensive as we used to be, we are definitely an army that burns most of our CP in a couple key turns because we die too quickly to afford not spending them all at once. If we're starting a 2k game with 6 CP and one detachment, spending 1-2 pre-game leaves us with 6-7 CP for the important T2 drops assuming we didn't spend any in T1. If the Inlay wasn't already an autotake for the Nexos it definitely is now, but ironically it's likely you're spending one of those crucial 6 CP to even give him one...

This message was edited 1 time. Last update was at 2022/05/05 01:56:11


 
   
Made in us
Decrepit Dakkanaut





Played GSC for the first time - had a couple questions.

1) Is it possible to resurrect ( two different units ) 4 wolf quads and 2 bikes each turn ( assuming you roll well )?
2) How does the Biophagus give 5+++ to two units simultaneously?

   
Made in no
Huge Bone Giant





Bergen

Welcome to GSC.

Awsnser to quetsion 2: You do no not guive it simunltaneously. You pay for the 15 point upgrade to do it before battle. Then you do it again in the command phase.

Remember characters can use abilaties in the movement phase as though it was the command phase when they are coming in from reserves. (GSC rule.)

   
Made in us
Decrepit Dakkanaut





 Niiai wrote:
Welcome to GSC.

Awsnser to quetsion 2: You do no not guive it simunltaneously. You pay for the 15 point upgrade to do it before battle. Then you do it again in the command phase.

Remember characters can use abilaties in the movement phase as though it was the command phase when they are coming in from reserves. (GSC rule.)


Thanks for the reply.

You would have to roll each result separately, right?

   
Made in us
Regular Dakkanaut




 Daedalus81 wrote:
Played GSC for the first time - had a couple questions.

1) Is it possible to resurrect ( two different units ) 4 wolf quads and 2 bikes each turn ( assuming you roll well )?


Since Niiai handled the second question I'll answer this - yes, Summon the Cult is restricted only by model count, not wound count. Bikes would roll to resurrect D3 models to a maximum of 3, so assuming each unit originally had 10 models including 2 wolfquads each, a roll of 3 on the D3 could bring back both wolfquads if they were dead as well as a bike - 10 T4 4+ wounds resurrected is pretty neat, not sure if it's worth building the army around but dropping an Iconward in on T2 in the middle of a load of bikers to resurrect more than half their total wound count is pretty villainous.
   
Made in no
Huge Bone Giant





Bergen

 Daedalus81 wrote:
 Niiai wrote:
Welcome to GSC.

Awsnser to quetsion 2: You do no not guive it simunltaneously. You pay for the 15 point upgrade to do it before battle. Then you do it again in the command phase.

Remember characters can use abilaties in the movement phase as though it was the command phase when they are coming in from reserves. (GSC rule.)


Thanks for the reply.

You would have to roll each result separately, right?


The neat thing is that when you do the 15 point upgrade you can choose what they want. No roll. This is great for 20 man neophyte squads with 5+++. Or on a big squaf of bikes. (It is in the ruling of the upgrade.) And I do thing abberants lets you choose what on the table you want any time, no roll. (Check the rules.)


   
Made in us
Decrepit Dakkanaut





Ok thanks guys - makes a ton more sense. It did seem like a weird build and it threw me for a loop tackling a million wolf quads with 5++/5+++ and resurrection.

*shudders*

   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

What is our best weapon against Knights?

 
   
Made in no
Huge Bone Giant





Bergen

Depends. Can you deliver them into melee or shoot them? What cult are you?

   
Made in nl
Longtime Dakkanaut





 deviantduck wrote:
What is our best weapon against Knights?
Riderunners with Heavy Mining Lasers to chip off wounds and some Acolytes with Rock Cutters to finish it off in melee.

I believe 10 Acolytes (with 4 Cutters) with Industrial Affinity and Impassioned custom Cult, Might from Beyond and the re-roll wounds strat kill a Knight in 1 go.

12A, 10 hits, 7.5 wounds, 22.5 Damage on average.

This message was edited 1 time. Last update was at 2022/06/04 11:56:06


 
   
Made in us
Regular Dakkanaut




Jackals down 2ppm, but I was really hoping for more. A good deal of our characters could stand to drop 5-10 points, more in the case of the Saboteur and Abominant.
   
Made in no
Huge Bone Giant





Bergen

Anybody who has a breakdown of the changes?

Squat it. No changes.

This message was edited 1 time. Last update was at 2022/06/22 17:16:45


   
 
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