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![[Post New]](/s/i/i.gif) 2011/05/04 14:14:15
Subject: Fairly Solid Necron Rumors
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Drop Trooper with Demo Charge
Tongala, Victoria, Australia
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edowney wrote:Tacobake wrote:No Pariahs == fail
I know this is a little off topic but...how do you use pariahs? I'm leery of them due to the lack of the necron rule - which is funny since I own 4 anyway. I like everything else about them (except for the cost, A and I).
Attempt to get their 12" bubble within the enemy + either the deceiver, lord with gaze of flame, or flayed ones, or all of the above.
Good distraction unit to sort of waste (i,e Area denial (OMG can't send any TEQ or MEQ over there, warscythes'll get me!), as people don't see them often enough to know their potential, so they fear them when reading their rules.
They may equally as likely go, wow they are tough, my terminators can deal with them. lol. has happened to me.
Also not to forget they have the same weapon shooting stats as Immortals.
Can make a good retinue with the Lord.
They have many uses, but best when in a small unit, 4 or 5, and this also allows them to stay quite hidden, advancing behind a monolith or non-moving cover
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This message was edited 1 time. Last update was at 2011/05/04 14:19:15
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![[Post New]](/s/i/i.gif) 2011/05/04 14:19:12
Subject: Fairly Solid Necron Rumors
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Devious Space Marine dedicated to Tzeentch
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ryanstartalker wrote:edowney wrote:Praxiss wrote:Transports basically enable you to move your army to capture objectives a little more safely. Especially with all the high S weapons out there, a foot slogging army can be very difficult to win with, especially when they are as slow as 'crons.
I see your point about objective capturing. However I disagree with you on necrons being slow. I think they're quite fast, actually. Only a couple of units are slow - ctan, pariah and tomb spiders. Everyone else can either VoD or be transported by deep striking liths. Kind of makes us double fast. Most people are probably thinking about skimmers and fast vehicles. Stuff just magically moving around the table must throw a monkey wrench in to a competitors battle plan.
The thing is that if you do play Warhammer 40k game, either friendly or tournament environment, for a while, you would get the idea how unsafe it could be to DS a unit into the midth of fighting without any enhancement like locator beacon or droppod rule, especially in the case of holding/contesting objectives. In the 5th edition environment, an army like necron without transport could be slaughtered: either with a ton of firepower when you are moving along on foot or mishap to death...
Automatically Appended Next Post:
Praxiss wrote: I dont tend to use VOD simply becuase my luck with scatter dice is notoriously bad, and i only have one 'Lith so can't pop stuff aroudn as much as i probably should.
Especially that.
Automatically Appended Next Post:
yakface wrote:
3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain, but doesn't get cancelled out by double strength, AP1/2, etc. In addition, this save is made at the END of the phase after morale tests are taken. If the unit is wiped out or is falling back at the end of the phase, then the save cannot be used. So as an opponent, if you manage to wipe the unit out or make them fall back, then you prevent any Necrons from getting back up...unless the unit has something called the 'ever-living' rule, in which case it gets to attempt this save even if the unit is wiped out.
So with that, Can I assume that the fearless rule for "necron" models is gone also? "If the unit is wiped out or is falling back at the end of the phase"
I get this point, but perhaps instead of giving them transports they could have improved the teleportation or the way they can DS? you know to make them a little different instead of having yet another transport army
Don't get me wrong tanks are cool and all, but I don't think it suits every army to have some sort of transport
It'd be kinda like giving the Nids a transport, it just doesn't fit what they are
But I can see why they'd give them transports, transports i'd imagine are a huge seller during this edition
its understandable, but doesn't really justify them having transports if you know what I mean?
This is all based of course on if they do have transports, which i'm hoping theyre not
it wont be a deal breaker for me, but it'll irritate me at the very least
You know one thing im hoping for is that they'll run with the idea in DOW and give tomb spiders the ability to spawn necron warriors or something like that
Kinda like tervigons
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![[Post New]](/s/i/i.gif) 2011/05/04 15:11:19
Subject: Re:Fairly Solid Necron Rumors
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Commanding Orc Boss
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Wishful thinking i guess...
And how do 'Necroblast Gauss Missiles' sound?
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2011/05/04 15:23:05
Subject: Re:Fairly Solid Necron Rumors
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Daemonic Dreadnought
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angelshade00 wrote:Wishful thinking i guess...
And how do 'Necroblast Gauss Missiles' sound?
Awesome. Fire the missile, for every unsaved woudn roll a D6. on a 5+ the target is turned into a new shint necron warrior.
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![[Post New]](/s/i/i.gif) 2011/05/04 15:37:13
Subject: Re:Fairly Solid Necron Rumors
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Focused Dark Angels Land Raider Pilot
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Praxiss wrote:angelshade00 wrote:Wishful thinking i guess...
And how do 'Necroblast Gauss Missiles' sound?
Awesome. Fire the missile, for every unsaved woudn roll a D6. on a 5+ the target is turned into a new shint necron warrior.
A weapon that could do that would need to have a name starting with "Nano/Necro Converter" or some variation.
Back on topic. I like a lot of the rumors and would be pretty happy if most turned out correct, or very close to it. Like others have said though, I don't like the idea of transports. I think some sort of stationary teleporting vehicle which can deepstrike would fit the Cron's better. Also I'm not sold on destroyers becoming jump infantry. It just seems... wrong.
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nosferatu1001 wrote:That guy got *really* instantly killed. |
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![[Post New]](/s/i/i.gif) 2011/05/04 15:44:08
Subject: Fairly Solid Necron Rumors
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Daemonic Dreadnought
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I dont see the advantage TBH.
The main changes i can see in it are that they lose the ability to Turbo Boost and fire Heavy Weapons on the move. So here's hoping their gun does actually become Assault.
But like you said, it doesn't fit. Does anyone see Destroyers bouncing around the battlefield in big leaps? No, neither do i.
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This message was edited 1 time. Last update was at 2011/05/04 15:45:06
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![[Post New]](/s/i/i.gif) 2011/05/04 15:47:49
Subject: Fairly Solid Necron Rumors
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Speedy Swiftclaw Biker
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Kevin949 wrote:ryanstartalker wrote:
So with that, Can I assume that the fearless rule for "necron" models is gone also? "If the unit is wiped out or is falling back at the end of the phase"
That never existed in the first place.
Sorry I had mistaken the rules... Pariah is Fearless, but not "necron"... So there goes Pariah then... Automatically Appended Next Post: Asuron wrote:You know one thing im hoping for is that they'll run with the idea in DOW and give tomb spiders the ability to spawn necron warriors or something like that
Kinda like tervigons
Sure GW selling is a factor, and fluff-wise necron don't just "hop in" on a vehicle... But with the 5th edition mech-list go popular, I think we should look to the similar case of "unique and independent characters" here. Fluff-wise (at least according to the current codex) necron cannot really have distinguished "characters" in their army, even lords. But as SW/ BA/ DED new codex taking the lead, I am fairly certain that IC/ UC would be the "star" in the new codex, even the 6th edition rulebook in the rumor. To suit that trend (I'm just guessing here), new necron codex incorporates all these "named characters".
Same logic here. Maybe GW could pay more attention on the fluff regarding "necron hopping in vehicles" things, even make it "teleport-like"
As the idea of DOW regarding tomb spiders, well we could like towards yak's rumor that describes "ever-living" and find its place there...
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This message was edited 1 time. Last update was at 2011/05/04 15:54:46
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![[Post New]](/s/i/i.gif) 2011/05/04 16:11:05
Subject: Re:Fairly Solid Necron Rumors
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Unhealthy Competition With Other Legions
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Sorry to revel in your misery but
if Matt  Ward is doing this codex,
we Tau players should hopefully get Phil Kelly
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![[Post New]](/s/i/i.gif) 2011/05/04 16:11:54
Subject: Re:Fairly Solid Necron Rumors
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Deranged Necron Destroyer
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DaemonJellybaby wrote:Sorry to revel in your misery but
if Matt  Ward is doing this codex,
we Tau players should hopefully get Phil Kelly
Phil's doing Sisters. Look forward to Cruddance, though!
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/05/04 16:23:54
Subject: Re:Fairly Solid Necron Rumors
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Unhealthy Competition With Other Legions
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Scarey Nerd wrote:
Phil's doing Sisters. Look forward to Cruddance, though!
Does that mean HH gunship squadrons?
I quite liked the IG codex, it was very clean cut and was a good update of the previous edition
Well enjoy your well nerf'd crons people!
so the question we must now ask is do you like your nerfing medium, rare or well and truly nerf'd to a crisp?
Jelly
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![[Post New]](/s/i/i.gif) 2011/05/04 16:25:59
Subject: Fairly Solid Necron Rumors
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Irked Necron Immortal
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yakface wrote:Phototoxin wrote:
I hope they don't get transports. I don't want another mech MEQ army. I got into necrons because they didn't have tanks. I wanted a phalanx...
No other MEQ army has fast open-topped skimmers, so its really not going to be the same regardless.
And even with transport vehicles, that doesn't necessarily mean you won't be able to play a walking phalanx. Most codexes have several competitive builds these days and its entirely possible that one of the builds that works won't utilize the new-fangled transport vehicles.
What about the landspeeder for scouts?
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![[Post New]](/s/i/i.gif) 2011/05/04 16:26:08
Subject: Fairly Solid Necron Rumors
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Bonkers Buggy Driver with Rockets
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So what I said just went unheard. Okay then I'll ask it. Is Mat Ward the SOLE writer of the Necron codex? Oh has he just picked up where it was left off?
As for change, yeah, I kinda expected a lot of change. Necrons have barely anything going for them - one troops choice and a lack of HQ's hampers them. Transports meanwhile, well, they need justification as I said before.
I'm going to wait and see what happens. I really look forward to the new Immortals... just got to stay away and finish me Orks...
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![[Post New]](/s/i/i.gif) 0007/09/13 16:30:44
Subject: Fairly Solid Necron Rumors
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Plaguelord Titan Princeps of Nurgle
Alabama
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Juvieus Kaine wrote:So what I said just went unheard. Okay then I'll ask it. Is Mat Ward the SOLE writer of the Necron codex? Oh has he just picked up where it was left off?
As for change, yeah, I kinda expected a lot of change. Necrons have barely anything going for them - one troops choice and a lack of HQ's hampers them. Transports meanwhile, well, they need justification as I said before.
I'm going to wait and see what happens. I really look forward to the new Immortals... just got to stay away and finish me Orks...
I read somewhere that it isn't Matt Ward alone, that it is a colloboration of two or three writers. Take this with a grain of salt (as you should all Necron rumors at this stage), but that's the only thing I've heard about the writers so far.
Edit: Here it is. This was snipped from BoLS, not sure if it is was originally from Dakka or Warseer, though:
MadCowCrazy wrote:Necrons
Author : Mat Ward for the bulk of the codex, but two others were involved before him.
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This message was edited 2 times. Last update was at 2011/05/04 16:36:36
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/05/04 16:36:05
Subject: Re:Fairly Solid Necron Rumors
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Decrepit Dakkanaut
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DaemonJellybaby wrote:Scarey Nerd wrote: Phil's doing Sisters. Look forward to Cruddance, though! Does that mean HH gunship squadrons? I quite liked the IG codex, it was very clean cut and was a good update of the previous edition Well enjoy your well nerf'd crons people! so the question we must now ask is do you like your nerfing medium, rare or well and truly nerf'd to a crisp? Jelly Ward actually wrote a few pretty balanced codices. Its his fluff that most people get nerd rage from. Just sayin. That and flying land raiders lol
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This message was edited 1 time. Last update was at 2011/05/04 16:37:56
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![[Post New]](/s/i/i.gif) 2011/05/04 16:37:19
Subject: Re:Fairly Solid Necron Rumors
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Plaguelord Titan Princeps of Nurgle
Alabama
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KingCracker wrote:
Ward actually wrote a few pretty balanced codices. Its his fluff that most people get nerd rage from. Just sayin.
Matt Ward is to 40K as Michael Bay is to Transformers.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/05/04 16:38:32
Subject: Re:Fairly Solid Necron Rumors
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Decrepit Dakkanaut
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So the Space Marines are autobots then? Automatically Appended Next Post: By the by, Micheal bay ruined my childhood memories. Ward did not
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This message was edited 1 time. Last update was at 2011/05/04 16:38:53
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![[Post New]](/s/i/i.gif) 2011/05/04 16:41:41
Subject: Re:Fairly Solid Necron Rumors
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Deranged Necron Destroyer
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KingCracker wrote:So the Space Marines are autobots then?
Automatically Appended Next Post:
By the by, Micheal bay ruined my childhood memories. Ward did not
I'm still technically a child, and he's ruining my love of the game, so Ward will ruin mine...
Ward doesn't nerf, but his fluff is so terrible it makes my teeth hurt when I read it. The rules fit around the fluff, which is not good.
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Setekh the Eternal, Phaeron of the Kopakh Dynasty, Regent of Nephthys 7660pts |
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![[Post New]](/s/i/i.gif) 2011/05/04 16:54:37
Subject: Fairly Solid Necron Rumors
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Loyal Necron Lychguard
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Praxiss wrote:I dont see the advantage TBH.
The main changes i can see in it are that they lose the ability to Turbo Boost and fire Heavy Weapons on the move. So here's hoping their gun does actually become Assault.
But like you said, it doesn't fit. Does anyone see Destroyers bouncing around the battlefield in big leaps? No, neither do i.
Just because they're classed as "jump infantry" doesn't mean they actually jump around. Maybe it's a personal teleporter (NOT GK TELEPORTER) that allows them to teleport short distances instead.
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![[Post New]](/s/i/i.gif) 2011/05/04 16:55:28
Subject: Re:Fairly Solid Necron Rumors
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Insect-Infested Nurgle Chaos Lord
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KingCracker wrote:So the Space Marines are autobots then?
Automatically Appended Next Post:
By the by, Micheal bay ruined my childhood memories. Ward did not
He did mine.
Grey Knights were one of my favorites back when i was a kid. All-terminator armoured, teleporting demon-killers who would take on a bloodthirster one on one despite the size/power differences. A few brave, pure souls against the dark...
Not so much that now
Just saying..
Michael Bay i can agree on though
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/04 17:00:33
Subject: Fairly Solid Necron Rumors
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Servoarm Flailing Magos
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Tabitha wrote:Read the history in Codex: Space wolves. It talks about sisters making the mistake of fighting space marines. (Granted there are ALOT more space wolves then most normal chapters have, people wise.)
Well, admittedly Space Wolves are crazy. Never read C: SW, but I always consider that each codex 'stars' the army featured within, so expect them to be amazing compared to whatever they're dealing with, unless it's the rare instance where a heroic defeat is thrown in.
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Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. |
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![[Post New]](/s/i/i.gif) 2011/05/04 17:03:35
Subject: Re:Fairly Solid Necron Rumors
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Focused Dark Angels Land Raider Pilot
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KingCracker wrote:So the Space Marines are autobots then?
Automatically Appended Next Post:
By the by, Micheal bay ruined my childhood memories. Ward did not
I didn't think the first movie was half bad. I did refuse to see the second one though. I saw enough of the commercials to know that the second one would ruin my all time favourite childhood show and toys. The reviews confirmed it.
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nosferatu1001 wrote:That guy got *really* instantly killed. |
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![[Post New]](/s/i/i.gif) 2011/05/04 17:09:15
Subject: Re:Fairly Solid Necron Rumors
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Plaguelord Titan Princeps of Nurgle
Alabama
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Infreak wrote:KingCracker wrote:So the Space Marines are autobots then?
Automatically Appended Next Post:
By the by, Micheal bay ruined my childhood memories. Ward did not
I didn't think the first movie was half bad. I did refuse to see the second one though. I saw enough of the commercials to know that the second one would ruin my all time favourite childhood show and toys. The reviews confirmed it.
When Michael Bay was interviewed before the first movie and he said, "I never got why Megatron would transform into a gun." I knew the franchise was not in good hands.
Sorry for the derail. . .
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/05/04 17:26:45
Subject: Re:Fairly Solid Necron Rumors
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Nihilistic Necron Lord
The best State-Texas
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DaemonJellybaby wrote:Scarey Nerd wrote:
Phil's doing Sisters. Look forward to Cruddance, though!
Does that mean HH gunship squadrons?
I quite liked the IG codex, it was very clean cut and was a good update of the previous edition
Well enjoy your well nerf'd crons people!
so the question we must now ask is do you like your nerfing medium, rare or well and truly nerf'd to a crisp?
Jelly
Really?
Let's start with the fact, that Matt Ward has written good (if poorly worded and named) rules, Unlike Your "Clean cut" IG codex, which is considered to be way to strong by the majority of players. Wards codexes have all been competitive, without being to strong.
Not to mention, how is he going to Nerf the Necrons, beyond their current state? Currently they are considered the weakest codex, so I doubt there is anyway they could get any worse rules wise.
So please instead of senselessly bashing on the author, and referring to a "Nerfing" based on absolutely nothing, you could contribute something positive to the thread.
So, Can everyone here please lay off the Ward hate. We get it, You don't like him for X number of reasons. There are plenty of other threads that you can bash him in, but this thread is for Necron Rumors, not for planning to draw and quarter Matt Ward.
(I do not endorse his fluff writing, it's probably the worst ever)
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![[Post New]](/s/i/i.gif) 2011/05/04 17:38:55
Subject: Re:Fairly Solid Necron Rumors
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Growlin' Guntrukk Driver with Killacannon
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puma713 wrote:Infreak wrote:KingCracker wrote:So the Space Marines are autobots then? Automatically Appended Next Post: By the by, Micheal bay ruined my childhood memories. Ward did not I didn't think the first movie was half bad. I did refuse to see the second one though. I saw enough of the commercials to know that the second one would ruin my all time favourite childhood show and toys. The reviews confirmed it. When Michael Bay was interviewed before the first movie and he said, "I never got why Megatron would transform into a gun." I knew the franchise was not in good hands. Sorry for the derail. . . To bring this back on topic(ish). I'd imagine if there is a big necron type walker thing it would actually probably look kinda transformer like, it may even look more like the micheal bay transformers. Helpfully ruining two possible child hood dreams all rolled into one jk.
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This message was edited 1 time. Last update was at 2011/05/04 17:40:58
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![[Post New]](/s/i/i.gif) 2011/05/04 17:45:42
Subject: Re:Fairly Solid Necron Rumors
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Knight Exemplar
United States
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kenshin620 wrote:

I may sell all my Necrons to rebuy them and make this the theme.
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![[Post New]](/s/i/i.gif) 2011/05/04 17:50:17
Subject: Fairly Solid Necron Rumors
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Ultramarine Master with Gauntlets of Macragge
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Oh my god this thread has become a Mat Ward hate thread. Wonderful. It's like Godwyn's Law or something.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/05/04 18:02:46
Subject: Fairly Solid Necron Rumors
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Chaplain with Hate to Spare
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Brother SRM wrote:Oh my god this thread has become a Mat Ward hate thread. Wonderful. It's like Godwyn's Law or something.
"Haters gonna hate."
"If you can't beat 'em, join 'em."
The hate is unescapable SRM, embrace it for the manifest truth that it is.
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![[Post New]](/s/i/i.gif) 2011/05/04 18:04:04
Subject: Fairly Solid Necron Rumors
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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Personally I can't stand Matt Ward.
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![[Post New]](/s/i/i.gif) 2011/05/04 18:04:11
Subject: Fairly Solid Necron Rumors
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Sneaky Sniper Drone
Bethlehem, Pa
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I wonder, if this "C'tan as elites" rumor is true, i wonder if the elite slot would be generic C'tan, and then there would be special character C'tan's like Nightbringer or Deciver. Or would Nightbringer and Deciver be totally dropped from the book. Much like how back in the day the only death company dread for BA was Moriar the chosen, but he is gone now and replaced with generic Death Co Dread.
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2011 Stats W-L-D
1-0-0
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3-1-0
0-0-0
"Bionics..... The Tattoos of the 41st Millenium!"
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![[Post New]](/s/i/i.gif) 2011/05/04 18:05:07
Subject: Re:Fairly Solid Necron Rumors
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Been Around the Block
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Oh my god this thread has become a Mat Ward hate thread. Wonderful. It's like Godwyn's Law or something.
Yep
Even if it's all true hearing it for the ten thousandth time is just tedious beyond words...
Back on topic (again) for everyone who's fearing the mention of transports it's worth noting that GW already refer to the monolith as a "transport". That's the term they use for the function it plays on battlefield (relocation of troops) regardless of what the underlying mechanic is (hop-on or teleport or resurrect/reassemble) and so that's also the term we would have expected any GW source to use to describe a mobile/static teleporter anyway.
Personally I suspect there'll be one new teleporter (a rhino equivalent to the monolith's landraider equivalent) and some big multipurpose platform (barge?) akin to the arachnarok or sphinx model with one build as a lord transport. A single big kit with a common chassis for multiple builds could easily account for three or four of the vehicles alluded to.
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