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More then one way to skin a chicken, but dark eldar do it with the flamer template.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in no
Liche Priest Hierophant





Bergen

I sudenly had an aphifany. I was a bit frustrated that dark eldars did not have any blast templates exept in the shredder, a spott witch usualy gets devoted to the blaster. But then it hit me! Exept in fast attack, all the other force organication parts can get flamer templates. And at AP down to 3 as well. That must just be dangerush. I mean, Haemonoculy with flamers, some of the arcane wargear, the lieuqefier gun and bloodstone in elite, the wracks (again) in troops and the chronos paracite engine in heavy suport.

Yes you can take the missile gunships but they are only good for one round of shooting. The good thing about all the flamer templates is that they are atached to good assault units.

   
Made in us
Kabalite Conscript





I have removed Wyches from my lists and replaced them with Wracks because of that reason. I like the Liquefiers and I think Wracks can out assault Wyches. The only thing that I am not sure on is if taking 2 of the them is a good idea. The way I see it is if you roll a 1 for AP and then a 6, the person you are wounding can pull would allocation shenanigans and lessen the amount of damage.


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Made in gb
Willing Inquisitorial Excruciator





England

@ Savist: Couldn't they do that against any shooting attack anyway?
   
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Mira Mesa

Not if you don't cause enough wounds to force allocation. I wouldn't worry about it much.

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wizard12 wrote:@ Savist: Couldn't they do that against any shooting attack anyway?


Yes, but that is why I do not like firing bolters as well as plasma into a squad. If I do enough wounds you can move the low AP wounds on one or two models and have the rest take armor saves. It's not that big of a deal, but it is something I have been thinking about, so far though I have not done enough wounds at once for it to cause a problem.

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Terminator with Assault Cannon





In my opinion, Wracks lose out against Wyches because they can't damage vehicles.
   
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Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Fetterkey wrote:In my opinion, Wracks lose out against Wyches because they can't damage vehicles.


With Furious Charge, they can glance AV10. Given that they start with a pain token, have T4, wound anything on a 4+ with 2 base attacks (re-rolls if S at least equal T), and have access to Liquifiers, they shouldn't be discounted. Larger weakness is a lack of grenades on a squad that can really only assault.

 
   
Made in no
Liche Priest Hierophant





Bergen

Hehe. :-) I had not thought of the wound alocation, but I think it will be worth it to se them when they roll 2 dices for AP3+. Besides, people on Dakka only compare to space marines, but you are happy to have that other flamer vs more dark eldar and orks.

Wytches are better then wracks, but they die very easaly. T3 and no saves. Ouch. That being sead I think witches are the perfect anti-dreadnought unit. Charge in with 2 shard nets and 10 haywire greandes. At tops the dread get one attack, and if he hits and wound you still get a ++4 save. And all you need to so is roll 6's to hit with the greandes and you can start glacing it to death.

But I think DE are a very cool army with so many lances/templates.

   
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Fetterkey wrote:In my opinion, Wracks lose out against Wyches because they can't damage vehicles.


In most Deldar lists that I run anti tank is the least of my worries. Between my DLances, and Blasters I can deal with just about any set up of vehicles (not Kan Wall though). Where I like Wracks in in dealing with hordes, I would rather throw a squad of wracks into a boy mob or nid swarm over wyches, and the Liquefiers just make them better. Any dedicated assault unit will beat wyches in close combat, but wracks will at least tie them up for a turn or two and by the end the unit will be fairly torn up.

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Charing Cold One Knight




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If you want infantry blasting templates, the razorwing is amazing.

 
   
Made in ca
Deadly Dark Eldar Warrior





Winnipeg, Canada

Try using wyches to kill those pesky power klaw/power fist wielding maniacs
The +4 invunrable save sounds effective in close combat

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Against power klaw/fists I would almost prefer to have Wyches, just because they have a better chance of surviving since they have the 4++. But my previous point still stands, I think Wracks will have a better chance of surviving after the assault than Wyches. Also liquifiers will help thin out the mob before the charge.

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