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Made in de
Regular Dakkanaut





ERJAK wrote:
 Sarouan wrote:
Aibishter wrote:
What the hell is Miracle Dice


Certainly the new Acts of Faith mechanism.


That and 'sacred rites' at least.


Sacred Rites are 95% going to be SoB litanies. If any army should have a prayer system then surely it would be the sisters - especially due to the lack of a psychic discipline and GWs recent trend (see. Black Templars in psychic awakening). 6 cards, 6 prayers. Sounds about right to me.

This message was edited 1 time. Last update was at 2019/11/12 07:40:23


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Dr. Mills wrote:
H.B.M.C the reason people might be calling you out is your frankly rediculous opinion that the limited edition Codex will not be the same Codex the non-limited one will be in regards to content.
Like I've already said, I started that post with "the cynic in me". I don't actually think that it will be different.

   
Made in gb
Dark Angels Librarian with Book of Secrets





Cardiff

It’s not going to be a different Codex. We know it’s the full Codex. So there’s little point in discussing that any further, or for anyone to try scoring points off your original post. Maybe everyone can just let this one go now? The baiting and biting is pretty silly given we know what the book is.

Looking through the pics again, at least there are head swaps for the doubled-sprue duplicate minis. That and deft hobby knife application helps no end if you’re worried about minis looking alike. Looks like a really cool bunch of miniatures. Nowhere near a functional 2K army but it was never going to be. Nice cash injection for GW before Christmas (it’ll sell out) and proper army release next year.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Warplord Titan Princeps of Tzeentch






Apple fox wrote:
The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.

I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.


The dice are quiet obviously a joke

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in fr
Hallowed Canoness





 H.B.M.C. wrote:
Like I've already said, I started that post with "the cynic in me". I don't actually think that it will be different.

Interesting defense.
I wonder if I could use it for gross rule #1 violations.
Something like "You, [unidentified Dakka user], the nasty evil little hobgoblin in me think you are a [gross dakkadakka rule #1 violation]. What? I don't actually think he is a [gross dakkadakka rule #1 violation, it's just the evil little hobgoblin that lives in my head, an entirely different person!"
I think... that no, I cannot.

 
   
Made in au
Longtime Dakkanaut




 BoomWolf wrote:
Apple fox wrote:
The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.

I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.


The dice are quiet obviously a joke


It was so flat i just left the article going Wat.
   
Made in de
Poisonous Tomb Scorpion






 BoomWolf wrote:
Apple fox wrote:
The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.

I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.


The dice are quiet obviously a joke


Clearly. Miracle dice are pink, after all.

Nehekhara lives! Sort of! 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Did no one read the unboxing yesterday?

After sifting through frame after frame of awesome new models, you’ll come across a certain Adepta Sororitas codex – and yes, we’re talking about the FULL CODEX! Not only that, but the codex features cover art that is exclusive to the Sisters of Battle Army Set!

Not only that, but you’ll see a showcase of shiny new miniatures that won’t be out for a while yet,** and check out the updated datasheets for the entire range – including a number of, ahem… BRAND-NEW, NEVER-BEFORE-SEEN UNITS!


I don't understand why people still think it's going to be an abridged codex. Hell, it even looks like they put it in caps to say "I'M TALKING TO YOU, DAKKA"

 
   
Made in us
Confessor Of Sins




Apple fox wrote:
 BoomWolf wrote:
Apple fox wrote:
The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.

I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.


The dice are quiet obviously a joke


It was so flat i just left the article going Wat.


Why they put plain white dice in the box, I have no idea. Miracle Dice on the other hand will almost certainly be some sort of resource system for the army. In all likelyhood it will be a variation on the Tzeentch Destiny Dice from Age of Sigmar which would be a very interesting system to have in 40k, given the amount of D6 damage rolls there are.

2500pts
2500
3000


 
   
Made in de
Poisonous Tomb Scorpion






 deviantduck wrote:
Did no one read the unboxing yesterday?

After sifting through frame after frame of awesome new models, you’ll come across a certain Adepta Sororitas codex – and yes, we’re talking about the FULL CODEX! Not only that, but the codex features cover art that is exclusive to the Sisters of Battle Army Set!

Not only that, but you’ll see a showcase of shiny new miniatures that won’t be out for a while yet,** and check out the updated datasheets for the entire range – including a number of, ahem… BRAND-NEW, NEVER-BEFORE-SEEN UNITS!


I don't understand why people still think it's going to be an abridged codex. Hell, it even looks like they put it in caps to say "I'M TALKING TO YOU, DAKKA"


It's currently only H.B.M.C. saying that, maybe, possibly, if he were to be cynical, which he totally isn't but could be if he felt like it, that the real full codex will be different to this full codex. Or something.

Everyone else seems to take GW's word for it just fine.

I will say, it's been addressed before but given GW's marketing is... colorful (or they only have really tiny buckets in Nottingham) I can understand if someone isn't inclined to just take everything they say in that article at face value. But there's really not much reason to doubt that this is the full, unabridged codex (with special cover art limited to this box) considering it's not the first time they said that and they keep repeating it.

ERJAK wrote:
Apple fox wrote:
 BoomWolf wrote:
Apple fox wrote:
The miracle die left me confused, seems like they needed some hype at the end there. But forgot to read though them for an interesting tidbit.

I may pick this one up at this point, I have thousands of points of sisters. So hopefully the book is a good read and they will get kill team rules out for them.


The dice are quiet obviously a joke


It was so flat i just left the article going Wat.


Why they put plain white dice in the box, I have no idea. Miracle Dice on the other hand will almost certainly be some sort of resource system for the army. In all likelyhood it will be a variation on the Tzeentch Destiny Dice from Age of Sigmar which would be a very interesting system to have in 40k, given the amount of D6 damage rolls there are.


I can believe it. That Tzeentch game mechanic is pretty horrible. It stands to reason that GW would want to use it more.

Nehekhara lives! Sort of! 
   
Made in us
Mutated Chosen Chaos Marine






So I find it interesting that GW has been able to pump out this codex, all these new models, and tanks in less than 2 years.

I am really starting to wonder if the community played GW or if GW played the community...
   
Made in us
Regular Dakkanaut




Washington State

Rules previews are starting
https://www.warhammer-community.com/2019/11/12/battle-sisters-on-the-battlefield-part-1gw-homepage-post-1/
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Hmm... I think Miracle Dice are a weaker form of Acts of Faith but having played with Tzeentch dice let me tell you they are much more funny to use. But I think the ways of gaining them are too restricted. Tzeentch starts the battle with 9.

But ey, Sister Doctrines, I mean, Sacred Rites, surely make up for the loss of old Acts of Faith. And I say this in a non sarcastic way.

This message was edited 3 times. Last update was at 2019/11/12 17:24:12


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut





I actually love that Miracle dice mechanic.
   
Made in us
Jealous that Horus is Warmaster




Australia

Rules look like a lot of fun so far.

Sons of Horus 29th Company 
   
Made in us
Longtime Dakkanaut





 Galas wrote:
Hmm... I think Miracle Dice are a weaker form of Acts of Faith but having played with Tzeentch dice let me tell you they are much more funny to use. But I think the ways of gaining them are too restricted. Tzeentch starts the battle with 9.


They seem pretty limited, but there's likely some unknown ways to get them. Seems fairly ineffective overall, given a lot of the time you're going to get something like a 2 on it... which I guess helps with morale but little else.
   
Made in gb
Longtime Dakkanaut





Have they seriously just turned acts of faith into "I use this one dice I rolled at the start of the turn to replace this one other dice, once"
   
Made in us
[DCM]
Perfected Haemonculi Living Sculpture






The miracle dice is incredibly powerful. The entire game revolves around mitigating chance, being able to just pick results is super strong. Plus they seem easy as feth to generate, you get one a round for nothing, then one per phase for killing the enemy plus you can farm them with cheap disposable characters like priests, dialogus etc.

   
Made in us
Missionary On A Mission






Looks like AoF got reduced to pick the one you want to use this game or roll two random (of 6) AoF to use the entire game.

With as much use as I got out of the beta AoF I am certainly intrigued.

Sisters of Battle
Genestealer Cults
Daemons lots of Daemons
Daughters of Khaine
Bretonnians

 
   
Made in us
Longtime Dakkanaut





 LunarSol wrote:
 Galas wrote:
Hmm... I think Miracle Dice are a weaker form of Acts of Faith but having played with Tzeentch dice let me tell you they are much more funny to use. But I think the ways of gaining them are too restricted. Tzeentch starts the battle with 9.


They seem pretty limited, but there's likely some unknown ways to get them. Seems fairly ineffective overall, given a lot of the time you're going to get something like a 2 on it... which I guess helps with morale but little else.


It brings certainty to uncertain rolls. You have a damage D3 weapon, you've just hit and wounded a model with 2 wounds remaining. Want to roll and pray (pun totally intended) you don't get a 1 or a 2? Or just grab the miracle dice "2" and say adios.I like it.

This message was edited 1 time. Last update was at 2019/11/12 17:29:32


 
   
Made in us
Auspicious Aspiring Champion of Chaos






I like the Sacred Rites mechanic. It rewards you for playing monocodex, something that I think has been missing from the game, but it isn't so powerful that you have to choose it over soup.

2750 Unliving Legion of the Zarith Dynasty
840 Imperial Knights of House Janis
2000 Khorne Bloodbound of the Skullfiend Tribe (Aqshy)
2000 Tzeentch Arcanites of the Cult of Searing Light (Hysh)
3000 Slaves to Darkness of the Legion of Rusted Chains (Allpoints/Azyr)
2500 Sylvaneth of the Seelie Court (Ghyran)
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Seems cool, but I question how much of a use the lower rolls (1s and 2s) have outside of moral rolls. I doubt there is any. (well, at least 2's solve "anything but a 1, but its real important" scenarios)
It seems that gaining more than a handful of these over the course of a game though is not likely.

Big thing that Galas might have missed-these do NOT replace acts of faith, as they actually mention acts of faith being a thing still!

Sacred Rites is what gets me the most here though.
Another mono-codex benefit, yet taking a totally different direction from the marines, and rather than depend on your subfaction you pick one of the six?
First, awesome.
Second, fills me with hope that future codices will each have their own unique spin for mono-codex encouragement.
Sucks that CSM missed the boat, but at least there is hope for others.


Between Miracle Dice, Acts of Faith, a lot of stratagems and the sacred rites the sisters seem to becoming an army with a LOT of decision-making, and plenty of skill involved.
I for one am extremely happy with what we're seeing so far. happy enough I might get into sisters as my third army. (after tau and tzeentch)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
[DCM]
Perfected Haemonculi Living Sculpture






 bullyboy wrote:
 LunarSol wrote:
 Galas wrote:
Hmm... I think Miracle Dice are a weaker form of Acts of Faith but having played with Tzeentch dice let me tell you they are much more funny to use. But I think the ways of gaining them are too restricted. Tzeentch starts the battle with 9.


They seem pretty limited, but there's likely some unknown ways to get them. Seems fairly ineffective overall, given a lot of the time you're going to get something like a 2 on it... which I guess helps with morale but little else.


It brings certainty to uncertain rolls. You have a damage D3 weapon, you've just hit and wounded a model with 2 wounds remaining. Want to roll and pray (pun totally intended) you don't get a 1 or a 2? Or just grab the miracle dice "2" and say adios.I like it.



Yea, it's incredibly powerful. Say you need a 12" charge (which is really an 11") you roll knowing you have 67% chance at getting a 5 or 6 on one of the two dice then you can just pick a 6 from your pool.

Or how many times has the game hinged on making a single save and your options were a reroll, sometimes not because you used it already earlier, suddenly you can just choose to pass.

This message was edited 1 time. Last update was at 2019/11/12 17:32:33


   
Made in gb
Fixture of Dakka




Mixed feelings on Miracle die. They seem like a fun mechanic but I liked things like the old give rending to a unit for a phase.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
[DCM]
Perfected Haemonculi Living Sculpture






 BoomWolf wrote:
Seems cool, but I question how much of a use the lower rolls (1s and 2s) have outside of moral rolls. I doubt there is any. (well, at least 2's solve "anything but a 1, but its real important" scenarios)
It seems that gaining more than a handful of these over the course of a game though is not likely.

Big thing that Galas might have missed-these do NOT replace acts of faith, as they actually mention acts of faith being a thing still!

Sacred Rites is what gets me the most here though.
Another mono-codex benefit, yet taking a totally different direction from the marines, and rather than depend on your subfaction you pick one of the six?
First, awesome.
Second, fills me with hope that future codices will each have their own unique spin for mono-codex encouragement.
Sucks that CSM missed the boat, but at least there is hope for others.


Between Miracle Dice, Acts of Faith, a lot of stratagems and the sacred rites the sisters seem to becoming an army with a LOT of decision-making, and plenty of skill involved.
I for one am extremely happy with what we're seeing so far. happy enough I might get into sisters as my third army. (after tau and tzeentch)


You can burn your 1's on moral or checking to see if your vehicle explodes in your lines without wasting precocious CP. The 2's come up all the time, I can't tell you the number of times I have rolled 1's to wound with a melta verse something like a smash captain etc. but you can also use them for morale or explosions.

   
Made in fr
Regular Dakkanaut




 BoomWolf wrote:

Big thing that Galas might have missed-these do NOT replace acts of faith, as they actually mention acts of faith being a thing still!

Miracle dice are the "Act of Faith" mechanic. The whole act of faith mechanic is how you generate and use "miracle dice".

This message was edited 1 time. Last update was at 2019/11/12 17:40:06


 
   
Made in us
Auspicious Aspiring Champion of Chaos






Having played Tzeentch in AoS, I can tell you that those 1's and 2's come in handy a lot more often that you think. I would also be shocked if their weren't stratagems that allowed you to replace or reroll miracle dice.

2750 Unliving Legion of the Zarith Dynasty
840 Imperial Knights of House Janis
2000 Khorne Bloodbound of the Skullfiend Tribe (Aqshy)
2000 Tzeentch Arcanites of the Cult of Searing Light (Hysh)
3000 Slaves to Darkness of the Legion of Rusted Chains (Allpoints/Azyr)
2500 Sylvaneth of the Seelie Court (Ghyran)
 
   
Made in gb
Longtime Dakkanaut





 Red Corsair wrote:
The miracle dice is incredibly powerful.
As powerful as the army.

Game starts, you roll a four. That gives you one single guaranteed invulnerable save on a character, one hit with a ranged weapon, and... the rest is really dependent on how far the faction has moved from it's beta dex release.


 EnTyme wrote:
Having played Tzeentch in AoS, I can tell you that those 1's and 2's come in handy a lot more often that you think.
Out of curiosity... when?

This message was edited 1 time. Last update was at 2019/11/12 17:44:19


 
   
Made in us
Longtime Dakkanaut





I was wrong on my earlier interpretation of Miracle dice in my example. In a D3 scenario, a "2" miracle dice is still going to give you the undesired result, lol.
   
Made in ca
Trustworthy Shas'vre






As a Disciples of Tzeentch player, the 'choose your die roll' can be incredibly powerful, but it depends on what you roll on those dice.

1 is good for morale
2 is okay for morale or 'anything but 1' rolls
3 & 4 are good for when you need to make an average roll happen, like a 7-8 inch charge.
5 is kind of an odd spot because most fun stuff triggers on 6. I'd save 5 for damage rolls on D6 weapons...like meltaguns!
6 is going to be very important for sisters - invulnerable saves, effects that trigger on 6, number of exorcist shots.

Honestly, though, Acts of Faith were replaced by the Command Point systems and given to every army. That's the problem Sisters face and they obviously didn't want to give Sisters even more command points since triple battalion is going to be stupidly easy to field. I expect most of the old Acts of Faith will become strategems for players to blow their 18-odd CP on.

   
 
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