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Made in us
Road-Raging Blood Angel Biker




Maryland

Hey Dakka,

I am playing a 2k kill points game against a Necron army on Friday and I have no idea what units to bring.


I know he will be using 2 Monoliths against me.

Can I get some recommendations on what units to bring? What are most helpful units and some anti-Necron tactics?

Guy I'm playing is kind of a tool and lots of people won't even play him so I'd really like to beat him.

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CC with power weapons. A lot of them. Ignore the monoliths as best as possible and just wipe the floor with any units that have the "Necron" flag in their profile. Sweep his units and phase him out. Even a tac squad with a powerfist has a good chance of this if they get the charge off. Vanguard, honor guard, command squads (Sorry, codex marine player!) and even assault marines will just stack the odds more in your favor.

TH/SS or LC terminators, as shiny as they are, can't sweep by themselves, so they need to have support in the combat or you need to take other choices....Or if there is an opportunity, charge these at a monolith and sit in the portal doorway. Bonus points if it gets immobilized/bubblewrapped and can't move.

This message was edited 1 time. Last update was at 2011/03/29 01:21:01


 
   
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Trigger-Happy Baal Predator Pilot




The great state of Florida

Well it's nice to see you are open to the different styles of play viable for Blood Angels. I agree that it's probably best to ignore the liths and concentrate on phase out. Be aware that your opponent can pull units out of close combat with each lith as well as using a Necron Lord with the Veil of Darkness to also teleport out of locked combats... That basically means your opponent can remove 3-4 units from combat each turn (I'm not sure if Necrons can take two Lords with Veil of Darkness). The good thing is if your opponent is pulling his Necrons out of combat using his liths then he can't drop the pie plates the same turn. The best tactic is to multi charge Necron units locking them in combat in such a manner that you'll end up with at least one unit of Necrons still locked - then he can't shoot you. Necrons fold fast in close combat and the best way for Blood Angels to beat them is by sweeping their units in close combat - they can't use their res orb if you sweep them.

If you want to concentrate on taking out the liths I think the best way is either a Librarian with the psychic power Sanguine Sword (S10) or dreadnaught DCCWs (also S10). The lith can only move up to 6" so you always be hitting them in close combat on no worse than a 4+. A Stormraven could work very well delivering a Librarian and dreadnaught into assaults versus the liths.

Make sure to run 2-3 Sanguinary Priests as FNP really works very well versus Necron shooting. I remember playing a Necron player and listening to him complain about how broken is FNP for Blood Angels... I just looked at him and said "Gee WBB sure ain't broke now is it?"

This message was edited 3 times. Last update was at 2011/03/29 02:38:36


Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
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Afrikan Blonde wrote:(I'm not sure if Necrons can take two Lords with Veil of Darkness)

Nope; one Veil per army.
   
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Tied and gagged in the back of your car

Mephiston

GG
   
Made in gb
Blood-Raging Khorne Berserker





London

Should be real easy imho. BA are a very strong army at the moment and necrons are pretty weak.

If you have the models a DoA army could table them by turn 4. If he reserves, land close to the board edge and assault as he comes on. He can't shoot you to death with your fnp and his piecemeal arrival, and you'll wipe him in one turn of combat.

If he doesn't reserve, just land close and assault.

Now, the Ctan he will probably bring will be very nasty, in combat there isn't much hope of bring it down. (or can you force sword it?) but just take it as a given and try to hold it somewhere for a turn or two while you take out his 'Necron' units in combat.


I hope he's not such a douche that he claims you can't win in killpoints if you phase him out, because you didn't actually kill his army, or some crap like that. I know tools that would try it!

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Made in us
Ruthless Rafkin






Glen Burnie, MD

If he brings a c'tan, and he's dumb enough to let you get it into a multi-combat, you may have won right there. I linked two warriors squads and the deceiver together, won by 11, and forced the deceiver to take 11 no retreat wounds.

Multi-close combats in general will work well for you. Remember, if the 'crons run and you beat their initiative roll, then they're removed from the board. WBB does not apply in that case, except for the ones you actually killed in CC.

Also, Lunarman, phase out = autoloss, it says so right in the Necron book.



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Made in us
Road-Raging Blood Angel Biker




Maryland

Thanks so much for the ideas. I would not have thought about how useful FNP would be.

Is Death Company a good choice? Get the FNP and power weapons in one shot. I was also thinking about a DC dread with blood talons delivered by Raven into CC.

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Fafnir wrote:Mephiston

GG


This. Necrons have literally no answer for Mephiston. Charge him into any number of warriors and watch him automatically wipe them out. He kills C'Tan, he kills Monoliths, he kills Lords, he kills anything he's pointed at and there's basically nothing the Necron player can do to stop it.
   
Made in us
Road-Raging Blood Angel Biker




Maryland

how Monoliths? I get everything else and I will be sure to use him.

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Mephiston, nothing in the necron army can reliably take him out. He'll be able to force sword the c'tan if there are any brought to the field and will have the ability to jump close to a necron lord with a rez orb to kill him off. Other then that, just bring CC stuff and Ignore the 'Lith's

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Dumbarton, Scotland

Decent of Angels (Necrons rely entirely on shooting, get up in their face ASAP.)

Power weapons (Can't WBB if killed by a power weapon.)

IGNORE THE DAMN MONOLITHS. You'll struggle to take it down and the effort could be put to better use to phase him out.

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Afrikan Blonde wrote:Well it's nice to see you are open to the different styles of play viable for Blood Angels. I agree that it's probably best to ignore the liths and concentrate on phase out. Be aware that your opponent can pull units out of close combat with each lith as well as using a Necron Lord with the Veil of Darkness to also teleport out of locked combats... That basically means your opponent can remove 3-4 units from combat each turn (I'm not sure if Necrons can take two Lords with Veil of Darkness). The good thing is if your opponent is pulling his Necrons out of combat using his liths then he can't drop the pie plates the same turn. The best tactic is to multi charge Necron units locking them in combat in such a manner that you'll end up with at least one unit of Necrons still locked - then he can't shoot you. Necrons fold fast in close combat and the best way for Blood Angels to beat them is by sweeping their units in close combat - they can't use their res orb if you sweep them.

If you want to concentrate on taking out the liths I think the best way is either a Librarian with the psychic power Sanguine Sword (S10) or dreadnaught DCCWs (also S10). The lith can only move up to 6" so you always be hitting them in close combat on no worse than a 4+. A Stormraven could work very well delivering a Librarian and dreadnaught into assaults versus the liths.

Make sure to run 2-3 Sanguinary Priests as FNP really works very well versus Necron shooting. I remember playing a Necron player and listening to him complain about how broken is FNP for Blood Angels... I just looked at him and said "Gee WBB sure ain't broke now is it?"


First off, C'Tan really aren't that bad. The Deceiver is difficult to charge, and can redeploy units, plus, if he hides behind a Monolith, he can countercharge any termies and eat them for lunch. DashOfPepper uses the Deceiver and is a very talented player. Dreads and Librarians are also strong choices, as said above, as they bring str. 10 to th board and ignore armor. If his Lords have Resurrection orbs, use Libbies/ Dreads to smash him, otherwise, Concentrate on the warriors, if you kill 75% it's game.

Maybe WBB would be broken in any other army, but calling something Necron broken juse over the top.
   
Made in us
Road-Raging Blood Angel Biker




Maryland

So using the units I have (Short on Assault Marines sadley)

HQ
Mephiston 250
Librarian in Terminator Armour W/storm bolter (sos/Might of Heroes) 130

ELITES
Terminator Assault Squad (All LC) 200
Sanguinary Guard275
death masks
power fist
infernus pistol
chapter banner

TROOPS
Death company 335
10 DC Marines
5 Power Weapons
Rhino w/storm bolter/extra armour

DC Dread w/ Blood Talons 125

Assault Squad 195
meltagun
sargent with th
razorback with LC/PG

FAST ATTACK
Baal Predator 145
flamestorm and HB

HEAVY SUPPORT
StormRaven MM/LC 200
Vindicator 155
seige sheild

total 2000






Automatically Appended Next Post:
Idea would be to run the Assault Terminators and the Librarian in the raven. Leave it in reserves, no deep striking it.

Like the large ap2 blast for the vindicator and the ap3 flamestorm cannon on the pred

feel like blood talons would rip through squads in a turn so they cant leave combat


Automatically Appended Next Post:
thoughts?

This message was edited 2 times. Last update was at 2011/03/29 18:11:35


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Dakka Veteran




You don't need top of the line combat punch to wipe Necrons in HtH. Priests are good, only the Monolith's ordinance template and Heavy Destroyers ignore FnP.

Mephiston is going to make him very unhappy, so I hope this isn't a friendly game.
   
Made in us
Road-Raging Blood Angel Biker




Maryland

lol, kinda a friendly game, but he always plays tournament tier lists and does not understand the concept of playing for fun.

I normally am much less of a tool and generally do not make lists to combat specific enemies, but in this case I'm making an exception.

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california

KestrelM1 wrote:
Fafnir wrote:Mephiston

GG


This. Necrons have literally no answer for Mephiston. Charge him into any number of warriors and watch him automatically wipe them out. He kills C'Tan, he kills Monoliths, he kills Lords, he kills anything he's pointed at and there's basically nothing the Necron player can do to stop it.

could always go for, drop pod in, blood lance, phase out.

but seriously, go for phase out, best way to take out necrons imo. especially with all the cc you got as a ba.

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A 5 man squad of death company lead by a Chaplin, with power weapons and jet packs will wipe any infantry unit it is pointed at...

Compared to Nobz the death company is not that expensive...

In the Heavy support I would go with fast vindicators as they can puch monoliths and do not normally allow WBB as it double-toughs and is AP 2.

Mephiston (Is he fearless? Does it matter?) can be pinned with the deceiver and pariah trick if I am not mistaken.

There would not be much outside of heavy destroyers that can deal with the infantry sized Hivelord.

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A jump pack/DoA style of list should pretty much demolish Necrons. You force them to play for 2 less turns than normal and you essentially start the game right in their face, they won't really have anywhere to run. They can warp through Monolight Portals, but your stuff is rather mobile so you should be able to chase them easily when that happens.

Vanguard units will be amazing as well, you can have your VV charge as many units as possible the turn they land so that you can hold them in place with combats until the rest of your stuff is freed up to charge.

Mech BA also seems very strong. Your mobility is outstanding and the amount of low AP fire you can shell out with so many rending weapons and Lascannons is impressive. In a list like this you can get Mephiston involved, and he's a nightmare for Necrons to handle.
   
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Steelcity

Deploying + moving forward and having FNP is usually enough to kill necrons with BA

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If you bring a generic Libby I'd take FoD as a psychic power - nothing quite like running a Lord and his Immortals off the table without having to fire a single shot.

Let the Galaxy Burn


...errata aren't rules, they are corrections of typos.
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I just started playing and I play necrons.. I'd say power weapons and mephiston as well.. Just get into close combat and go go go.. Necrons can't do much to stop it unfortunately.

This should work for most players, the only trouble you could possibly have is if he turtles with the two monoliths and junk, but even then you might be okay.
   
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QuietOrkmi wrote:
Mephiston (Is he fearless? Does it matter?) can be pinned with the deceiver and pariah trick if I am not mistaken.

There would not be much outside of heavy destroyers that can deal with the infantry sized Hivelord.


This requires Mephiston both inside the 12" bubble and not in HtH, with Pariahs on the board and nearby with the Deciever in tow. Since Mephiston moves 12" and the other units move 6", I greatly doubt that this will happen often.
   
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Esteemed Veteran Space Marine





Australia

Fafnir wrote:Mephiston

GG


+1

nothing in the army can insta kill him, He destroys liths, you will probably only have one turn of shooting and he pwns ctans. unless you have 4-9 heavy destroyers.....gg

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Made in us
Road-Raging Blood Angel Biker




Maryland

I actually don't have enough proper troops to do a DOA army.
I play mech BA mostly and am only staring to accumulate DOA units.

How does Mephiston dead with liths?

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Derby, UK.

That list is definately somethign that, as a Necron player, i would be worried about!


Part of the reason a lot of 'cron players take a 'Lith is becasue it is very hard for an opponent to ignore and they then waste a lot of shootign on trying to kill it.

I know it has already been said but....ignore the 'Lith.

Why? if you can force him to teleport squads out of cc that stops him using the Pie-plate. the only other weapon it has is essentially a 12" range H.Bolter that fires D6 shots. So maintain a 13" range, force his to teleport adn the 'lith becomes a pretty floating brick.





lots of Power weapons + CC = NecronBane

This message was edited 2 times. Last update was at 2011/03/31 14:14:50


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definately take something with blood lance. the chance to destroy a monolith as easily as that is a chance too good to pas up IMHO.

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Fafnir wrote:Mephiston

GG


This.

Mephiston is the best tool in your entire codex for dealing with Necrons of any kind - warriors to Monoliths.

   
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Syracuse, NY

Mephiston can become S10 with Sanguine Sword, Unleash Rage and he will at worst hit Monoliths on a 4+ (max 6" move). This enables him to penetrate them on a 5+ and with the number of attacks he has that is not a hard proposition. Even if he does get shot down by small arms eventually it will take several turns of his entire army shooting at him.

I like Vanguard Vets. against necrons. They are bad enough in CC that you can sweep them off the board and even if you get taken down in shooting that is 10 more models towards phase out (or more depending on squad size).

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Derby, UK.

take mephiston, then take pics of this nasty opponent crying as a single model rips his entire army to shreds.

Just to rub it in, send in mephiston and keep the rest of your assault based army at the back of the board in a gun-line. Try and model a dreadnought waving.

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