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Made in us
Violent Space Marine Dedicated to Khorne





So let's say we have a squad of 5 nobs.

A battle cannon shoots the squad of nobs and causes 4 wounds
I know that when allocating wounds when the squad is composed of multiple models you can't spread them and have to allocate them to the same model until it dies.

So my question is:

Are the four wounds divided between 4 nobs, causing instant death and killing them
or
are the four wounds placed on two of the models to fill up their two wounds, killing 2 nobs with 4 instant death wounds

This has been stumping me for a while, any help would be great.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

ID wounds must be put on unwounded models, if possible.

2nd to last paragraph, page 26.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Made in us
Violent Space Marine Dedicated to Khorne





ah I see
thanks that answers it
   
Made in us
Bonkers Buggy Driver with Rockets





Alexandria

Well, instant death wounds can be allocated between unique groups however you want, its after allocation and saves have been made that unwounded multiple wound models must be removed from the specific wound allocation bucket they were assigned to.for id wounds.

EX. 5x nobz,all uniquely equipped, one of the nobz is wounded already.

You suffer a single wound from the battlecannon, you can allocate the wound onto the already wounded nob, as he is his own unique wound allocation group because allocation happens before the wound is actually suffered, if you allocated it to a group that has 1 unwounded model and 1 wounded model with similar wargear and stalines, then you have to remove the unwounded nob first from that specific wound bucket.

This message was edited 5 times. Last update was at 2010/07/14 23:50:51


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Made in gb
Decrepit Dakkanaut




As kill said - you are only required to allocate to unwounded models WITHIN the unique model group of wounds. This is why nobs can be so powerful, they can allocate exactly as they wish if they are all unique.
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

It gets a little more confusing when you have for example: 5 nobs, all with different wargear, 3 on 1 wound/2 on 2. If they suffered 4 ID wounds you would have to remove the two unwounded then two of your choice from the 3 wounded models. Suffering a total of 6 wounds and leaving 1 nob with 1 wound.

   
Made in gb
Hanging Out with Russ until Wolftime







Gorechild wrote:It gets a little more confusing when you have for example: 5 nobs, all with different wargear, 3 on 1 wound/2 on 2. If they suffered 4 ID wounds you would have to remove the two unwounded then two of your choice from the 3 wounded models. Suffering a total of 6 wounds and leaving 1 nob with 1 wound.
No, they wouldn't. If they all had different wargear, you could put the two ID wounds on the Wounded Nobs. You only have to remove unwounded models WITHIN THE SAME WOUND GROUP.

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Montgomery, AL

What Gwar and the others have said. They all said it perfectly, so not much else to add.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in us
Long-Range Ultramarine Land Speeder Pilot







In a unit of identically equipped models, does having a wound put one of the warriors into a separate group for wound allocation or not?

Example:
3 identical Tyranid warriors, one has a wound

They suffer 2 wounds, may the Tyranid player assign the two wounds to the unwounded models or is it one pool for all three models?

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Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Having wounds does not make it different. So in your example, the 2 wounds would have to go on the already wounded model.

This is covered in the rule book.

On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in gb
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

Just to clarify, I though wounds had to be allocated equally to each group/model.

So if there are four nobs each different, and you take four wounds each group had to be allocated one wound before any one group could be allocated a second wound?

So in the OP would not all four nobs would die due to ID?

Andrew

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Made in us
Heroic Senior Officer





Woodbridge, VA

Correct. Four Nobs would die. Now if there are other wounds invloved, you can play games with the allocation. Say that same Leman Russ fires it's battle cannon and three heavy bolters at those Nobs and causes 4 BC wounds and 3 HB wounds. Assuming the Nobs are all unique, you can allocate the wounds:

#1 - BC, BC
#2 - BC, BC
#3 - HB
#4 - HB
#5 - HB

This would cause only two to die.

Now if all the Nobs are the same, it wouldn't matter where you allocated the wounds, all five would die (assuming no cover/invul saves here), four to ID BC wounds and the last to the first two HB wounds, with an HB wound "wasted".

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Appologies, I knew that, I just said the competely wrong thing Gwar! wins as usual

This message was edited 1 time. Last update was at 2010/07/15 16:44:54


   
 
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