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Made in ca
Slippery Scout Biker



Birmingham, UK

Ok, so this is my 1,500 point, 23 game veteran ork army. They've never lost, even to a particularly annoying mechanised army. I've played it against about 15 guys ranging from newbies to long timers and it's always been a blast for both of us.

Warboss with Power Klaw and Attack Squig 100 points.

30 Orks (CC armed) with Nob and Power Klaw 215 points
30 Orks (CC armed) with Nob and Power Klaw 215 points
30 Orks (CC armed) with Nob and Power Klaw 215 points
30 Orks (CC armed) with Nob and Power Klaw 215 points
30 Orks (CC armed) with Nob and Power Klaw 215 points
30 Orks (CC armed) with Nob and Power Klaw 215 points

2 Killa Kans (individual) with Kustom Mega-Blastas 110 points

1500 points

I think people see it as a challenge to play against. It's a horde and completely frees you of the burden of tactical play. So far it's worked for me in any situation (planetstrike, cities of death, objective missions, slugfests) against most every type of army. As you'd imagine, blast templates are scary, but you can forgive it when you think to yourself "crap, that shot just killed 5 orks that cost me less that 2 marines." You even begin to see it as acceptable. Plus, you know when you reach those tanks or get in to combat in 2-3 turns, your powerklaws and weight of attacks will do all the work for you.

Anyway, I want to expand by 500 points and (as you can see) I can't take any more boyz. What should I invest in?

This message was edited 1 time. Last update was at 2011/04/27 08:26:29


 
   
Made in au
Grovelin' Grot




australia

LOOTAS 2X units of 15 can pump out 45 shots each unitis you rol a 3 or 6 in a single shooting phase thats a total 90 shots
225 point per unit no upgrdes nesercary thats bound to wipe out a few things

This message was edited 1 time. Last update was at 2011/04/27 08:33:56


4000pts Freebooter and feral ork
3000pts beastmen
2500pts abhuman guard
begining night lords army

 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Not an ork pro but the kans seem out of place they are not being a kan wall get lootas they are great and needed in this list to shoot while everything else walks.

Kff anyone?

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in ca
Slippery Scout Biker



Birmingham, UK

Not a bad idea. Lootas are handy (I've got about 5,500 points of Orks currently.) I'll need to buy 15 more. I'll whack a grotzooka on my last unbuilt Killa Kan for a laugh too.

And don't you say those filthy words to me. My orks would mutiny if I dared use a Kan Wall.

This message was edited 1 time. Last update was at 2011/04/27 08:40:48


 
   
Made in gb
Stealthy Grot Snipa




I would agree with Cow on that. Drop the Kanz for some Kopta's to pinch a tank or two.

I know what would beat it my theoretical GK.

2 GM's with OSR and some other things.

Elites

3 Techmarines with OSR and some other things

Troops

2 Terminator squads with some other things.

I would napalm you with a Min of 5 Pie plates at Str 6 Ap 4 and a Max of 15 Pies.

You lose
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Varon holly dear emperor i want some of that other stuff to give my guys like dayyyyyuuuuum that sounds nasty.

2 baal preds 3 speeders hf hb 3 vindies would make a fine mess of this too.

Just saying kff is really kind of like ha we orks get saves and some of us may live.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in ca
Slippery Scout Biker



Birmingham, UK

Haha, you're a funny guy. With the most basic layout, you've still got 230 points! On average you'd get 10 pies, which is good going. On average 3-4 are utterly accurate and 1-2 of the remaining 6-7 will scatter the wrong way.

Just realised that OSR always scatter no matter what so maybe 3-4 would miss entirely.

The rest would definitely hit something so I can see that being really effective. Not to mention you can do it every turn. I'd imagine you'd take out 40 Orks a turn easily at first with declining results each turn as my army moves... which, when you include SB fire, should leave me with between 60-100 when I assault your 15 models (20 if you take more terminators!) on turn 2-3. Something tells me I win.

We've got a guy who plays with us with a similar BA layout to that. The Vindicators and Baal Predators are nasty, though the HB HF speeders aren't so effective in the grand scheme. It's mostly a question of can you kill enough before the Orks reach you. Usually six big units cause people to split their fire out of fear. The Kans often get ignored and pop a tank before people notice them.

I agree, the KFF is a waste in my army where no life has that much value.

The fun thing about the army is more that I wouldn't really mind losing. I like giving people the tactical challenge. I'd laugh to see a guy who'd bought 3 techmarines and 2 grandmasters just to play against my orks but it would be a fun game just to have all those explosions. Could honestly see it going either way.

This message was edited 3 times. Last update was at 2011/04/27 09:09:05


 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

The speeders are not meant to be a major thing tis just hey you can shoot the speeders or the tanks the thing is tho most people shoot for the tanks because they are big and 3 hf and 9 hb shots is not a ton but it adds up really fast.

Furioso dreads could potentially wreck your army really fast depending if you roll well hits on 3s kills on 2s re roll able 2s from what mine has done he eats about 11 marines ok well 10 because most squads run out at 10.but just to see we kept rolling yea 11 marines a turn was the average so if you roll 3 or better 60 times well there goes 1 squad that dosnt even get to attack back

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in au
Horrific Howling Banshee





Eldar Night Spinners would give you absolute hell, given that decent blast placement will put difficult and dangerous on multiple units per turn. I'd love to face your army, it looks like fun.

I do agree with Lootas as the next big thing to end up in the list. Nothing else really comes close to filling a niche you're missing.

I think a KFF would help a little, simply because the Big Mek would have so much protection anyway that a min-cost BM in a front unit will probably pay for himself, and it really adds to the "no strategy, just run" feel of the army, not needing to cover dive.

2000 points 28W 2D 1L 
   
Made in gb
Stealthy Grot Snipa




zerodemon wrote:Haha, you're a funny guy. With the most basic layout, you've still got 230 points! On average you'd get 10 pies, which is good going. On average 3-4 are utterly accurate and 1-2 of the remaining 6-7 will scatter the wrong way.

Just realised that OSR always scatter no matter what so maybe 3-4 would miss entirely.

The rest would definitely hit something so I can see that being really effective. Not to mention you can do it every turn. I'd imagine you'd take out 40 Orks a turn easily at first with declining results each turn as my army moves... which, when you include SB fire, should leave me with between 60-100 when I assault your 15 models (20 if you take more terminators!) on turn 2-3. Something tells me I win.

We've got a guy who plays with us with a similar BA layout to that. The Vindicators and Baal Predators are nasty, though the HB HF speeders aren't so effective in the grand scheme. It's mostly a question of can you kill enough before the Orks reach you. Usually six big units cause people to split their fire out of fear. The Kans often get ignored and pop a tank before people notice them.

I agree, the KFF is a waste in my army where no life has that much value.

The fun thing about the army is more that I wouldn't really mind losing. I like giving people the tactical challenge. I'd laugh to see a guy who'd bought 3 techmarines and 2 grandmasters just to play against my orks but it would be a fun game just to have all those explosions. Could honestly see it going either way.


Hmmm, check out the battle reports. Played 1k Vs Nids. I have Psystroke grenades, now if I roll that 6 with that I can see all your ork's dieing. That and I'm hitting first with everything but 1. And the GM has a 3+Inv. I would still say you lose.
   
Made in gb
Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Unless it's an objective game. Then the best you can hope for is a draw. OSR always scatters 2d6, so a lot of those lovely pie plates won't hit anything. Plus, yes, you're hitting first, but I can't see you being able to knock out 90+ orks.

Karyorhexxus' Sons of the Locust: 1000pts 
   
Made in br
Deadly Dark Eldar Warrior



Curitiba, Brazil

Two 15man lootas and a third Killa Kan with Rokkit Launcha
   
Made in gb
Tower of Power






Cannock

That's a lot of Orks but I can't see how you're going to deal with mech. You've got power klaws which you need to get close and then two KMB that's it.

I would cut a unit of Boyz and the Warboss add a Big Mek with KFF giving your Boyz 5+ cover save. Get in some Lootas for ranged anti tank and some Gretchin to hold objectives any more points get Kanz.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Longtime Dakkanaut





I've played against this sort of list with my valkyrie-guard list, a KFF 5+ save may not seem like a lot, but when foot slogging against a far more mobile army that can pump out large amounts of large blast templates, the KFF really helps.

It means that 1/3 of your orks around the Big Mek will survive, especially when trying you break cover and head into no man's land to try and krump em. After all, every little helps!
   
Made in us
Deacon






Tipp City

While you are foot slogging most mech armies will be moving rings around you and shooting this army to pieces.

Only two AT weapons in the whole army means after 1 turn of AT shots will be turning those Kans into slag since they won't have the 4+ cover from a KFF. Then all your opponent will have to do is move 12" away each turn and focus fire on your foot sloggers.

You do realize that you should be playing on a 6x4 table right? That's a lot of ground to cover with foot sloggers.


Press Ganger for Dayton, OH area. PM for Demos

DR:70+S+++G++M+B++I+Pwmhd10#+D++A+++/wWD300R+++T(D)DM++ 
   
Made in ca
Slippery Scout Biker



Birmingham, UK

'Reeeeeet. Lots of good ideas. You're bringing me round to the idea of a KFF.

A. Remember that mech armies with pie plates may cause me some issues but that, in general, I will (and always do) reach them in turn 2-3 and Nobs get 5 A at S 10 on the charge. With 6 units, there aren't a lot of tanks that will stand up to their attention. The KMB Killa Kans aren't meant to kill anything really, but usually do just for the sake of it.

B. I always play on a 6x4 table. In fact, it's better for me because I can make the most of unit spacing with an army this big. 6x2" dispersed units of 30 Orks take up all of my deployment space, with each squad covering 12" by 10" area so nearly a square ft. When you add in an extra inch between squads that's no deployment space. This deals with most of my pie plate issues on turns 1-2 and limits death severely.

p.s. I've played this another way too, and against OSR GK heavy armies I think I'd group my squads almost base to base in deep strike style rings. OSR scatter will deal with my issues that way, as they're never accurate. I'm sure it would cause the odd devastating mishap for me but this way, at least considering the modal average of 2d6 rolls, only 2 of the average 10 pie plates would barely clip any of my units, with a very VERY occasional lucky scatter or roll of a double 1 causing me any real hassle.

C. Mercer, I bow to your tactical genius and would love to cut a unit of boys. However the boys would be very angry and I don't know how well I would hold up against 30 tiny choppas hacking me to pieces in my sleep. I can not do this. It is against the spirit and point of the army, and while Gork and Mork are clearly (I am loss free with this army after all despite playing a bunch of the recent MEQ's) smiling upon me, there is no way any of my boys get cut.

D. Varon, I wish we could play this game. It seems like it would be hilarious for at least one of us. Either you'd get very lucky with your scatter rolls and all of my orks would die OR (and in a probability sense this is the more likely scenario) you'll realise too late that each 6pts Ork gets 4A at S4 I4 on the charge, and they do usually get the charge. The threat of you rolling a 6 with psychotroke grenades is so minimal (1/6 in fact) that it doesn't concern me at all and even if you did, I'd laugh about it anyway. It would be funny and characterful. I'd love to lose a unit in such a hilarious way.

I assume you've equipped your terminators with halberd, else we're striking at the same time, and I assume you're using hammerhand. Let's say 30 orks reach a unit. I've taken damage so it's two units and 2 PK armed nobs (par for the course.)

First off, I'll crack off 30 pistol shots before assault. Assuming there are still 5 termies in the squad (probable unless I got a lucky shot off with a KK) I get 10 hits, 5 wounds and 1 would probably die. That leaves you with 4. I charge. You attack. 8 A, 4 hits, 3 wounds, 3 dead (is that right? I think so but can't remember if GKT get 2A or 3 in CC)

My turn. 25 normal orks. 100 A, 50 hits, 25 wounds. 4 unsaved wounds. All gone. No need for PK nobs.

Let's throw a GM in there for a laugh. We can't make assumptions about the psychotroke effects but the only ones that scare me any are effects 2 (which limit my A to 1 per model) and 6 (already discussed.) Your hits, I don't care about and my Ld is no issue to me. You're in terminator armour so if I run, you can't chase me.

So 3 attacks for him. We'll assume they all hit, since he's a badass and MC and it's the most likely result of psychotroke effect that you'd get to auto or reroll hits (1/3 results does this.) He'll wound twice and 2 orks will die.

Everything else goes pretty much the same though I'll only kill almost 4 GK so we'll say 3. I make my PK attacks (which there are 10 of since I have 2 nobs in 2 depleted units.) 5 hits, 4 W 2 are allocated against the GM, his 4+ inv save from his Iron Halo saves one but sadly he dies anyway because he isn't eternal warrior and the PK strikes at S10. I win again. Poop.

That's all maths though. In real life I'm sure things would go your way.

E. I know how much ground I've got to cover with foot sloggers. They've won a whole bunch of times. I play this army when I want a giggle. The reason I say they're the best is because once they start moving I turn off my brain and laugh like a maniac and still win out (23:0 since Codex Orks was released.) I usually play with my Marine Scout army and their record is much less impressive (something like half and half, usually losing against MEQs and Daemons.) I genuinely don't believe the army is tactically sound. I win through good luck and number crunching in these games.

I am a solid believer that ANY Ork army should be at least 50% boys if you want to win and that is before nob upgrades (ie in a 1,500 pts game you should buy 125 ork boys for 750 pts right off the bat.)

F. Finally, I've decided not to take lootas. My army isn't about shooting. I will take the following for my extra 500 pts to go with the theme of the army.

10 Nobz, 2 PK, 8 Big Choppas, 1 bosspole 295pts
Deffkopta, Buzzsaw, rokkits 70pts
Deffkopta, Buzzsaw, rokkits 70pts
Deffkopta, Buzzsaw, kustom mega-blasta 65pts

Yeah, that's reasonable.
   
Made in gb
Longtime Dakkanaut





zerodemon wrote: you'll realise too late that each 6pts Ork gets 4A at S4 I4 on the charge


Orks boyz are I3 on the charge. They're I2 base.
   
Made in ca
Hauptmann





Calgary AB, Canada

Also, how do nobz get s10 on the charge?

Just my 2 cents

 
   
Made in us
Liche Priest Hierophant






Could pop your Warboss up to Ghazzy. This is just the sort of army he'd lead (and if you ever Apoc, you could take them all, ALL, as a single unit Green Tide! That's a single unit that'd cover half the board!

Maybe look at a Warphead?


But what I think might be fun, and in keeping with your way of playing simple, would be to get Grotsnik, and give a couple of your units Cybork (if not all, if you could find the points).

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ca
Slippery Scout Biker



Birmingham, UK

Actually it's S9 I think. Double S4 for PK and +1S for Furious Charge.

I did an error on the I but it makes no difference to the maths anyway. The Orks were still striking last.
   
Made in us
Stalwart Veteran Guard Sergeant





Boston, MA

I always thought you added +1 to the base strength on a charge. I would expect a nob to go from s4 to s5 the same way a boy would go from s3 to s4.

http://www.dakkadakka.com/dakkaforum/posts/list/370464.page ------ Look at that. I have a blog.

"We're with the Imperium." - Inquisitorial Acolyte Tauron Wolfe

"I was a distant relative of my father." - Former Inquisitorial Acolyte Uriah 
   
Made in us
Liche Priest Hierophant






It's either in the rules or been FaQ'd that the charge bonus is added after the Wargear's effect.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

samwellfrm wrote:I always thought you added +1 to the base strength on a charge. I would expect a nob to go from s4 to s5 the same way a boy would go from s3 to s4.


No, double str first then the +1 giving them 9 on the charge.

::1750:: Deathwatch 
   
Made in gb
Regular Dakkanaut





New to 40k. Hilarious army, makes me want to play Orks.

This message was edited 1 time. Last update was at 2011/04/28 03:06:52


 
   
Made in ca
Slippery Scout Biker



Birmingham, UK

Seriously dude. There is nothing as fun as playing Orks, win or lose.
   
Made in us
Gor with Big Horns





That army is just so beautifully simple and yet horribly disgusting at the same time
I would cringe facing that lol.

GW:
Beastmen , Ogre Kingdoms
Eldar
 
   
Made in us
Nasty Nob on Warbike with Klaw





Buzzard's Knob

zerodemon wrote:Seriously dude. There is nothing as fun as playing Orks, win or lose.


Damn right! Though my Boyz usually get shot to hell before they accomplish anything, they are just a sideshow. Last game, my 12 Burna boyz in a battlewagon killed 10 Harlequins via the "Burny dance" along with 6 Dark Reapers (five and an exarch) and 6 Fire Dragons (also 5 and an exarch) in close combat with their power weapon mode. I also swear by Meganobs, but only if you also bring Mad Dok Grotsnik, so they can have a 5++. I don't have as many boyz as you do, so the elites have to do the heavy lifting, but that's also fun, watching one unit kill half the enemy with what are essentially crude weapons put to an ingenious use.

WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! 
   
Made in ca
Slippery Scout Biker



Birmingham, UK

Tell me about it. I love my elites (I have a bit of everything for orks) but this list really doesn't need 'em.
   
Made in gb
Krazed Killa Kan






Newport, S Wales

It took me a while to understand how this list works. Then it hit me:

It wins games by opponents surrendering due to boredom in the movement phase!

Seriously though, it's a solid looking list, but come up against the right person who knows how to eliminate units efficiently and you are toast. Particularly IG tank-heavy armies, all they have to do is wipe out one (probably bunched up due to number of models on your half of the board) unit a turn to get a good chance of victory.

DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
Made in gb
Dakka Veteran






United Kingdom

Love it

However that sounds like a challenge. How about this?

Commissar Yarrick - 185
Company Command Squad w/Mortar & Flamer, Master of the Ordnance - 90

6 Psyker Battle Squad - 70
6 Psyker Battle Squad - 70
5 Psyker Battle Squad - 60

Infantry Platoon 25 man w/3 Mortars & 1 Flamer - 150
Infantry Platoon 25 man w/Commander Chenkov, 3 Mortars, 20 Conscripts w/Next Wave - 350

Griffon - 75
Griffon - 75
Griffon - 75

Griffon - 75
Griffon - 75
Griffon - 75

Griffon - 75

11 Large Blasts & 6 Small Blasts (perhaps) a turn killing on 4's or less - 7 killing on 2's & can re-roll scatter dice, Yarrick will make all of them Stubborn + he's hardcore, Conscripts will slow at least 1 unit down and re-appear when they get butchered. Even if things do scatter they'll likely hit some of the 180 Orks on the table That's the best I could come up with anyway off the top of my head a nyway

As with adding 500pts more I'd say give all the Boyz Squads Rokkit Launcha's - 18 should cover any transports/light vehicles You might also try making half of them Shoota Boyz - a potential 180 shots is nothing to be sneezed at!

A Mek Boy with KFF will be wise but dull, a Weirdboy Warphead will be so much more fun

They need some Fire Support/Distraction - Burna Boyz, Kommandos, Lootas or a few Looted Wagons w/Boomguns will serve them well. Beware Land Raider Redeemers!

As I'm crippled with nothing better to do (no painting for me at the moment ) you've inspired me to write some ridiculous lists! Thanks!

   
 
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