Switch Theme:

6th edition rumour and news summary (1st post updated daily with new info!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Daemonic Dreadnought





Derby, UK.

My bad, i wasn't very clear. Sorry.


the Monolith can move and fire everything anyway (the Heavy rule meaning it always counts as being stationary for the purposes of shooting). but under 5th ed rules, it coudl not fire the Flux arc AND the Whip, as the whip is ordnance.

So, in 6th ed. Can you fire any other weapons if you have already fired an ordnance shot? if you can then thsi also open the door to firign the Whip, Arc AND using the portal of Exile as that also counts as a shootign attack.

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in au
[MOD]
Making Stuff






Under the couch

Ferrum_Sanguinis wrote:So I take with this whole "2nd FoC after 2000 pts" rule, that games are no longer capped at 2500 points?

They never were...

 
   
Made in si
Foxy Wildborne







insaniak wrote:
Ferrum_Sanguinis wrote:So I take with this whole "2nd FoC after 2000 pts" rule, that games are no longer capped at 2500 points?

They never were...


Fun fact, you already got a second FOC at 2000 pts in 3rd edition. In 4th and 5th it was at 2500.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Land Raider Pilot on Cruise Control





Twickenham, London

Therion wrote:
Altruizine wrote:I'm sure people would appreciate it if you guys could exercise some restraint and cool the debate for as long as we have rattman here answering our queries.

I'm sorry. I took a twelve hour break and posted a short and to the point response to Shuma's writings to close the debate, but I'll just go away and hide in a corner with my head hanging in shame because it interfered with all the 'DESTROYERS HERE I COME' posts.


Debates on the internet are last word contests, don't pretend otherwise!

Don't want this getting re-locked now just as it's finding some usefulness again.

"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do. 
   
Made in gb
Servoarm Flailing Magos





Hoping beyond hope that Leman Russes get the Heavy USR. Sponsons might actually be worthwhile

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in fi
Missionary On A Mission






rattman could you answer these

Does morale play a larger role in 6th ed? Is it still 25% shooting casualties? No Regrouping if below 50%? Rumours said you can always regroup if sergeant type model is still alive?

Are there any good mysterious terrain results? Care to list some interesting or funny ones?

Does the Heavy rule affect deepstrike in any way? Basically will a Monolith crash and burn on a 1 if I hit an enemy unit or does it work like a droppod where you stop 1" from enemy or Mawlok where you can dmg something you land on and they have to move?

Any change to Vehicle Squadron rule?

Any change to Sniper weapons

One guy said PrefE was for shooting only and Hatred was for melee only. As you clarified PE, what does Hatred do?

   
Made in gb
Daemonic Dreadnought





Derby, UK.

Joey wrote:Hoping beyond hope that Leman Russes get the Heavy USR. Sponsons might actually be worthwhile


Doesn't the Lumbering Behemoth rule do pretty much the same thing already? (sincere question, i've never had a proper look through the IG codex)

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Servoarm Flailing Magos





Praxiss wrote:
Joey wrote:Hoping beyond hope that Leman Russes get the Heavy USR. Sponsons might actually be worthwhile


Doesn't the Lumbering Behemoth rule do pretty much the same thing already? (sincere question, i've never had a proper look through the IG codex)

It lets you fire what you could normally fire, plus the turret weapon. So if you stay still you can shoot them all, but if you move you can shoot the turret plus one. So if my Russ had lascannons and MM sponsons, and I moved, I could shoot the main cannon plus a lasscannon or one of the MMs.
So it lets you a)shoot weapons with ordinance and b)shoot two weapons on the move.

This message was edited 1 time. Last update was at 2012/06/26 12:00:54


Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

A LR being able to shoot a battlecannon, lascannon and 2 MM sponson on the move at full BS sounds a little harsh.

You'll be able to do it now but will have to use Snapshot (cannon at normal BS, Las at normal BS, sponsons at BS1)

Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





So under these CCW rules, the only Dark Eldar weapons that can scratch a TEQ in CC would be the duel blades of Lilith and Sliscus (on 5+).

Not even a Huskblade......Not even Drazhar.....Not even Vect.

Yeah, I mad.


In the grim darkness of the far future, there is only ward.  
   
Made in gb
Servoarm Flailing Magos





Forum is being very strange, creating double posts then deleting one of them.

Automatically Appended Next Post:
Praxiss wrote:A LR being able to shoot a battlecannon, lascannon and 2 MM sponson on the move at full BS sounds a little harsh.

You'll be able to do it now but will have to use Snapshot (cannon at normal BS, Las at normal BS, sponsons at BS1)

Actually that's not so bad since you no longer subtract BS from blast markers so plasma sponsons just got a lot more viable


Automatically Appended Next Post:
Maige wrote:So under these CCW rules, the only Dark Eldar weapons that can scratch a TEQ in CC would be the duel blades of Lilith and Sliscus (on 5+).

Not even a Huskblade......Not even Drazhar.....Not even Vect.

Yeah, I mad.

You mean you can't go into close combat with human tanks and blow them over? That must suck

This message was edited 4 times. Last update was at 2012/06/26 12:15:44


Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Praxiss wrote:A LR being able to shoot a battlecannon, lascannon and 2 MM sponson on the move at full BS sounds a little harsh.


A friend of mine used to do that when we were all new to the game due to misreading the lumbering behemoth rule. It's not as bad as it sounds.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Towering Hierophant Bio-Titan






Maige wrote:So under these CCW rules, the only Dark Eldar weapons that can scratch a TEQ in CC would be the duel blades of Lilith and Sliscus (on 5+).

Not even a Huskblade......Not even Drazhar.....Not even Vect.

Yeah, I mad.

Harlequins can at least have Rending. Personally I'd just stock up on Void Ravens and blasters instead.
   
Made in us
Decrepit Dakkanaut





The Golden Throne

H.B.M.C. wrote:
Trevak Dal wrote:How is that not negative shank911?


Because random = fun!!!



Random = Cinematic!
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Maige wrote:So under these CCW rules, the only Dark Eldar weapons that can scratch a TEQ in CC would be the duel blades of Lilith and Sliscus (on 5+).

Not even a Huskblade......Not even Drazhar.....Not even Vect.

Yeah, I mad.

Rage problem
   
Made in au
Quick-fingered Warlord Moderatus






Maige wrote:So under these CCW rules, the only Dark Eldar weapons that can scratch a TEQ in CC would be the duel blades of Lilith and Sliscus (on 5+).

Not even a Huskblade......Not even Drazhar.....Not even Vect.

Yeah, I mad.


I'm not going to leap to conclusions, but assuming that is the case I'll be right there with you, really not looking forward to my Dark Eldar playing like Tau in flimsier transports.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





Joey wrote:
You mean you can't go into close combat with human tanks and blow them over? That must suck

Majorly. I know you're having a wind-up/troll, but the fluff argument doesn't make any sense. The Dark Eldar are supposed to be master tormentors, using sophisticated eldritch weaponry to inflict agony unrivalled. We have our standard 'Power Weapon' but we also have Blades which incinerate everything they touch leaving a trail of husky corpses behind. We have whips which fry your nervous system on contact. We have Blades which harness the power of trapped souls and giant two-handed power machetes.

Yet the only thing cracking a termie's armour is a pair of Mary Sue's daggers and a lucky venom hit from some swashbuckling meth addict?

..........I do love me some Sliscus though.

xttz wrote:
Harlequins can at least have Rending. Personally I'd just stock up on Void Ravens and blasters instead.

Kind of a 'let them eat cake' moment. Sure Dark Eldar can still shoot alright; no better than they used to, arguably worse. That's no consolation whatsoever.

It's like "Well we cut out your right eye for no particular reason, but you still have your left one".

I told myself I wasn't gonna get butthurt over 6th, I could handle it when they cut disembark distance, but taking away the ability to dent TEQs in CC has surely rustled my jimmies.


In the grim darkness of the far future, there is only ward.  
   
Made in au
Esteemed Veteran Space Marine





Australia

Drunkspleen wrote:
Maige wrote:So under these CCW rules, the only Dark Eldar weapons that can scratch a TEQ in CC would be the duel blades of Lilith and Sliscus (on 5+).

Not even a Huskblade......Not even Drazhar.....Not even Vect.

Yeah, I mad.


I'm not going to leap to conclusions, but assuming that is the case I'll be right there with you, really not looking forward to my Dark Eldar playing like Tau in flimsier transports.



HEY!

Us tau arent scared of anyone!

This message was edited 1 time. Last update was at 2012/06/26 13:13:46


DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
" border="0" /> 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

[spoiler]
Maige wrote:So under these CCW rules, the only Dark Eldar weapons that can scratch a TEQ in CC would be the duel blades of Lilith and Sliscus (on 5+).

Not even a Huskblade......Not even Drazhar.....Not even Vect.

Yeah, I mad.


I reckon the FAQ will change ap values for "special" pws. Seeing as, ya know, axes don't suit the de style...

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Huge Hierodule





Louisiana

More from Rixitotal!

How does artillery work

[–]Rixitotal[S] 3 points 7 hours ago
i have no idea how it works in the old edition. but they have stats now T7 2W. if the crew is killed so are you.

This message was edited 1 time. Last update was at 2012/06/26 13:37:33


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Despised Traitorous Cultist



Omaha, NE

I may have fallen behind a little bit... Outside of the current discussion about DE being boned for power weapon selections, has anyone else talked about how much they want to kick the developers for changing the stats on PWs? An axe is different from a maul is different from a sword? Seriously? So now my CSM termies, who I just assembled with bits from the box, have mauls and axes and no swords, and have silly, seemingly random attributes? Bleh...
   
Made in us
Huge Hierodule





Louisiana

Are Fast, open-topped Transports still the exception to the 6" disembark rule?

[–]Rixitotal[S] 2 points 7 hours ago
nope



Automatically Appended Next Post:
On Force Weapons:


[–]Rixitotal[S] 2 points 7 hours ago
force weapons follow the same model as power weapons, all ones with their own rules are AP3. i guess one of you plays GK.

This message was edited 1 time. Last update was at 2012/06/26 13:39:52


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

tetrisphreak wrote:Are Fast, open-topped Transports still the exception to the 6" disembark rule?

[–]Rixitotal[S] 2 points 7 hours ago
nope



Automatically Appended Next Post:
On Force Weapons:


[–]Rixitotal[S] 2 points 7 hours ago
force weapons follow the same model as power weapons, all ones with their own rules are AP3. i guess one of you plays GK.

Men, fast (open-topped) skimmers should be handled differently here. MEQ armies will be favored once again.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Huge Hierodule





Louisiana

Also, Rending. Has it changed at all?

[–]Rixitotal[S] 2 points 8 hours ago
auto wounds and is AP 2. +D3 against tanks

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Woah rending is roll to hit again?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ie
Freaky Flayed One




tetrisphreak wrote:Also, Rending. Has it changed at all?

[–]Rixitotal[S] 2 points 8 hours ago
auto wounds and is AP 2. +D3 against tanks

This makes me happy. *hugs his Wraiths*

Necrons (W/D/L): 4/1/0
Reset with the new Codex. 
   
Made in us
Huge Hierodule





Louisiana

There's been a lot of discussion back and forth about the term "generate" when determining powers from the new psychic disciplines, especially given "Warp Charge" level. Are powers rolled randomly? Is this consistent across all races?

[–]Rixitotal[S] 2 points 8 hours ago
generating is just like getting fantasy spells (except you reroll a double dont choose.) warp charge is how many spells you can cast, some have warp charge 2 and take up 2 spells worth of casting.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Servoarm Flailing Magos





pretre wrote:Woah rending is roll to hit again?

That'd explain why snipers lost it, since they're 6s to hit means wound allocation.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Huge Hierodule





Louisiana

pretre wrote:Woah rending is roll to hit again?


Didn't specify in the thread. I imagine it's still to-wound.

Edit - re-read the post. now i'm not sure. Maybe 6-to hit is an auto wound. The reason i have confusion is right now a rending 6 counts as an auto-wound.

This message was edited 1 time. Last update was at 2012/06/26 13:48:23


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in br
Savage Khorne Berserker Biker






I'm boggling at the Power Axe thing, honestly. Only MeQ armies have the actual bit, and even then not all of them.

I also see almost no reason why you wouldn't go for a Power Fist instead, as it gives you beter Strength at the same initiative. It's not even clear yet if the axe lets you keep the extra attack from 2 ccws. It better be -amazingly- cheap, point-wise.

In Boxing matches, you actually get paid to take a dive and make the other guy look good.

In Warhammer 40K, you're expected to pay cash out of your pocket for the privilege of having Marines and IG trample all over your Xenos/Chaos. 
   
 
Forum Index » News & Rumors
Go to: