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2018/05/04 11:52:25
Subject: Deathwatch and Harlequins Information / leaks rules
Drudge Dreadnought wrote: Having both special ammo, rerolls of 1 to wound, and these strats for 1CP would be a huge amount of fire power, especially with the upgrade to battalion CPs. And I don't get why people are knocking the anti-eldar strat. Alaitoc is the main source of most eldar units having -1 to hit, and it doesn't work within range of the strat.
I play Drukhari. You want to use that strat on me? Thats fine, I could use Agents of Vect, but I'm more likely to use Lightning Fast Reflexes. You're now shooting at -2 to hit, if you're target is a Venom or a flyer it's now -3 to hit. Craftworlds have the same stratagem, I wouldn't be surprised if Harlequins get it as well, but they also have a lot of units with an inbuilt -1 to hit and remember if Conceal was cast on a unit the previous turn thats another -1 as its effect wont end until the start of the following Psychic Phase.
Basically, it's 2CP for Marines to shoot at something like they're Orks.
Are you just ignoring that they had to spend equal or more CPs, and/or powers for that? Having the potential for this extra shooting to make them blow all those buffs is great. It costs more in opportunity cost for them to protect from it than for you to do it.
If my opponent spends 2CP to shoot at me in my movement phase and I spend 2CP to make his shooting useless I feel that I win that scenario as I keep my stuff alive and my opponent wastes 2CP to do nothing.
2018/05/04 11:54:42
Subject: Deathwatch and Harlequins Information / leaks rules
He still gets to shoot and you wasted 2 CP as well. BTW Imperium generally has more CP than DE so he spent smaller %(and quite likely regenerated some) than DE spent of available ones.
2024 painted/bought: 109/109
2018/05/04 12:20:18
Subject: Deathwatch and Harlequins Information / leaks rules
the_scotsman wrote: "why isn't this Deathwatch Stratagem just +1 to wound against any unit, rather than wasting 8 of the Deathwatch Stratagems on the off chance you want to use it twice in a turn?"
"Because rhat would be so broken op!"
"Chaos gets that exact thing for 1cp"
"That's balanced because it's only one Stratagem so you can only use it once"
Yeah, thats exactly what people is saying. The possibility of giving many more +1 to wound accross your army makes it a much more powerfull tool.
But at the same time Veterans of the Long War is just badly designed. I'm of the opinion that Stratagems should be used to add new tactical decisions to the game, not to make something a unit allready do well, better (+1 damage, +1 to hit, +1 to wound), or used to fix some issue of the army (3d6 charge for 1 unit, etc...)
This message was edited 1 time. Last update was at 2018/05/04 12:20:31
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2018/05/04 13:13:01
Subject: Deathwatch and Harlequins Information / leaks rules
tneva82 wrote: He still gets to shoot and you wasted 2 CP as well. BTW Imperium generally has more CP than DE so he spent smaller %(and quite likely regenerated some) than DE spent of available ones.
The way I see it, that stratagem is more for your auto hitting weapons anyway. If they move shining spears or reavers in for an assault, or are using an autarch with banshee mask and bike to go first to prevent overwatch, just nuke him after he moves. He will want to be at least 8" to ensure his charge. Even if your opponent plays around it and you never get to use it, it had an effect on the game and cost you nothing.
Automatically Appended Next Post:
the_scotsman wrote: "why isn't this Deathwatch Stratagem just +1 to wound against any unit, rather than wasting 8 of the Deathwatch Stratagems on the off chance you want to use it twice in a turn?"
"Because rhat would be so broken op!"
"Chaos gets that exact thing for 1cp"
"That's balanced because it's only one Stratagem so you can only use it once"
I always hated this argument though.
Subject A has an OP thing.
Subject B has to get at least as OP a thing as A or it's unfair.
How about we celebrate the fact that the new strats are effective without being broken. Last thing we need are even more busted strats out there. It's also misleading to directly compare two armies like that anyway. VoTLW doesn't work on any unit, it's restricted to bikes and infantry from legions. Re-read the deathwatch strats, they work on ANY DW unit, so that redemptor with 30+ shots etc etc. Not to mention the plethora of things you can do with special issue ammo. This smells like one of those things the internet mocks upon release, then bitches about being OP a month later.
This message was edited 1 time. Last update was at 2018/05/04 13:23:20
tneva82 wrote: He still gets to shoot and you wasted 2 CP as well. BTW Imperium generally has more CP than DE so he spent smaller %(and quite likely regenerated some) than DE spent of available ones.
The way I see it, that stratagem is more for your auto hitting weapons anyway. If they move shining spears or reavers in for an assault, or are using an autarch with banshee mask and bike to go first to prevent overwatch, just nuke him after he moves. He will want to be at least 8" to ensure his charge. Even if your opponent plays around it and you never get to use it, it had an effect on the game and cost you nothing.
Automatically Appended Next Post:
the_scotsman wrote: "why isn't this Deathwatch Stratagem just +1 to wound against any unit, rather than wasting 8 of the Deathwatch Stratagems on the off chance you want to use it twice in a turn?"
"Because rhat would be so broken op!"
"Chaos gets that exact thing for 1cp"
"That's balanced because it's only one Stratagem so you can only use it once"
I always hated this argument though.
Subject A has an OP thing.
Subject B has to get at least as OP a thing as A or it's unfair.
How about we celebrate the fact that the new strats are effective without being broken. Last thing we need are even more busted strats out there. It's also misleading to directly compare two armies like that anyway. VoTLW doesn't work on any unit, it's restricted to bikes and infantry from legions. Re-read the deathwatch strats, they work on ANY DW unit, so that redemptor with 30+ shots etc etc. Not to mention the plethora of things you can do with special issue ammo. This smells like one of those things the internet mocks upon release, then bitches about being OP a month later.
I think costing twice as much is probably enough of a trade-off to make Veterans of the Shorter But More Gribbly War balanced. I suppose my problem with it isn't so much the power - I understand the gimmick - it's that GW is basically wasting 8 of their strats on things that are exactly the same, and 5 of their strats will only be usable in less than 5% of the games they play.
With the inevitable Generic Bad Marine Stratagems they'll get shackled to, and no unique subfaction strats, that's a formula for one of the most boring factions out there, stratagem-wise.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/05/04 13:47:52
Subject: Re:Deathwatch and Harlequins Information / leaks rules
The only thing that bugs me about the unit entry strategems (and the Mission tactics) is that none of them can be used against a target that is a dedicated transport.
2018/05/04 13:50:32
Subject: Deathwatch and Harlequins Information / leaks rules
At this point, their strat list is probably looking like
-8 VoTSBMGW strats
-5 strats that you only get to use against one of the less popular factions in the game
-Captainify Me, Dread Daddy
-Spend 3CP to Do Maybe A Couple Mortal Wounds and Make Orbital Bombardment Noises
-Definitely Not Daemon Shell
-Til Death Do Us Part
-Deep Strike
-Split the Kill Team (the one cool one)
-Moar Relics
-Honor The Chapter
-Some special thing for the plane to do probably involving mortal wounds
-Swap Your Tactics
95% of games you're just going to blow your wad making your turn 2 alpha stike killier, and then never spend CP on anything else because it's all pretty much trash. 6 CP on various +1 to wound rolls, 3CP on an Honor the Chapter maybe, 1 daemon bolt shell and you're done for the game.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/05/04 14:20:35
Subject: Deathwatch and Harlequins Information / leaks rules
Slayer-Fan123 wrote: Anyone else notice that the Primaris Apothecary is in the pictures? Might be one of the few armies you'd want an Apothecary in seeing as everyone is really expensive.
Also the wounding Strategems are lame for the sole reason CSM get one that's generic. For one CP.
TBF i just realized - this allows multiple units to use the stratagem in the phase. That's pretty potent - if you told me with my thousand sons I could cast multiple VOTLWs in a turn for 2cp, I'd take that pretty happily.
Yeah, thats why they cost 2CP even being more limited than VOTLW.
Warhammer Community wrote:As all these doctrines are different Stratagems, you’ll be able to use several in a turn across various different units in your army – handy!
Which is why they shouldn't cost 2CP. Who cares if I'm able to use it on a few potential units when I'm gonna burn 6CP to do that.
Then it would be too powerful. +1 to wound rolls is nothing to sneeze at, especially if you can spam it.
You can't spam it unless you got Guard allies bringing in a lot of CP. Why should the cost of the Strategems of MY army be balanced around someone else bringing in a different army?
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/05/04 16:33:59
Subject: Deathwatch and Harlequins Information / leaks rules
because balancing around the choices individuals make with their lists is not a good idea, and you should instead balance around the overall game state?
does my extremely non-competitive Vostroyan mechanized guard army build make it so no balance action should be to limit guard?
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/05/04 17:17:10
Subject: Deathwatch and Harlequins Information / leaks rules
the_scotsman wrote: "why isn't this Deathwatch Stratagem just +1 to wound against any unit, rather than wasting 8 of the Deathwatch Stratagems on the off chance you want to use it twice in a turn?"
"Because rhat would be so broken op!"
"Chaos gets that exact thing for 1cp"
"That's balanced because it's only one Stratagem so you can only use it once"
The DW strats can be used on any unit instead of just infantry/bikes.
So it depends if they get the Redepmtor with 18 shots, etc
Also I'm not sure you'd want them to have hellblasters with intercessor abalative wounds that wound tanks on 2s and remove 3+ saves / wounding on 2s without OC on 1W models / etc....all while regenerating CP and using IG for a farm.
2018/05/04 17:39:06
Subject: Deathwatch and Harlequins Information / leaks rules
insert full size unit of obliterators or combi-plasma chaos terminators joke here.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
2018/05/04 17:47:08
Subject: Deathwatch and Harlequins Information / leaks rules
I think costing twice as much is probably enough of a trade-off to make Veterans of the Shorter But More Gribbly War balanced. I suppose my problem with it isn't so much the power - I understand the gimmick - it's that GW is basically wasting 8 of their strats on things that are exactly the same, and 5 of their strats will only be usable in less than 5% of the games they play.
With the inevitable Generic Bad Marine Stratagems they'll get shackled to, and no unique subfaction strats, that's a formula for one of the most boring factions out there, stratagem-wise.
You assume they would have got other strategems in place. It's not like they have fixed strategem amount they give to each codex, no more, no less.
Automatically Appended Next Post:
Slayer-Fan123 wrote: You can't spam it unless you got Guard allies bringing in a lot of CP. Why should the cost of the Strategems of MY army be balanced around someone else bringing in a different army?
Funny that DW has access to cheap CP battery...Now if you don't want to take that fair enough but then you are limiting and for balance you need to factor in what is available. If CP's won't be problem for one faction then cheap spammable strategems will be more of an issue than for faction struggling with CP. And Imperium is NOT struggling with CP's.
This message was edited 2 times. Last update was at 2018/05/04 17:49:55
2024 painted/bought: 109/109
2018/05/04 18:02:59
Subject: Deathwatch and Harlequins Information / leaks rules
I think costing twice as much is probably enough of a trade-off to make Veterans of the Shorter But More Gribbly War balanced. I suppose my problem with it isn't so much the power - I understand the gimmick - it's that GW is basically wasting 8 of their strats on things that are exactly the same, and 5 of their strats will only be usable in less than 5% of the games they play.
With the inevitable Generic Bad Marine Stratagems they'll get shackled to, and no unique subfaction strats, that's a formula for one of the most boring factions out there, stratagem-wise.
You assume they would have got other strategems in place. It's not like they have fixed strategem amount they give to each codex, no more, no less.
Automatically Appended Next Post:
Slayer-Fan123 wrote: You can't spam it unless you got Guard allies bringing in a lot of CP. Why should the cost of the Strategems of MY army be balanced around someone else bringing in a different army?
Funny that DW has access to cheap CP battery...Now if you don't want to take that fair enough but then you are limiting and for balance you need to factor in what is available. If CP's won't be problem for one faction then cheap spammable strategems will be more of an issue than for faction struggling with CP. And Imperium is NOT struggling with CP's.
Allies are supposed to be a compliment, not a crutch for an army. If an army is reliant on me buying another codex and another army's models, that's not balanced.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/05/04 18:11:58
Subject: Deathwatch and Harlequins Information / leaks rules
Drudge Dreadnought wrote: Having both special ammo, rerolls of 1 to wound, and these strats for 1CP would be a huge amount of fire power, especially with the upgrade to battalion CPs. And I don't get why people are knocking the anti-eldar strat. Alaitoc is the main source of most eldar units having -1 to hit, and it doesn't work within range of the strat.
I play Drukhari. You want to use that strat on me? Thats fine, I could use Agents of Vect, but I'm more likely to use Lightning Fast Reflexes. You're now shooting at -2 to hit, if you're target is a Venom or a flyer it's now -3 to hit. Craftworlds have the same stratagem, I wouldn't be surprised if Harlequins get it as well, but they also have a lot of units with an inbuilt -1 to hit and remember if Conceal was cast on a unit the previous turn thats another -1 as its effect wont end until the start of the following Psychic Phase.
Basically, it's 2CP for Marines to shoot at something like they're Orks.
Can't use LFR in your own movement phase (one of the reasons it can't be used against auspex scan) the anti-eldar one is a pretty decent deterrent for certain unit classes
“Use this Stratagem whena friendly ASURYANI INFANTRY unit, or a friendly ASURYANI unit with the FLY keyword, is chosen as the target for an enemy attack in the Shooting or Fight phase. Subtract 1 from all hit rolls that target that unit for the rest of the phase”
Excerpt From: Games Workshop Ltd. “Codex: Craftworlds.” Games Workshop Ltd, 2017-10-06T14:47:08Z. iBooks.
This material may be protected by copyright.
This message was edited 1 time. Last update was at 2018/05/04 18:20:25
2018/05/04 18:20:44
Subject: Deathwatch and Harlequins Information / leaks rules
Maybe we'll get a beta rule like the old Fantasy Wizard power dice limit. CP generated by a detachment or characters/relics within it can only be used on generic/strategems from that armies codex.
Soup covering tactical deficiencies is strong enough.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2018/05/04 18:21:56
Subject: Deathwatch and Harlequins Information / leaks rules
Allies are supposed to be a compliment, not a crutch for an army. If an army is reliant on me buying another codex and another army's models, that's not balanced.
You are years behind the times. Mixing of armies is integral part of game. If you are handicapping yourself by taking one faction only then that's your decision but if GW would balance things by that game would break immediately because virtually all would soup up because that would be ridiculous power boost. It already is but if GW would balance things around with no soup gap would jump off the roof.
Drudge Dreadnought wrote: Having both special ammo, rerolls of 1 to wound, and these strats for 1CP would be a huge amount of fire power, especially with the upgrade to battalion CPs. And I don't get why people are knocking the anti-eldar strat. Alaitoc is the main source of most eldar units having -1 to hit, and it doesn't work within range of the strat.
I play Drukhari. You want to use that strat on me? Thats fine, I could use Agents of Vect, but I'm more likely to use Lightning Fast Reflexes. You're now shooting at -2 to hit, if you're target is a Venom or a flyer it's now -3 to hit. Craftworlds have the same stratagem, I wouldn't be surprised if Harlequins get it as well, but they also have a lot of units with an inbuilt -1 to hit and remember if Conceal was cast on a unit the previous turn thats another -1 as its effect wont end until the start of the following Psychic Phase.
Basically, it's 2CP for Marines to shoot at something like they're Orks.
Can't use LFR in your own movement phase (one of the reasons it can't be used against auspex scan) the anti-eldar one is a pretty decent deterrent for certain unit classes
But does the shooting thing shoot "as if shooting phase"? Which has been noted in case of overwatch etc have shooting phase rules apply.
This message was edited 1 time. Last update was at 2018/05/04 18:23:30
2024 painted/bought: 109/109
2018/05/04 18:23:44
Subject: Deathwatch and Harlequins Information / leaks rules
I think costing twice as much is probably enough of a trade-off to make Veterans of the Shorter But More Gribbly War balanced. I suppose my problem with it isn't so much the power - I understand the gimmick - it's that GW is basically wasting 8 of their strats on things that are exactly the same, and 5 of their strats will only be usable in less than 5% of the games they play.
With the inevitable Generic Bad Marine Stratagems they'll get shackled to, and no unique subfaction strats, that's a formula for one of the most boring factions out there, stratagem-wise.
You assume they would have got other strategems in place. It's not like they have fixed strategem amount they give to each codex, no more, no less.
Automatically Appended Next Post:
Slayer-Fan123 wrote: You can't spam it unless you got Guard allies bringing in a lot of CP. Why should the cost of the Strategems of MY army be balanced around someone else bringing in a different army?
Funny that DW has access to cheap CP battery...Now if you don't want to take that fair enough but then you are limiting and for balance you need to factor in what is available. If CP's won't be problem for one faction then cheap spammable strategems will be more of an issue than for faction struggling with CP. And Imperium is NOT struggling with CP's.
Allies are supposed to be a compliment, not a crutch for an army. If an army is reliant on me buying another codex and another army's models, that's not balanced.
Don't mean to get dragged into a balance discussion here, but...
Given the design choices GW made with 8th ed, I'm not sure they'd agree allies are supposed to simply complement anything. More ingredients for your soup means more miniatures and books sold as opposed to just more miniatures for mono-faction armies. And they made it so easy, too. All you need is one faction keyword in common.
Of course now we have a ruling that restricts allies a bit more, so what is it now? Nine, ten months in and two thirds through the codices before GW changed design direction again?
Not that you're wrong pointing out the flaws of the new codex, but nothing GW does with 8th ed will provide reasonable balance. They try to cram too divergent design goals into a single rules set.
Nehekhara lives! Sort of!
Why is the rum always gone?
2018/05/04 19:06:04
Subject: Deathwatch and Harlequins Information / leaks rules
Allies are supposed to be a compliment, not a crutch for an army. If an army is reliant on me buying another codex and another army's models, that's not balanced.
You are years behind the times. Mixing of armies is integral part of game. If you are handicapping yourself by taking one faction only then that's your decision but if GW would balance things by that game would break immediately because virtually all would soup up because that would be ridiculous power boost. It already is but if GW would balance things around with no soup gap would jump off the roof.
Drudge Dreadnought wrote: Having both special ammo, rerolls of 1 to wound, and these strats for 1CP would be a huge amount of fire power, especially with the upgrade to battalion CPs. And I don't get why people are knocking the anti-eldar strat. Alaitoc is the main source of most eldar units having -1 to hit, and it doesn't work within range of the strat.
I play Drukhari. You want to use that strat on me? Thats fine, I could use Agents of Vect, but I'm more likely to use Lightning Fast Reflexes. You're now shooting at -2 to hit, if you're target is a Venom or a flyer it's now -3 to hit. Craftworlds have the same stratagem, I wouldn't be surprised if Harlequins get it as well, but they also have a lot of units with an inbuilt -1 to hit and remember if Conceal was cast on a unit the previous turn thats another -1 as its effect wont end until the start of the following Psychic Phase.
Basically, it's 2CP for Marines to shoot at something like they're Orks.
Can't use LFR in your own movement phase (one of the reasons it can't be used against auspex scan) the anti-eldar one is a pretty decent deterrent for certain unit classes
But does the shooting thing shoot "as if shooting phase"? Which has been noted in case of overwatch etc have shooting phase rules apply.
the rules may apply for the unit shooting, but they do not change the current rules for the unit being shot so a reactive stratagem that requires a particular phase of play cannot be applied.
2018/05/04 19:09:05
Subject: Re:Deathwatch and Harlequins Information / leaks rules
Yea I just peaked in. Ceri vs Simon. Simon is to busy with sound effects to even remember his units rules or wait for her to make damage rolls before he picks models up lol. Yea that game is a disappointment for DW players looking for sneak peaks and to gauge the armies power.
Yea I just peaked in. Ceri vs Simon. Simon is to busy with sound effects to even remember his units rules or wait for her to make damage rolls before he picks models up lol. Yea that game is a disappointment for DW players looking for sneak peaks and to gauge the armies power.
That and the army comp looked awful. I tuned out by turn 2 or three I think.
2018/05/04 20:10:03
Subject: Deathwatch and Harlequins Information / leaks rules
The deathwatch guy had two dreads, a foot slogging termy squad, a biker squad, 1 primaris kill team, 1 normal kill team and a librarian. It was the studio army and he did say that the loadouts were not optomized so I figured he would get smashed. When I tuned out it was not looking good for the DW. I don't really think you can draw conclusions because his list was so awful.
2018/05/04 20:14:29
Subject: Deathwatch and Harlequins Information / leaks rules
What did Ceri use?
Also, you'd think that the studio would have freedom over what units it can have and that they'd paint up what they needed to make a good army in advance
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/05/04 20:15:32
Subject: Deathwatch and Harlequins Information / leaks rules