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Made in us
Freaky Flayed One




From what I recall, for fluff purposes, the model need not actually be terribly large. As it's been described, it's a fast aircraft that has a portal on the underside. The 15 guys aren't actually inside the thing.

1000
2500ish 
   
Made in us
Fresh-Faced New User




Hey, ive been reading this thread, and the Warseer necron rumor thread...

This just came up

Originally Posted by Sabe from Warseer
Heads up guys, think i might have uncovered the reason why Bram thought the Ghost Ark gives warriors Everliving. It doesn't, but it does operate as the second vacuum cleaner in the necron army(the first being the monoliths suck-you-into-a-pocket-dimension attack).

When a necron warrior dies within a few inches(unsure as to how close) of a Ghost Ark(as in they fail their reanimation) they are sucked up into it. After it fills its compliment of warriors(I believe 10) it spits out the whole lot of them as a brand new warrior unit(10 strong). Hence why warriors are impossible to get rid of while its around.

Nifty mechanic I might add. Won't disclose my source at the moment but he's apparently seen the WD and the dex so if this turns out correct you'll all get a laugh about who it was."



Any validity to this statement?

This message was edited 1 time. Last update was at 2011/10/27 05:04:25


 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

H.B.M.C. wrote:Seriously though, if the flyer did look like a Necron'd out Death Glider, that would be pretty awesome.


Challenge accepted.


 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in au
Numberless Necron Warrior



New Zealand

GiantSlingshot wrote:From what I recall, for fluff purposes, the model need not actually be terribly large. As it's been described, it's a fast aircraft that has a portal on the underside. The 15 guys aren't actually inside the thing.


Ahhh yes you are right! This doesn't seem to have had much attention actually, isn't that literally exactly what all the Necron "fans/purists" were asking for in transport craft?

It could also gain popularity depending on it's cost, and if 6th edition makes transports more dangerous for those who are inside it. You'd want a Monolith to help get them back out of reserves quickly though so not exactly cheap my any stretch of the imagination.

This message was edited 1 time. Last update was at 2011/10/27 05:07:50


Retired Space Marine and Necron 40K player. Looking to start Warmahordes in the future.
 
   
Made in us
Been Around the Block





gdsora wrote:Hey, ive been reading this thread, and the Warseer necron rumor thread...

This just came up

Originally Posted by Sabe from Warseer
Heads up guys, think i might have uncovered the reason why Bram thought the Ghost Ark gives warriors Everliving. It doesn't, but it does operate as the second vacuum cleaner in the necron army(the first being the monoliths suck-you-into-a-pocket-dimension attack).

When a necron warrior dies within a few inches(unsure as to how close) of a Ghost Ark(as in they fail their reanimation) they are sucked up into it. After it fills its compliment of warriors(I believe 10) it spits out the whole lot of them as a brand new warrior unit(10 strong). Hence why warriors are impossible to get rid of while its around.

Nifty mechanic I might add. Won't disclose my source at the moment but he's apparently seen the WD and the dex so if this turns out correct you'll all get a laugh about who it was."



Any validity to this statement?


If this is true then all of the Sudden the ghost barge is looking pretty cheap for what it does
   
Made in us
Fresh-Faced New User




Gonna need more of these imho lol
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

I think the reanimate D3 Warriors is a little more believable and less complicated. Though as a Necron player I wouldn't mind having both or either abilities on the Ark.

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in us
Fresh-Faced New User




asimo77 wrote:I think the reanimate D3 Warriors is a little more believable and less complicated. Though as a Necron player I wouldn't mind having both or either abilities on the Ark.


On Warseer they're saying you get both. I'd love to hear Yak chime in on this one...

(Waits patiently.)
   
Made in au
Frenzied Berserker Terminator






I wonder if the Elites choices (mainly praetorians and lychguard) will have something along the lines of combat squads rule?

Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.


http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Ouze wrote:
H.B.M.C. wrote:Seriously though, if the flyer did look like a Necron'd out Death Glider, that would be pretty awesome.


Challenge accepted.



You realize that out of all the Necron releases, only the Flayed Ones have any skulls on the model, right? And those are actually appropriate.

I'm not counting Necron heads as those don't really count.
   
Made in us
Regular Dakkanaut




gdsora wrote:Hey, ive been reading this thread, and the Warseer necron rumor thread...

This just came up

Originally Posted by Sabe from Warseer
Heads up guys, think i might have uncovered the reason why Bram thought the Ghost Ark gives warriors Everliving. It doesn't, but it does operate as the second vacuum cleaner in the necron army(the first being the monoliths suck-you-into-a-pocket-dimension attack).

When a necron warrior dies within a few inches(unsure as to how close) of a Ghost Ark(as in they fail their reanimation) they are sucked up into it. After it fills its compliment of warriors(I believe 10) it spits out the whole lot of them as a brand new warrior unit(10 strong). Hence why warriors are impossible to get rid of while its around.

Nifty mechanic I might add. Won't disclose my source at the moment but he's apparently seen the WD and the dex so if this turns out correct you'll all get a laugh about who it was."




Any validity to this statement?


I pray that is true

This message was edited 1 time. Last update was at 2011/10/27 06:05:22


 
   
Made in gb
Twisted Trueborn with Blaster



Shropshire

Question on the Stormlord & 2 solar pulse crypteks. Is it worth the points?
You're mostly taking stormlord for the nightfight rules, then using the pulse to negate it on your turn. However the pulse can also cause nightfight rules in their shooting phase.
Because of Imoteks strategy rule, you'll start first 2/3 of the time. That means nightfight starts to be mutually disadvantagous on your turn 3. The enemy only "misses" 2 shooting phases before you "miss" them too. This could be done considerably cheaper by not taking stormlord at all, and only using the crypteks.

So the question is, will the Stormlords other abilities be worth the difference in points between him and a generic lord?

"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels

"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction 
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ouze wrote:Challenge accepted.



Those are just skulls!!!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Loyal Necron Lychguard






Palm Beach, FL

Leggy wrote:Question on the Stormlord & 2 solar pulse crypteks. Is it worth the points?
You're mostly taking stormlord for the nightfight rules, then using the pulse to negate it on your turn. However the pulse can also cause nightfight rules in their shooting phase.
Because of Imoteks strategy rule, you'll start first 2/3 of the time. That means nightfight starts to be mutually disadvantagous on your turn 3. The enemy only "misses" 2 shooting phases before you "miss" them too. This could be done considerably cheaper by not taking stormlord at all, and only using the crypteks.

So the question is, will the Stormlords other abilities be worth the difference in points between him and a generic lord?


By turn 3, the opponent will probably be close enough to make Night Fighting not too much an issue.
   
Made in us
Regular Dakkanaut






I believe you can also choose to end the storm instead of rolling, on your turn

   
Made in gb
Twisted Trueborn with Blaster



Shropshire

MasterSlowPoke wrote:
Leggy wrote:Question on the Stormlord & 2 solar pulse crypteks. Is it worth the points?
You're mostly taking stormlord for the nightfight rules, then using the pulse to negate it on your turn. However the pulse can also cause nightfight rules in their shooting phase.
Because of Imoteks strategy rule, you'll start first 2/3 of the time. That means nightfight starts to be mutually disadvantagous on your turn 3. The enemy only "misses" 2 shooting phases before you "miss" them too. This could be done considerably cheaper by not taking stormlord at all, and only using the crypteks.

So the question is, will the Stormlords other abilities be worth the difference in points between him and a generic lord?


By turn 3, the opponent will probably be close enough to make Night Fighting not too much an issue.


Well, exactly. Will you need the whole games worth of night fight when two solar pulses worth will do the trick?

"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels

"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction 
   
Made in be
Deranged Necron Destroyer






I would say you only need the stormlord, and some long range shooting, in esscence you take him for the start and the possible lightning hits on the opponent.

Not really convinced by him, think some other chars definetly have more impact on the game and the army, but we know not much of their equipment and saves yet.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Leggy wrote:
MasterSlowPoke wrote:
Leggy wrote:Question on the Stormlord & 2 solar pulse crypteks. Is it worth the points?
You're mostly taking stormlord for the nightfight rules, then using the pulse to negate it on your turn. However the pulse can also cause nightfight rules in their shooting phase.
Because of Imoteks strategy rule, you'll start first 2/3 of the time. That means nightfight starts to be mutually disadvantagous on your turn 3. The enemy only "misses" 2 shooting phases before you "miss" them too. This could be done considerably cheaper by not taking stormlord at all, and only using the crypteks.

So the question is, will the Stormlords other abilities be worth the difference in points between him and a generic lord?


By turn 3, the opponent will probably be close enough to make Night Fighting not too much an issue.


Well, exactly. Will you need the whole games worth of night fight when two solar pulses worth will do the trick?


You don't take the Stormlord because he causes Night Fighting. You take him because he causes 1/6th of the enemy units to suffer D6 S8 hits every turn, regardless of where the enemy units are (other than in reserves). The Solar Pulses are to allow you to have some long range shooting as well.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

MasterSlowPoke wrote:
Leggy wrote:
MasterSlowPoke wrote:
Leggy wrote:Question on the Stormlord & 2 solar pulse crypteks. Is it worth the points?
You're mostly taking stormlord for the nightfight rules, then using the pulse to negate it on your turn. However the pulse can also cause nightfight rules in their shooting phase.
Because of Imoteks strategy rule, you'll start first 2/3 of the time. That means nightfight starts to be mutually disadvantagous on your turn 3. The enemy only "misses" 2 shooting phases before you "miss" them too. This could be done considerably cheaper by not taking stormlord at all, and only using the crypteks.

So the question is, will the Stormlords other abilities be worth the difference in points between him and a generic lord?


By turn 3, the opponent will probably be close enough to make Night Fighting not too much an issue.


Well, exactly. Will you need the whole games worth of night fight when two solar pulses worth will do the trick?


You don't take the Stormlord because he causes Night Fighting. You take him because he causes 1/6th of the enemy units to suffer D6 S8 hits every turn, regardless of where the enemy units are (other than in reserves). The Solar Pulses are to allow you to have some long range shooting as well.


I think this, in combination with the increased chance he grants to Alpha Strike, is pretty big. It seems like you really want to cause as much Havoc at range as you can, so you are just on clean up duty the last few turns.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Regular Dakkanaut





Yeah, as you guys have stated rounds up my same interest in the Storm Lord. I have an old Eldar Rival I am hoping to make soil is pants by taking heavy casualties and not being able to fire back very well for a turn or two.

"Ok, looks like I go first"
"..."
"and...it's dark now"
"..."
"and lightning bolts are now hitting your troops"
"..."

The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it.  
   
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Last Remaining Whole C'Tan






Pleasant Valley, Iowa

MasterSlowPoke wrote:You realize that out of all the Necron releases, only the Flayed Ones have any skulls on the model, right? And those are actually appropriate.

I'm not counting Necron heads as those don't really count.


Are you saying I have a weaker grasp of 40kifying a model then does the design team? Cause frankly, I'm just following their cues from the Skullcastle of Skullamancy Tower they released recently.

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in gb
Twisted Trueborn with Blaster



Shropshire

Ouze wrote:
MasterSlowPoke wrote:You realize that out of all the Necron releases, only the Flayed Ones have any skulls on the model, right? And those are actually appropriate.

I'm not counting Necron heads as those don't really count.


Are you saying I have a weaker grasp of 40kifying a model then does the design team? Cause frankly, I'm just following their cues from the Skullcastle of Skullamancy Tower they released recently.


He's just saying you made it too imperial and not necrony enough. You need to add glowy rods and glowy balls and ankhs and a sphinx AS WELL AS SKULLZ

"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels

"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Now that I've got all my Necrons together, I think I need to brag and post them up:



50 Warriors
22 Immortals
9 Destroyers
9 bases of Scarabs
6 Crypteks (2nd ed Lords seem to fit well)

Can't wait for the book to come out. Gonna try and have a Necron army with no 3rd edition models in it.
   
Made in nl
Pile of Necron Spare Parts





gdsora wrote:Hey, ive been reading this thread, and the Warseer necron rumor thread...

This just came up

Originally Posted by Sabe from Warseer
Heads up guys, think i might have uncovered the reason why Bram thought the Ghost Ark gives warriors Everliving. It doesn't, but it does operate as the second vacuum cleaner in the necron army(the first being the monoliths suck-you-into-a-pocket-dimension attack).

When a necron warrior dies within a few inches(unsure as to how close) of a Ghost Ark(as in they fail their reanimation) they are sucked up into it. After it fills its compliment of warriors(I believe 10) it spits out the whole lot of them as a brand new warrior unit(10 strong). Hence why warriors are impossible to get rid of while its around.

Nifty mechanic I might add. Won't disclose my source at the moment but he's apparently seen the WD and the dex so if this turns out correct you'll all get a laugh about who it was."



Any validity to this statement?

I highly doubt it. When the Ghost Ark's ability to support Necron Warrior units is explained rules-wise in the WD, it only talks about the D3 models.

Edit: Also, it's not a little tweak to the rules we're talking about here...if they were planning to add something like this to the Ghost Ark, I'm pretty sure it would have popped up in Yak's version as well (as his codex is apparently extremely accurate except for some minor point tweaks).

This message was edited 1 time. Last update was at 2011/10/27 07:53:05


 
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

Yeah my money is on the rule being D3 regeneration, but perhaps what gdsora described is the fluff behind it or something.

Imagine a vacuum cleaner that sucks up broken Warriors, reassembles them inside itself that spits em out. Rolling a D3 of course is the abstraction of all that.

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
Made in us
Numberless Necron Warrior




It does look like warriors really will be a stronger choice overall from where they once werel. I felt like doing some mathhammer after looking at one of these lists people have been posting and thought I'd post my results on the damage results of a 5 troops of 10 warriors each with ghost ark.

I spoiler'ed the math so this post wouldn't stretch to long.

Spoiler:
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
--------------
1225



each ark = 10 gauss flayers
10 warriors = 10 gauss flayers

max pay out at 12" against troops
(200*.666).5).1666) = 10.956
(200*.666).5).333) = 22.178
(200*.666).5).5) = 33.3
(200*.666).5) = 66.6

vehicle glances
(200*.666).1666) = 22.19112


Spoiler:
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
--------------
980



each ark = 10X gauss flayers
10 warriors = 10 gauss flayers

max pay out at 12" against troops
(160*.666).5).1666) = 8.84
(160*.666).5).333) = 17.74
(160*.666).5).5) = 26.64
(160*.666).5) = 53.28

vehicle glances
(160*.666).1666) = 17.76


Just for fun I wrote out a comparible load out with the current codex for comparison.
Spoiler:

warriors X10 180
warriors X10 180
warriors X10 180
warriors X10 180
warriors X10 180
warriors x10 180
-----
900

(120*.666).5).1667) = 6.66
(120*.666).5).333) = 13.333
(120*.666).5).5) = 19.98
(120*.666).5) = 39.96

(120*.666).1667) = 13.32

It's very nice to see the increase in potentiol threat the basic warriors can make to the game now instead of just being something I'd usually keep in reserves as long as possible. I can also say the warriors can be a much stronger threat by being capable to move 6 in their ark and still shoot the 50 gauss flayers on the 5 vehicles the full 24".

This message was edited 2 times. Last update was at 2011/10/27 08:10:57


GENERATION 10: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

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2500? soon will change
W:15 L:11 D:8 
   
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Grisly Ghost Ark Driver





Bay Area CA

hollowmirror wrote:It does look like warriors really will be a stronger choice overall from where they once werel. I felt like doing some mathhammer after looking at one of these lists people have been posting and thought I'd post my results on the damage results of a 5 troops of 10 warriors each with ghost ark.

I spoiler'ed the math so this post wouldn't stretch to long.

Spoiler:
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
--------------
1225



each ark = 10 gauss flayers
10 warriors = 10 gauss flayers

max pay out at 12" against troops
(200*.666).5).1666) = 10.956
(200*.666).5).333) = 22.178
(200*.666).5).5) = 33.3
(200*.666).5) = 66.6

vehicle glances
(200*.666).1666) = 22.19112


Spoiler:
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
warriors X10 130 245
ghost ark 115
--------------
980



each ark = 10X gauss flayers
10 warriors = 10 gauss flayers

max pay out at 12" against troops
(160*.666).5).1666) = 8.84
(160*.666).5).333) = 17.74
(160*.666).5).5) = 26.64
(160*.666).5) = 53.28

vehicle glances
(160*.666).1666) = 17.76


Just for fun I wrote out a comparible load out with the current codex for comparison.
Spoiler:

warriors X10 180
warriors X10 180
warriors X10 180
warriors X10 180
warriors X10 180
warriors x10 180
-----
900

(120*.666).5).1667) = 6.66
(120*.666).5).333) = 13.333
(120*.666).5).5) = 19.98
(120*.666).5) = 39.96

(120*.666).1667) = 13.32

It's very nice to see the increase in potentiol threat the basic warriors can make to the game now instead of just being something I'd usually keep in reserves as long as possible. I can also say the warriors can be a much stronger threat by being capable to move 6 in their ark and still shoot the 50 gauss flayers on the 5 vehicles the full 24".


Great! but now the big question...


What's more effective, warriors or Immortals?

   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

asimo77 wrote:Yeah my money is on the rule being D3 regeneration, but perhaps what gdsora described is the fluff behind it or something.

Imagine a vacuum cleaner that sucks up broken Warriors, reassembles them inside itself that spits em out. Rolling a D3 of course is the abstraction of all that.


Quite correct.

WD claims that once per turn d3 models can be reanimated in a Necron warrior squad within 6".

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We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Irked Necron Immortal





Warmmortals!

Anyway, re: crypteks, is anyone gonna buy the model or convert your own? I'm planning on buying one, but I don't want all of them to look the same, so does anyone have any advice regarding converting some?
   
Made in us
Pyro Pilot of a Triach Stalker




New Jersey

The 2 existing Lords, the barge Overlord, the 2 Special Characters, remaining Finecast Overlord, and lastly the Cryptek leave quite a few options for HQ's and Royal Courts. I also bet you can make some good stuff out of the Lycheguard/Praetorian kit, since they seem to have the most ornate parts.

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
 
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