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![[Post New]](/s/i/i.gif) 2017/04/10 11:07:46
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Locked in the Tower of Amareo
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Except thats conversion. No kit on sale no rules
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2017/04/10 11:10:11
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Not as Good as a Minion
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Shuma-Gorath wrote:
Plenty of Beastmen minis in Age of Sigmar, quick conversion to give them basic guns and off you go. (They existed in 2nd edition take the rules from the old codex and you have beastmen in 40k).
AoS is not 40k and GW does not add stuff that has no model in 40k
otherwise of course take what ever looks cool
question would be if it is worth to take over fan made lists with much more options and hope that they are widely accepted or wait unitil come up with stuff
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2017/04/10 11:22:25
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Basecoated Black
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Well as there currently isn't any rules for this hypothetical daemon warband I don't see that being a problem.
Also as there a ton of rules in the old 2nd edition/necromunda books for all these beings, it would be easy to design for this scenario.
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![[Post New]](/s/i/i.gif) 2017/04/10 11:24:43
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Regular Dakkanaut
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Well, as mentioned above, the Genestealer cult have weapons from the re-boxed guard neophytes.
All GW needs to do is one generic weapons accessory sprue, then re-box it with appropriate kits or sell it separately.
That is if they intend to support shadow wars beyond the rulebook that is.
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![[Post New]](/s/i/i.gif) 2017/04/10 11:24:49
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Wrathful Warlord Titan Commander
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The rulebook (if one feels they need to follow it verbatim) states that the game is full WYSIWYG and that models should be converted to ensure the correct Basic/Heavy/Specialist armament is carried.
Convert away I don't think GW are that bothered, quite the opposite in fact.
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2017/04/10 11:31:07
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Shuma-Gorath wrote:Plenty of Beastmen minis in Age of Sigmar, quick conversion to give them basic guns and off you go. (They existed in 2nd edition take the rules from the old codex and you have beastmen in 40k).
You think GW's going to release 40K rules for miniatures that are specifically AoS?
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![[Post New]](/s/i/i.gif) 2017/04/10 11:43:11
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Regular Dakkanaut
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Haven't they already done this with Tzaangors?
It's a rebox with an extra sprue, they could actually just use that same sprue and throw it in other beastmen boxes.
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![[Post New]](/s/i/i.gif) 2017/04/10 11:44:52
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Basecoated Black
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H.B.M.C. wrote: Shuma-Gorath wrote:Plenty of Beastmen minis in Age of Sigmar, quick conversion to give them basic guns and off you go. (They existed in 2nd edition take the rules from the old codex and you have beastmen in 40k).
You think GW's going to release 40K rules for miniatures that are specifically AoS?
Nope, I think we can use the old 2nd edition/necromunda rules for beastmen because they are compatible with the rules Shadow War uses.
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![[Post New]](/s/i/i.gif) 2017/04/10 11:56:01
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Brigadier General
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kodos wrote:
question would be if it is worth to take over fan made lists with much more options and hope that they are widely accepted or wait unitil come up with stuff
I think you're thinking about this the wrong way. Shadow war is designed as a campaign game right? Which assumes you're going to be playing repeatedly with a core group of players over time. Within such a group, you can come up with whatever lists, scenarios, etc you want as long as the group agrees. "Widely Accepted" doesn't have alot of value at this point.
Saddling Shadow War with the same constraints and guidelines that you use when crafting a 40k or AoS FLGS-pickup-game-army misses the possibilities of the game. GW has given us a ruleset that is already almost-perfectly-compatible with the wealth of material released for 2nd edition 40k and Necromunda, to not take advantage of that would be silly.
Put another way, treat Shadow War more like Necromunda and less like current-edition 40k.
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![[Post New]](/s/i/i.gif) 2017/04/10 12:13:12
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Not as Good as a Minion
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Eilif wrote:
I think you're thinking about this the wrong way. Shadow war is designed as a campaign game right? Which assumes you're going to be playing repeatedly with a core group of players over time. [...]
Put another way, treat Shadow War more like Necromunda and less like current-edition 40k.
think of it that way, some people don't have a group but have do go to events to play
like back in Necromunda were you drive some hours to get to 2 day event campaign (because Necromunda players were rare and wide spread here)
so widely accepted house rules would help to play your not official supported faction on different events no matter which group organise them
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2017/04/10 12:21:12
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Warning From Magnus? Not Listening!
UK
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The obvious choice for conversions is the new kharadron overlords! Squat long distance surveyor team! *gets hype*
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Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2017/04/10 12:33:54
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Not as Good as a Minion
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I have already ordered the Mantic Forge Fathers for a SW:A Squat (SWAT) Team together with some terrain
did not want to wait that long for the steampunk dwarfs
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2017/04/10 12:37:03
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Regular Dakkanaut
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Bull0 wrote:The obvious choice for conversions is the new kharadron overlords! Squat long distance surveyor team! *gets hype*
There's even a Squat mining team you could port over from Necromunda, just replace some of the mining heavy equipment with the ones in the Genestealer cult list.
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![[Post New]](/s/i/i.gif) 2017/04/10 12:37:30
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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kodos wrote:I have already ordered the Mantic Forge Fathers for a SW:A Squat (SWAT) Team together with some terrain
did not want to wait that long for the steampunk dwarfs
I'm fairly sure you meant a SQWAT team.
I'm excited for the book coming out. Really glad to see how quick they got on the ball for this.
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![[Post New]](/s/i/i.gif) 2017/04/10 12:59:31
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Calculating Commissar
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Kanluwen wrote:
I'm excited for the book coming out. Really glad to see how quick they got on the ball for this.
I'm also glad to see that they are going to stick all the extra lists into this new book, including two new ones
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![[Post New]](/s/i/i.gif) 2017/04/10 13:05:59
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Powerful Phoenix Lord
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I'm curious if the solo rulebook is going to be as successful as they hope.
While SWA is, I'm sure, a fine game...I think there was a massive component of "well priced terrain" coupled with "maybe I'll like the game" from most of the consumers. My curiosity is whether the rulebook purchases will be poor compared to GW's expectations. A lot of people wanted the SWA box because it represented a value.
$130
-Get a slight discount, say to $110 at an online retailer
-Order a couple.
-Set up your whole table
-Sell off the additional rulebook for $20
-Sell off the models you're not using for $15-30
-Get the templates/dice/tokens necessary for the game
-Sell additional templates/tokens for $5-10 on eBay
Overall the game itself with terrain bundled was a pretty reasonable deal. I know the demand for the rulebook will be okay, but I think it will pale in comparison to the desire for the full boxed game.
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![[Post New]](/s/i/i.gif) 2017/04/10 13:08:23
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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[MOD]
Otiose in a Niche
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I feel something strange and unfamiliar in my heart.
Is this... hope?
Or should I have passed on ordering the Mile High Nachos?
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![[Post New]](/s/i/i.gif) 2017/04/10 13:13:44
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Ridin' on a Snotling Pump Wagon
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Yes, and NEVER, in that precise order.
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![[Post New]](/s/i/i.gif) 2017/04/10 13:15:49
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Elbows wrote:I'm curious if the solo rulebook is going to be as successful as they hope.
While SWA is, I'm sure, a fine game...I think there was a massive component of "well priced terrain" coupled with "maybe I'll like the game" from most of the consumers. My curiosity is whether the rulebook purchases will be poor compared to GW's expectations. A lot of people wanted the SWA box because it represented a value.
$130
-Get a slight discount, say to $110 at an online retailer
-Order a couple.
-Set up your whole table
-Sell off the additional rulebook for $20
-Sell off the models you're not using for $15-30
-Get the templates/dice/tokens necessary for the game
-Sell additional templates/tokens for $5-10 on eBay
Overall the game itself with terrain bundled was a pretty reasonable deal. I know the demand for the rulebook will be okay, but I think it will pale in comparison to the desire for the full boxed game.
Which just goes to show that it was asinine to bundle the rules with the terrain to begin with.
Anyone could have predicted that the box would have sold well to people just wanting terrain.
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![[Post New]](/s/i/i.gif) 2017/04/10 13:38:33
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Ancient Venerable Black Templar Dreadnought
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The terrain looks quite good.
The giant skull crane hook is a bit over the top but it all goes together nice.
I have been setting up 1'x1' hardboard to mount my terrain on so I have to plan how to match-up the walkways to join.
Assembly is pretty easy, I think the hard part is figuring out how to space-out cover/handrails where it makes sense and where to have areas people can possibly fall off.
Obviously objectives (depending on scenario) will need to be high up, why leave the ground otherwise unless we had "plunging fire" rules?
The rule book is very much Necromunda, that is not a complaint.
I love how you can field a terminator and he gets a 3+ save.... using 2d6.
There is a fair number of details for the various factions, I am quite happy for the flavor of it.
Unhappy how my favorite Black Templars get no mention.
Should have bought that second box... what was I thinking? $240 in one shot spent is probably what I was thinking.
I do have some added terrain that should look ace with it:
The goofy storm bolters we can do without however.
Galvanic Magnavent... $90 and for $30 more I could have another box set... wonder if the FLGS got through their 60 boxes...
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2017/04/10 14:42:32
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Brigadier General
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kodos wrote: Eilif wrote:
I think you're thinking about this the wrong way. Shadow war is designed as a campaign game right? Which assumes you're going to be playing repeatedly with a core group of players over time. [...]
Put another way, treat Shadow War more like Necromunda and less like current-edition 40k.
think of it that way, some people don't have a group but have do go to events to play
like back in Necromunda were you drive some hours to get to 2 day event campaign (because Necromunda players were rare and wide spread here)
so widely accepted house rules would help to play your not official supported faction on different events no matter which group organise them
Well, if you're limited to one-off FLGS play than like any game you're unfortunately pretty much constrained to the published lists. I have my doubts about how fun that will be in the long run though.
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![[Post New]](/s/i/i.gif) 2017/04/10 15:24:49
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Regular Dakkanaut
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All you guys worried about not getting rules for demons take heart! White Dwarf now has new rules in it, so if you use GW's social media to give feedback to them, it sounds like the type of thing they could put in a White Dwarf. And that goes for the Adeptus Mechanicus (not Skitaari) who also did not get specific rules.
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![[Post New]](/s/i/i.gif) 2017/04/10 15:39:16
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Rampaging Reaver Titan Princeps
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Smellingsalts wrote:All you guys worried about not getting rules for demons take heart! White Dwarf now has new rules in it, so if you use GW's social media to give feedback to them, it sounds like the type of thing they could put in a White Dwarf. And that goes for the Adeptus Mechanicus (not Skitaari) who also did not get specific rules.
Problem is, with Cult Mechanicus, I can't see those battle servitors being able to climb ladders. Maybe some sort of addition to the Skitarii list for taking the Electro-priests?
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![[Post New]](/s/i/i.gif) 2017/04/10 15:47:47
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Mutilatin' Mad Dok
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Talizvar wrote:
I love how you can field a terminator and he gets a 3+ save.... using 2d6.
Between that and his resistance to pinning, terminators are unstoppable in this game... it's wicked! They can actually just walk through waves of enemy fire, straight out of the books.
This was definitely an oversight. It's set on Armageddon for Pete's sake! They have a callout for special Wolf Scout rules but no Black Templars? Where's my mixed scout/power armour kill team?
Talizvar wrote:
Should have bought that second box... what was I thinking? $240 in one shot spent is probably what I was thinking.
Galvanic Magnavent... $90 and for $30 more I could have another box set... wonder if the FLGS got through their 60 boxes...
Right? The savings on the terrain alone were worth it, and I can always pawn off the extra scouts, rulebook and dice to some eager Dakkamites... I'll be scouring Southern Ontario tonight for another box, methinks...
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![[Post New]](/s/i/i.gif) 2017/04/10 16:15:33
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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A shame the "no kit no rules" policy... thats the most fun part of all of this :(
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/04/10 16:33:01
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Powerful Phoenix Lord
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Yeah...and not even that, the sticking to plastic kits is even more ridiculous. Eldar sound incredibly boring to play. I mean, drool in your porridge boring.
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![[Post New]](/s/i/i.gif) 2017/04/10 16:35:16
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Thermo-Optical Hac Tao
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Elbows wrote:Yeah...and not even that, the sticking to plastic kits is even more ridiculous. Eldar sound incredibly boring to play. I mean, drool in your porridge boring.
Eh, it keeps it accessible. The plastics are much more widely available than finecast stuff is.
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![[Post New]](/s/i/i.gif) 2017/04/10 16:37:23
Subject: Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Longtime Dakkanaut
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I'm looking forward to the plastic sisters that must be coming before the reprint then!
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![[Post New]](/s/i/i.gif) 2017/04/10 16:39:45
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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Experienced Saurus Scar-Veteran
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...which is why more of the Eldar range needs to move to plastic obviously!
After seeing how tough the Tyranids are, I'm wondering what it would look like if they were allowed to include the tiny stuff like gaunts or gargoyles.
Gargoyles would especially be fun...
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![[Post New]](/s/i/i.gif) 2017/04/10 16:47:07
Subject: Re:Games Workshop - Shadow War Armageddon - stand alone rules coming pg 107
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The Daemon Possessing Fulgrim's Body
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People looking for inspiration (or just direct ports) may be well served seeking out a copy of this in eBay (or just the 2nd Ed Codex for their faction.)
May need tweaking for fairness, but will be a big source of info.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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