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Made in us
Regular Dakkanaut





Eureka, CA

Has anyone tried fielding a small suicide unit of these? I was thinking that a 5 man squad in a burrowed boyz trukk could make a nasty flanking unit.

Thinking of a setup like this one.

5 Tankbustas.
2 Tankhammers.
Nob. Bp.
2 Bombsquigs.

To save points there's only five, tankhammers are free, no powerklaw on the nob, and 2 bombsquigs. 2 Str 10 hammers are more than enough along with tankbusta bombs in assault. the bomb squigs are there in case I can't make it into assault.





Automatically Appended Next Post:

This unit would be the same amount of points as a Biker Warboss with Powerklaw and Cybork body.

This message was edited 10 times. Last update was at 2010/10/22 05:42:48


 
   
Made in us
Battleship Captain




Oregon

I'm just starting to really look over the Ork codex now but 5 guys seems really small to me especially when they have to get so close.

For the same price, couldn't you buy 3 Rokkit Buggies or 2 Rokkit Koptas?
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Kinda tricky to use, but definitely usable. Also full of character, very orky unit. If you want to fine tune your list, maybe not the best choice, but like i said certainly usable, so if you dont mind giving up some competitiveness for character (which is a must in an ork list!) then worth it if you like them... Dashofpepper would point you in the right direction.

   
Made in us
Fixture of Dakka





Chicago

I think the big problem is that without Melta, they're not going to be as reliable as you'd like out of a suicide squad when going against a LR or other high-AV tank. (Although, I'm not clear on Tankhammers. What rules does it have?)

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Regular Dakkanaut





Eureka, CA

Tankhammers are Str 10 close combat weapons.

As for taking on LR's, 5x 2d6+6 busta bombs = ~3 scoring hits. 2 tankhammers could go a long way, as for everything else, the hammers will strike rear armor because its an assault.

This message was edited 1 time. Last update was at 2010/10/22 21:18:10


 
   
Made in us
Fixture of Dakka





Chicago

Ah, then this could work very well. It's very similar to the Eldar suicide Fire Dragon squad.

But, with just a truck, you'll have to be careful what you fire you expose them to. It's do-able, but tricky.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in us
Yellin' Yoof on a Scooter





tankbustas....

Like most orks, rock in close combat, borrow a trukk and charge, and just watch em shoot em till they die.... and why....?

Tank busta bommms.... 2d6+6xnumber of bustas....auto hit pooooof no more tankiety tank!





 
   
Made in gr
Sneaky Lictor





Greece

It's not a really a good idea.
1) Borrowing a trukk is giving yourself a handicap to start with. You must unload the trukk, fill it up, reposition it etc. Also whatever was going in the trukk is now walking which is not good for it. MANZ and Nobz need rides, 12 boys will die in the open.
2) You are using up an elite slot (the ones for the best ork units) for just 5 Tankbustaz
3) 5 tankbustaz are just crazy weak for the threat they pose. A couple of shots will see them dead in every game before they do anything.
4) this unit cost as much as 3 warbuggies or 2 deffkoptas as already pointed out.

Also your maths are a bit funny
As for taking on LR's, 5x 2d6+6 busta bombs = ~3 scoring hits.
5? if you have tankhammers then it should be 3x, also you have not calculated the to hit chance. If it has not moved ok but if it has moved less than 6? only 2,5 (out of 5) if it has moved 12? probably none.
Tank busta bommms.... 2d6+6xnumber of bustas....auto hit pooooof no more tankiety tank!
how are you getting these auto hits?

This message was edited 1 time. Last update was at 2010/10/26 11:41:37


FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in za
Drop Trooper with Demo Charge





South Africa

I plan to use them tonight in my first ork game. But thinking of using deffkoptas now.

But orks are all for fun Im told?

Lost my old page, so check out Ricekake87 for all my old stuff
1500 and growing 2000+pts 3000+pts
 
   
Made in us
Yellin' Yoof on a Scooter





Of course orks are fun, you have to have a sense of humor about playing when you play orks, do weird stuff, be unexpected, always charge, get your inner Ork on! If you are gonna play orks, remember every game isn't a tournament, and some games you are just gonna feel like your never got started. Try the different units, mix em up. My first nob biker squad was a bag of fun size snickers candy bars; to give me a chance to figure out if I wanted to use em, the upside was you got to eat em when you killed em. My first battlewagon was a friends IG tank. I used a Hordes troll as my ghaz the first game I played him. Which I instantly loved ghaz and bought him of the shelf at the shop. Orks get shot alot! You almost always and on very very very few occasions do you get to go first in close combat. Your leadership is exactly average, you gotta get used to taking boyz off the table and putting them back in the box. You gotta get used to some units just being cannon fodder, its just the way orks are, but alas there is hope in the greenskin world, because you get to put tons of whacked out fungus beer drinking fungoid beings on the table, and in a large game you can put 180 boys on the table and tanks and other fun stuff. Its fun getting shot at and moving loads of models and rolling 60 dice to get 20 hits, to get 10 wounds to get 5 kills. Or you charge in and get to roll like a 100 dice.

But..... on the same token..... Orks are tough as nails, have some really really strong units, some units come from wound distribution and invulnerable saves, others from just the sheer number of models in the unit. There are some really fierce army set ups, and in my humble opinion Orks need the all in aggressive mentality from the moment you get on the board, I always try to steal the initiative, I never want to go second. Go first shoot first, Orks are all about getting the upper hand early, if you lose this (of course this goes for all 40k armies), it goes south for the ork player fast. Ork is all about being on the offensive, and moving forward, take the fight to them as fast and as brutally as you can and you always want to be the one charging. These sound like generally sound principles but are ever more so important for the ork player.

Thanks for the catch about the specifics on the grenades, they do not auto hit unless the vehicle didn't move or is immobilised, and 4+ on a combat speed vehicle, and don't know why you'd assault something that moved cruising speed.

I'll take 3 scoring hits from 7 bustas, for 105 points, forget the tankhammers and bomb squigs. Never found those useful, though if you are looking for some fun, bombsquigs do weird things like blow up the trukk you were in.

Heres the thing about trukk rules. Page 100 ork codex Certain ork units can shoose a dedicated transport vehicle. These vehicles do not use up and force organisation chart selections, but otherwise function as seperate units. Hence under dedicated transports restriction page 67 of rulebook. The only limitatation of a dedicated transport is that when it is deployed it can only carry the it was selected with ( plus any ind. char) After the games begins it can then transport any friendly unit....

Hence, the trukk can be deployed empty, with tankbustas standing next to it. Open topped, must merely be within 2inchs of the hull anywhere and poof in they go and take off.

If you are going against 12 front spam (Imperial gaurd transport shenanigans) Run em in, assault the vehicles the tankbustas make a proper mess of things, and any tank player worth his salt is gonna see what you are doing and this cheap elite unit is gonna take alot of fire. Get em across the board, run the trukk flat out, and go in guns blazing, but get outta the trukk as soon as possible. Deffkoptas, twin linked rocket launchas run you the same points for 4 tankbustas, but with tankbustas you get the tank busta bombs, which an average roll (7 on 2d6) will get you strength 13. Again, close combat is where orks shine. Deffkoptas and tankbustas have worked pretty well in tandem, get the bustas moving flat out in a trukk immobilise the vehicle with the koptas and assault the next turn, tankbustaboms auto hit then.

I think orks are whacky, trukks go faster cuz you paint them red, ramshackle, don't press dat, stormboyz can fly off and die, you don't get deep strike, assault two and three weapons, but ballistic skill 2, bikes that get a 4+ cover save from their exhaust, grot riggers, rules like more dakka, items like gitfinda's, snazzguns, deffguns, dakkaguns, boomguns, grotzookas, forcefields, and not to mention the goofiest gun of all the Shokk Attack gun that shoots gremlins through the warp! Your super HQ headbutts for +2 attacks on the charge, bike of the aPORKalypse at toughness 6, you've got a guy that has a 50/50 shot at turning any independent character in the game into a squig (tell me that isn't a completely random rule). You blow up a trukk and you have a 10% chance of getting to pick a direction to move it 3d6, or it just scatters, 3d6, or a 33% chance for it to just fall apart and all the orks pop out. I love orks for all the crazy stuff that happens, tanks fly across the board at random, you get a trukk blown up which then tank shocks an enemy unit, which for some reason trys to death or glory you instead of just getting the hell out of the way and blowing up and you wind up with the objective in the last turn.

GW writers were drinking cheap beer, watching nascar, madmax, the gremlins, and swamp thing and thought up the orks.

The annoying thing about your average 6 point orks is weapon skill 4, toughness 4.

And at least once a game you get to bellow nice and loud "WWWWAAAAAAAGGGGGGHHHHH!!!!!!!" Which if you don't do you don't get to waaaagghhhh at the shop we play at here locally. Cuz, if you can't get your Waaggghhh on, then you can't get your Waaaaggghhh!!! on....... all in good fun there guys....

This message was edited 4 times. Last update was at 2010/10/27 01:10:34






 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

This will work 1 or 2 times. Once people figure out whats inside the trukk, and how deadly it can be, they will be taken out, and easily with 1 trukk out there. Im not saying its a bad idea. Infact you can use that unit to either draw fire from other units, or if they are ignored, then you have a small tank busta unit in a fast vehicle. The pros to drawing fire is obvious, its a cheap unit. The pros to them being ignored is even easier, they will more then likely maul a vehicle.
   
Made in za
Drop Trooper with Demo Charge





South Africa

@ceramice: Before reading this today I played my first game with orks (the army was given to me by a friend when he moved back to Southern Ireland) AND I LOVED EVERY MINUTE OF THE GAME. Turn that Logan Grimanr dude into a squig, had my mega nobs as troops (GAZ be awesome). Although in the end my SW buddy won. It was the funniest game I have ever played and it was awesome.

To the op, Used tank bustas and Koptas, works great with tank busta bombs like ceramice stated!

Lost my old page, so check out Ricekake87 for all my old stuff
1500 and growing 2000+pts 3000+pts
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

The main problem with tankbustas though is their glory hog rule. Anyone that has taking it in the rear from those guys, quickly learn to just use a transport or something else not so important, and just drag them along the table most the game.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

May I ask how the Glory Hog rule hurts them?

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Made in us
Fixture of Dakka





Chicago

DarkHound wrote:May I ask how the Glory Hog rule hurts them?


It forces them to fire at a Vehicle, even if that vehicle is outside of their range. So, if you want them to shoot the Tactical squad 6" from them, but they can see a Rhino 80" away, they have to shoot the rhino.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
Made in gr
Sneaky Lictor





Greece

That is what you want them to do... I thought 5ed was famous for being mechanized, how often is there only going to be 1 rhino "80 feet" from them? Why did you deploy so badly?

In all seriousnes the only time when the glory hog rule hurts the tankbustaz is when there is only a heavy AV 14 vehicle on the table such as a single monolith

FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.

Ork Management Program
I take care of problems that need to be solved with violence  
   
Made in us
Sneaky Kommando




Hemet california

I agree. I have never understood why people do not use tankbustas. Frankly I think that they are fine at what they do, shooting tanks.


as long as you move them around to block lines of sight and keep another mob around to cover their butts they rock.

Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
 
   
Made in za
Drop Trooper with Demo Charge





South Africa

I think what he was trying to say is that if your opponent is good, he will deploy his tanks etc to use this against you! Although it is fun seeing your bombsquig heading for your own trukk!

Lost my old page, so check out Ricekake87 for all my old stuff
1500 and growing 2000+pts 3000+pts
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Bryce-2-Good87 wrote:I think what he was trying to say is that if your opponent is good, he will deploy his tanks etc to use this against you! Although it is fun seeing your bombsquig heading for your own trukk!



Spoken like a true Ork. Everytime my trukks get popped I pray for a good roll on the ramshakle. Its just friggin HILARIOUS watching a trukk smash into a squad or something and then explode
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

KingCracker wrote:
Bryce-2-Good87 wrote:I think what he was trying to say is that if your opponent is good, he will deploy his tanks etc to use this against you! Although it is fun seeing your bombsquig heading for your own trukk!



Spoken like a true Ork. Everytime my trukks get popped I pray for a good roll on the ramshakle. Its just friggin HILARIOUS watching a trukk smash into a squad or something and then explode


Maybe I missed something here... but I thought that trukks could not "tankshot" a unit on the ramshakle result. I think I saw in the FAQ or INAT that the trukk stops 1" away from any unit/terrain.

But, yeah... it's pretty kool when the ramshakle results in a 3D6 right along an opponent's unit and blows up...

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Sneaky Kommando





Massachusetts

Tankbustas are a very usable unit for what they do, the issue being their expense. For the same price you could get multiple deffkoptaz or rokkit buggies, both of which i feel are much more valuable as a suicide unit.

They say the Emperor protects; tell that to the Orks. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

whembly wrote:
KingCracker wrote:
Bryce-2-Good87 wrote:I think what he was trying to say is that if your opponent is good, he will deploy his tanks etc to use this against you! Although it is fun seeing your bombsquig heading for your own trukk!



Spoken like a true Ork. Everytime my trukks get popped I pray for a good roll on the ramshakle. Its just friggin HILARIOUS watching a trukk smash into a squad or something and then explode


Maybe I missed something here... but I thought that trukks could not "tankshot" a unit on the ramshakle result. I think I saw in the FAQ or INAT that the trukk stops 1" away from any unit/terrain.

But, yeah... it's pretty kool when the ramshakle results in a 3D6 right along an opponent's unit and blows up...


No thats actually what I meant. I didnt mean tank shocks them.
   
Made in us
Yellin' Yoof on a Scooter





True true, was getting don't press dat and ramshackle confused, correct in the one inch, but the explosion did blast the guys off the objective which in turn was kool in its own right.

Long live the Waaaaaaghhhhh!!!!!

just wait til your weirdboy rolls 'ere we go, that is a fun moment!





 
   
 
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