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![[Post New]](/s/i/i.gif) 2011/10/28 04:09:36
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Huge Hierodule
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azazel the cat wrote:
I just assumed that upon arriving at your destination, the troops would disembark. Otherwise, what good are they?
Ghost arks are open-topped. All Necron warriors inside can fire out without disembarking. That is why they would Normally stay within its confines.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/28 04:11:28
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Grisly Ghost Ark Driver
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From the new fluff standpoint, when it refers to the Flayed Ones being hunted down and destroyed after an engagement where they show up to add to the chaos of battle, wouldn't that be a moot point really as they would just phase out and be repaired on their home world?
Or has Necron self repair changed in the story to be where it repairs non catastrophic damage to the body but otherwise that Necron is fully DEAD should repairs not be effective? I'm not getting how a bunch of machines can be forever lost if they are able to be just repaired and sent back into the fray?
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![[Post New]](/s/i/i.gif) 2011/10/28 04:13:55
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Battleship Captain
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Anpu-adom wrote:Anyone have a plan for dealing with units that have Invulnerable saves?
I mean, a drive-by with a Monolith and making them take a strength test...
Running the numbers (which is always dangerous for me) even a full squad of Heavy Destroyers are only expected to take out 2 normal Termies a round of shooting... and that isn't the TH/SS variety.
Do we have and CC options that can stand toe-to-toe?
Wraiths: 40 pts, S6, Rending, Jump Infantry, Ignore Terrain, 3++ save, 3 Attacks base, 2 Wounds, equipment to allow Wound Allocation shenanigans. I2 sucks, but the 3++ save definitely helps here. Seems to me they could go toe-to-toe vs. most Assault Troops, including TH/ SS Terminators (heck, they'd even get to go first against them!)
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2011/10/28 04:18:13
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Regular Dakkanaut
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For the dude with his panties in a bunch about no life on tomb worlds... Consider this startling fact: It is a game.
Necrons aren't real.
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The next one of you that posts about Wraiths being I2 and ignores the whip coils mentioned 2000 times a week, and I am going to devote the rest of my life to becoming an ancient space god to trick and enslave a race, and turn them into soulless T-100s to rid the entire universe of life. At that point it will have been worth it. |
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![[Post New]](/s/i/i.gif) 2011/10/28 04:18:21
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Pile of Necron Spare Parts
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Death By Monkeys wrote:Anpu-adom wrote:Anyone have a plan for dealing with units that have Invulnerable saves?
I mean, a drive-by with a Monolith and making them take a strength test...
Running the numbers (which is always dangerous for me) even a full squad of Heavy Destroyers are only expected to take out 2 normal Termies a round of shooting... and that isn't the TH/SS variety.
Do we have and CC options that can stand toe-to-toe?
Wraiths: 40 pts, S6, Rending, Jump Infantry, Ignore Terrain, 3++ save, 3 Attacks base, 2 Wounds, equipment to allow Wound Allocation shenanigans. I2 sucks, but the 3++ save definitely helps here. Seems to me they could go toe-to-toe vs. most Assault Troops, including TH/ SS Terminators (heck, they'd even get to go first against them!)
Any word on how expensive those Whips are?
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Enuff is moar than ya got an' less dan too much! |
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![[Post New]](/s/i/i.gif) 2011/10/28 04:19:19
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Hox wrote:
Every single time in the codex one of these tomb worlds are encountered and the IoM gets inside the buildings, people die. I just read through the codex like 15 minutes ago. It honestly seems like you haven't read it. Can you show me an example of this thought process played out in the only book we have to extrapolate data from? I put a bunch of points up explaining my thought process, you do the same.
The codex is not the only book to work from, and has not been for quite some time. If you want to make examples, I'd suggest looking at the two recent novels "Dead Men Walking" and "The Fall of Damnos", both of which were written with this current fluff specifically in mind.
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![[Post New]](/s/i/i.gif) 2011/10/28 04:22:26
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
Canada
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Nightsbane wrote:For the dude with his panties in a bunch about no life on tomb worlds... Consider this startling fact: It is a game.
Necrons aren't real.
Oh my god! You are so clever. Gosh I guess your right and because something doesnt really exist it is therefore worthless. Your little plastic soldiers arent real living soldiers so do me a favor and microwave them because they aren't real!
The codex is not the only book to work from, and has not been for quite some time. If you want to make examples, I'd suggest looking at the two recent novels "Dead Men Walking" and "The Fall of Damnos", both of which were written with this current fluff specifically in mind.
Still going to be a dick and ask for quotes  it was done to me, now I have to share the pain.
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This message was edited 1 time. Last update was at 2011/10/28 04:23:18
Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/28 04:24:24
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I'm not quoting two entire novels.
What I can say, however, is that "Dead Men Walking" is a fantastic read and I highly suggest it.
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![[Post New]](/s/i/i.gif) 2011/10/28 04:28:25
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
Canada
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Kanluwen wrote:I'm not quoting two entire novels.
What I can say, however, is that "Dead Men Walking" is a fantastic read and I highly suggest it.
I guess I'll pick it up at some point. Still, as of last codex, all the worlds with awake necrons were cleansed of life.
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Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/28 04:42:44
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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[ADMIN]
Decrepit Dakkanaut
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BSent wrote:I'm just wondering what the new min/max units are going to be. Grey Knights have Psyfledreds, Dark Eldar have Venoms, SW's have ling fangs, etc.
I'm thinking Monoliths. Although they will lose a lot of survivability, armor 14 is still a tough nut to crack. And you can get this for much cheaper than other armies too, while the table board teleportation can really give you some powerful gameplay options, and can easily refuse flank on a unsuspecting opponent.
However as I look at the rumors, I don't see reliable anti-tank options. Maybe this is in mind for 6th edition, but glancing on a 6 is great, but tank suppression can only get you so far. Other armies excel by having cheap ways to fit lots of special weapons, such as Long Fangs or Veterans, but I don't see Necron troops of having anyway to do that, unless they get a Warscythe with a Necron Lord in there.
From what's been leaked, I feel like it's going to be a mono-build with the Stormlord. Not for his STR 8, but by forcing the enemy to get close to the necrons. This will shut down gun line armies and force them to get close, because they can tear units to shreds in a giant mass of rapid fire weapons. This will also allow the player to focus on repelling CC armies, through use of Lychguard and Wraiths. I see Preatorians being that one unit that could good, there are just better options that could be taken. Scarabs also seem really cool, but with the drop to Beasts, I think most players will have a difficult time getting them to that enemy vehicle. That 2+ cover save for turbo-boosting made scarabs what they are. But all I see are failed fleet rolls and disappointingly accurate blast templates.
Lastly tomb spyders could be a hidden gem, providing a multitude or army wide effects for the player. If it can join squads, they could help weaken psychic powers, spawning units, and repairing vehicles. They could even do a lot more too, depending on how powerful these particle weapons turn out, if it's still a MC. That lash whip like upgrade could also be a powerful boost allowing even basic warriors to swing 1st. This could all be overblown, but even then adding 3 wounds to a squad for less points than they are now sounds very nice. And if someone were to have a power squad, not only would those 3 wounds be great for wound allocation, but that psychic defense could mess some armies up.(What's that Doom/JOTWW/Weaken Resolve/Cleansing Flames?)
This is all speculation, and this could turn out to be completely wrong however....
tl:dr
Stormlord
MSU Immortals
Monoliths
(Tomb Spyders?)
I do think Stormlord will be popular, but just taking two Royal Courts with two Solar Pulses basically shuts down the first 2 turns of your opponent's shooting while leaving you to fire freely, so right there that allows you to get in close to gunline armies and have your Scarabs all over them before they can draw a good bead.
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![[Post New]](/s/i/i.gif) 2011/10/28 04:43:15
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Which is an important distinction, again.
The worlds with awakened Necrons were cleansed of life. Those worlds where they still slumbered(and they did slumber for millions of years, after all) had entire civilizations thrive and flourish over them.
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![[Post New]](/s/i/i.gif) 2011/10/28 04:45:32
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Dakka Veteran
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Hey Yak, anything else about the regular Overlord in terms of doodads and toys to give him?
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8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
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![[Post New]](/s/i/i.gif) 2011/10/28 04:48:33
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
Canada
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Kanluwen wrote:Which is an important distinction, again.
The worlds with awakened Necrons were cleansed of life. Those worlds where they still slumbered(and they did slumber for millions of years, after all) had entire civilizations thrive and flourish over them.
...Well yes, that was part of my original point. The necrons couldnt wipe the life out if they were asleep. All it takes though is 100ish to wake up to most likely wipe the average planet of life though.
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Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/28 04:50:07
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Huge Hierodule
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Hox wrote:Kanluwen wrote:Which is an important distinction, again.
The worlds with awakened Necrons were cleansed of life. Those worlds where they still slumbered(and they did slumber for millions of years, after all) had entire civilizations thrive and flourish over them.
...Well yes, that was part of my original point. The necrons couldnt wipe the life out if they were asleep. All it takes though is 100ish to wake up to most likely wipe the average planet of life though.
Given rumors posted, the ability exists now to run 100+ warriors in a 1500 point game.
Silver tide, anyone?
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/28 05:00:12
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Kanluwen wrote:The worlds with awakened Necrons were cleansed of life. Those worlds where they still slumbered(and they did slumber for millions of years, after all) had entire civilizations thrive and flourish over them.
It's a bit presumptuous to say that all the worlds where the Necrons slept were teeming with life by the time they awoke. It's perfectly reasonable to assume that some of them are as dead now as when the Necrons first hit the snooze button, and the idea of the 'Nids avoiding such worlds isn't far-fetched.
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![[Post New]](/s/i/i.gif) 2011/10/28 05:12:17
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
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Given rumors posted, the ability exists now to run 100+ warriors in a 1500 point game.
Silver tide, anyone?
Freakishly, I can actually do this...
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![[Post New]](/s/i/i.gif) 2011/10/28 05:20:29
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Regular Dakkanaut
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I do think Stormlord will be popular, but just taking two Royal Courts with two Solar Pulses basically shuts down the first 2 turns of your opponent's shooting while leaving you to fire freely, so right there that allows you to get in close to gunline armies and have your Scarabs all over them before they can draw a good bead.
can you confirm thats how the solar pulse works in the new codex? turning on night fighting for the enemy no matter what they shoot at? because in the old codex if used to turn on night fighting it is only effective if the enemy is shooting at the lord using it (or the unit hes in)
"If the night fighting rules are not in use then for the following enemy turn after the solar pulse is used, the night fighting rules will apply to any unit firing at the necron lord (and any unit he has joined)"
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![[Post New]](/s/i/i.gif) 2011/10/28 05:33:41
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Dakka Veteran
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BlackMath wrote:
Given rumors posted, the ability exists now to run 100+ warriors in a 1500 point game.
Silver tide, anyone?
Freakishly, I can actually do this...
With the way hth works in a competitive force, probably no. By all means run it in friendlies though, I know ill try it a few times with the 100+ I have lying around.
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![[Post New]](/s/i/i.gif) 2011/10/28 05:34:02
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Regular Dakkanaut
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zacharia wrote:I do think Stormlord will be popular, but just taking two Royal Courts with two Solar Pulses basically shuts down the first 2 turns of your opponent's shooting while leaving you to fire freely, so right there that allows you to get in close to gunline armies and have your Scarabs all over them before they can draw a good bead.
can you confirm thats how the solar pulse works in the new codex? turning on night fighting for the enemy no matter what they shoot at? because in the old codex if used to turn on night fighting it is only effective if the enemy is shooting at the lord using it (or the unit hes in)
"If the night fighting rules are not in use then for the following enemy turn after the solar pulse is used, the night fighting rules will apply to any unit firing at the necron lord (and any unit he has joined)"
The storm lord makes it night time, but using the Solar pulse makes it day time during your player turn,
If night fighting (no storm lord) is not active it probably does the same thing is does now, which is gives the nightfighting rule to that one unit the cryptek is in.
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![[Post New]](/s/i/i.gif) 2011/10/28 05:35:06
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Freaky Flayed One
Canada
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zacharia wrote:I do think Stormlord will be popular, but just taking two Royal Courts with two Solar Pulses basically shuts down the first 2 turns of your opponent's shooting while leaving you to fire freely, so right there that allows you to get in close to gunline armies and have your Scarabs all over them before they can draw a good bead.
can you confirm thats how the solar pulse works in the new codex? turning on night fighting for the enemy no matter what they shoot at? because in the old codex if used to turn on night fighting it is only effective if the enemy is shooting at the lord using it (or the unit hes in)
"If the night fighting rules are not in use then for the following enemy turn after the solar pulse is used, the night fighting rules will apply to any unit firing at the necron lord (and any unit he has joined)"
I think you missed the plan here. The stormlord creates nightfighting. The solar pulses allow you to ignore nightfighting for two of your turns. You are not using the pulses to blind the enemy.
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Fetish for Dragons. |
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![[Post New]](/s/i/i.gif) 2011/10/28 05:40:05
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Discriminating Deathmark Assassin
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Hox wrote:zacharia wrote:I do think Stormlord will be popular, but just taking two Royal Courts with two Solar Pulses basically shuts down the first 2 turns of your opponent's shooting while leaving you to fire freely, so right there that allows you to get in close to gunline armies and have your Scarabs all over them before they can draw a good bead.
can you confirm thats how the solar pulse works in the new codex? turning on night fighting for the enemy no matter what they shoot at? because in the old codex if used to turn on night fighting it is only effective if the enemy is shooting at the lord using it (or the unit hes in)
"If the night fighting rules are not in use then for the following enemy turn after the solar pulse is used, the night fighting rules will apply to any unit firing at the necron lord (and any unit he has joined)"
I think you missed the plan here. The stormlord creates nightfighting. The solar pulses allow you to ignore nightfighting for two of your turns. You are not using the pulses to blind the enemy.
The original quote was saying "The Stormlord is nice for that, but you don't need him, you can just Solar Pulse without all the lightning for the same night-fight effects.".
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![[Post New]](/s/i/i.gif) 2011/10/28 05:40:47
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Pyro Pilot of a Triach Stalker
New Jersey
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Kurgash wrote:From the new fluff standpoint, when it refers to the Flayed Ones being hunted down and destroyed after an engagement where they show up to add to the chaos of battle, wouldn't that be a moot point really as they would just phase out and be repaired on their home world?
Or has Necron self repair changed in the story to be where it repairs non catastrophic damage to the body but otherwise that Necron is fully DEAD should repairs not be effective? I'm not getting how a bunch of machines can be forever lost if they are able to be just repaired and sent back into the fray?
I would assume Necrons have express knowledge on how to permanently shut down other Necrons. Perhaps they teleport to the Flayed Ones' homeworld and destroy them there. I haven't read "Fall of Damnos" all the way but there was a Cryptek who permanently shut down a rival by keeping a part of him locked in an amulet. There's also a scene where a Necron cannot repair because magnets are repelling his bitz from connecting. So I guess there are some ways to shut down a Necron forever.
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This message was edited 1 time. Last update was at 2011/10/28 05:41:53
"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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![[Post New]](/s/i/i.gif) 2011/10/28 05:42:33
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Regular Dakkanaut
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Nightbringer's Chosen wrote:Hox wrote:zacharia wrote:I do think Stormlord will be popular, but just taking two Royal Courts with two Solar Pulses basically shuts down the first 2 turns of your opponent's shooting while leaving you to fire freely, so right there that allows you to get in close to gunline armies and have your Scarabs all over them before they can draw a good bead.
can you confirm thats how the solar pulse works in the new codex? turning on night fighting for the enemy no matter what they shoot at? because in the old codex if used to turn on night fighting it is only effective if the enemy is shooting at the lord using it (or the unit hes in)
"If the night fighting rules are not in use then for the following enemy turn after the solar pulse is used, the night fighting rules will apply to any unit firing at the necron lord (and any unit he has joined)"
I think you missed the plan here. The stormlord creates nightfighting. The solar pulses allow you to ignore nightfighting for two of your turns. You are not using the pulses to blind the enemy.
The original quote was saying "The Stormlord is nice for that, but you don't need him, you can just Solar Pulse without all the lightning for the same night-fight effects.".
i think it is a misunderstanding, solar pulse probably does not create nightfighting on the scale of the StormBringer, but may grant it to a unit equipped with a solar pulse if you choose to activate it while it is being shot
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![[Post New]](/s/i/i.gif) 2011/10/28 05:57:04
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Depraved Slaanesh Chaos Lord
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tetrisphreak wrote:Open-topped vehicle, my friend. They can fire away from within the comparative safety of the ark.
Having never used any open-topped vehicles, and having never played against anyone fielding an open-topped vehicle, my mind is officially blown.
So... from within a Ghost Ark, the Warriors can shoot at people... can the Warriors be assaulted while they are inside a Ghost Ark?
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![[Post New]](/s/i/i.gif) 2011/10/28 05:58:12
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Regular Dakkanaut
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i think it is a misunderstanding, solar pulse probably does not create nightfighting on the scale of the StormBringer, but may grant it to a unit equipped with a solar pulse if you choose to activate it while it is being shot
That was exactly my point yes. Ive seen several people saying you dont need stormlord to turn on night fighting, just use a solar pulse. Currently that doesnt work except for the unit its with, but as yak said it and has access to a codex i wondered if it had indeed changed and does now work that way in the new one (turning on nightfighting for the enemy no matter what they fire at).
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This message was edited 1 time. Last update was at 2011/10/28 05:59:51
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![[Post New]](/s/i/i.gif) 2011/10/28 06:12:48
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Blood-Raging Khorne Berserker
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I had a conversation with one of my local games workshops employees which I'm befriend with.
He already has the White dwarf! which includes much Necron info.
To all those that once bought the expensive Pariahs, I've asked if they will ever be useable again. He nodded and said :'You will be able to still use them... I then asked: still as Pariahs? he nodded again
So yeah still pariahs! but maybe this already is old news :p haven't followed all latest rumors :p
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This message was edited 3 times. Last update was at 2011/10/28 06:15:01
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![[Post New]](/s/i/i.gif) 2011/10/28 06:28:03
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Loyal Necron Lychguard
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He probably just saw the Lychguard and assumed they were Pariahs.
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![[Post New]](/s/i/i.gif) 2011/10/28 06:29:13
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Regular Dakkanaut
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Um, hate to break it to you, but there are no pariahs anymore.
You can, however, use them as lychguard with warscyths.
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![[Post New]](/s/i/i.gif) 2011/10/28 06:41:39
Subject: Re:Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Pile of Necron Spare Parts
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Hey--those in the know...
What are Trazyn's saves?
2+/3++?
3+/5++?
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This message was edited 1 time. Last update was at 2011/10/28 06:41:54
Enuff is moar than ya got an' less dan too much! |
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![[Post New]](/s/i/i.gif) 2011/10/28 06:43:43
Subject: Necron rumor & pics summary in first post (latest update: Revised summary and first Cryptek pic)
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Fresh-Faced New User
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I'm curious, where in the old fluff did it say that Necrons destroy every living thing on their Tomb Worlds including all bacteria? Because that would basically mean that all Tomb Worlds have no atmosphere at all (as living matter is needed to generate oxegyn) and at the very least I thought that most, if not all, Tomb Worlds in the old fluff still had air.
The Tomb Worlds described in the current codex are lifeless and barren.
In the book Nightbringer, it's mentioned that not even bacteria can be found on a Tomb World.
The Tyranid codex describes the Tyranid unable to find biomass on Tomb Worlds or even the surrounding planets, so they enter hibernation.
Those are the only examples I can find.
EDIT: Grammar fixes.
I'm thinking it's not ALL Tomb Worlds that are barren; just some. Hell, if I remember right, Armageddon has Necron sleeping on it, and that's a populated planet.
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This message was edited 1 time. Last update was at 2011/10/28 06:52:39
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