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Made in us
Huge Hierodule





Louisiana

I disagree with the above list, the doomsday arks need to remain stationary to fire at full capacity and thus are easy to hide from by the enemy. I think tomb spyders, monoliths, c'tan, immortals, and wraiths will all be in good lists in the months to come.


I did just notice something very very interesting regarding our vehicles - Rear AV 11! I don't know why I overlooked it for so long in the rumors but even without QS on the rear, anything less than S5 can't touch our boats in close combat. Another spit in the face of tyranids - Hormagaunts and termagants are effectively neutered vs our transports.

This message was edited 1 time. Last update was at 2011/10/27 02:09:39


Been out of the game for awhile, trying to find time to get back into it. 
   
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Either that, or swap the Doomsdays (1, 2 or all) out for maxed Spyder squads, overboosting the scarabs to nom on everything.

Remember, Entropic stike also works on armour- A scarab swarm going after TH-SS termies or even worse, Tac marines (or pretty much any non-SS marine) would be terrifying, since that gets rid of their armour saves.

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Decrepit Dakkanaut






Los Angeles, CA

azazel the cat wrote:That list brings up a question I don't recall seeing any answers about yet: can we mix up the weapons within a squad, or do we have to swap out the entire squad's weapons when we make changes? With Destroyers & Heavy Destroyers, I don't know if I'd see much benefit of mixing up the selections, but with Immortals I think one or two Tesla weapons amongst the rest of the squad as Gauss would be a great tactic.

Yak, have you seen any word about this?



Most of the units have to upgrade all of their weaponry together. There are a few exceptions though, namely Destroyers (upgrading to Heavy Destroyers), Wraiths & Tomb Spyders.

Azure wrote:
Destroyer Lords we know are in, are Flayed Lords also there? In Fall of Damnos they definitely existed and with the dynasties report it seems that there is a whole tribe of them, would make sense for them to be there. Also, will the Crypteks get any 'fun diseases' like the Destroyer Curse/Flayer Disease, or are they totally immune to everything?



Check out the summary on page 1. I haven't secretly left out any choices in the army in the summary, so if you don't see a unit type there, then it isn't in the codex.

Flayed Ones were an entire Tomb World 'cursed' by the C'Tan they killed with a degenerative disease that makes them go crazy and crave flesh (despite not being able to actually eat it they try anyway). Flayed Ones are sickening to regular Necrons who are afraid they may end up like that eventually, and Flayed Ones presence on the Battlefield is not asked for (they just warp in on their own) and after the battle is over Necrons often try to hunt down and destroy any Flayed Ones they can.

In short, while there may theoretically be a Flayed One Lord, no non-Flayed One Necron would follow him into battle and there is definitely no such option in the codex.

And no, you don't give 'diseases' to anyone in the codex, including Crypteks. You just have the option to take a Destroyer Lord it isn't an upgrade.




Automatically Appended Next Post:
Anvildude wrote:Either that, or swap the Doomsdays (1, 2 or all) out for maxed Spyder squads, overboosting the scarabs to nom on everything.

Remember, Entropic stike also works on armour- A scarab swarm going after TH-SS termies or even worse, Tac marines (or pretty much any non-SS marine) would be terrifying, since that gets rid of their armour saves.


Entropic Strike has no real effect on models with only a single wound, as once they suffer an unsaved wound they are dead.

So this ability only really affects multi-wound models.

This message was edited 1 time. Last update was at 2011/10/27 02:18:36


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Made in ca
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@ TetrisPhreak: Given the sheer number of MCs any -remotely- competitive Tyranid list fields, I don't know if this is really a huge benefit. Still can't complain about it, though.

I'm just not sold yet on the Doomsday Ark. It's range is great, but it's value feels too situational for my liking. The board I typically play on happens to be quite terrain-heavy (mostly Cities of Death) so the Ark's inability to move and shoot in the same turn really makes it difficult for me to justify its cost, when I can take a squad of Heavy Destroyers for the same price. (not to mention the fact that I already have 3x Heavy Destroyers, and don't want to pay for a Doomsday Ark unless it can be magnetized as an alternative of the Ghost Ark.)

This message was edited 1 time. Last update was at 2011/10/27 02:21:30


 
   
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Hey guys, sorry my silly poem caused so much commotion.

My wife has been hearing me squeal like a little girl all week with necrons coming out.. so being the awesome woman that she is she drew me a little picture!



She says she'll color it if she has the time. Hehe.. it's supposed to be my friend under me (who likes killing me a lot with is Blood Angels)

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azazel the cat wrote:I'd just assume that the -1 armor effect is spread the same way wounds are amongst an infantry squad.






Automatically Appended Next Post:
Nightsbane wrote:Sorry to have to disagree with you, but you are 100% false. There is no such thing as "that's a proper noun" if I word changes into other forms of speech it is no longer a proper noun and no longer has one way of being said. Here is a funny video to play on this concept: http://www.npr.org/blogs/krulwich/2011/09/28/140467781/wanna-live-forever-become-a-noun

Again, Linguistics 500 FTW


Aw, how cute. The linguistics version of an oh-so-rebellious poli-sci student wearing a Che Guevera T-shirt.





Anyways, for anyone who has the new White Dwarf: does it look like the Command Barge will be able to be magnetized so that it is interchangeable with the Destroyer Barge? I'd love to have the option to field either one, without having to commit.


Nope, English Literature, Theatre major with emphasis in Romantic American Literature. As a last note to add, if you truly believe that A. Pronouns cannot become nouns, and B. That there is only one way to pronounce a word then you are simply a sad individual. Not for being wrong, but for arguing with someone with professional experience on the matter.

Case in point, for something relevant to those here, I'm pretty sure you all pronounce "war" wrong. In traditional anglo-saxon it is pronounced "Wahr" with a long, flat a and a harsh r. So, by your logic you say war wrong, because there is only one way to say it. Geez, don't even get me started on accents, lol.

I'll stop now.

The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it.  
   
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Huge Hierodule





Louisiana

azazel the cat wrote:Given the sheer number of MCs any -remotely- competitive Tyranid list fields, I don't know if this is really a huge benefit. Still can't complain about it, though.

I'm just not sold yet on the Doomsday Ark. It's range is great, but it's value feels too situational for my liking. The board I typically play on happens to be quite terrain-heavy (mostly Cities of Death) so the Ark's inability to move and shoot in the same turn really makes it difficult for me to justify its cost, when I can take a squad of Heavy Destroyers for the same price. (not to mention the fact that I already have 3x Heavy Destroyers, and don't want to pay for a Doomsday Ark unless it can be magnetized as an alternative of the Ghost Ark.)


Agreed on all points. I just wanted to bring attention to the fact that aside from a couple Leman Russ variants, or Drop Pods/Storm Ravens, Having rear AV higher than 10 is a pretty rare thing. All our vehicles are higher than average rear AV from what I can tell so far.

Been out of the game for awhile, trying to find time to get back into it. 
   
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Anvildude wrote:Either that, or swap the Doomsdays (1, 2 or all) out for maxed Spyder squads, overboosting the scarabs to nom on everything.

Remember, Entropic stike also works on armour- A scarab swarm going after TH-SS termies or even worse, Tac marines (or pretty much any non-SS marine) would be terrifying, since that gets rid of their armour saves.


The rule that scarabs have to reduce vehicle armor does work on non vehicle models, but only removes the armor save if the model takes an unsaved wound. Therefore it only effects multiple wound models.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
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New Zealand

Am I the only one who is intrigued by Zahndrekh & Obryon? I think these guys would help make a shooting and CC balanced Necron army viable. (1850 points is the standard tournament size here)

I'm interested if his ability to grant universal special rules to friendly units is range limited or line of sight limited, or it simply happens at the start of your turn. He also makes holding things in reserve much easier to pull onto the table if you are playing a list with reserves.

I like the idea of Zahndrekh accompanying a squad of Sword/Shield Lychguard and then bestowing them with furious charge, should make for a fairly reliable CC unit, the bodyguard can hide somewhere and just warp into the close combat, then use the Ghostwalker mantle can get them out of close combat if things start to look bad. Could also have a similar styled Praetorian unit too, but furious charge wouldn't make much difference. You could instead give Praetorians hit and run if you want to pick away at something and return to somewhere safer. Also the option of having a huge scarab swarm and giving them stealth. Or even Tank hunter Wraiths!

Maybe I'm just imagining the possibilities being greater than the reality, but he would give you some interesting options to choose from on the fly.

This message was edited 4 times. Last update was at 2011/10/27 02:53:34


Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
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After reading peoples comments on the army list, as well as realizing 10 warriors in a ghost ark would be 245 points, I came to the conclusion the only part people disagree with is the heavy support options. This means people think that the 1 solar pulse crypteks + stormlord, 2-3 10x warriors in ghost arks, and a squad or two of 10x scarabs will be standard.

@sectiplate

I think he would be awesome to, especially the way you thought to use him, but i think the draw of stormlord+solar pulse seems more like a dick move, ergo causing more of a gravitaion towards it.

This message was edited 1 time. Last update was at 2011/10/27 02:50:56


4000+ points

1500 points maybe? 
   
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I think that he would be an ideal choice, especially paired with a squad of lychguard (warscythe or PW-SS equivalent weapon choice)

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The Metal Tide wrote:I think that he would be an ideal choice, especially paired with a squad of lychguard (warscythe or PW-SS equivalent weapon choice)


Yeah I'm wondering if you can mix and match Lych guard, having a S8 power weapon striking at a relatively high initiative is going to put the fear into most monstrous creatures. Also allows you to allocate wounds to some degree.

I'm thinking to build my Necron list around him, as I really want to have some reliable close combat units teamed up with solid shooting. Also being able to Ghostwalker mantle or bestow hit and run on certain units it allows you to leave the opponents dedicated close combat units sitting around sucking on their thumbs while you open up with the shooty side of your army.

I don't think I can go past the tactical choices you would be provided with him, the only downside is they look to be somewhere around 300 for the pair of them.

This message was edited 2 times. Last update was at 2011/10/27 03:01:00


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Minneapolis, MN USA

Sectiplave wrote:Also the option of having a huge scarab swarm and giving them stealth.

I'm pretty sure scarabs have the Swarm USR which also grants the Stealth USR already. However I will agree that being able to grant Tank Hunter to Heavy Destroyers and Wraiths will be awesome though.

This message was edited 1 time. Last update was at 2011/10/27 03:16:36


Xeno to the Bone!

10,000+ pts
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Made in ca
Depraved Slaanesh Chaos Lord





Honestly, I think the Ghostwalker Mantle can have absolutely devastating effects. Pair up Obyron with a squad of Praetorians, and then if they are locked in CC, just use the Mantle to warp the unit a few inches out of CC during the movement phase, fire off those brutal 6" guns that the Praetorians carry, then assault back into CC. That is, so long as Zandrekh is nearby, there's no scatter to the Ghostwalker Mantle, right?
   
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One Canoptek Scarab in a Swarm





Panama

I can't wait to read the codex!!! I'm officially excited beyond measure!

1500 Necrons Waking Up!

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Minneapolis, MN USA

CthuluIsSpy wrote:
mondo80 wrote:What does the night scythe look like?


Something like this probably



Am I missing the joke here? What is that?

Xeno to the Bone!

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Delta Echo wrote:
CthuluIsSpy wrote:
mondo80 wrote:What does the night scythe look like?


Something like this probably



Am I missing the joke here? What is that?


That's a Death Glider from Stargate SG-1. The joke is that the Goa'uld (evil space aliens) were egyptian themed, as are the current Necrons. It's another avenue of the "Tomb Kings in Space" argument.
   
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South Dakota

Sectiplave wrote:Am I the only one who is intrigued by Zahndrekh & Obryon? I think these guys would help make a shooting and CC balanced Necron army viable. .

I instantly gravitated to them as well. Main problem that I have with them is that they won't be available wave 1, and their cost.
I still dream of Deep Striking a squad of Heavy Destroyers into someone's backline and proceeding to wipe out his long range support.

azazel the cat wrote:Honestly, I think the Ghostwalker Mantle can have absolutely devastating effects. Pair up Obyron with a squad of Praetorians, and then if they are locked in CC, just use the Mantle to warp the unit a few inches out of CC during the movement phase, fire off those brutal 6" guns that the Praetorians carry, then assault back into CC. That is, so long as Zandrekh is nearby, there's no scatter to the Ghostwalker Mantle, right?



Yummy.

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Where people Live Free, or Die

FalkorsRaiders wrote:I am gonna go out on a limb and say this will be the build for the internet's "competetive build" for necrons at 2500points

HQ-
Stormlord: 225 points
An overlord that has max cost of 165 points
Royal Court 1: Single cryptek with solar pulse
Royal Court 2: Single cryptek with solar pulse

Troops-
10x Warriors in Ghost Ark: 235 points
10x Warriors in Ghost Ark: 235 points
10x Warriors in Ghost Ark: 235 points
10x Warriors in Ghost Ark: 235 points
10x Warriors in Ghost Ark: 235 points

Fast Attack-
10x Scarabs: 150 points
10x Scarabs: 150 points

Heavy Support-
Doomsday Ark: 175 points
Doomsday Ark: 175 points
Doomsday Ark: 175 points

I have done no math or play tests or anything, but I have a feeling it will be like this or at least with 4 warriors in ghosts and a filled out cryptek/lord royal court.



That is a lot of Arks



Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500

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FalkorsRaiders wrote:I am gonna go out on a limb and say this will be the build for the internet's "competetive build" for necrons at 2500points

HQ-
Stormlord: 225 points
An overlord that has max cost of 165 points
Royal Court 1: Single cryptek with solar pulse
Royal Court 2: Single cryptek with solar pulse

Troops-
10x Warriors in Ghost Ark: 235 points
10x Warriors in Ghost Ark: 235 points
10x Warriors in Ghost Ark: 235 points
10x Warriors in Ghost Ark: 235 points
10x Warriors in Ghost Ark: 235 points

Fast Attack-
10x Scarabs: 150 points
10x Scarabs: 150 points

Heavy Support-
Doomsday Ark: 175 points
Doomsday Ark: 175 points
Doomsday Ark: 175 points

I have done no math or play tests or anything, but I have a feeling it will be like this or at least with 4 warriors in ghosts and a filled out cryptek/lord royal court.


If you're setting up your army around Imotekh's lightning attack, I would swap out some Warriors and insert some Destroyers or Heavy Destroyers for your third FA slot. If you plan to make sure night fighting is only harming your opponent's army, you may as well take full advantage of your shooting window. Additionally, if your opponent is wise to your tactic, you can expect to see transports, jet bikes and any troops with Fleet rushing down your throat right away, so the extra 36" range of the Destroyers will help make sure your opponent's transports just become a wrecked parking lot in the middle of the table, and any units on foot get mowed down quickly. The points difference will also allow you to squeeze in another Cryptek or Lord, maybe to give your Warrior squads some much-needed CC ability.

This message was edited 1 time. Last update was at 2011/10/27 03:59:49


 
   
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azazel the cat wrote:Honestly, I think the Ghostwalker Mantle can have absolutely devastating effects. Pair up Obyron with a squad of Praetorians, and then if they are locked in CC, just use the Mantle to warp the unit a few inches out of CC during the movement phase, fire off those brutal 6" guns that the Praetorians carry, then assault back into CC. That is, so long as Zandrekh is nearby, there's no scatter to the Ghostwalker Mantle, right?


Sounds like it'd be an awesome tactic, but, alas, no assaulting after Deepstriking. Yet.

1000
2500ish 
   
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Numberless Necron Warrior



New Zealand

azazel the cat wrote:That is, so long as Zandrekh is nearby, there's no scatter to the Ghostwalker Mantle, right?


Yes if they choose to come down within 6" of Zandrekh they will not scatter, but they still count as coming from Deep Strike I believe, so currently re-assaulting is not possible. It will be a very powerful tool in 6th Edition if the new Deep Strike rules are accurate.

And yes swarms are already stealth actually, gives you more room to Hit and Run / Furious Charge / Tank Hunter other units depending on what they are upto.

I think Wraiths will be more versatile also with a few of those bonus USR to help them out depending on what you want to throw them at.

This message was edited 1 time. Last update was at 2011/10/27 04:18:35


Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
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Huge Hierodule





Louisiana

I sadly regret only buying the one tomb spyder when my FLGS had 2 in stock. The other got relocated to another store and someone else bought it. The same can be said for 3 wraiths, but i got the other 6 and i'm glad I did, I'll have a full squad to test out their capabilities on release day.

Been out of the game for awhile, trying to find time to get back into it. 
   
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Delta Echo wrote:
CthuluIsSpy wrote:
mondo80 wrote:What does the night scythe look like?


Something like this probably



Am I missing the joke here? What is that?


Stargate reference.


 
   
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Minneapolis, MN USA

peebzguy wrote:
Stargate reference.

Got it now, Thanx. Never was a big SG fan so it went right over my head.

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Sectiplave wrote:
The Metal Tide wrote:I think that he would be an ideal choice, especially paired with a squad of lychguard (warscythe or PW-SS equivalent weapon choice)


Yeah I'm wondering if you can mix and match Lych guard, having a S8 power weapon striking at a relatively high initiative is going to put the fear into most monstrous creatures. Also allows you to allocate wounds to some degree.

I'm thinking to build my Necron list around him, as I really want to have some reliable close combat units teamed up with solid shooting. Also being able to Ghostwalker mantle or bestow hit and run on certain units it allows you to leave the opponents dedicated close combat units sitting around sucking on their thumbs while you open up with the shooty side of your army.

I don't think I can go past the tactical choices you would be provided with him, the only downside is they look to be somewhere around 300 for the pair of them.


i was wondering if obryon was optional like honor guard or whether you had to take him. that way you could field him in smaller games without the 300pt cost.
Just a thought. Although I would imagine that you would want to take him.

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By The Way The Flag Is New Zealand Not Australia.

The Machine is strong. We must purge the weak, hated flesh and replace it with the blessed purity of metal. Only through permanence can we truly triumph, only through the Machine can we find victory. Punish the flesh. Iron in mind and in body. Hail the Machine. 
   
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So, are Necrons actually IN November's WD? Or just on the back page, and they'll be in Decembers?

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Advance Orders for Necrons go up this coming Saturday morning, just after midnight on Friday GMT has been the SOP since the end of May. That's just after 7 PM Eastern Time in the US if they stick to what they've been doing for months now. Release date is November 5.

This message was edited 3 times. Last update was at 2011/10/27 04:42:14


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Seriously though, if the flyer did look like a Necron'd out Death Glider, that would be pretty awesome.

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New Zealand

The Metal Tide wrote:i was wondering if obryon was optional like honor guard or whether you had to take him. that way you could field him in smaller games without the 300pt cost.
Just a thought. Although I would imagine that you would want to take him.


That's a good thought actually, they would be leaning on the too expensive side of things under 1500pts or so. 1850 is my usual game size for friendly matches and tournaments, so they will feature in my standard 1850 list.

That and I really want the Ghostwalker Mantle, it sounds like a pimped version of the Veil of Darkness, and that was an amazing Necron lord upgrade! It left your enemy open to return fire on your terms, or could get you out of tar pit close combats. I remember it annoyed quite a few people, as it would throw their game plan off. It was worth it's 60 point cost, so I'll factor that into the cost of of the Z&O combo

H.B.M.C. wrote:Seriously though, if the flyer did look like a Necron'd out Death Glider, that would be pretty awesome.


Yeah I'm sure it will be looking like that, after seeing the command barge style, I can see it being a more flyer looking version without standing area etc. at 15 transport capacity, it makes me think it will be a fairly large model too.

Still kinda surprised they didn't drop it at release, as I'm sure it will clock in at land raider prices or higher.

This message was edited 3 times. Last update was at 2011/10/27 04:54:20


Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
 
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