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![[Post New]](/s/i/i.gif) 2012/07/05 22:38:29
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
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Speed Drybrushing
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Excellent, Now onto my next question.... This whole thing about not being able to exit a zooming flier. But in our codex it says we can, and i don't see it in the FAQ so..what do we do?
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Ravenwing 8,0 |
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![[Post New]](/s/i/i.gif) 2012/07/05 22:45:35
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Specific > General
You can't disembark from a Zooming Flyer. But Shadow Skies lets you do so, in a different way. You can't assault after doing it but its possable.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/07/06 00:10:08
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
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Neophyte undergoing Ritual of Detestation
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Do you think our Dreadnought's missile launcher will get the option get have Flaak missiles/? (eventually)
Also the brotherhood champion can use the rapier strike against independent characters and monstrous creatures......so does that mean in a challenge with a regular character he pretty much sucks..a lot?
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“No one expects the Imperial Inquisition! Our chief weapon is surprise, fear and surprise; two chief weapons, fear, surprise, and ruthless efficiency! Er, among our chief weapons are: fear, surprise, ruthless efficiency, and near fanatical devotion to the God Emperor of Mankind! Um, I'll come in again...”
=][= Silent Guards =][= |
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![[Post New]](/s/i/i.gif) 2012/07/06 03:22:56
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
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Blood Angel Terminator with Lightning Claws
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Darklight wrote:
One Terminator squad only needs to hold 1 objective. That's why there are 5 terminator squads in the list. Also, Purifiers aren't going to outshoot GK Terminators. The GK Terminators are relentless, so each Psycannon will shoot 4 times on the move. The return Psycannon fire from the Purifiers will be greatly reduced because of the Terminator armor. Once the Terminators move into assault; it's done.
I don't understand your point when you said a bunch of objectives were clumped together. The Terminators are going to have to hold multiple objectives and each squad can only hold 1. MSU Purifiers will be chomped on by the Terminators weight of fire, but Purifiers will have more shots than GK Terminators if you are running 5 man Terminator Squads.
Joe Mama wrote:Red Comet wrote:Also I'm pretty sure if the vehicle goes 6 inches or less the models inside are counted as being stationary (essentially relentless) hence giving you all of those shots at full BS!
I don't have my book here at the moment but I could have sworn they count as moving.
Yeah you are right. My bad.
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![[Post New]](/s/i/i.gif) 2012/07/06 16:33:25
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
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Regular Dakkanaut
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A few rambling observations:
I play henchmen.
Blast weapons (psykers) have been nerfed a bit and buffed a bit. Nerfed against infantry, where the templates can't kill models out of line of sight any more, but buffed against vehicles where any overlap of the template with a vehicle hull causes a full Strength hit. A direct hit could conceivably hit 2 or more vehicles. I play 3 units of 6 psykers (S8, AP1) in firepoint vehicles (do not knock this configuration of psykers if you haven't proxied them/tried them out - together they have a better chance of getting at least one direct hit or scatter of 2" or less than a BS4 bolter has of hitting, and every hit is devastating). The opponent can now roll for Deny the Witch which is a nerf. However, the extra utility of the S8 blasts against vehicles and TEQ is fantastic and overall I think psykers have got better (more useful to be precise).
DCA as a counterattack unit - they used to work quite well inside a psyback, but now there is no assault from even a stationary vehicle then I'm not sure how good they'll be: at best their unit composition will have to change, at worse they are just not viable without an assault vehicle.
I like putting heavy weapon servitors into chimeras. Some people fire from the hatch on the turret, some from the rear double hatch. The latter has line of sight issues with the turret blocking a forward arc. This is more of a problem in 6th as in some cases you might waste unsaved wounds if there are no more visible models (ie. the target unit is in front of the chimera). This is partially mitigated under 6th rules because transports can now pivot and not be classed as moving, so you can pivot the chimera and the occupants fire heavy weapons to full effect.
I expect chimeras to be more popular in 6th even with non-henchmen builds as, correct me if I'm wrong, but they now make amazingly cheap transports for terminators and paladins to get into midfield and beyond in their first movement phase with an 18" move.
/end ramble. Automatically Appended Next Post: A few rambling observations:
I play henchmen.
Blast weapons (psykers) have been nerfed a bit and buffed a bit. Nerfed against infantry, where the templates can't kill models out of line of sight any more, but buffed against vehicles where any overlap of the template with a vehicle hull causes a full Strength hit. A direct hit could conceivably hit 2 or more vehicles. I play 3 units of 6 psykers (S8, AP1) in firepoint vehicles (do not knock this configuration of psykers if you haven't proxied them/tried them out - together they have a better chance of getting at least one direct hit or scatter of 2" or less than a BS4 bolter has of hitting, and every hit is devastating). The opponent can now roll for Deny the Witch which is a nerf. However, the extra utility of the S8 blasts against vehicles and TEQ is fantastic and overall I think psykers have got better (more useful to be precise).
Now that blasts are full Strength against vehicles, and with DKs being more maneuverable, do you think the very expensive Heavy Psycannon is now a worthwhile option? You're pretty much guaranteed to get a S7 hit on any vehicle aimed at and have a reasonable chance of getting a rear shot with Jump moves. My feeling is no due to cost.
DCA as a counterattack unit - they used to work quite well inside a psyback, but now there is no assault from even a stationary vehicle then I'm not sure how good they'll be: at best their unit composition will have to change, at worse they are just not viable without an assault vehicle.
I like putting heavy weapon servitors into chimeras. Some people fire from the hatch on the turret, some from the rear double hatch. The latter has line of sight issues with the turret blocking a forward arc. This is more of a problem in 6th as in some cases you might waste unsaved wounds if there are no more visible models (ie. the target unit is in front of the chimera). This is partially mitigated under 6th rules because transports can now pivot and not be classed as moving, so you can pivot the chimera and the occupants fire heavy weapons to full effect.
I expect chimeras to be more popular in 6th even with non-henchmen builds as, correct me if I'm wrong, but they now make amazingly cheap transports for terminators and paladins to get into midfield and beyond in their first movement phase with an 18" move.
/end ramble.
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This message was edited 1 time. Last update was at 2012/07/06 16:35:29
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![[Post New]](/s/i/i.gif) 2012/07/06 17:55:07
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
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Dakka Veteran
Upper East Side of the USA
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Grey Templar wrote:Specific > General
You can't disembark from a Zooming Flyer. But Shadow Skies lets you do so, in a different way. You can't assault after doing it but its possable.
Is anyone else seeing a huge error message in this thread? I'm using print friendly view.
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