Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/07/04 04:41:58
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Devestating Grey Knight Dreadknight
|
daedalus-templarius wrote:Well, I'd certainly like it to be a 'combat' model, but you can't charge after a warp-shunt...
True, but it's still a Jump unit. 12" move and 2D6" assault with a re-roll and move through cover. It doesn't, IMO, suffer from problems getting into combat. The warp-shunt is jut the icing on the cake. And don't forget the hammer of wrath attack.
|
"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 05:01:56
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
I see the Shunt move as more of a "last minute contest the objective" ability. And the DK is scoring in one of the missions which makes it even better
A unit that can move 12" a turn and charge 2D6 with a reroll really shouldn't be having problems getting into melee.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 06:10:55
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Regular Dakkanaut
|
Woah! Wait a sec......*furiously leafs through codex and BRB appendix*......please explain (to a delighted audience) where DKs with teleporters are now classified as Jump Units?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 06:19:39
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Regular Dakkanaut
|
The FAQ states that a Dreadknight with personal teleporter is a "jump monstrous creature."
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 06:22:44
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Devestating Grey Knight Dreadknight
|
GK codex - page 94 asterix comment and page 28 personal teleporter comment makes them Jump infantry.
Also, the latest FAQ supports this view
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420373a_Grey_Knights_6th_Ed_V1.pdf
|
+ Thought of the day + Not even in death does duty end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 06:29:40
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Ship's Officer
|
Grey Templar wrote:I see the Shunt move as more of a "last minute contest the objective" ability. And the DK is scoring in one of the missions which makes it even better
A unit that can move 12" a turn and charge 2D6 with a reroll really shouldn't be having problems getting into melee.
It can't move 12" and get the reroll in the same turn. It can only use its jump pack in either the Movement phase or Assault phase, but not both. So it's either 12" + 2D6" or 6" + 2D6" with rerolls.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 07:01:00
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Devestating Grey Knight Dreadknight
|
Hmm. I really need to get a few more games of 6th under my belt, I keep glossing over little details like that.
|
"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 08:31:29
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Regular Dakkanaut
|
Xca|iber wrote:
It can't move 12" and get the reroll in the same turn. It can only use its jump pack in either the Movement phase or Assault phase, but not both. So it's either 12" + 2D6" or 6" + 2D6" with rerolls.
Wow. I've played DK almost every game and this will make such a difference. So standard loadout is DK, teleporter, incinerator: + sword if you have a spare 25 pts.
This has also made me realise that Interceptors, as Jump Infantry, can also hop around 12" every turn in addition to their shunt. This makes an Interceptor Incinerator squad (150 pts) highly attractive don't you think? Or would it be better with a mastercrafter psycannon (145 pts)? Alternatively you could have a 10-man squad with psybolt for 280 pts, perhaps with 4 halberds for mopping up duty, to kite and wipe out terminators or anything else needing torrent fire: that's 20 S5 shots (13 hits) with an effective range of 36" that should be able to fire effectively every turn?
|
This message was edited 1 time. Last update was at 2012/07/04 08:32:36
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 10:02:43
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Judgemental Grey Knight Justicar
|
Just wondering if purifers/henchman/dragio are still the way to go or are other builds better now, whats the general opinions?
I have been trying around with dreadknights and interceptors but not having too much luck so far
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 10:51:02
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Devestating Grey Knight Dreadknight
|
tuiman wrote:Just wondering if purifers/henchman/dragio are still the way to go or are other builds better now, whats the general opinions?
I have been trying around with dreadknights and interceptors but not having too much luck so far
I'd say it's too early to come up with your standard net list but just from the change log, most of what you used before will still work just fine.
|
+ Thought of the day + Not even in death does duty end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 12:38:42
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Dakka Veteran
|
Also: Interceptors. One mission relies on fast attack and in general a 30 inch teleport is insane in multiple objectives. Can they assault after teleporting?
I think they're going to be a staple in GK lists from now on, the only real downside is that they're so pricey.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 12:50:32
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Ladies Love the Vibro-Cannon Operator
|
Stoffer wrote:Also: Interceptors. One mission relies on fast attack and in general a 30 inch teleport is insane in multiple objectives. Can they assault after teleporting?
I think they're going to be a staple in GK lists from now on, the only real downside is that they're so pricey.
They can't assault after teleporting, the same holds for the DK.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 12:56:02
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Grim Dark Angels Interrogator-Chaplain
|
Also the dreadknight is a MC(CH) too so can challenge and shoot like a character... gatling psilencer is pretty good now i think lol
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 13:07:24
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Dakka Veteran
|
wuestenfux wrote:Stoffer wrote:Also: Interceptors. One mission relies on fast attack and in general a 30 inch teleport is insane in multiple objectives. Can they assault after teleporting?
I think they're going to be a staple in GK lists from now on, the only real downside is that they're so pricey.
They can't assault after teleporting, the same holds for the DK.
Alright, can still teleport to contest objectives, count as scoring in one scenario and can hunt the relic.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 14:30:01
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Dakka Veteran
Upper East Side of the USA
|
The DK got loads better. S10 with his fists, yes! At Initiative 4! Power Weapons are AP3 and don't do much to him in CC. Oh yeah! Can challenge characters too!
On the other hand, people are probably going to be taking more plasma and lascannons and what not, to deal with terminators and MCs before they get into CC. DK is still very vulnerable to that stuff. And dude is expensive with his teleporter, even with the buffs he gets. Still, I am going to try to field him more because I like the model (well my conversion of the craptacular base model at least  ). I don't think DK will be a part of WAAC lists though. Good be wrong... but probably not. Automatically Appended Next Post: Sethorly wrote:Wow. I've played DK almost every game and this will make such a difference. So standard loadout is DK, teleporter, incinerator: + sword if you have a spare 25 pts.
Now that fists are S10, I don't think the sword is a good buy.
|
This message was edited 2 times. Last update was at 2012/07/04 14:32:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 14:43:29
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Well, the sword isn't too bad actually.
You still get +1A for having 2 weapons(neither is a specialist weapon) and can choose to either use the sword or the Doomfist. So you pick between Str10 or Str6(7) with rerolls.
Against infantry and AV10 the sword is best while the Doomfist is best against tough MCs and heavy vehicles.
Thats if you have the spare points laying around for the sword.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 14:44:14
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Regular Dakkanaut
|
Well, as stated elsewhere, the player can choose each turn whether to use sword (rerolls, potentially S7 with HH) or fists (S10). Against vehicles you'd go for the fists, against everything else with a toughness of 6 or less use the sword.
edit/ ninja'd!
I still don't think the psilencer is worth it for the likelihood of 2 precision shots or am I missing something?
I'm really excited about henchmen as well, I think we're going to get some pretty cool henchmen builds based around the new wound allocation rules (probably involving crusaders....).
|
This message was edited 1 time. Last update was at 2012/07/04 14:44:45
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 14:53:58
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Yeah, Psilencer still sucks.
IMO the Psilencer should have been Str8 AP- but rolls to wound against Ld(Daemons and Psykers are always wounded on 2+) and can only glance vehicles.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 15:15:46
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Dakka Veteran
Upper East Side of the USA
|
Grey Templar wrote:Well, the sword isn't too bad actually.
You still get +1A for having 2 weapons(neither is a specialist weapon)
Self Fail.  How did I miss that one. Ok, that makes the sword better than I thought. Still, 25 points on an already expensive model... I;d probably spend the points elsewhere. Heck 25 points can get you a 2nd HQ!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 16:48:40
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Apprehensive Inquisitorial Apprentice
The Netherlands
|
Reading the rules for the Greatsword again, I don't see what prevents you from rerolling the hit/wound/AP with the Doomfist if you have a Greatsword, seeing as the model can do this and there is nothing linking it to the attacks of the Greatsword itself.
Now does this make sense, not really, but that never stopped GW from ruling it like that. And from a RAW point of view I don't see anything preventing this.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 17:45:03
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Regular Dakkanaut
|
That's a good point. That means the cost of the sword makes more sense so it could be RAI too. Is this stretching the feasibility or was it intended?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 20:55:40
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Regular Dakkanaut
|
tuiman wrote:Just wondering if purifers/henchman/dragio are still the way to go or are other builds better now, whats the general opinions?
I have been trying around with dreadknights and interceptors but not having too much luck so far
I can tell you right now, MSU Purifier Spam has lost a lot of power. The 5 man units are a lot more vulnerable in 6th.
1 - Overwatch
2 - Can't assault after disembarking a tranport that didn't move.
3 - If your transport is destroyed in the enemy turn, you can't assault during your next turn.
I am not going to run it anymore. I am looking at Terminators for troops now.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 22:50:10
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Blood Angel Terminator with Lightning Claws
|
MSU Purifier Spam is dead, but I think 10 man Purifier Spam in Rhinos might still be viable. Its very hard to deal with 10 Purifiers especially when if they are in a Rhino and the Rhino moves 6 inches they can fire 8 Psycannon Shots out of the hatch. If it goes 12 they snap fire 8 shots. That's not bad at all. I think its just time to take another look at how the Purifier build will work now.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 23:06:20
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
DutchSage wrote:Reading the rules for the Greatsword again, I don't see what prevents you from rerolling the hit/wound/AP with the Doomfist if you have a Greatsword, seeing as the model can do this and there is nothing linking it to the attacks of the Greatsword itself.
Now does this make sense, not really, but that never stopped GW from ruling it like that. And from a RAW point of view I don't see anything preventing this.
Sweet, rerolling Str10 attacks is awsome
The DK gets more and more awsome every day
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 23:41:05
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Devestating Grey Knight Dreadknight
|
Grey Templar wrote:DutchSage wrote:Reading the rules for the Greatsword again, I don't see what prevents you from rerolling the hit/wound/AP with the Doomfist if you have a Greatsword, seeing as the model can do this and there is nothing linking it to the attacks of the Greatsword itself.
Now does this make sense, not really, but that never stopped GW from ruling it like that. And from a RAW point of view I don't see anything preventing this.
Sweet, rerolling Str10 attacks is awsome
The DK gets more and more awsome every day
I think it'd be a bit of a stretch to give the re-rolls to the doomfist, even if it is RAW. It feels a bit dirty.
|
"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/04 23:52:03
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Regular Dakkanaut
|
Red Comet wrote:MSU Purifier Spam is dead, but I think 10 man Purifier Spam in Rhinos might still be viable. Its very hard to deal with 10 Purifiers especially when if they are in a Rhino and the Rhino moves 6 inches they can fire 8 Psycannon Shots out of the hatch. If it goes 12 they snap fire 8 shots. That's not bad at all. I think its just time to take another look at how the Purifier build will work now.
How are you doing that? A Rhino has 2 fire points, which means only 2 Psycannons can shoot. Since they count as moving, it would be 4 shots. Automatically Appended Next Post: Kaldor wrote:Grey Templar wrote:DutchSage wrote:Reading the rules for the Greatsword again, I don't see what prevents you from rerolling the hit/wound/AP with the Doomfist if you have a Greatsword, seeing as the model can do this and there is nothing linking it to the attacks of the Greatsword itself.
Now does this make sense, not really, but that never stopped GW from ruling it like that. And from a RAW point of view I don't see anything preventing this.
Sweet, rerolling Str10 attacks is awsome
The DK gets more and more awsome every day
I think it'd be a bit of a stretch to give the re-rolls to the doomfist, even if it is RAW. It feels a bit dirty.
I think we need to take every inch we can get. GW did some dirty things to us in the rules; AP3 power weapons, transport disembarking rules, etc.
I am going to be using the rules, as written, to my advantage in every way possible. No exceptions.
|
This message was edited 1 time. Last update was at 2012/07/04 23:59:12
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/05 00:05:33
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
|
Kaldor wrote:Grey Templar wrote:DutchSage wrote:Reading the rules for the Greatsword again, I don't see what prevents you from rerolling the hit/wound/AP with the Doomfist if you have a Greatsword, seeing as the model can do this and there is nothing linking it to the attacks of the Greatsword itself.
Now does this make sense, not really, but that never stopped GW from ruling it like that. And from a RAW point of view I don't see anything preventing this.
Sweet, rerolling Str10 attacks is awsome
The DK gets more and more awsome every day
I think it'd be a bit of a stretch to give the re-rolls to the doomfist, even if it is RAW. It feels a bit dirty.
If it doesn't feel dirty, you're not doing it right.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/05 00:53:53
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Devestating Grey Knight Dreadknight
|
Darklight wrote:Red Comet wrote:MSU Purifier Spam is dead, but I think 10 man Purifier Spam in Rhinos might still be viable. Its very hard to deal with 10 Purifiers especially when if they are in a Rhino and the Rhino moves 6 inches they can fire 8 Psycannon Shots out of the hatch. If it goes 12 they snap fire 8 shots. That's not bad at all. I think its just time to take another look at how the Purifier build will work now.
How are you doing that? A Rhino has 2 fire points, which means only 2 Psycannons can shoot. Since they count as moving, it would be 4 shots.
You can choose to fire them as heavy weapons, getting 8 snapshots.
Darklight wrote:I think we need to take every inch we can get. GW did some dirty things to us in the rules; AP3 power weapons, transport disembarking rules, etc.
I am going to be using the rules, as written, to my advantage in every way possible. No exceptions.
You're obviously free to play any way you wish, but I think you'd be attempting to gain an unfair advantage, and I think that's not a very nice thing to do to your opponent.
Fafnir wrote:If it doesn't feel dirty, you're not doing it right.
|
"Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/05 01:18:06
Subject: GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Judgemental Grey Knight Justicar
|
Any advise on stromravens, I tried using one but got targeted very early, and to me they are to expensive to take two (I normally play at 1500).
Also decided you never want to carry troops in them, as soon as you go to hover, you get shot out the sky to easy.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/05 01:39:43
Subject: Re:GK and 6th - Thoughts on how this effects Grey Knights?
|
 |
Blood Angel Terminator with Lightning Claws
|
Kaldor wrote:Darklight wrote:Red Comet wrote:MSU Purifier Spam is dead, but I think 10 man Purifier Spam in Rhinos might still be viable. Its very hard to deal with 10 Purifiers especially when if they are in a Rhino and the Rhino moves 6 inches they can fire 8 Psycannon Shots out of the hatch. If it goes 12 they snap fire 8 shots. That's not bad at all. I think its just time to take another look at how the Purifier build will work now.
How are you doing that? A Rhino has 2 fire points, which means only 2 Psycannons can shoot. Since they count as moving, it would be 4 shots.
You can choose to fire them as heavy weapons, getting 8 snapshots.
Also I'm pretty sure if the vehicle goes 6 inches or less the models inside are counted as being stationary (essentially relentless) hence giving you all of those shots at full BS!
|
This message was edited 1 time. Last update was at 2012/07/05 01:40:06
|
|
 |
 |
|