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Made in us
Fixture of Dakka






San Jose, CA

I didn't see any discussion of them yet. Here are the rules, the scenarios, and the locations.

These are...interesting missions. Round 1 is going to be rough.

Typo (I assume) in Round 3:
Random – After turn 4 roll a d6, on a 3+ the game ends.
On turn 5 and 6, the game will end on a 4+. The game
will automatically end after turn 7.

Unless, of course, it's meant to be easier to end the game on turn 4 than on 5 & 6?

This message was edited 2 times. Last update was at 2011/03/22 19:33:12


Quis Custodiet Ipsos Custodes? 
   
Made in us
Death-Dealing Devastator




Omaha, NE

Round 1 - don't take shooting.
Round 2 is pretty standard.

Round 3 is a cluster. That scenario rewards luck more than skill - AND it is a shooty army's worst nightmare. The mini storm banner option obviously hurts the army. On the other hand, if you get the lightning option (is this GW's secret ploy to sell Shaggoth models?) that will nuke most war machines before you can even blink. Not that it hurts me - as a Daemons player I'm loving these scenarios.
   
Made in us
Fixture of Dakka






San Jose, CA

TimmyMWD wrote:Round 1 - don't take shooting.
Round 2 is pretty standard.

Round 3 is a cluster. That scenario rewards luck more than skill - AND it is a shooty army's worst nightmare. The mini storm banner option obviously hurts the army. On the other hand, if you get the lightning option (is this GW's secret ploy to sell Shaggoth models?) that will nuke most war machines before you can even blink. Not that it hurts me - as a Daemons player I'm loving these scenarios.
Round 1 isn't just shooting - remember that in Fantasy, you need LoS to charge. Random charge distance + random vision distance = lots of chances to stand around, doing nothing.

I may leave the Skaven home, and bring out my Daemons as well.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Inspiring Icon Bearer






Wow. Other than round 3 I am super excited. My DAemon list will do well. Flamers have enough volume of fire to do their job, also they can still charge warmachines as well. Even with ws2 they will still be viable.

Thank lord Tzeentch for Fateweaver's Reroll.

3000
4000 Deamons - Mainly a fantasy army now.
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Made in us
Powerful Ushbati





Manhatten, KS

mission 1: Good luck bringing a gun line. Congrats WoC, Daemons, and Orcs we favor you all today.

Mission 2: Yay for S5 chariots for Tomb kings

Mission 3: This is just ****ing slowed. Again any gunline is screwed when your damn warmachine takes d6 automatic wounds. That is a 3 and you lose a warmachine. If you roll the d6 wounds more then one turn then entire units in some cases can be knocked out. Can you imagine all the panic checks for armies like skaven, or empire?

This message was edited 2 times. Last update was at 2011/03/23 00:09:29


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

At first I was like, "WTF is an artillery die?"

Then I was like, "Oh wait....Fantasy...."

Then I was like, "Who even plays that?"

Then I posted on Dakka.


   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

+1 for Dash
   
Made in us
Death-Dealing Devastator




Omaha, NE

Acardia wrote:Wow. Other than round 3 I am super excited. My DAemon list will do well. Flamers have enough volume of fire to do their job, also they can still charge warmachines as well. Even with ws2 they will still be viable.

Thank lord Tzeentch for Fateweaver's Reroll.


That's a good point on Fateweaver. That might save the game for you on round 3.
   
Made in us
Lesser Daemon of Chaos




The deck of the Widower

I think this will be an 'Ard Boyz i skip. I've played in the last 2 or 3 and had fun, but these scenarios don't sound fun at all unless you're a close combat army. I don't play to win, in fact i usually get last (even won a prize because of that) but i do want a satisfying game and not a frustrating one.

 
   
Made in us
Crazed Savage Orc




Yeah, this seems to be a 'close combat only club'. I'm ok with it, but I am afraid it will be 60 demon players, with WOC and Orcs to season. I will miss the unexpected variety of armies.

This message was edited 1 time. Last update was at 2011/03/23 03:59:37


Big enough to have a fall down template. Yup, that's me! 
   
Made in us
Cackling Chaos Conscript





Great falls, MT

Gobstomp420 wrote:Yeah, this seems to be a 'close combat only club'. I'm ok with it, but I am afraid it will be 60 demon players, with WOC and Orcs to season. I will miss the unexpected variety of armies.

agreed

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Made in us
Fate-Controlling Farseer





Fort Campbell

I'm a bit confused about Round 2. You get a bonus points if you have more banners at the end (captured banners included), but I thought you didn't capture banners anymore in this edition? You just flat out get the points.

Full Frontal Nerdity 
   
Made in us
Focused Dark Angels Land Raider Pilot



Provo, UT

For things that don't require line of sight like certain spells or warmachines, do you think the random sight distance will affect those? I'm thinking no, since you don't require line of sight in the first place. What say ye?

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Armies - Highelves, Dwarves 
   
Made in us
Dakka Veteran





If they are copying the scenario from QCR, which it looks like they are, then it will similarly hamper those distances. Thats just a terrible scenario, anyhow, as it really cripples ranged armies. I played it as a khorne DoC army two years ago at QCR and I drew Dwarves that round and felt like a total jackwad because it let me get my entire army into combat without a single shot being fired.
   
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[DCM]
Tilter at Windmills






Manchester, NH

Dashofpepper wrote:At first I was like, "WTF is an artillery die?"

Then I was like, "Oh wait....Fantasy...."


[points and laughs] Oh wait, should I laugh, or censure you for trolling? I'm just going to take it as an awkward joke, from a person who's missing out on the fun of O.G. Warhammer.


Phazel wrote:If they are copying the scenario from QCR, which it looks like they are, then it will similarly hamper those distances. Thats just a terrible scenario, anyhow, as it really cripples ranged armies. I played it as a khorne DoC army two years ago at QCR and I drew Dwarves that round and felt like a total jackwad because it let me get my entire army into combat without a single shot being fired.


That's not a good sign. Looks like Trade Sales is refusing to put proper thought and effort into the scenarios again. They need to get guys who actually play the game in tournaments to write/edit the darn missions.

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Made in us
Incorporating Wet-Blending





Houston, TX

You mean put effort into it? Naaahhh.

-James
 
   
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Decrepit Dakkanaut





Biloxi, MS USA

Maybe I should swap out my PCC and WLC for a second Abomb or, gods forbid, a unit of ROgres...

Scenario 3 is jut plain dumb.

This message was edited 2 times. Last update was at 2011/03/24 17:06:31


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Made in us
Fixture of Dakka






Arlington, Texas

Everyone else: "My shooting doesn't work!"

Me: "...excellent."

As a fairly noobish fantasy player, I absolutely hate getting volleys of crippling shots in the face before I can do much with my WoC. Honestly, which is more broken?

Edit: Not that I'm saying the mission's aren't a little fethed entirely...

This message was edited 1 time. Last update was at 2011/03/24 17:35:08


Worship me. 
   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

Tomb King wrote:mission 1: Good luck bringing a gun line. Congrats WoC, Daemons, and Orcs we favor you all today.

Mission 2: Yay for S5 chariots for Tomb kings

Mission 3: This is just ****ing slowed. Again any gunline is screwed when your damn warmachine takes d6 automatic wounds. That is a 3 and you lose a warmachine. If you roll the d6 wounds more then one turn then entire units in some cases can be knocked out. Can you imagine all the panic checks for armies like skaven, or empire?


1. You missed the memo. We don't say slowed here. Thats rude, so push off.
2. Your taking this a little serious. You might consider toning it down, else we'll make this an official warning and you will risk temporary or permanent suspension.

To all please note the above. Dakka Rule #1 means: Be polite. That means you too Dash.

This message was edited 1 time. Last update was at 2011/03/24 20:00:08


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Stoic Grail Knight



Houston, Texas

Im really hoping the scenarios are a omen of things to come...

Basically, gunlines are lame and new books will start moving away from them...

I know very very few people that enjoy playing gunlines... I know even fewer who enjoy playing against them...

Im liking the scenarios tho.

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Made in us
Inspiring Icon Bearer






I was hoping that gunlines would start fading with more suprise in your back line tactics(beastmen from the rear, miners, scouts) then missions limiting the ranged play.

3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012

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[DCM]
Tilter at Windmills






Manchester, NH

Why is anyone worried about gunlines in 8th edition? Yes, they were a problem in previous editions. But they suck out loud in 8th. You don't get half VPs for shooting a unit to half strength. You don't get any VPs for a unit that's fleeing at the end as long as it's still on the table. Armies that sit back and shoot are basically pointless in this edition, so why on earth would you need/want a scenario to make shooting even worse?

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Made in us
Stoic Grail Knight



Houston, Texas

Mannahnin wrote:Why is anyone worried about gunlines in 8th edition? Yes, they were a problem in previous editions. But they suck out loud in 8th. You don't get half VPs for shooting a unit to half strength. You don't get any VPs for a unit that's fleeing at the end as long as it's still on the table. Armies that sit back and shoot are basically pointless in this edition, so why on earth would you need/want a scenario to make shooting even worse?


Cause your not getting any points either. Your forced to march accross the field for 2-3 turns, getting shot to gak, then pray your units arent so weak that you can actually do something when you hit their combat units.

Despite that fact, Gun lines are neither fun to play against, and Most people I know that play gunlines say they dont enjoy it, but just do it to stay competitive.

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Made in us
[DCM]
Tilter at Windmills






Manchester, NH

I completely sympathize with disliking gunlines, and totally agree that they're lame and un-fun. Trust me, I've been playing since 1998 and my primary army for a while was Wood Elves. I used to start off games with it against new opponents by reassuring them that I planned to start getting into combat by turn 2.

A) If the enemy has combat units, they're not actually a pure gunline.
B) In 8th, I maintain that gunlines cannot reliably win anyway. You get cover from the more-copious terrain, and you get hard cover from your own intervening units. Any of your units which have been trimmed down to the point where they're no longer viable for HtH by the time they get there, simply don't charge anything other than warmachines! The gunline players gets ZERO points for them. If he sends a unit after them, you can Flee safely. You've got the entire width of the table for those units to Rally; or even if they fail, they have to get all the way off the table to give up any VPs at all. If the person's a gunline, hiding in their own DZ, we're talking about you needing to run off 2.5' to 3' of table to lose that unit. There's not enough turns in the game.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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Made in us
Confident Halberdier





Those restricted LOS ranges in scenario#1 do not stop things like doomwheels, abombs, anything that has compulsory movement from charging correct? It won't stop indirect fire from mortars, rocket batteries, etc. Spells that do not require LOS are not affected. Just BS-based missile fire and WMs that cannot fire indirectly.

I think the Lightning Storm in scenario#3 is too harsh. Maybe dropping it to D3 wounds all around sounds more feasible.

Remember, last year, GW altered the scenarios the week before the tourney...so things aren't necessarily written in stone right now.

   
Made in us
Powerful Ushbati





Manhatten, KS

Frazzled wrote:
Tomb King wrote:mission 1: Good luck bringing a gun line. Congrats WoC, Daemons, and Orcs we favor you all today.

Mission 2: Yay for S5 chariots for Tomb kings

Mission 3: This is just ****ing slowed. Again any gunline is screwed when your damn warmachine takes d6 automatic wounds. That is a 3 and you lose a warmachine. If you roll the d6 wounds more then one turn then entire units in some cases can be knocked out. Can you imagine all the panic checks for armies like skaven, or empire?


1. You missed the memo. We don't say slowed here. Thats rude, so push off.
2. Your taking this a little serious. You might consider toning it down, else we'll make this an official warning and you will risk temporary or permanent suspension.

To all please note the above. Dakka Rule #1 means: Be polite. That means you too Dash.


lol it was all in good fun. I obviously aint heart broken about the missions. I think you misread the intent of the entire post. I censored my other word. But point proven, I am sorry! I should have just said "stupid" or used a different word. Unless of course the person who came up with the missions was actually " ". Then my apologies again and I should of known. haha

As for gunlines: Tomb Kings arent really too competitive without magic and shooting. I will still use them as I love my tomb kings but I wont be taking any championship home this year.

This message was edited 2 times. Last update was at 2011/03/25 18:59:02


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Confident Halberdier





Gunlines can still do decent in scenario #1. Remember that this scenario starts both sides much closer to each other. But reserves coming in on the back table edge will have a tough time with LOS.
   
Made in us
Fixture of Dakka






San Jose, CA

Odominus wrote:Gunlines can still do decent in scenario #1. Remember that this scenario starts both sides much closer to each other. But reserves coming in on the back table edge will have a tough time with LOS.
Yes, but gunlines don't WANT to start closer to an assault army. The typical deployment for cannons & such in a Meeting Engagement is as far back in the corner as possible, terrain allowing.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Confident Halberdier





Janthkin wrote:Yes, but gunlines don't WANT to start closer to an assault army. The typical deployment for cannons & such in a Meeting Engagement is as far back in the corner as possible, terrain allowing.


Under normal circumstances yes. But this scenario limits your LOS. Sticking your WMs far back is a sure fire recipe to take them out of the game.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I'm pretty excited about the scenarios! Although, they likely favor my army, so...

Edit: Oof, that lightning storm in scenario 3 could hurt, though! Can I attach a character on a daemonic mount (disc) to a unit? I thought not, and if so, they could be in for a world of hurt... and I've really got nowhere to put them unless I do some major revisions. I may just hope not to roll a 2... ugh.

This message was edited 1 time. Last update was at 2011/03/26 21:42:40


 
   
 
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