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Made in us
Discriminating Deathmark Assassin






azazel the cat wrote:
tetrisphreak wrote:Open-topped vehicle, my friend. They can fire away from within the comparative safety of the ark.

Having never used any open-topped vehicles, and having never played against anyone fielding an open-topped vehicle, my mind is officially blown.

So... from within a Ghost Ark, the Warriors can shoot at people... can the Warriors be assaulted while they are inside a Ghost Ark?

Nah. It's basically like open-topped vehicles have infinite fire points. Those riding inside can shoot out, but those outside can't shoot or assault them.
So you get the shots from all the embarked Warriors, plus the guns on each side. And while inside they're protected, until the opponent blows up the Ark.
   
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Don't look at the Ark!!! Ahhh my face melted!

   
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Nightbringer's Chosen wrote:
azazel the cat wrote:
tetrisphreak wrote:Open-topped vehicle, my friend. They can fire away from within the comparative safety of the ark.

Having never used any open-topped vehicles, and having never played against anyone fielding an open-topped vehicle, my mind is officially blown.

So... from within a Ghost Ark, the Warriors can shoot at people... can the Warriors be assaulted while they are inside a Ghost Ark?

Nah. It's basically like open-topped vehicles have infinite fire points. Those riding inside can shoot out, but those outside can't shoot or assault them.
So you get the shots from all the embarked Warriors, plus the guns on each side. And while inside they're protected, until the opponent blows up the Ark.


The very important thing to note is that open topped vehicles are more fragile to make up for their multitude of advantages.

It is odd that Azazel had never seen open topped, there are very few armies that do not feature at least one of them.
   
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http://www.mwctoys.com/REVIEW_031910a.htm
Get your Death Gli-, er, Night Scythes now!
   
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Jacksonville, NC

Nightbringer's Chosen wrote:http://www.mwctoys.com/REVIEW_031910a.htm
Get your Death Gli-, er, Night Scythes now!


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Tampa, FL

Blink wrote:
I'm curious, where in the old fluff did it say that Necrons destroy every living thing on their Tomb Worlds including all bacteria? Because that would basically mean that all Tomb Worlds have no atmosphere at all (as living matter is needed to generate oxegyn) and at the very least I thought that most, if not all, Tomb Worlds in the old fluff still had air.


....stuff...

The Tyranid codex describes the Tyranid unable to find biomass on Tomb Worlds or even the surrounding planets, so they enter hibernation.

...stuff...



Just to point this out...the nid codex actually doesn't say such a thing about being unable to find biomass on other nearby planets. The picture of the galaxy (i assume thats what you're refering to, as it indicates a tomb world) actually notes that the nids do make course corrections to avoid the necrons on the tomb world. Howver, it then states that the fleet goes into hibernation because it cannot find other nutrient rich prey worlds in the area. This implies that the world had life on it, or that nearby worlds have sufficient life on them...however the presence of the necrons detered the hive mind from sending in the fleet.

Thats how I interpret what I'm reading anyways.

This message was edited 2 times. Last update was at 2011/10/28 07:55:59


Going to begin keeping track of my W/L/D record, just so i can track my progress as a general
Warhammer 40k
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Made in ca
Depraved Slaanesh Chaos Lord





lazarian wrote:
Nightbringer's Chosen wrote:
azazel the cat wrote:
tetrisphreak wrote:Open-topped vehicle, my friend. They can fire away from within the comparative safety of the ark.

Having never used any open-topped vehicles, and having never played against anyone fielding an open-topped vehicle, my mind is officially blown.

So... from within a Ghost Ark, the Warriors can shoot at people... can the Warriors be assaulted while they are inside a Ghost Ark?

Nah. It's basically like open-topped vehicles have infinite fire points. Those riding inside can shoot out, but those outside can't shoot or assault them.
So you get the shots from all the embarked Warriors, plus the guns on each side. And while inside they're protected, until the opponent blows up the Ark.


The very important thing to note is that open topped vehicles are more fragile to make up for their multitude of advantages.

It is odd that Azazel had never seen open topped, there are very few armies that do not feature at least one of them.


I've played against SW, they had no open tops. BA, again, no open tops. Vanilla marines, no open tops. Tau, no open tops. Tyranids, no open tops. Demons, again no open tops. GK, still no open tops. CSM, no open tops. And Orks, and I am aware that they do have open tops, but the only person I've ever had play Orks against me did not use anything with an open top against me.

Why is this odd? Half of the armies are some sort of MEQ, and they don't have any open tops.
   
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Quick question does it count the warriors inside the ark as moving when the ark does?
   
Made in ca
Depraved Slaanesh Chaos Lord





bluebomber wrote:Quick question does it count the warriors inside the ark as moving when the ark does?


If it doesn't, then my opinion of the Ghost Ark is changing toward the positive, very quickly.

I envision sending two fully-stocked Ghost Arks to unleash broadsides attacks, and once the Ghost Arks are destroyed, using two Monoliths to teleport the crews back to a safe distance.
   
Made in us
Fresh-Faced New User




azazel the cat wrote:
bluebomber wrote:Quick question does it count the warriors inside the ark as moving when the ark does?


If it doesn't, then my opinion of the Ghost Ark is changing toward the positive, very quickly.

I envision sending two fully-stocked Ghost Arks to unleash broadsides attacks, and once the Ghost Arks are destroyed, using two Monoliths to teleport the crews back to a safe distance.


Im not sure if because its a skimmer that would help or not i was just asking about open tops in general
   
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Teufelhunde wrote:
Blink wrote:
I'm curious, where in the old fluff did it say that Necrons destroy every living thing on their Tomb Worlds including all bacteria? Because that would basically mean that all Tomb Worlds have no atmosphere at all (as living matter is needed to generate oxegyn) and at the very least I thought that most, if not all, Tomb Worlds in the old fluff still had air.


....stuff...

The Tyranid codex describes the Tyranid unable to find biomass on Tomb Worlds or even the surrounding planets, so they enter hibernation.

...stuff...



Just to point this out...the nid codex actually doesn't say such a thing about being unable to find biomass on other nearby planets. The picture of the galaxy (i assume thats what you're refering to, as it indicates a tomb world) actually notes that the nids do make course corrections to avoid the necrons on the tomb world. Howver, it then states that the fleet goes into hibernation because it cannot find other nutrient rich prey worlds in the area. This implies that the world had life on it, or that nearby worlds have sufficient life on them...however the presence of the necrons detered the hive mind from sending in the fleet.

Thats how I interpret what I'm reading anyways.


That might be right. It's vaguely worded.

I think only SOME of the Tomb Worlds are devoid of life.

http://wh40k.lexicanum.com/wiki/Tomb_World#.Tqpij0Pqc4X

This seems to support that. Also it seems it was the Deus Ex Mechanicus book I was referring to earlier.
   
Made in us
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bluebomber wrote:
azazel the cat wrote:
bluebomber wrote:Quick question does it count the warriors inside the ark as moving when the ark does?


If it doesn't, then my opinion of the Ghost Ark is changing toward the positive, very quickly.

I envision sending two fully-stocked Ghost Arks to unleash broadsides attacks, and once the Ghost Arks are destroyed, using two Monoliths to teleport the crews back to a safe distance.


Im not sure if because its a skimmer that would help or not i was just asking about open tops in general


I just looked in the big red book. It's under transport vehicles. It say's that you treat the troops inside as moving if the vehicle has moved 6" or less. Your troops may not shoot at all if moving at cruising speed. However the ghost ark will be capable of moving 6" and firing as if it hadn't moved at all. In affect giving half your flayer guns in your army the relentless rule.

This message was edited 1 time. Last update was at 2011/10/28 08:24:21


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hollowmirror wrote:
bluebomber wrote:
azazel the cat wrote:
bluebomber wrote:Quick question does it count the warriors inside the ark as moving when the ark does?


If it doesn't, then my opinion of the Ghost Ark is changing toward the positive, very quickly.

I envision sending two fully-stocked Ghost Arks to unleash broadsides attacks, and once the Ghost Arks are destroyed, using two Monoliths to teleport the crews back to a safe distance.


Im not sure if because its a skimmer that would help or not i was just asking about open tops in general


I just looked in the big red book. It's under transport vehicles. It say's that you treat the troops inside as moving if the vehicle has moved 6" or less. Your troops may not shoot at all if moving at cruising speed. However the ghost ark will be capable of moving 6" and firing as if it hadn't moved at all. In affect giving half your flayer guns in your army the relentless rule.


ok thats very cool so 12 inchs first turn 6 second then blam

So im wondering then can the doomsday ark move 6 inchs and still fire the large blast?
   
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New Jersey

If it moves the Doomsday Ark's weapon is reduced to 24" S7 AP4 Large Blast

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
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Regular Dakkanaut




asimo77 wrote:If it moves the Doomsday Ark's weapon is reduced to 24" S7 AP4 Large Blast


Small Blast, according to the WD. Which is a crippler.
   
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New Jersey

Oh man small? The Doomsday Ark seems kinda pointless tbh. It's like a worse Hammerhead.

"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"

 
   
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It's cheaper than a Hammerhead at least.
   
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Wicked Canoptek Wraith





UK

Blink wrote:It's cheaper than a Hammerhead at least.


Also it lacks the disadvantage of myopic Tau crews.

Flashman
 
   
Made in au
Regular Dakkanaut




I am definitely taking 1 - its a very useful area denial tool, and with armour 13 its reasonably tough.

Anyway, I think most of the hate will go towards the monolith.

I am waiting to see what the 3rd will be based on how tomb spyders are now - might not even take it.

Fast attack is going to be wraiths with whips (escort to destroyer lord), heavy destroyers and 10 scarab bases.

I know a lot of people are iffy on H-Destroyers, but 3 lascannons hitting in the side armour of vehicles is going to be nasty, and it helps weaken such foes as thunder hammer termies.


This message was edited 1 time. Last update was at 2011/10/28 10:15:56


 
   
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Los Angeles, CA

zacharia wrote:
i think it is a misunderstanding, solar pulse probably does not create nightfighting on the scale of the StormBringer, but may grant it to a unit equipped with a solar pulse if you choose to activate it while it is being shot


That was exactly my point yes. Ive seen several people saying you dont need stormlord to turn on night fighting, just use a solar pulse. Currently that doesnt work except for the unit its with, but as yak said it and has access to a codex i wondered if it had indeed changed and does now work that way in the new one (turning on nightfighting for the enemy no matter what they fire at).



Yes, the Solar Pulse has changed. If used during Night Fighting, then it cancels Night Fighting for that turn (which means player turn per the rulebook FAQ). If used when Night Fighting is not in effect, then it creates Night Fighting for that turn (which again means player turn).

So a Solar Pulse (or a max of two that can be taken in the army) can be used to effectively force two of your opponent's shooting phases to use the Night Fighting rules even without the Stormlord being part of the army.

And if you use the Stormlord, you can utilize the Solar Pulses to either make two of your own shooting phases NOT use Night Fighting, or save the Solar Pulses for if/when his Night Fighting ends to punish the opponent with two more of their shooting phases suffer from Night Fighting.


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Yes, the Solar Pulse has changed. If used during Night Fighting, then it cancels Night Fighting for that turn (which means player turn per the rulebook FAQ). If used when Night Fighting is not in effect, then it creates Night Fighting for that turn (which again means player turn).

So a Solar Pulse (or a max of two that can be taken in the army) can be used to effectively force two of your opponent's shooting phases to use the Night Fighting rules even without the Stormlord being part of the army.

And if you use the Stormlord, you can utilize the Solar Pulses to either make two of your own shooting phases NOT use Night Fighting, or save the Solar Pulses for if/when his Night Fighting ends to punish the opponent with two more of their shooting phases suffer from Night Fighting.


Thanks for the change confirmation
   
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Wait, where was it said that the Warscythe still rolls 2D6 for armor penetration?

And is there anything to suggest the Flayed Ones have any kind of "Terrifying Visage" special rule still?
   
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One Canoptek Scarab in a Swarm




Does anyone know if they are selling boxes of scarabs by themselves with the new dex? or will they still come with the warrior box?

'stab the shooty ones, shoot the stabby ones' 
   
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Regular Dakkanaut




If you ebay now you can get cheap scarabs in quantity.

EDIT: Anyone know where I can get 3 wraiths at a reasonable price? Can't find them anywhere.

This message was edited 1 time. Last update was at 2011/10/28 11:01:00


 
   
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Et In Arcadia Ego





Canterbury

shadzinator wrote:Does anyone know if they are selling boxes of scarabs by themselves with the new dex? or will they still come with the warrior box?


They still come in the warrior box, which is still a box of 12.

They have the old metal ones on the GW site.

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one week left! and then.... I watch every local kid at my store by necrons... then sell them a week later

 
   
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South Dakota

Darligulv wrote:
Death By Monkeys wrote:
Anpu-adom wrote:Anyone have a plan for dealing with units that have Invulnerable saves?
I mean, a drive-by with a Monolith and making them take a strength test...
Running the numbers (which is always dangerous for me) even a full squad of Heavy Destroyers are only expected to take out 2 normal Termies a round of shooting... and that isn't the TH/SS variety.
Do we have and CC options that can stand toe-to-toe?

Wraiths: 40 pts, S6, Rending, Jump Infantry, Ignore Terrain, 3++ save, 3 Attacks base, 2 Wounds, equipment to allow Wound Allocation shenanigans. I2 sucks, but the 3++ save definitely helps here. Seems to me they could go toe-to-toe vs. most Assault Troops, including TH/SS Terminators (heck, they'd even get to go first against them!)

Any word on how expensive those Whips are?


Ran some numbers (dangerous as always). Wraiths would indeed destroy a squad of termies... it'd just take a full squad 4 rounds to kill 5 TH/SS, and 8 rounds to kill 10. Not ideal. 2 Rounds to kill 5 w/out TH/SS, and 6 rounds to kill 10 w/out TH/SS. Better, but still not a good use for your wraiths.

This message was edited 1 time. Last update was at 2011/10/28 11:41:56


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St. Louis, MO

What are we loooking at for points on the Doom Scythes? Judging from the 175 point price tag on the Doomsday Arc, I'm guessing in the 200-225 range.

EDIT: ah, nm missed the bit in the originl post of being almost 200 points, so 190-195 most likely.

This message was edited 1 time. Last update was at 2011/10/28 11:45:45


11,100 pts, 7,000 pts
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azazel the cat wrote:
lazarian wrote:
Nightbringer's Chosen wrote:
azazel the cat wrote:
tetrisphreak wrote:Open-topped vehicle, my friend. They can fire away from within the comparative safety of the ark.

Having never used any open-topped vehicles, and having never played against anyone fielding an open-topped vehicle, my mind is officially blown.

So... from within a Ghost Ark, the Warriors can shoot at people... can the Warriors be assaulted while they are inside a Ghost Ark?

Nah. It's basically like open-topped vehicles have infinite fire points. Those riding inside can shoot out, but those outside can't shoot or assault them.
So you get the shots from all the embarked Warriors, plus the guns on each side. And while inside they're protected, until the opponent blows up the Ark.


The very important thing to note is that open topped vehicles are more fragile to make up for their multitude of advantages.

It is odd that Azazel had never seen open topped, there are very few armies that do not feature at least one of them.


I've played against SW, they had no open tops. BA, again, no open tops. Vanilla marines, no open tops. Tau, no open tops. Tyranids, no open tops. Demons, again no open tops. GK, still no open tops. CSM, no open tops. And Orks, and I am aware that they do have open tops, but the only person I've ever had play Orks against me did not use anything with an open top against me.

Why is this odd? Half of the armies are some sort of MEQ, and they don't have any open tops.


Tau does actually have an open topped vehicle. The pirahna.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
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on the forum. Obviously

BarBoBot wrote:
azazel the cat wrote:
lazarian wrote:
Nightbringer's Chosen wrote:
azazel the cat wrote:
tetrisphreak wrote:Open-topped vehicle, my friend. They can fire away from within the comparative safety of the ark.

Having never used any open-topped vehicles, and having never played against anyone fielding an open-topped vehicle, my mind is officially blown.

So... from within a Ghost Ark, the Warriors can shoot at people... can the Warriors be assaulted while they are inside a Ghost Ark?

Nah. It's basically like open-topped vehicles have infinite fire points. Those riding inside can shoot out, but those outside can't shoot or assault them.
So you get the shots from all the embarked Warriors, plus the guns on each side. And while inside they're protected, until the opponent blows up the Ark.


The very important thing to note is that open topped vehicles are more fragile to make up for their multitude of advantages.

It is odd that Azazel had never seen open topped, there are very few armies that do not feature at least one of them.


I've played against SW, they had no open tops. BA, again, no open tops. Vanilla marines, no open tops. Tau, no open tops. Tyranids, no open tops. Demons, again no open tops. GK, still no open tops. CSM, no open tops. And Orks, and I am aware that they do have open tops, but the only person I've ever had play Orks against me did not use anything with an open top against me.

Why is this odd? Half of the armies are some sort of MEQ, and they don't have any open tops.


Tau does actually have an open topped vehicle. The pirahna.


And landspeeders. Those are also open topped.

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