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Made in us
Squishy Oil Squig



Norfolk, VA

I just recently started and have been building off of favortism and instinct. Not too bad for where I'm at but the SM are really handing it to me. I need some tips to round off my Orks and their flaws from some real bad mother orkers out there.

Current army is as follows:

HQ:
Warboss - 90 - AoBR
PK, Bosspole

Wazdakka Gutsmek - 180
Made him up from some spare parts but proud of him since he is my own original Wazdakka.

Heavy Support
Deff Dread - 105
Added on 2 Kustom Mega Blastas

Fast Atk
5x Deffkoptas - 225 - AoBR
Twin linked Rokkit Launchas

5x Warbikers - 125
Nothing special here.

Elites
5x Nobz - 100 - AoBR
Standard to AoBR

Troops
20x Boyz - 130 - AoBR
Got the two with the Big Shootas from AoBR, standard otherwise.

Totals up to - 955 pts total.

Looking to build up to 1500 pts as well as having a list for 1000 point games. I have leftovers from Dread, Warbikers, and an untouched box of boyz to work with. I fully expect to have to buy more so just give suggestions as would be bemeficial. Appreciate all the help I can get to make my orks better and more dakka/krumpin "friendly".

Me an me orkies are krumpin best we can.  
   
Made in gb
Lord of the Fleet






London

Well it seems you've got plenty of non-Troop choices already. I would say you get many, many more Boyz. 3 mobs of 20-30 supported by a KFF should be enough.
   
Made in us
Roarin' Runtherd





The primary thing to remember with orks is to pick a theme and stick with it. Green tide, mechanized, kan wall, shooty, etc.
Orks can do great at all sorts of lists, but they need focus.

So really it depends what direction you want to go in and how much money you want to spend. If you wanted to go a speed freaks list with wazdakka, loading up on warbikers, deff koptas, buggies and probably a unit of nob bikers that'd be one option. (a lot of bikers is costly though)

You could buy a box or two of killa kans and get a KFF mek for a kan wall. 2 groups of 3 killa kans with either rokkits or grotzookas (don't mix them within each unit) and the deff dread in a line getting obscured (4+ cover) status from the KFF can be hard to kill. Then you have a few mobs of boyz following immediately behind and providing the KFF mek something to attach to.

For the fast attack I'd drop the warbikers and take 3 individual deffkoptas w/ TL rokkits and buzzsaws. They're used as an excellent tank hunter. If you go first you turbo-boost in the scout move forward 24", then move 12" in your turn for a side armour shot and assault for auto-hits with the buzzsaw. If you go second you hold them in reserve and outflank with them to hit things in the side.

I'll confirm that whatever list you go you'll need more ork boyz, lootas are also a good support fire unit for most lists.

On the deffdread you generally want to take any combination of DCCW and Skorchas, taking rokkits or KMB on them isn't the best use. You want your walkers to be moving and running most of the time forward, and with BS 2 and only 2 shots at most you don't hit too much. You want to get them stuck in the fight.

You'll also want to take a PK Nob w/ BP on every ork boy mob you ever take. It does much of the damage often and prevents a unit from being stuck by a walker.
One of the PK nobs w/ bp you assemble (there are parts to build one for every box of boyz you get) should be in the nob squad to give them the hitting power as well, though generally you don't want your nobs without a transport.

In general I would suggest playing with friends who will let you proxy stuff to try out things before making purchases.

You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.

What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! 
   
Made in us
Squishy Oil Squig



Norfolk, VA

More boyz, a little bit of focus, more boyz and a KFF mek seems to be the gist of the advice so far. It's all appreciated and I hope for more as well. As for ditching the bikes I would rather not, but if that would be the better bet then I will. I would like more opinions on this though before I make that one a resolute thing.

Me an me orkies are krumpin best we can.  
   
Made in us
Gargantuan Gargant





Binghamton, NY

More boyz! You can figure out if/how you want to specialize (if you want to be competitive, 12 out of every 10 Dakkaites will tell you you need to specialize) later, but boyz are at the core of every good (whether competitive or standard-fluffy) list in greater numbers than you currently have.

As for other units, grots are nice for camping backfield objectives or as a throwaway unit for screening/area denial. Have them go to ground and they can weather a good deal of enemy fire. Lootas are a favorite and seem to find their way into a number of different builds. d3 Str7 AP4 per model can pop transports, mow down infantry, and glance tanks to death (not necessarily the best tactic, I'll admit, but if all else fails, shoot it some more!). Anything beyond Boyz, Grots, and Lootas is much more heavily theme-dependent.

The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship.
 
   
Made in us
Squishy Oil Squig



Norfolk, VA

I like using my Koptas and Bikers (in the few games I have played against various forms of SM) to hit the big stuff. I let the dread use the KMB to distract and take the weapon lost hits as he marches up. Wazdakka proved invaluable in my last fight as he took out a DA LRC on his own despite the overwhelming amount of firepower those things have. I have only used my Nobz as cover for my boyz to get up to the line and I have been thinking on makin up some lootas anyways. So far it seems like a good way for me to go would be to drop the Nobz grab some Lootas and Burnas and then boyz boyz boyz boyz boyz...you get the idea I'm sure. Always grateful for the advice guys, THNX!

Me an me orkies are krumpin best we can.  
   
Made in us
Longtime Dakkanaut





Don't forget that because of your warboss and wazdakka, your bikers and nobz are actually troops. This is important for objectives.

Be aware that the nobz in the AoBR set are rubbish. As soon as you have enough bitz, start equipping them with power klaws, 'uge choppas, and combi-weapons. This will not only increase their hitting power, but let you take advantage of wound allocation BS (1 ablative wound per model).

I'm not sure what level of veterancy you're at, but check out the rules for outflanking. Note that your koptas have the scouts rule. Surprise Rokkits!

Last but not least, assemble the rest of those boyz! They're beggin' to get rippy!







There's just an acre of you fellas, isn't there? 
   
Made in us
Fresh-Faced New User




you need more boys, and your nobs count as troops
   
Made in ca
Growlin' Guntrukk Driver with Killacannon





Owen Sound, ON. Canada

Boyz, Boyz, and oh ya.... MORE BOYZ!

This message was edited 1 time. Last update was at 2010/09/04 23:25:05


Waaagh! Skarshak - Back after being lost in the Warp, an' ready to Krump sum 'eads!  
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Nobz need to be kitted out a bit more than the ones in your list, if you don't mind me saying. 2 power klaws plus a painboy would make that unit hit like the proverbial tonne of bricks. Also, don't waste your nobz as a cover unit, instead use them as a knockout-blow unit. Nobz can be lethal for both infantry and vehicles; mine regularly make scrap out of enemy dreads.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in us
Steadfast Grey Hunter





Dayton, Ohio

Painboy for nobz = pure win

Also the Big Mek with KFF is pretty tough but if you like your HQs then IMHO it's not a MUST HAVE.

Basically you need WAYYYYY more boyz, my friend never leaves home without sixty on the field 3 groups of 20. 2 groups of CC boyz and 1 group of shoota boyz and he adds on to that. So 20 Boyz is not even close to being enough.

Basically when in doubt buy more boyz.

"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator 
   
Made in us
Fresh-Faced New User




Definately by two boxes of normal boys, Make em shoota boyz and make the two nobs with power klaws. As always with Orks more boyz
   
Made in us
Bounding Assault Marine





Rubidoux, CA

I'd go with more boyz, Lootas or take advantage Wazdakka and go with more bikez, remember Wazdaka make 'em troops
so let's see

HQ
Wazdakka
Biker Boss

Elites
10 Biker Nobz x3

Troops
15 Biker Boyz x6

Fast Attack
5 Deffkoptas x3

Heavy Support
Whatz Dat

I'm not saying buid it, but could make a fun life goal.

This message was edited 1 time. Last update was at 2010/09/05 04:25:20


No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts 
   
Made in us
Squishy Oil Squig



Norfolk, VA

I'm still gonna get some more boyz to flesh out my current group but because I found my missing 6th Deffkopta (Also twin linked rokkit launcha. TTL is now even 1K) I had a thought. Using The Fox Lord's list I made up a list that I would like put under the public eye for scrutiny as a fast attacking, hard hitting, true Mek Boy style Ork list.

HQ - 310
Wazdakka + Biker Boss w/ PK & Shoota/Scorcha Kombi

Troops - 920
6 - Biker Nobz - Due to Biker Boss they are troops
One of which has PK, all others have shoota/scorcha combis

Two sets of 11 Bikers - Troops due to Wazdakka
One is upgraded to Nob w/ PK in each group

F.A. - 270
Two sets of 3 Deffkoptas all w/ Twin linked rokkit launchas

Army TTL - 1500 even

I am also putting this in a more appropriate forum in case this doesn't get more views. Thanks for all input!

Me an me orkies are krumpin best we can.  
   
Made in us
Bounding Assault Marine





Rubidoux, CA

Dis Looks Good...Now Letz Ride

No good will come of this, No good at all
WAAAGH! FOR THE EMPEROR!
Midnight Dragons: 2000pts Wins 3 Loses 1 Draws 0
The Fox Knights: 4218pts Wins 1 Loses 2 Draws 0
King Krumpz Boyz: 2965pts Wins 1 Loses 1 Draws 1
Tigrus Vespa Hive: Spawning Wins 3 Loses 5 Draws 0
500-pts 
   
Made in ca
Changing Our Legion's Name




Orangeville, Ontario, Canada

that biker list looks really good. It'd be lots of fun to play too.
   
Made in ca
Dark Angels Librarian with Book of Secrets






Connecticut

Get some battlewagons for your boys. The rest of your army is fast, the troops are slow. They wont get to the battle in time!

If you love to customize your own pieces, go to a toy's R us and look for truuks you can convert. Hell even old garage sales work. One of the great things with orks is that the sky is the limit for your conversions. Just get some bits to make em look orky!

If you need to lose points, drop the dreads. They are great if your going to run a kan wall army, but it does not fit a fast army.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

OP:

Before I write a bunch of things you don't care about....


Do you want a competitive list? Or just a fun and fluffy list? perhaps both?

Biker boyz have no place in a competitive list, but are perfectly fine for a fun to play list - what advice I can give depends on your aim.

Also, read this: How to Build an Ork List

   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

gam3rfr3ak89 wrote:
HQ - 310
Wazdakka + Biker Boss w/ PK & Shoota/Scorcha Kombi

Troops - 920
6 - Biker Nobz - Due to Biker Boss they are troops
One of which has PK, all others have shoota/scorcha combis

Two sets of 11 Bikers - Troops due to Wazdakka
One is upgraded to Nob w/ PK in each group

F.A. - 270
Two sets of 3 Deffkoptas all w/ Twin linked rokkit launchas

Army TTL - 1500 even



Wazdakka lets you take only regular bikers as troops. You need a regular Warboss on a bike in order to take Nob Bikers as troops. Is a second warboss included in the price of the Biker Nobs?

Also, consider taking the DeffKoptas in 3 units of 2. You can shoot at more targets this way. In a squad of 3, one dying is a morale check on LD7, same with a unit of 2, but only one copta runs away instead of 2.

40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

svendrex wrote:
gam3rfr3ak89 wrote:
HQ - 310
Wazdakka + Biker Boss w/ PK & Shoota/Scorcha Kombi

Is a second warboss included in the price of the Biker Nobs?

Bolded it for you

   
Made in gb
Tzeentch Veteran Marine with Psychic Potential





Stafford

As has been said. More boyz.

I would certainly trade your boss in for a mek with a KFF, this will give your boyz a bit of staying power.

I would also possibly trade the nobz for kans or at least find some way to work them in there.


Automatically Appended Next Post:
As has been said. More boyz.

I would certainly trade your boss in for a mek with a KFF, this will give your boyz a bit of staying power.

I would also possibly trade the nobz for kans or at least find some way to work them in there.

This message was edited 1 time. Last update was at 2010/09/11 22:36:14


=====Begin Dakka Geek Code=====
DQ:80-S---G+MB-I+PW40K00#-D++A+/fWD-R++T(M)DM+
======End Dakka Geek Code======

"I just scoop up the whole unit in my hands and dump them in a pile roughly 6" forward. I don't even care."

- Lord_Blackfang on moving large units


 
   
Made in gb
Swift Swooping Hawk






gam3rfr3ak89 wrote:I just recently started and have been building off of favortism and instinct. Not too bad for where I'm at but the SM are really handing it to me. I need some tips to round off my Orks and their flaws from some real bad mother orkers out there.

Current army is as follows:

HQ:
Warboss - 90 - AoBR
PK, Bosspole

Wazdakka Gutsmek - 180
Made him up from some spare parts but proud of him since he is my own original Wazdakka.

Heavy Support
Deff Dread - 105
Added on 2 Kustom Mega Blastas

Fast Atk
5x Deffkoptas - 225 - AoBR
Twin linked Rokkit Launchas

5x Warbikers - 125
Nothing special here.

Elites
5x Nobz - 100 - AoBR
Standard to AoBR

Troops
20x Boyz - 130 - AoBR
Got the two with the Big Shootas from AoBR, standard otherwise.

Totals up to - 955 pts total.

Looking to build up to 1500 pts as well as having a list for 1000 point games. I have leftovers from Dread, Warbikers, and an untouched box of boyz to work with. I fully expect to have to buy more so just give suggestions as would be bemeficial. Appreciate all the help I can get to make my orks better and more dakka/krumpin "friendly".


Just read the first post so i don't know if this has been said already or not but...

1) Deff draed should have 3 DCCW and 1 scorcha in my opinion. He can go chomp things and burning the enemy is always fun.
2) Drop the Warboss on foot and get a KFF mek for your soon to be trukk boys
3) Use Wazdakka as a normal warboss on a bike.
4) Put those nobs on the bikes, normal bikers arn't great, normal nobs are ok... biker nobs... (even 5 of them) can be a pain to anyone. Be sure to take a painboy and some klaws.
5) split those orks into 2 units of 10 and put them in trukks, they can charge in with the bikers and will get there fast.
6) Take 4 deffkoptas with rokkits. The other one take a buzzsaw, see if you can scout move and first turn charge an enemy vehicle (S:7 auto-hits on rear armour can kill most vehicles)

This should keep you at about 1k points.

Your dread will get left behind pretty fast so maybe he could be dropped or chopped up for "convershunz"
For 1500 i'd grab one or more of the following, its up to you...

1) Some more trukk mobs (I'd definatly get at least one more)
2) A battlewagon (mek goes in here) with a unit of burnas... very effective against infantry. Also a deff rolla is fun as hell!
3) A few more Nobz for your bikers.
4) Buggies/Trakks are always fun, cheap and cheerfull with some decent TL firepower.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
 
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