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Made in us
Guard Heavy Weapon Crewman




San jose, CA

I want to get one of these they are sweet and i like the mortar idea so don't say something like get a basilisk tell me how to use use it thanks

This message was edited 1 time. Last update was at 2010/07/05 10:36:29


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A garden grove on Citadel Station

You put it behind something and shoot at the enemy?

And get a basilisk

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ph34r wrote:You put it behind something and shoot at the enemy?

And get a basilisk


Don't you mean:

You put it behind something and shoot at the enemy?

And get a basilisk



In all seriousness, that's all you can really do with it, plonk it behind something that will take more than a gnat's fart to shoot through and shoot at anything that looks shifty.

S_P

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Guard Heavy Weapon Crewman




San jose, CA

thank lol

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Deranged Necron Destroyer





If you're taking one, might as well take two more. They're cheap, and will kill hordes. Might even have a chance on light vehicles.

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Mira Mesa

They absolutely have to be used in battery though. They aren't much individually, but a constant, accurate barrage is something frightening. Oh, did I mention the pinning checks? Oh, the glorious pinning checks!

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Don't underestimate their ability to affect vehicles using the chimera and rhino chassis, though..if fighting mech, go for the most threatening vehicles in these classes (example, predators, manticores, etc..) The griffon mortar is still ordnance, hence there is a good chance of at least a glance, with no cover save to boot...



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Hi have to say I do like the griffon, i've got one in my current 1500 pt list.

They absolutely have to be used in battery though. They aren't much individually, but a constant, accurate barrage is something frightening. Oh, did I mention the pinning checks? Oh, the glorious pinning checks!


Its a nice idea but i'm not sure about using a battery. Three of them is 225pts, ok your getting three large blast that are accurate but for 65 pt less you've got yourself a maticore.

Now I know you can't gurantee the number of blast with a manticore and it's not as accurate but its a heck of a S increase and can be fired directly.

Not saying the battery wouldn't work, been tempted by it myself, however i'd do a lot of thinking before using 3 of them.


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Connecticut

I play a 2 armies. A SM bike army and a ork horde army. 3 griffins would give both a hard time as they would wound on a 2 or 3 up.

As has been mentioned, 3 of them would be best for max firepower
   
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Obergefreiter




USA

I just use one to support my infantry horde list and i have pounded marine lists into the dirt with it as it barely ever misses

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Deranged Necron Destroyer





Well yes, a manticore is more useful and killy. But if you want accurate shots or something like that, griffons aren't too bad.

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Daemonic Dreadnought






A griffon goes well with melta vets. If melta vets slag a transport dropping large pie on the survivors is likely to drift onto the melta gun squad. Granted melta gun squads are highly expendable after they have fired their shot, but there is no point in killing your own squad. If the melta vets are shooting out the fire ports of a Chimera they still have some measure of safety. STR10 pie can easily slage a Chimera. The griffon is really the only artillery pieces that can safely provide close fire support.

Against MEQ both the griffon and manticore wounds on a 2+ and MEQ still receive a 4+ armor save. The stats are the same against any infantry that are under T5. Granted a griffon can't slag high AV vehicles like a manticore, but it can provide close artillery support.

2 Manticore and a Griffon seem like a solid HS selection.

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Decrepit Dakkanaut





Vallejo, CA

Yeah, for the price of 3 griffons you can get a griffon and a manticore. The griffon puts down accurate ranging shots and a blast template and the manticore puts out D3 more shots on the same spot.

Griffons are nice, but the problem is that they conflict with some really class HS options. 3x mortar SWSs are 15 points cheaper, and while they do even less damage than their savings (so are a poorer value as far as firepower is concerned), they don't take up valuable HS slots, and they're also scoring.

If you're going to take just one or two, then yeah, there really aren't tactics involved. You just park it somewhere and shoot at stuff.

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Mira Mesa

The great thing about Guard is that they don't need anti-tank in their Heavy Support slot. They can get it in their Troops, HQ, or Fast Attack instead. If you field Melta Vets and Vendettas already, a Manticore is a terrible buy to make up for your lack of anti-infantry. It is inaccurate, unreliable and vulnerable compared to the Griffon. It packs a great punch against tanks, but isn't any better against infantry than a Griffon; you can't get better than 2+ to wound.

Obviously the Griffon's superiority is list specific, but the Griffon is rarely a bad buy in the same way a Hydra can always lend a helping hand. Both are cheap, reliable and effective methods of anti-infantry and anti-tank, respectively.

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Ailaros wrote:Yeah, for the price of 3 griffons you can get a griffon and a manticore. The griffon puts down accurate ranging shots and a blast template and the manticore puts out D3 more shots on the same spot.

Griffons are nice, but the problem is that they conflict with some really class HS options. 3x mortar SWSs are 15 points cheaper, and while they do even less damage than their savings (so are a poorer value as far as firepower is concerned), they don't take up valuable HS slots, and they're also scoring.

If you're going to take just one or two, then yeah, there really aren't tactics involved. You just park it somewhere and shoot at stuff.


They're actually HWS, but still count as troops with up to 5 per platoon.

The griffon really outguns them 1TL str6 large pie>3 str4 small pies, but the HWS are scoring units. With fast attack vendettas having 3 TL lascannons each, massed firepower from Chimera spam, PBS in Chimera for elites, and the awesomesauce that is melta vets IG don't need their heavy support as much as people think they do.

Mortar HWS do however make very excellent objective holders. They can hide on an objective out of LOS and still fire (though inaccurately). They can not be on an objective and just in cover somewhere dropping 3 frags a turn indirectly. Horde armies will often have to either ignore them, over react by say shooting 15 lootas at them. I say overreacting because using an armies primary shooting unit to shoot at squads that are barely over 1/4 their cost is overreacting IMO.

Griffons are nice, but not essential. Mortar HWS are also very nice, I'm surprised more armies don't play with them.

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Homicidal Veteran Blood Angel Assault Marine





Dayton OH

Griffons have going for them the fact that they are cheap. You can take an entire battery for the cost of most HS options. So don't take them alone, use them in conjunction with your heavy Colossus battery and your Manticore

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Yeah, a Griffon+Collosus will really wreck a squad's day.

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Brotherjulian wrote:Griffons have going for them the fact that they are cheap. You can take an entire battery for the cost of most HS options. So don't take them alone, use them in conjunction with your heavy Colossus battery and your Manticore


Note I haven't fielded them yet, but I thought that was the purpose of the griffon, to be the first, accurate shot in a barrage.

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Regular Dakkanaut





They killed that in the FAQ months ago. Mixed batteries that shoot the Griffin first don't get the reroll.
   
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Mira Mesa

You know what? I thought the same and went back to re-read the FAQ. I couldn't find it. The only thing I found was about Mortar teams guiding the MoO.

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Personally I love the griffon, I use a battery of three for smacking troops, and a manticore...you can never have enough artillery!

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I had a look for this a while ago and have to agree the only thing I found was the mortar MoO. I asked the black shirt in my FLGS and he said that it was allowed. It seems a little more reasonable that the mortar ad MoO but i'm not convinced it won't (if it hasn't already) be FAQ'd.

Even if you are allowed the reroll it falls down a little due to range. Sorry can't remember the Colossus stats off the top of my head, but with a Basilisk it only effective for 12", due the max range on a Griffon being 48" while the min range on a Basilisk being 36". Admittedly that would be a horrible/awesome 12" to navigate though, super accurate s9 Ap3 pie plates it the stuff of nightmares/dreams.

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Mira Mesa

The Basalisks minimum range is only for indirect fire. If it fires directly you ignore the minimum range as per the BRB.

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yeah but if you fire the Basilisk directly it is no longer barrage so would not work in unison with the Griffon and not benefit from the accuracy increase.

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Decrepit Dakkanaut





Vallejo, CA

SpankHammer III wrote:Even if you are allowed the reroll it falls down a little due to range.

Oh, yeah, I hadn't actually thought about that before. That pretty much strikes off using a griffon+anything combo in the future. Sure, pairing with other guns, you get a 12" window (like with manticores), but still, you're probably looking at only like 1 or 2 turns a game when you'll actually get to use this properly.

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