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Made in us
Fixture of Dakka





Los Angeles

My (unplayed) CSM list for the local tourney scene looks like most. It looks like the one that won last November, with a minor change or two. It looks like the usual 2 DPs, some PM/CSM/Khonre in rhinos and Oblit spam.

I was thinking about alternate builds for a couple reasons:

1. I'm not going to be doing well. I'm really rusty and it'll be a while until I'm up to speed the other guys smashing around currently.
2. Thus, why not aim for ... Comp scores
Lastly,
3. Stupid Pride. I have almost always avoided the cookie cutter top builds.

So, lookin' at the CSM 'dex and I go over the elite & FA sections for alternatives. Since Chosen CSM can load up on many lovely toys like meltaguns, why am I not seeing this on posted lists, and not at all on the game tables? Chosen aren't that much more in cost (20%) of regular CSM, but it's a low 20%, like a few points. The Asp Champion is actually cheaper by 2 points. And you can hog up on 5 MGs!

Besides 'not scoring', why are these not being used?

This message was edited 1 time. Last update was at 2010/12/18 06:18:55


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

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Calm Celestian




Florida, USA

Point cost, but if I were running C:CSM I'd run Chosen.

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Arch Magos w/ 4 Meg of RAM






Mira Mesa

They are genuinely a pain in the ass to get to the enemy. You pay 3 points more a model for Infiltrate, but if you do so you'll have to slog your expensive Marines the last 13" into Meltagun range. Outflanking is cool, but when your weapon has a range of 12", coming on the wrong side of the board means they'll never contribute.

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Willing Inquisitorial Excruciator





England

How about plasma guns and outflank them? That way they can threaten light armour and elite infantry at a longer range and are more effective if they come in the wrong board edge (you could also infiltrate and use them to prevent enemy elites getting too close to a certain area)
   
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[DCM]
Tilter at Windmills






Manchester, NH

Outflanking in a Rhino is the most common way to run them, so as to extend their threat range and give them a chance to get somewhere useful in the event they come in on the wrong side.

That being said, in Seize Ground and Capture & Control there should rarely be a wrong side, if you're placing objectives carefully.

We also just had another thread about Chosen:




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This message was edited 1 time. Last update was at 2010/12/18 15:08:28


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Made in us
Fixture of Dakka





Los Angeles

Mannahnin, thanks for the link and the thread ... 7 inches down the page (yeah, I shoulda saw it before starting this thread ).

As I was reading it, I was floored with the possibilities. Outflank a daemon bomb or two, in a rhino! Outflank a couple of rhinos.

Do you think anyone will be expecting the tactic, given how seldom Chosen seem to be used? Of course savvy players will quickly put it together and deploy defensively to counter it, , though as I *really* don't think anyone in the local scene has been using them.

Mannahnin, you use them. Does anyone else in your LGS?

This message was edited 1 time. Last update was at 2010/12/18 15:56:41


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I've seen them used at my LGS, but they're uncommon. I used them heavily in my 2008 GT list, but am not making a lot of use of them at present. The KP weakness is part of that.

The big issue with the idea of Outflanking them & using them as a summoning platform is the fact that they both roll for Reserve at the same time. If you field just one unit of each, you've only got around a 1 in 4 chance of them arriving in the order that you want. So you need to field multiple squads of each to make it at all reliable; and that becomes a fairly substantial investment.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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Made in us
Fixture of Dakka





Los Angeles

Mannahnin wrote:The big issue with the idea of Outflanking them & using them as a summoning platform is the fact that they both roll for Reserve at the same time. If you field just one unit of each, you've only got around a 1 in 4 chance of them arriving in the order that you want. So you need to field multiple squads of each to make it at all reliable; and that becomes a fairly substantial investment.
Agreed.

The idea of a GD in someone's back field is quite tantalizing, innit?

'Course, why not simply have the rhino deploy as usual on Turn 1? Rhino rush into enemy lines (assuming that's smart for that game) and the daemons utilize the icons as normal?

At 2k, this seems like a viable split as opposed to Oblit spam. There's still enough points for troops.

I just need to buy another rhino or two. And the bitz.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

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Fresh-Faced New User




I always thought they'd be great for spamming daemons in a Word Bearers army. Just pop them up somewhere close to an objective/the soft underbelly of your foe and keep em well hidden. If you pop a GD out, even better.
   
Made in us
Daemonic Dreadnought






Chosen can outflank in a rhino with 3 melta guns and a pfist.

Pm/vanilla can be in a rhino with 2 melta guns and a pfist, count as a scoring unit, and cost less.

The problem with chosen is the basic csm troops are just too good.

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Awesome Autarch






Las Vegas, NV

They are an awesome unit that I see run quite a bit.

5 in a Rhino with 4 meltas and you have a 27" threat range off either flank. They are great for the points.

Try running 3 units of those and three units of Havocs with 4 special weapons in Rhinos. 6 mobile units packing 24 special weapons on the cheap.

Chosen are great.

   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Reecius wrote:They are an awesome unit that I see run quite a bit.

5 in a Rhino with 4 meltas and you have a 27" threat range off either flank. They are great for the points.

Try running 3 units of those and three units of Havocs with 4 special weapons in Rhinos. 6 mobile units packing 24 special weapons on the cheap.

Chosen are great.

In fact, an army with 3 Chosen squads in Rhinos, 3 Havocs units in Rhinos, and several CSM units in Rhinos, led by one or two Slanneshi Sorcerers, can be a tough army to beat.

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Awesome Autarch






Las Vegas, NV

Absolutely, my friends runs just the army you describe and he does very well with it. He also puts Havok laucnhers on each Rhino to cover anti-horde, and it is a nasty army to face. It looks cool, too.

   
 
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