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Made in au
Kinebrach-Knobbling Xeno Interrogator





Is he online now?
I haven't got time to make a Reddit account, can someone please ask for a CLEAR AND CONCISE account on the CCW classifications? Call me out if there already is one somewhere but I'm not satisfied with what I've seen so far.


In the grim darkness of the far future, there is only ward.  
   
Made in gb
Regular Dakkanaut




Troll's Cave

can you please ask him for squadrons, Immobilased = wreck ?
Can he clarify the rapid fire + relentless



 
   
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Huge Hierodule





Louisiana

Sephyr wrote:I'm boggling at the Power Axe thing, honestly. Only MeQ armies have the actual bit, and even then not all of them.

I also see almost no reason why you wouldn't go for a Power Fist instead, as it gives you beter Strength at the same initiative. It's not even clear yet if the axe lets you keep the extra attack from 2 ccws. It better be -amazingly- cheap, point-wise.


Power weapon - +15 points
Power Fist - +25 points

that's why you'd choose the weapon over the fist - saving points.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Servoarm Flailing Magos





Sephyr wrote:I'm boggling at the Power Axe thing, honestly. Only MeQ armies have the actual bit, and even then not all of them.

I also see almost no reason why you wouldn't go for a Power Fist instead, as it gives you beter Strength at the same initiative. It's not even clear yet if the axe lets you keep the extra attack from 2 ccws. It better be -amazingly- cheap, point-wise.

Power Fists still strike at I1, have you even been following the thread? I'm also pretty sure Power Axes are a negative to initiative.

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in gb
Airborne Infiltrating Tomcat




London

This may have been answered somewhere, but do you get to choose which discipline/your codex powers after you have rolled, or before?
i.e. do you choose, roll, then you're stuck with what you got, or roll, then choose from the corresponding disciplines or if you're not happy just stick with chosen ones?

 
   
Made in us
Huge Hierodule





Louisiana

Maige wrote:Is he online now?
I haven't got time to make a Reddit account, can someone please ask for a CLEAR AND CONCISE account on the CCW classifications? Call me out if there already is one somewhere but I'm not satisfied with what I've seen so far.


I'm just scouring the thread for good bits of info. These responses are 8 hours old so he is probably not still online.


Automatically Appended Next Post:
Any word on if units with Move Through Cover ignore difficult/dangerous terrain when charging?
That would be a nice little boon for my poor Tyranids.

[–]Rixitotal[S] 2 points 8 hours ago
you roll an extra D6 for movement purposes and ignore dangerous terrain. sorry if i said this wrong earlier its been alot of questions. dosnt affect charges.

This message was edited 1 time. Last update was at 2012/06/26 13:50:46


Been out of the game for awhile, trying to find time to get back into it. 
   
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Longtime Dakkanaut




Indiana

Can you assault out of a non open topped vehicle that has moved?

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
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Badass "Sister Sin"






Camas, WA

Maybe they mean auto-wound as in, can wound anything on a 6.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
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Louisiana

On Stormraven & Jumpers:

So wait... what about jetpack troops assaulting out of vehicals. If I'm reading what you've put below correctly, a Stormraven can go into hover mode, then move 6 inches, then jump pack troops (eg sanguinary guard) move 12 inches out, then assault 2d6 rerollable, for a maximum of 30" threat range? I love it...

[–]Rixitotal[S] 2 points 8 hours ago
no you always get 6 out of a vehicle regardless of your movment.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





>>god.ra
>rapid fire + relentless

Yeah this too, we also need some more info with a lot of the USRs in general. Also see if he has found the part about a 'No Retreat!' equivalent yet.


In the grim darkness of the far future, there is only ward.  
   
Made in us
Huge Hierodule





Louisiana

Leth wrote:Can you assault out of a non open topped vehicle that has moved?


No, unless they have the 'assault vehicle' rule like a land raider or storm raven.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

tetrisphreak wrote:Also, Rending. Has it changed at all?

[–]Rixitotal[S] 2 points 8 hours ago
auto wounds and is AP 2. +D3 against tanks


If that's the case then DE Razorwing flocks just got even more awesome

This message was edited 1 time. Last update was at 2012/06/26 13:56:47


   
Made in us
Been Around the Block





Maige wrote:>>god.ra
>rapid fire + relentless

Yeah this too, we also need some more info with a lot of the USRs in general. Also see if he has found the part about a 'No Retreat!' equivalent yet.


relentless

heavy, salvo and ordanance can move and shoot, they can also charge in the turn they fire heavy, slavo and ordance. as well as rapid fired


The 6th Edition Leak Told You So Campaign: Maybe  
   
Made in us
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Louisiana

How do you hit with blast weapons now. Same as before Scatter -BS and place template? or just roll to hit...

[–]Rixitotal[S] 2 points 8 hours ago
same, but no half strength for clipping tanks.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Maige wrote:Is he online now?
I haven't got time to make a Reddit account, can someone please ask for a CLEAR AND CONCISE account on the CCW classifications? Call me out if there already is one somewhere but I'm not satisfied with what I've seen so far.


god.ra wrote:can you please ask him for squadrons, Immobilased = wreck ?
Can he clarify the rapid fire + relentless


He already answered both of those. You can read the thread without making an account there.

He listed the weapons multiple times, and said he doesn't know codex specifics, like the big choppa or eviscerator. Those are probably found in the FAQ.

Vehicle squadrons stay the same, except allocation being closest to furthest.
Relentless+Rapid fire only allows you to charge after shooting, no further benefits.

This message was edited 1 time. Last update was at 2012/06/26 13:55:39


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





>8 hours old so he is probably not still online.

Damn, hopefully someone else asked.
Is there anyway to filter reddit aside from just ctrl+f his name?

Edit:
>>Wrath Jidmah

Thanks for clearing that up.

This message was edited 1 time. Last update was at 2012/06/26 13:57:52



In the grim darkness of the far future, there is only ward.  
   
Made in us
Huge Hierodule





Louisiana

Have Thunder Hammer/ Stormshields changed at all? What AP are the hammers?

[–]Rixitotal[S] 3 points 8 hours ago
AP2 and the same. still concussive. storm sheilds are come the codex so no change.



Automatically Appended Next Post:
Maige wrote:>8 hours old so he is probably not still online.

Damn, hopefully someone else asked.
Is there anyway to filter reddit aside from just ctrl+f his name?


Since you asked, here is my secret:

http://www.reddit.com/user/Rixitotal


Automatically Appended Next Post:
Gets Hot! is still the same as 5th ed.

This message was edited 2 times. Last update was at 2012/06/26 13:58:00


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

pretre wrote:Woah rending is roll to hit again?


Genestealers and Warriors with Scytals and Rending Claws got a whole lot better!


Now only a CSM player. 
   
Made in us
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Louisiana

Further clarification on wound removal:

1) Do monstrous creatures get impact hits? How does this mechanic work?
2) Do you always require 6s to hit flyers or only if they move over a certain distance?
3) MCs executing a smash attack still cap out at str10, correct?
4) I know a lot of people have brought up would allocation but how does it work? Do you distribute them the same starting with the nearest target and working your way back to the furthest? Or do you keep rolling saves for the first guy til he dies and then the next closest model begins taking wounds?
5) Any changes to disembarking from vehicles? How about for being fast or open topped? Any changes with firing from the firing ports?

[–]Rixitotal[S] 4 points 8 hours ago
they get hammer of wrath
always need 6 as long as its not hovering ie acting like a fast skimmer.
yup all stats are locked at 1-10.
if you have different saves you keep rolling against the closest untill it dies, not as broken as it sounds as chars give the hits to the squad on a 4+/2+. if not you just take all the saves and remove the closest models.
i must have answered this several times, have a look through.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in au
Quick-fingered Warlord Moderatus






wuestenfux wrote:
tetrisphreak wrote:Are Fast, open-topped Transports still the exception to the 6" disembark rule?

[–]Rixitotal[S] 2 points 7 hours ago
nope

Men, fast (open-topped) skimmers should be handled differently here. MEQ armies will be favored once again.

Fast Skimmers were no faster than normal vehicles last edition when it came to disembarking troops, both could move 12 inches and disembark.

I agree it was a bad design choice though, all they have done is make it so the vehicle will be a bit further away from the disembarking models, and because it can only move 6 inches will be eligible to fire a single weapon, so they make slower fire support transports (like the already ubiquitous Razorback) more practical, cause they can shunt the units inside 12 inches just like a rhino while having their firepower still available.

pretre wrote:Woah rending is roll to hit again?

Not necessarily, rending auto-wounded on a 6 in 5th edition as well, in that, it would wound even if the strength of the attack was normally insufficient to wound.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in gb
Servoarm Flailing Magos





tetrisphreak wrote:
Gets Hot! is still the same as 5th ed.

feth :(

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Huge Hierodule





Louisiana

Is there a psychic phase? What order do the phases go in now?

[–]Rixitotal[S] 3 points 9 hours ago
no psychic phase, buffs and debuffs at the start of the movement phase, shooting ones done in the shooting phase.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in au
Kinebrach-Knobbling Xeno Interrogator





Since you asked, here is my secret:

http://www.reddit.com/user/Rixitotal


Thankyou, this will save a lot of time. Has anyone done an updated summary based off this guy?


In the grim darkness of the far future, there is only ward.  
   
Made in us
Badass "Sister Sin"






Camas, WA

Drunkspleen wrote:
pretre wrote:Woah rending is roll to hit again?

Not necessarily, rending auto-wounded on a 6 in 5th edition as well, in that, it would wound even if the strength of the attack was normally insufficient to wound.

Yeah, I'm aware of that. His wording was vague and looked like it was a return to the other way of doing rending, however.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Huge Hierodule





Louisiana

Is night fighting in? if so does it work as it did before?

[–]Rixitotal[S] 4 points 9 hours ago
now its over 36 may not shoot, over 24 +2 coversave, over 12 +1 coversave.



Automatically Appended Next Post:
Maige wrote:Since you asked, here is my secret:

http://www.reddit.com/user/Rixitotal


Thankyou, this will save a lot of time. Has anyone done an updated summary based off this guy?


Kroot has compiled all my highlights into spoilers in the 1st post of the thread.


Automatically Appended Next Post:
Does morale play a larger role in 6th ed? Is it still 25% shooting casualties? No Regrouping if below 50%? Rumours said you can always regroup if sergeant type model is still alive?
Are there any good mysterious terrain results? Care to list some interesting or funny ones?


can regroup as long as you are over 25% and independent chars mean you can at any time.
funny terrain, one where you get so comfortalbe taht you get feel no pain but must pass an LD test to leave it. - ice that freezes you armor and give you +1 save.



Automatically Appended Next Post:
Also, while I'm asking Eldar questions... can Jetbikes still do their assault phase jump move? Is it 6" or 2D6? Sorry if this has been answered- I thought I saw it but then lost it again...

[–]Rixitotal[S] 2 points 9 hours ago
its 2D6, but you may not do it if you turbo boosted. but i will say taht due to the new always measure rules this can be very effective ''move shoot move'' unit.



Automatically Appended Next Post:
On vehicle squadrons:


the closest vehicle must be destroyed before you start hitting the rest of the squad.

This message was edited 4 times. Last update was at 2012/06/26 14:08:19


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in de
Decrepit Dakkanaut





tetrisphreak wrote:Are Fast, open-topped Transports still the exception to the 6" disembark rule?

[–]Rixitotal[S] 2 points 7 hours ago
nope
]


*shelfs CCB*

   
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Louisiana

Please tell me that the Weapon Skill charts have been modified. I loved how my WS 8 Succubus is fighting WS 3 and 4 units that still hit on 4's.

[–]Rixitotal[S] 3 points 9 hours ago
no change, and as a side not no change to the wound charts so you always wound on a 6 like in fantasy. wraithlords are safe.
He's saying the to hit and to wound charts are both identical to 5th edition.


Automatically Appended Next Post:
Sigvatr wrote:
tetrisphreak wrote:Are Fast, open-topped Transports still the exception to the 6" disembark rule?

[–]Rixitotal[S] 2 points 7 hours ago
nope
]


*shelfs CCB*


Surfboard Lord takes a hit, Unless the FAQ for Necrons allows him to do sweep attacks in the shooting phase. Remember in 5th there was no vehicle movement in the shooting phase, so that is one rule they would have purposely written with 5th in mind, hopefully to change in 6th.


Automatically Appended Next Post:
That's all again from rixitotal. in the thread there is a lot of repeated information. If you want go ahead and read through his comments, the link is:

http://www.reddit.com/user/Rixitotal

This message was edited 2 times. Last update was at 2012/06/26 14:12:09


Been out of the game for awhile, trying to find time to get back into it. 
   
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Longtime Dakkanaut




Indiana

Why? move 12 in the movement phase to pass over the enemy unit. Get your hits in. Then move flat out in the shooting phase. We now basically always get to hit on 3's. Also just moving gets you that 5+ save since it is a skimmer. and also gets the 4+ save for going flat out. Takes a little more tactical movement but hey, no problem with needing to play smarter in my opinion

This message was edited 1 time. Last update was at 2012/06/26 14:14:16


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
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Jervis Johnson






Woah rending is roll to hit again?

I'm sorry if this is repetition but that can't be right, can it?

Can you please check (ask the guy) again? I thought Wraiths were underpriced in 5th edition, but we're being told that not only did they become an average 3" faster, they got free I10 attacks each on the charge, and their rending auto wounds with AP2 on hit rolls, making them quite possibly the best overall assault unit in the entire 40K when you consider everything they got going for them (fast, invulnerable saves, a lot of T4 wounds for the price, ignore terrain altogether, capable of popping tanks, etc).

18 Wraiths with 7-8 flyers?

EDIT: Thunderwolf cavalry are rending too.

This message was edited 2 times. Last update was at 2012/06/26 14:22:15


 
   
Made in de
Decrepit Dakkanaut





tetrisphreak wrote:
Surfboard Lord takes a hit, Unless the FAQ for Necrons allows him to do sweep attacks in the shooting phase. Remember in 5th there was no vehicle movement in the shooting phase, so that is one rule they would have purposely written with 5th in mind, hopefully to change in 6th.


Yes, that's what I hope for, else the rule would not make sense at all. A threat range of 12'' means that you have to be right in front of the enemy unit BEFORE their turn...and they could either just run away or even assault the transport...furthermore, watch the transporter melt away.

Drastically reduced threat range with the Sweep Attack, lord can no longer sweep and disembark...yeah. Looking forward to the FAQ, else CCB is dead to me, especially now that our HD get rerolls to hit AND +1 on the damage chart.

   
 
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