Switch Theme:

A No-Nonsense Grey Knights Thread  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Draigo is a big, slow beatstick in an army of big, slow beatsticks.

Short of taking Lascannons to the face without even flinching, Drago doesn't do much of anything that anyone else in the rest of the army can't do. And he doesn't do it exceptionally well either. He gives Grand Strategy, but so do normal (cheaper Grand Masters), who can also take Rad and Psychostroke grenades to support their units. He can kick ass in close combat, but so do Paladins, Terminators, Purifiers, Dreadknights, Death Cultists, and Crusaders. What's more, his sword only counts as a normal force weapon, not a Nemesis Force Weapon, which means that he can only ever instantly kill with one of his attacks per psychic test.

So really, he doesn't have much going for himself unless you really need that Eternal Warrior or you're running a Paladin army. Outside of Paladin spam, he's essentially a gimped Lysander.

This message was edited 1 time. Last update was at 2011/03/24 02:55:04


 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

And even with a paladin army, it is easy to give 10 paladins grand strategy from a "normal" GKGM, and just combat squad them.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Only problem with combat squadding Paladins is that only one squad gets the banner :/
   
Made in us
Been Around the Block




yeah ... I for sure need it ! sorry to switch up the names on you guys ,,, had some trouble when i first joined but I got it worked out now!

I think his real appeal for me is that with him i can add the interceptors I want and, get a guarantee that all of them scout, at the same time fill troop slots for cheap. Really I'm Mixing Heavy selections as Troop Slots. (Need input here esp.)

heres my newest list based on off the same idea:

- again guys if i just need to get it out of my head just tell me! but man this thing sure is new and shiney

ohh and i do appreciate the reminder to just enjoy the game while growing in it!


HQ:

- Draigo

- Mordrak
+ 5 Ghost Knights


Troops: 5 total

1 paladin w/ MC Psy Can + Psy Ammo

1 paladin w/ MC Psy Can + Psy Ammo

1 paladin w/ MC Psy Can + Psy Ammo

1 paladin w/ MC Psy Can + Psy Ammo

1 paladin w/ MC Psy Can + Psy Ammo


Elites:

Vindicare


FA: 3 total


7 x interceptor w/ Hali's ( Justicar w/ MC DH)

7 x interceptor w/ Hali's ( Justicar w/ MC DH)

7 x interceptor w/ Hali's ( Justicar w/ MC DH)



this puts me at 2001 ... so somethings got to give

* Im really loving the paladins with str 8 rerolls @ 100 pts too .
-would love to figure a way to get several stealth'd and within range quickly

-also like that i can throw Draigo in the same unit as Mordak (since hes not an IC) (this will allow me to deep stike 1st turn right? or will it just give me the option to hold Draigo back until turn 2 with everybody else just in case I lose the ini roll at the start of the game.

On a side note, I may drop the Vindicare and add another 2-3 paladins as singles or 1 unit, maybe pick something else entirely. i don't know the book I have has some pgs. partially blocked so I have no idea what the DK can do ... anyway soon enough .... cough PM works

Thanks Guys!


This message was edited 6 times. Last update was at 2011/03/24 05:45:00


 
   
Made in jp
Impassive Inquisitorial Interrogator





Psycannons can't upgrade with psyammo as they already count as having it. That'll save you 100 points right there. If you can put together another 100 something points you could run 5 2-man squads of Paladins with double psycannons. For NFWs I'd do 1 halberd/sword and 1 Daemonhammer each. Then they can't be tarpitted by walkers and have either some good initiative swings to help protect them or they have the improved invul save. Point being that it's only 4W per unit so they need to be protected from being overwhelmed.

I'm honestly having a hard time not including the Vindicare in every list I make. I feel like he's our Marbo. So awesome for what he can do that even when he doesn't fit the list that well I wanna put him in. He's not as cheap but yeah, I just don't care. Snipers are awesome

This message was edited 1 time. Last update was at 2011/03/24 06:19:21


My 40k Blog: Rollin' 2d6 Deep
Rumors, Links, Analysis, Modeling, Painting, Fiction 
   
Made in us
Been Around the Block




damn ... missed that one
Now i need Heavys for sure

I just don't have the DK's stats yet ... errrr back to the drawing board ...

good mention on the hammers and 2 man teams - I'm diging the Vin # too man. I will mis the caledus and the evarsor (sp?)
but Im cool
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

quietus wrote:
HQ:

- Draigo

- Mordrak
+ 5 Ghost Knights


Troops: 5 total

1 paladin w/ MC Psy Can + Psy Ammo

1 paladin w/ MC Psy Can + Psy Ammo

1 paladin w/ MC Psy Can + Psy Ammo

1 paladin w/ MC Psy Can + Psy Ammo

1 paladin w/ MC Psy Can + Psy Ammo


Elites:

Vindicare


FA: 3 total


7 x interceptor w/ Hali's ( Justicar w/ MC DH)

7 x interceptor w/ Hali's ( Justicar w/ MC DH)

7 x interceptor w/ Hali's ( Justicar w/ MC DH)

this puts me at 2001 ... so somethings got to give

* Im really loving the paladins with str 8 rerolls @ 100 pts too .


Psybolt ammo does nothing to psycannons. And mastercrafting only gives you 1 reroll per weapon per turn. Also, Paladins can only take Psycannons in squads of 5 or more. Your list is illegal, read the codex.

Also, I would upgrade each Interceptor squad to 10 men. That way you could combat squad them, for a possible 6 units scout shunting.

-also like that i can throw Draigo in the same unit as Mordak (since hes not an IC) (this will allow me to deep stike 1st turn right? or will it just give me the option to hold Draigo back until turn 2 with everybody else just in case I lose the ini roll at the start of the game.


Yes, you may add Draigo to the unit, and he will come down turn 1 with Mordrak.

This message was edited 1 time. Last update was at 2011/03/24 06:30:56


 
   
Made in jp
Impassive Inquisitorial Interrogator





Ah I didn't remember that they need 5 bodies to take a psycannon. That did seem a little too good to be true.

It's really tough for me to see what the role of Paladins is in this dex. Aside from making a giant deathstar for 900pts and ramming it into the enemy lines I don't see what you can do with them that you can't accomplish with normal termies.

My 40k Blog: Rollin' 2d6 Deep
Rumors, Links, Analysis, Modeling, Painting, Fiction 
   
Made in us
Terminator with Assault Cannon





You can take units of 1-2 Paladins. These units each get to fire a large blast template and require surprising amounts of shooting to take down. By Deep Striking these units in conjunction with Draigo's Psychic Communion, you can force unusual and difficult target priority choices, especially against armies with backfield heavy weapon squads or artillery tanks.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

And even though they're expensive, their cost is exaggerated. Sure, they cost a tonne, but if you go the efficient route of equipping them, they'll break the bank but they won't leave you completely bankrupt. But if you're going to include them, you're likely to include them in a big way. Basically, any army with Paladins in it is going to be a Paladin army in one way or another. You have to build the rest of your list around them.

The unit I plan on running will end up being a mighty glacier. With a Grand Master and Librarian supporting the unit, combat with them will be absolute suicide. Thus, the goal for the rest of my army is to provide something that will force my enemies to get into combat with my Paladins. With Interceptors and Terminators (guided by servo skulls) riding up the flanks, my entire goal with the army I plan on running is to control my opponent.
   
Made in jp
Impassive Inquisitorial Interrogator





That sounds like how I run my seer council. I was hoping there might be a less superhero-esque way of running these guys because I already have a deathstar army. It's fun but I think I'll end up along a different route with my GKs.

On the otherhand at least they're just termies and easy to model with enough magnets. Ive worked my butt off making a jetbike council. I'll definitely give these guys a go and when I do it'll definitely include a GM and librarian. I'll use blind, rad and psycho grenades on the gm. And on the Libby I'll do the quickening, summoning and santuary at the least.

My 40k Blog: Rollin' 2d6 Deep
Rumors, Links, Analysis, Modeling, Painting, Fiction 
   
Made in us
Trigger-Happy Baal Predator Pilot




Within charging distance

Fetterkey wrote:You can take units of 1-2 Paladins. These units each get to fire a large blast template and require surprising amounts of shooting to take down. By Deep Striking these units in conjunction with Draigo's Psychic Communion, you can force unusual and difficult target priority choices, especially against armies with backfield heavy weapon squads or artillery tanks.


This is exactly the concept my test list is based around. So far, it works brilliantly - but I have not played a kill point game with it yet. I expect that to be a problem.

"Exterminatus is never having to say you're sorry." 
   
Made in us
Been Around the Block




@ dnanoodle:
in reference to psy ammo on psy can:

whoops totally missed that one! I guess after reading and compiling; things can get a little tweeked around sometimes

would have been pretty cool though!

@ Fafnir:

wow guess I was seeing 1 in every 5 lol oh well

as far as the 10 man squads: i was thinking on that esp. since you get 2 for the price of one, but I was just concerned about hitting heavy's first round and then still having enough warm bodies to go through infantry ... so I figured a 7 man sqd would be a decent compromise. Because It gives me the bodies and enough points to field another unit if I dropped the 2nd hammer from the other loadout. (not to mention the Justicar being able to re-roll)

Btw I didn't mean to say re-roll all shots, just got ahead of myself. Thanks for the smack!

@ fetterKey:

Yea that was kinda the idea ... That and to hit squads from the front and rear in assualts hoping to wipe em if they ran (if that rule even exists. lol) (bear with me boys I'll have the rules down soon enough )

@ VoidAngel:

very good to hear! Still obviously kinda pluggin away but I can feel a list coming on though, which is great esp. since we only have to wait a few more weeks!

Gerneral:

What are people thinking when it comes to heavy's (I know the Vin is quite popular (not to mention versatile))

My Idea was to have multiple interceptors to try and pop tanks, sprinkled with illegal paladins: that chould Blast infantry or heavy's ... and / or then help "clean up" other squads ... and it also gave me the ability to throw heavy weapons anywhere ...

One question though. do you think only running str 7 weapons and a couple of hammers can honestly go toe to toe with a competitive list?

I now can add more hammers and combine some units ... hell add a Vindicare or a dred ... don't have the stats / options on the Dk but ... what do you guys think?



This message was edited 2 times. Last update was at 2011/03/24 22:07:41


 
   
Made in jp
Impassive Inquisitorial Interrogator





When you say vin for heavy support, I'm not sure what you mean. The Vindiare assassin is an elite and the Vindicator tank isn't in the codex.

I definitely see some issues with tank hunting in general. Not just in your list. It's easy to sprinkle some hammers and psycannons around and call it a day but I main Eldar and just laugh when people try to assault my skimmers. Hammers are going to rock for scout-shunt ownage, but when I have to hit on 6's I expect it to be kinda frustrating to whiff and get shot up.

That said I'm not buying a bunch more tanks to get lascannons. I've already got a mech army. And with all the interesting and different units in the 'dex I can't bring myself to spam Psyfle Dreads. In the beginning I'm going to try using a Vindicare and a combat squadded unit of Interceptors with about 2 hammers in each squad as my main anti-tank. And of course Psycannons.

My 40k Blog: Rollin' 2d6 Deep
Rumors, Links, Analysis, Modeling, Painting, Fiction 
   
Made in us
Been Around the Block




Yeah ... Vindacare tank bustin and very versatile.

Glad I'm not the only nut thinking of just Str 7 and Hammers

As I really don't want to run a Mec army, not quite as fun for me I guess.

Just concerned it wont be enough. other thoughts ...
   
 
Forum Index » 40K General Discussion
Go to: