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Made in us
Huge Hierodule





Louisiana


penetrating hits also take off a hull point.


That above is a retraction from earlier in the thread where he mentioned that pens do not drop hull points. In fact they do drop them, and additionally allow a damage roll. Glances only drop the Hull Points.


Automatically Appended Next Post:
He is playing his 1st game of 6th today. I'll be interested to see his impressions when he posts again.

This message was edited 1 time. Last update was at 2012/06/26 14:18:53


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

Ok, so a transport (even if it's a fast Skimmer or a flyer) can only allow units to disembark if it has moved 6" now? I think that's what it said on a post earlier...

Can a flyer even move only 6". As far as i am aware the nightscythe doesn't have a Hover mode so doesn't it always have to do the whoel 12"-36" Zoom thing?


Colour me confusd.



Also wanting to know the MC rules. I was about to start building a Tomb Stalker but with the nerf to fleet and random charges i'm not sure it will be worth it now.

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Ladies Love the Vibro-Cannon Operator






Hamburg

tetrisphreak wrote:
Sephyr wrote:I'm boggling at the Power Axe thing, honestly. Only MeQ armies have the actual bit, and even then not all of them.

I also see almost no reason why you wouldn't go for a Power Fist instead, as it gives you beter Strength at the same initiative. It's not even clear yet if the axe lets you keep the extra attack from 2 ccws. It better be -amazingly- cheap, point-wise.


Power weapon - +15 points
Power Fist - +25 points
that's why you'd choose the weapon over the fist - saving points.

The cost of the power weapon is hardly justifiable, since with AP3 Termies can hardly be scratched.

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Versteckt in den Schatten deines Geistes.

Let us all please remember that the prices for power weapons were set before they were AP3.

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Huge Hierodule





Louisiana

Praxiss wrote:Ok, so a transport (even if it's a fast Skimmer or a flyer) can only allow units to disembark if it has moved 6" now? I think that's what it said on a post earlier...

Can a flyer even move only 6". As far as i am aware the nightscythe doesn't have a Hover mode so doesn't it always have to do the whoel 12"-36" Zoom thing?


Colour me confusd.



Also wanting to know the MC rules. I was about to start building a Tomb Stalker but with the nerf to fleet and random charges i'm not sure it will be worth it now.


Flyers that are also transports WILL be errata'd to have a 'hover mode'. That is just a prediction, but i'd bet good money on it to be true.

What i'm unsure of is if flyers are allowed to hover onto the board when the become available, or if they MUST zoom in their first turn on the board. There are lots of tiny nuances in this game that influence how people will play it, so until i get the BRB in my grubby little mitts i won't be fully satisfied. That said, a lot of these bits and pieces from rixitotal have helped quench my thirst for knowledge, at least temporarily so.

I've got big hopes that 6th edition will be the fun story-telling wargame i always had in mind.

Also go ahead and put that tomb stalker together. It's a forgeworld model anyway so i'm sure whoever agrees to let you use it won't mind house ruling his movement and such.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in fi
Jervis Johnson






H.B.M.C. wrote:Let us all please remember that the prices for power weapons were set before they were AP3.

AP3 power weapons that cost a lot of points vs. cheap rending that is AP2 on all hit rolls of 6. Mind boggling.

6 new Wraiths do 5 auto-wounds against anything without invulnerable saves on the charge, and against T4 they'll also give you 8.3 saving throws to roll on top of those 5 kills?

This message was edited 2 times. Last update was at 2012/06/26 14:33:47


 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

H.B.M.C. wrote:Let us all please remember that the prices for power weapons were set before they were AP3.


Agreed, these sort of changes wont start to make sense until the next codex coems out which will, presumably start to list Power swords, axes, mauls etc as separate entries in wargear options.


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Made in ie
Freaky Flayed One




Praxiss wrote:Ok, so a transport (even if it's a fast Skimmer or a flyer) can only allow units to disembark if it has moved 6" now? I think that's what it said on a post earlier...

Can a flyer even move only 6". As far as i am aware the nightscythe doesn't have a Hover mode so doesn't it always have to do the whoel 12"-36" Zoom thing?
.

I'm sure that'll be errata'd into the Night Scythe. What has me curious is if the transported units suffer when the Scythe dies. As it is now, Zooming flier transports inflict a Str10 AP1 hit on transported models when shot down, but the NS has that rule which means the models inside come in from reserve when it's shot down, as they're not actually in the flier. I'd not be surprised if they got a FAQ which made transported units immune to the Str10 AP1 hit as a result.

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Made in us
Huge Hierodule





Louisiana

wuestenfux wrote:
tetrisphreak wrote:
Sephyr wrote:I'm boggling at the Power Axe thing, honestly. Only MeQ armies have the actual bit, and even then not all of them.

I also see almost no reason why you wouldn't go for a Power Fist instead, as it gives you beter Strength at the same initiative. It's not even clear yet if the axe lets you keep the extra attack from 2 ccws. It better be -amazingly- cheap, point-wise.


Power weapon - +15 points
Power Fist - +25 points
that's why you'd choose the weapon over the fist - saving points.

The cost of the power weapon is hardly justifiable, since with AP3 Termies can hardly be scratched.


H.B.M.C. wrote:Let us all please remember that the prices for power weapons were set before they were AP3.


A-ha. That is true. However if we take the peephole of knowledge we've been given, we can extrapolate this: Power Weapons are options in codices. Our people 'in the know' have told us that in the book it says a power weapon is represented by what is held. In that regard we have this list:

Power Sword - 15 points - S: User, AP 3, I: User
Power Axe - 15 points - S: User+1, AP2, I: 1
Power Maul - 15 points - S:User+2 AP4, I: User

So for the same 15 point upgrade, depending on what you're looking for, you could potentially arm your sergeant or vanguard veteran or captain, or what-have-you, with any of the listed 'power' options (since codex gives you power weapon).

Maybe the points are too high, it wouldn't be the first time an edition change has nerfed options in a codex. however I see it as an opportunity for some really interesting modeling.

Been out of the game for awhile, trying to find time to get back into it. 
   
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Therion wrote:AP3 power weapons that cost a lot of points vs. cheap rending that is AP2 on all hit rolls of 6. Mind boggling.

6 new Wraiths do 5 auto-wounds against anything on the charge, and against T4 they'll also give you 8.3 saving throws to roll?


My point is screaming "They're not worth it!" is pointless because when they were costed they didn't have these rules, so of course the balance has been disrupted.

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Decrepit Dakkanaut





The Golden Throne

Can someone ask him if theres been changes in unit to unit targeting rules during shooting phase?
   
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Camas, WA

It's over, dude.

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Made in au
Quick-fingered Warlord Moderatus






Therion wrote:
H.B.M.C. wrote:Let us all please remember that the prices for power weapons were set before they were AP3.

AP3 power weapons that cost a lot of points vs. cheap rending that is AP2 on all hit rolls of 6. Mind boggling.

6 new Wraiths do 5 auto-wounds against anything without invulnerable saves on the charge, and against T4 they'll also give you 8.3 saving throws to roll on top of those 5 kills?


At first you chronically getting rules wrong in your assessment of 6th edition was kind of amusing, it's well past that now, it's just sad.

You have 0 proof that rending happens on a to-hit roll, so please stop regurgitating that garbage and spreading misinformation.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in de
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Outside of the IG, who did charge terminators with a single 15 point power weapon on the squad leader?

On a side note, I'll do a happy dance if big choppas become power axes.

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Regular Dakkanaut





Can we kill this thread now? nothing new has come out of it in days.
   
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Loyal Necron Lychguard





St. Louis, MO

Pretty sure rending is just a regurgitation of the 5th ed rules:

Ignores armor (AP2) - check
+D3 to armor penetration - check
auto-wounds regardless of toughness - check




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Decrepit Dakkanaut





gannam wrote:Can we kill this thread now? nothing new has come out of it in days.


Eh...what? It's been frequently updated with confirmed info on new rules...

   
Made in au
Quick-fingered Warlord Moderatus






gannam wrote:Can we kill this thread now? nothing new has come out of it in days.


except for within the last 6 hours when a Dakka poster was using this thread to answer questions about the new rulebook he was in possession of.

Seriously, if you don't like it just stay out of it.

This message was edited 1 time. Last update was at 2012/06/26 14:44:07


Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
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Decrepit Dakkanaut





The Golden Throne

pretre wrote:It's over, dude.


When he comes back on, dude.
   
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Huge Hierodule





Louisiana

Alright fellas, i'm off to get some work done. Just a few more days and this thread really will be closed -- because we'll ALL have the book. Until then, have fun with 5th edition. Personally i'm pretty hyped about 6th and the neat scenarios/fun games it should bring with it.

Let's all cross our fingers that the power gamers and WAAC boys take at least a year before they break the book with stupid combos and lists. Yeah?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

gannam wrote:Can we kill this thread now? nothing new has come out of it in days.


What thread have you been reading? Tons of info in this thread!
   
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Loyal Necron Lychguard





St. Louis, MO

tetrisphreak wrote:Alright fellas, i'm off to get some work done. Just a few more days and this thread really will be closed -- because we'll ALL have the book. Until then, have fun with 5th edition. Personally i'm pretty hyped about 6th and the neat scenarios/fun games it should bring with it.

Let's all cross our fingers that the power gamers and WAAC boys take at least a year before they break the book with stupid combos and lists. Yeah?


It'll take 6 months before the rules lawyering calms down enough to even consider what the actual power lists are

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
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Daring Dark Eldar Raider Rider





The Netherlands

All flyer transports can opt for hover mode at the start of the turn and then are treated as fast skimmers for the rest of the turn. This is was in the GW video. Unknown if the flyer can move out of reserve this way. But with the limit of only allowing disembark after 6", this would make the Valkyrie/Vendetta (maybe the Night Scythe as well?) unable to drop their cargo in the turn they arrive, because they have to move over 6" to be able to be deployed on the board. Also, this would mean the end of suicide melta vets I guess, as the Valkyrie/Vendetta must start in reserve.

EDIT: also, with Deepstrike unchanged, this would mean you won't be able to deploy your troops from your deepstriking transport the turn it arrives. But would allow you to snap-fire with its passengers the turn it arrives, provided the transport has firepoints/is opentopped. Interesting.

I'm guessing the rending rules haven't changed at all. In fifth, rending auto-wounds on a to-wound roll of 6. Sorry, no OP wraiths/razorwing flock.

This message was edited 3 times. Last update was at 2012/06/26 14:54:14


 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

tetrisphreak wrote:Alright fellas, i'm off to get some work done. Just a few more days and this thread really will be closed -- because we'll ALL have the book. Until then, have fun with 5th edition. Personally i'm pretty hyped about 6th and the neat scenarios/fun games it should bring with it.

Let's all cross our fingers that the power gamers and WAAC boys take at least a year before they break the book with stupid combos and lists. Yeah?


Wont take that long friend!
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

Maelstrom808 wrote:Pretty sure rending is just a regurgitation of the 5th ed rules:

Ignores armor (AP2) - check
+D3 to armor penetration - check
auto-wounds regardless of toughness - check





I believe the rumor is that the auto wound occurs on the hit roll now

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

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Made in fi
Jervis Johnson






This is was in the GW video.

Also, this would mean the end of suicide melta vets I guess, as the Valkyrie/Vendetta must start in reserve.

I'm wondering why you came to that conclusion? Reserves are 3+ on turn two so that's 2+ with an Astropath. What you would do is zoom on the board, moving pretty much as fast as you need to get to the optimal firing position, and shooting with four heavy weapons. In the enemy's turn your Vendetta would be very hard to hit and has the option to also evade so it gets a 5+ cover save. In the Guard turn, if he wanted, he could now hover the Vendetta and drop down the cargo after moving 6", while still naturally also maintaining a strong shooting capability, but losing the 6's to hit protection.
   
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Longtime Dakkanaut






Ouch... double whammy for Orks unless trukks get a special exemption from the "No assaulting out of moving vehicles, even open topped ones". Dark Eldar too, I would imagine.
   
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Badass "Sister Sin"






Camas, WA

BarBoBot wrote:
Maelstrom808 wrote:Pretty sure rending is just a regurgitation of the 5th ed rules:

Ignores armor (AP2) - check
+D3 to armor penetration - check
auto-wounds regardless of toughness - check





I believe the rumor is that the auto wound occurs on the hit roll now


It was unclear either way with what he said.

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Pragmatic Primus Commanding Cult Forces






Southeastern PA, USA

tetrisphreak wrote:Please tell me that the Weapon Skill charts have been modified. I loved how my WS 8 Succubus is fighting WS 3 and 4 units that still hit on 4's.

[–]Rixitotal[S] 3 points 9 hours ago
no change, and as a side not no change to the wound charts so you always wound on a 6 like in fantasy. wraithlords are safe.
He's saying the to hit and to wound charts are both identical to 5th edition.


Well, with both to hit charts staying as is, I can scratch two more of my fave things about the pancake edition off the list. I am disappoint.


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Camas, WA

Therion wrote:
This is was in the GW video.

Also, this would mean the end of suicide melta vets I guess, as the Valkyrie/Vendetta must start in reserve.

I'm wondering why you came to that conclusion? Reserves are 3+ on turn two so that's 2+ with an Astropath. What you would do is zoom on the board, moving pretty much as fast as you need to get to the optimal firing position, and shooting with four heavy weapons. In the enemy's turn your Vendetta would be very hard to hit and has the option to also evade so it gets a 5+ cover save. In the Guard turn, if he wanted, he could now hover the Vendetta and drop down the cargo after moving 6", while still naturally also maintaining a strong shooting capability, but losing the 6's to hit protection.


I think he means suicide demo vets for scout > first turn assault with MB.

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