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Made in gb
Infiltrating Broodlord





London

Making all bolters just bolters is a huge improvement. Thank god. It was an obvious example of something that really added very little to the game other than complexity for it's own sake.
   
Made in us
Fixture of Dakka






 H.B.M.C. wrote:
Tsagualsa wrote:
You have to explain stuff like this for new players or people returning after a longer hiatus...
You think people have to be told that a weapon with "Twin-Linked" next to it is a Twin-Linked weapon? I'd've thought the name gave it away.

"Oh, it says Twin-Linked. Let me look up that weapon rule." Why is further definition required?


So an Assault Cannon gets to fire after Advancing, and a Heavy Flamer gets +1 to hit if the holder doesn't move? If a Deathwatch veteran is charged, he didnt move so that Heavy Thunder Hammer is +1 to hit too?

This message was edited 1 time. Last update was at 2023/04/14 14:46:05


 
   
Made in us
Terrifying Doombull




 Asmodai wrote:

It's odd that the Aggressor Powerfist keys off of BS while the Terminator ones used WS - unless that's just a typo.


I suspect typo.
I find it weirder that its 4+ when powerfists on terminators are 3+

And twin linked rerolling to-wound rather than rerolling to-hit is going to take a bit of mental revision.

Efficiency is the highest virtue. 
   
Made in gb
Longtime Dakkanaut




 H.B.M.C. wrote:
Tsagualsa wrote:
You have to explain stuff like this for new players or people returning after a longer hiatus...
You think people have to be told that a weapon with "Twin-Linked" next to it is a Twin-Linked weapon? I'd've thought the name gave it away.

"Oh, it says Twin-Linked. Let me look up that weapon rule." Why is further definition required?

Yes, because if they didn't we'd get the rules lawyers claiming there's no definition of what a Melta weapon is. Even if we ignore that pretty ridiculous scenario, it's good rules writing to define these concepts somewhere in your rules, so you can refer to them later on. It means you can write "all Twin-Linked weapons" instead of "all weapons with the Twin-Linked ability" and have the terms properly defined.

At this point it seems like you're just nitpicking every last detail, to be honest.
   
Made in us
Pious Palatine




 MajorWesJanson wrote:
 H.B.M.C. wrote:
Tsagualsa wrote:
You have to explain stuff like this for new players or people returning after a longer hiatus...
You think people have to be told that a weapon with "Twin-Linked" next to it is a Twin-Linked weapon? I'd've thought the name gave it away.

"Oh, it says Twin-Linked. Let me look up that weapon rule." Why is further definition required?


So an Assault Cannon gets to fire after Advancing, and a Heavy Flamer gets +1 to hit if the holder doesn't move? If a Deathwatch veteran is charged, he didnt move so that Heavy Thunder Hammer is +1 to hit too?

Does the Thunder hammer have the 'heavy' special rule? Pretty sure they haven't shown a datasheet for it.


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 The Phazer wrote:
Making all bolters just bolters is a huge improvement. Thank god. It was an obvious example of something that really added very little to the game other than complexity for it's own sake.
One might argue that it was adding variety to a unit that had none (Intercessors aren't like Tac Squads - their options are next to nil).

I mean, looking over the list of bolt weapons currently in 40k - there are 48, 52 if we include Combi-Grav/Melta/Flamer/Plas as separate weapons - I'm not sure that the real problem was the presence of Bolt Rifles, Auto-Bolt Rifles and Stalker-Bolt rifles as separate entities.

I'd more say it was the fact that we had Boltstorm Gauntlets and Autoboltstorm Gauntlets, Bolters and Assault Bolters and Special Issue Bolters. And also a Bolt Carbine, Master-Crafted Instigator Bolt Carbine, Master-Crafted Instigator Bolt Carbine and a Special Issue Bolt Carbine all at the same time. Or why Deathwatch Bolters had to be separate from regular bolters (the ammo should be core to the units when using bolt weapons rather than having them as a completely different type of weapon). And then twin versions of some of those.

The changes will resolve some of these (like the twin-linked ones), but perhaps total consolidation is not the answer.

This message was edited 1 time. Last update was at 2023/04/14 14:50:38


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka






 CthuluIsSpy wrote:
So...assault type weapons no longer inflict a -1 hit penalty when you advance it seems.
This is great for Orks.


Most Ork weapons are Dakka now, not Assault.
   
Made in gb
Long-Range Land Speeder Pilot




UK

Hopefully all the other myriad bolter variants (carbines, marksmen, occulus etc) also get collapsed into just being a generic boltgun, with at most a unit level ability if they have an extra fancy targeter or something.

Assault cannon actually looks worth considering for probably the first time since 2nd edition which is cool, hopefully the heavy flamer also gets a simple but appropriate ability from torrent other than just auto hits.
 MajorWesJanson wrote:
 CthuluIsSpy wrote:
So...assault type weapons no longer inflict a -1 hit penalty when you advance it seems.
This is great for Orks.


Most Ork weapons are Dakka now, not Assault.
Making a shoota "attacks 2, rapid fire 1, assault" could be a thing now.

This message was edited 1 time. Last update was at 2023/04/14 14:49:48


 
   
Made in us
Decrepit Dakkanaut





So 4 melta rifles vs 4 asscan against a rhino...
Spoiler:
4 * .666 * .5 * 3.5 = 4.7 / 7.3

24 * .666 * .167 = 2.7
24 * .666 * .167 * .333 = .9

4.7 or 7.3 vs 3.6
And vs a Repulsor...
Spoiler:
4 * .666 * .333 * 3.5 = 3.1 / 4.9

24 * .666 * .167 = 2.7

3.1 or 4.9 vs 2.7
And if we have OoM on the targets...Rhino...
Spoiler:
4 * .888 * .75 * 3.5 = 9.3 / 14.7

24 * .888 * .306 = 6.5
24 * .888 * .306 * .333 = 2.2

9.3 or 14.7 vs 8.7
...Repulsor...
Spoiler:
4 * .888 * .555 * 3.5 = 6.9 / 10.8

24 * .888 * .306 = 6.5

6.9 or 10.8 vs 6.5


So Melta maintains the AT edge, but barely -- unless it's in half range then it still dominates. This is melta rifle vs asscan, which probably isn't a great comparison. I'm guessing MM will still have 2 shots, which would make MM far better even if it's wounding on 5s/6s.

The Razorback Asscan will likely be twin-linked, so it really gains no benefit into OoM and would be worse than a single asscan.

Interesting.


This message was edited 1 time. Last update was at 2023/04/14 14:52:47


 
   
Made in us
Fixture of Dakka






ERJAK wrote:
 MajorWesJanson wrote:
 H.B.M.C. wrote:
Tsagualsa wrote:
You have to explain stuff like this for new players or people returning after a longer hiatus...
You think people have to be told that a weapon with "Twin-Linked" next to it is a Twin-Linked weapon? I'd've thought the name gave it away.

"Oh, it says Twin-Linked. Let me look up that weapon rule." Why is further definition required?


So an Assault Cannon gets to fire after Advancing, and a Heavy Flamer gets +1 to hit if the holder doesn't move? If a Deathwatch veteran is charged, he didnt move so that Heavy Thunder Hammer is +1 to hit too?

Does the Thunder hammer have the 'heavy' special rule? Pretty sure they haven't shown a datasheet for it.


Heavy Thunder Hammer is a Deathwatch specific weapon.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 MajorWesJanson wrote:
So an Assault Cannon gets to fire after Advancing, and a Heavy Flamer gets +1 to hit if the holder doesn't move? If a Deathwatch veteran is charged, he didnt move so that Heavy Thunder Hammer is +1 to hit too?
Those are the names of the weapons, not the special rules. The special rules are defined next to the weapon.

I mean, you're really arguing that something called a Heavy Flamer has the "Heavy" weapon ability (or might get misinterpreted as such) because of what it's called? Weapon abilities are determined by the ability names in brackets. We can see that in the pictures clear as day:

Spoiler:


This message was edited 1 time. Last update was at 2023/04/14 14:58:11


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 MajorWesJanson wrote:
 CthuluIsSpy wrote:
So...assault type weapons no longer inflict a -1 hit penalty when you advance it seems.
This is great for Orks.


Most Ork weapons are Dakka now, not Assault.


Who knows if dakka will continue to exist in 3 months.
   
Made in de
Servoarm Flailing Magos




Germany

Slipspace wrote:
 H.B.M.C. wrote:
Tsagualsa wrote:
You have to explain stuff like this for new players or people returning after a longer hiatus...
You think people have to be told that a weapon with "Twin-Linked" next to it is a Twin-Linked weapon? I'd've thought the name gave it away.

"Oh, it says Twin-Linked. Let me look up that weapon rule." Why is further definition required?

Yes, because if they didn't we'd get the rules lawyers claiming there's no definition of what a Melta weapon is. Even if we ignore that pretty ridiculous scenario, it's good rules writing to define these concepts somewhere in your rules, so you can refer to them later on. It means you can write "all Twin-Linked weapons" instead of "all weapons with the Twin-Linked ability" and have the terms properly defined.

At this point it seems like you're just nitpicking every last detail, to be honest.


I mean, right now there are long list in some codexes that define which weapons and relics count as what weapon type for the purpose of other rules, makes sense to keyword that wherever possible... avoid long lists, use (defined) keywords.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





You also have to look at future proofing. They can’t go back to separate weapon stats now as they’ve basically told Johnny he can model his marines with any bolt weapon he likes, doesn’t matter. No going back on that now without a lot of negative feedback.

Also, better get use to melta only wounding vehicles on 5s now!! My guess is the lascannon will make a big comeback this edition.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Dudeface wrote:
Who knows if dakka will continue to exist in 3 months.
Dakka's been around for years.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Pious Palatine




Tsagualsa wrote:
Slipspace wrote:
 H.B.M.C. wrote:
Tsagualsa wrote:
You have to explain stuff like this for new players or people returning after a longer hiatus...
You think people have to be told that a weapon with "Twin-Linked" next to it is a Twin-Linked weapon? I'd've thought the name gave it away.

"Oh, it says Twin-Linked. Let me look up that weapon rule." Why is further definition required?

Yes, because if they didn't we'd get the rules lawyers claiming there's no definition of what a Melta weapon is. Even if we ignore that pretty ridiculous scenario, it's good rules writing to define these concepts somewhere in your rules, so you can refer to them later on. It means you can write "all Twin-Linked weapons" instead of "all weapons with the Twin-Linked ability" and have the terms properly defined.

At this point it seems like you're just nitpicking every last detail, to be honest.


I mean, right now there are long list in some codexes that define which weapons and relics count as what weapon type for the purpose of other rules, makes sense to keyword that wherever possible... avoid long lists, use (defined) keywords.


It's a literal copy paste of the Star Wars Legion system


 
   
Made in us
Fixture of Dakka






 Insularum wrote:
Hopefully all the other myriad bolter variants (carbines, marksmen, occulus etc) also get collapsed into just being a generic boltgun, with at most a unit level ability if they have an extra fancy targeter or something.

Assault cannon actually looks worth considering for probably the first time since 2nd edition which is cool, hopefully the heavy flamer also gets a simple but appropriate ability from torrent other than just auto hits.
 MajorWesJanson wrote:
 CthuluIsSpy wrote:
So...assault type weapons no longer inflict a -1 hit penalty when you advance it seems.
This is great for Orks.


Most Ork weapons are Dakka now, not Assault.
Making a shoota "attacks 2, rapid fire 1, assault" could be a thing now.


I could see that. I would therefore love to see Big Shootas as Attacks 2, Rapid Fire, Assault, Heavy
   
Made in fi
Locked in the Tower of Amareo





 MajorWesJanson wrote:
 CthuluIsSpy wrote:
So...assault type weapons no longer inflict a -1 hit penalty when you advance it seems.
This is great for Orks.


Most Ork weapons are Dakka now, not Assault.


Doubtful dakka remains as rapid fire covers it.

Previous dakka 5/3 can be 3 shot rapid fire 2.

Could be assault as well as buff for orks.

As is unless they give it something new dakka weapons shouldn't exist any more than multiple ways to deep strike with own name for rule.

2024 painted/bought: 109/109 
   
Made in gb
Regular Dakkanaut




I like what I'm seeing here. Increasing the range of S and T values in the game as well the weapon abilities will hopefully enable them to make weapons unique and interesting without the need to just make them silly. A Railgun should be cool because it's S20 AP -4 and Dam. 6 or something. Not because the designers felt S10 wasn't cool enough so lol it ignores inv. Saves AND it's AP -6 AND it does D6 + 4 damage AND it inflicts additional mortal wounds.
   
Made in de
Servoarm Flailing Magos




Germany

ERJAK wrote:
Tsagualsa wrote:
Slipspace wrote:
 H.B.M.C. wrote:
Tsagualsa wrote:
You have to explain stuff like this for new players or people returning after a longer hiatus...
You think people have to be told that a weapon with "Twin-Linked" next to it is a Twin-Linked weapon? I'd've thought the name gave it away.

"Oh, it says Twin-Linked. Let me look up that weapon rule." Why is further definition required?

Yes, because if they didn't we'd get the rules lawyers claiming there's no definition of what a Melta weapon is. Even if we ignore that pretty ridiculous scenario, it's good rules writing to define these concepts somewhere in your rules, so you can refer to them later on. It means you can write "all Twin-Linked weapons" instead of "all weapons with the Twin-Linked ability" and have the terms properly defined.

At this point it seems like you're just nitpicking every last detail, to be honest.


I mean, right now there are long list in some codexes that define which weapons and relics count as what weapon type for the purpose of other rules, makes sense to keyword that wherever possible... avoid long lists, use (defined) keywords.


It's a literal copy paste of the Star Wars Legion system


That's mostly down to the so-called Anna Karenina principle: there are a many unique ways to be wrong, but only a few ways to do something right.
   
Made in gb
Long-Range Land Speeder Pilot




UK

Heavy conferring a positive instead of a negative.

Calling it now, 10th is for Orks
   
Made in us
Decrepit Dakkanaut





 Insularum wrote:
Heavy conferring a positive instead of a negative.

Calling it now, 10th is for Orks


It's a great way to avoid putting penalties on an already penalized faction. It could make them way more consistent and easier to balance internally.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Marines now hit on a 2+ when stationary with 2 shot AP-1 basic weapons. Kind of silly but ok, we haven't seen what the other factions can do.

Apparently rapid fire is just gone, they haven't shown but did show Assault and Heavy, so I'm assuming that RF is just gone from the game and former RF weapons will have the Assault and Heavy traits.

Which unless they give "pure" assault and heavy weapons something extra, former RF weapons are generally going to be better than their pure assault / heavy counter parts, as they get both of those rules with no drawbacks.

This message was edited 2 times. Last update was at 2023/04/14 15:05:00


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Insularum wrote:
Heavy conferring a positive instead of a negative.
It was Jervis who said probably over 2 decades ago that people are more likely to remember rules that benefit their army than those that don't. Seems to track here.

 CthuluIsSpy wrote:
Marines now hit on a 2+ when stationary with 2 shot AP-1 basic weapons.
But not at 36" anymore, so that's nice.

This message was edited 2 times. Last update was at 2023/04/14 15:05:20


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Gargantuan Gargant






 CthuluIsSpy wrote:
Marines now hit on a 2+ when stationary with 2 shot AP-1 basic weapons. Kind of silly but ok, we haven't seen what the other factions can do.

Apparently rapid fire is just gone, they haven't shown but did show Assault and Heavy, so I'm assuming that RF is just gone from the game and former RF weapons will have the Assault and Heavy traits.


No, rapid fire still exists. I think you just missed it from previous articles. https://www.warhammer-community.com/2023/04/04/just-how-tough-are-terminators-in-the-new-edition-of-warhammer-40000/

This message was edited 1 time. Last update was at 2023/04/14 15:06:29


 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 CthuluIsSpy wrote:
Apparently rapid fire is just gone, they haven't shown but did show Assault and Heavy, so I'm assuming that RF is just gone from the game and former RF weapons will have the Assault and Heavy traits.


The Storm Bolters on the Terminator card have Rapid Fire.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Grimskul wrote:
 CthuluIsSpy wrote:
Marines now hit on a 2+ when stationary with 2 shot AP-1 basic weapons. Kind of silly but ok, we haven't seen what the other factions can do.

Apparently rapid fire is just gone, they haven't shown but did show Assault and Heavy, so I'm assuming that RF is just gone from the game and former RF weapons will have the Assault and Heavy traits.


No, rapid fire still exists. I think you just missed it from previous articles. https://www.warhammer-community.com/2023/04/04/just-how-tough-are-terminators-in-the-new-edition-of-warhammer-40000/

Ah yes, so I did. It was in the Terminator article.
Kind of weird that they put it there instead of the weapon article, but ok.
So rapid fire is just double shots at half-range. Fair enough.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Longtime Dakkanaut




 CthuluIsSpy wrote:
Marines now hit on a 2+ when stationary with 2 shot AP-1 basic weapons. Kind of silly but ok, we haven't seen what the other factions can do.

Apparently rapid fire is just gone, they haven't shown but did show Assault and Heavy, so I'm assuming that RF is just gone from the game and former RF weapons will have the Assault and Heavy traits.

Which unless they give "pure" assault and heavy weapons something extra, former RF weapons are generally going to be better than their pure assault / heavy counter parts, as they get both of those rules with no drawbacks.

Rapid Fire still exists. I suspect the 2-shot Bolt Rifles are to emulate the current Bolter Drill rules, that gives SM 2 shots with RF bolters most of the time. It's a pretty good solution IMO.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

tneva82 wrote:
 MajorWesJanson wrote:
 CthuluIsSpy wrote:
So...assault type weapons no longer inflict a -1 hit penalty when you advance it seems.
This is great for Orks.


Most Ork weapons are Dakka now, not Assault.


Doubtful dakka remains as rapid fire covers it.

Previous dakka 5/3 can be 3 shot rapid fire 2.

Could be assault as well as buff for orks.

As is unless they give it something new dakka weapons shouldn't exist any more than multiple ways to deep strike with own name for rule.

I suspect that Dakka will be replaced with Assault, Sustained Fire X.
Seems to be the right approach.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Servoarm Flailing Magos




Germany

 CthuluIsSpy wrote:
tneva82 wrote:
 MajorWesJanson wrote:
 CthuluIsSpy wrote:
So...assault type weapons no longer inflict a -1 hit penalty when you advance it seems.
This is great for Orks.


Most Ork weapons are Dakka now, not Assault.


Doubtful dakka remains as rapid fire covers it.

Previous dakka 5/3 can be 3 shot rapid fire 2.

Could be assault as well as buff for orks.

As is unless they give it something new dakka weapons shouldn't exist any more than multiple ways to deep strike with own name for rule.

I suspect that Dakka will be replaced with Assault, Sustained Fire X.
Seems to be the right approach.


Or even with Assault, Rapid Fire (X), Sustained Fire (Y) with appropriate values for X and Y, which would somewhat model the orks having problems with hitting the broad side of a barn, but still be dangerous due to sheer volume of fire on shorter ranges.
   
 
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