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Made in au
Stabbin' Skarboy






Queensland (Australia)

Before I buy a set of Killa Kans, I just wanted to know if they played any good on the tabletop?
Can they take out Tanks (e.g Rhinos, Land raiders)?
Are they worth the points?

Maximus Prime

The Humies Waste presious time with slow and boring speeches; While the Oks just get it over and done with in one simple WAAGGGHHHH!!
My Dakka Blog: http://www.dakkadakka.com/dakkaforum/posts/list/422595.page
My Blog: http://apainterstabletop.blogspot.com/
 
   
Made in us
[MOD]
Solahma






RVA

There's this thing called a Kan Wall . . .

http://www.dakkadakka.com/dakkaforum/posts/list/317446.page

http://www.dakkadakka.com/dakkaforum/posts/list/283006.page

I'll leave the rest to you and the Search function.


   
Made in us
Regular Dakkanaut






Kans are great. Cheap & Effective. They can take out tanks (if they can catch them) but they have a lot of other uses - like escorting hordes of infantry or just being a pain in the ... kan. They are hard to kill (esp. in squadrons) and the best thing of all is to tie up some poor squad who don't have powerful weapons and lock them in combat with something they can never kill.

They have a good (for an Ork army) BS3 - and the most awesome Ork template weapon - the 'double-barrel grapeshot' Grotzooka.

I bought a set of Kans and I have made several more from scraps & kit-bashing. I run them in almost every list (3x at 135 points with 'zookas) and miss them when I don't. I did not run them in my last game, but my opponent ran 9 (!) and they really messed me up.

They are worth the points.
   
Made in us
Smokin' Skorcha Driver




why do you want to know? huh? HUH?

Kans will destroy infantry and veichles

Waaaagh! Grotbash 3500 pts 
   
Made in au
Stabbin' Skarboy






Queensland (Australia)

Thanks

The Humies Waste presious time with slow and boring speeches; While the Oks just get it over and done with in one simple WAAGGGHHHH!!
My Dakka Blog: http://www.dakkadakka.com/dakkaforum/posts/list/422595.page
My Blog: http://apainterstabletop.blogspot.com/
 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

I've never tried Rokkit Kanz, so I can't tell you how effective they are. The reason why is it's so hard giving up my Grotzooka Kans, because they are soooooo gooooood at taking out infantry.

I once had a player that was running a tactical squad tell me he wasn't worried because the grotzooka is only AP5, "I'll still get my Armor save". 35 wounds later his smile was gone, and I still had my charge into combat to look forward too with nine STR 10 PowerKlaw attacks.

I love Kanz.
   
Made in gb
Longtime Dakkanaut






england, leictershire


Kanz are great, Ive locked flamers of tzeech in cc with them and they stopped the flamers shooting down some ard boyz, they are a great unit (especcially with grotzookas)

This message was edited 2 times. Last update was at 2011/02/02 21:55:26


 
   
Made in us
Gargantuan Gargant





Binghamton, NY

Lots of people also like to arm their kans with rokkits, to take advantage of that rare (for Orks) BS3. The thing with Grotzookas is that they're anti-infantry weapons and Orks are made for mulching troops in CC - ranged anti-tank is what we lack.

Since the 2-3 squadrons in a kan wall form an equally effective screen regardless of armament and walkers can fire on the move, you may find yourself better served cracking open the enemy's transports while on the march to give the lads more soft targets and disrupt enemy movement. Sure, you won't soften up his squads before you reach them, but you'll keep them bunched for multi-assaults, far from objectives, and potentially tied up by untouchable armor (depending on the enemy).

If you also run a firebase of Lootas that manages to pop those transports early, you'll have enough rokkits to toss at the really hard targets that you should at least be able to keep a tank or two from moving/firing, which is a pretty big deal when you're running a big but squishy hoard.

The Dreadnote wrote:But the Emperor already has a shrine, in the form of your local Games Workshop. You honour him by sacrificing your money to the plastic effigies of his warriors. In time, your devotion will be rewarded with the gift of having even more effigies to worship.
 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Watch out for your KFF Big Mek in the Kan list though; he is very vulnerable to the SW Jaws of the Wolf.

Paul Cornelius
Thundering Jove 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

put him in a bw with some nobz or steal him a trukk...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

Ascalam wrote:put him in a bw with some nobz or steal him a trukk...
Yeah, those are each options. However, if you go for the former, be sure to take Nobs, because you'll otherwise lose a heavy support section for your Kans.

Paul Cornelius
Thundering Jove 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Kanz with rocket launchas are the best. They take out those transport so you can assault the troops inside. Word of advice it's not a bad idea to take some Grot Oilers with your Big Meks so you can make some field repairs as your Kanz get beat on moving up. My new trick to run my Big Meks in a squad of Burna Boyz with a Mekboy or two mixed in to help with the field repairs. It works out great cause even if you roll a one the kanz are squadroned so they can keep right on moving.

   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

I use them all the time. I tend to take one unit of rokkitz, one of grotzookas and one of skorchas. Tends to work very very well.

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Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

General_Chaos wrote: My new trick to run my Big Meks in a squad of Burna Boyz with a Mekboy or two mixed in to help with the field repairs. It works out great cause even if you roll a one the kanz are squadroned so they can keep right on moving.


Friggin' ingenious. Thanks for that new tactic!

Paul Cornelius
Thundering Jove 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I like to run mine in a trukk with a kff and a bunch of burnas. You don't need the speed of the trukk much when pacing kanz, so they can happily toast stuff as the roll by..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Stabbin' Skarboy






Queensland (Australia)

Thanks for the tactics. Always happy to get more and more up my sleeves.

I think I'll equip my kanz with rokkit launchas and grotzookas.
I'm having 15 burnas in a truck, so I don't think I'll give em flamers.

Maximus Prime

The Humies Waste presious time with slow and boring speeches; While the Oks just get it over and done with in one simple WAAGGGHHHH!!
My Dakka Blog: http://www.dakkadakka.com/dakkaforum/posts/list/422595.page
My Blog: http://apainterstabletop.blogspot.com/
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Trukk capacity is 12, but other than that you're golden

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Sneaky Kommando




burnas cant take trukks
   
Made in ie
Norn Queen






Dublin, Ireland

Im in the rokkit arming camp for Kans having shamefully never taken zookas. I just think Bs3 for str8 is quite nice especially running them in Kanpacks.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Orks cannot have enough rokkits.
I field 6 or 9 Kanz and give all of them rokkits. They can take down vehicles by concentrating fire.
I'd add a Big Mek for survivability. They will hardly die if being obscured.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

'burnas cant take trukks '

No, they can't, but if you buy some boyz a truck, and deploy it with them outside of it, the burnas can jack it and take if for a joyride

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Major






far away from Battle Creek, Michigan

Agreed: rokkits are the superior choice. They kill armor and MCs.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

I'll use the same argument in reverse that I hear when I field x3 flamers in a vet squad - You are wasting that BS3 on Grotzookas because it scatters so its a complete waste to use them.

There are two reasons I don't use them:

#1 = 18" Range

#2 = They look ugly

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

umm 3 mini dreads for the price of 1 SM dread hell yes

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Ork Boy Hangin' off a Trukk




Los Angeles

Haven't heard anyone mention Kustom Mega Blastas yet as a viable choice. They are STR 8 AP 2 with no gets hot rule on kanz for 15 points (5 more than rokkits). They are pretty nice for shooting at squads of terminators and what not. Also do the same amount of damage to Vehicles and MC's as Rokkits.

 
   
Made in us
Bonkers Buggy Driver with Rockets





Berkeley, CA

People really hate the KMB. But like you mentioned, they are great versus terminators and those with FNP.

This message was edited 1 time. Last update was at 2011/02/03 19:45:44


Paul Cornelius
Thundering Jove 
   
Made in us
Tough-as-Nails Ork Boy






Miami Beach, Fl

I just played a large 2v2 last night and my Kans almost did nothing. The problem was their maneuverability, they don't really have any. I lined 2 skwads (they are greenskins) up on one side and my opponents moved all their transports to the other side of the table. I understand that this was a possibility and I'm not bashing Kans at all. Each of my 3 skwads had 2 KMB and a Grotzooka. A KFF mek was always close to them.

You could strap a pantsless ork on something and make it look Imperial with enough Aquillas and Purity Seals. -Da Butcher

Apple: There's an app for that? Orkz: There'z a squig fer that. -Croaker 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'd include some fast elements into the army, like Deff Koptas or Bikerz.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I run 3 kans with Grotzookas behind my 3 battlewagons. They are great at protecting the rear and make a great counter-assault unit.

Their run rolls last night were terrible but they still lasted a 9 turn game. They're also a lot of fun!

Fighting crime in a future time! 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

My only issue with kanz is their dreadful WS, meaning that they will genrally only hit on 5's against a lot of opponents. This is more than counterbalanced by their low price (gotta love it) and the fact that most infantry will have a hard time ganking a Kan, whereas if it hits that opponent will be mush

They are a bit vulnerable to grenades, but the fact you can spam the field with them for very few points makes them great

Also the new models are awesome, and highly convertible..

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
 
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