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![[Post New]](/s/i/i.gif) 2011/07/27 02:08:35
Subject: buying a dark eldar battle force what next?
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Fresh-Faced New User
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hello and if this is in the wrong section i apolgize but im going to be buying a dark eldar battle force soon and im left with quite a bit of money left over so im wondering what should i get next? Obviously i need a hq just a normal archon doesnt seem like bad option what do you guys reccomend? Beyond that point im clueless and i was hopeing some veteran dark eldar players could help point me in the right way.
Thanks ahead of time!
edit: the current points me and my friends play at is a 1000 points so i would like to raise my army up to that point.
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This message was edited 1 time. Last update was at 2011/07/27 02:09:25
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![[Post New]](/s/i/i.gif) 2011/07/27 02:27:08
Subject: buying a dark eldar battle force what next?
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Member of a Lodge? I Can't Say
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I personally went with an archon some Incubi and a venom. That put me in at around 1050. Automatically Appended Next Post: oh also 10 hellions, the archon went with 4 Incubi into the venom.
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This message was edited 1 time. Last update was at 2011/07/27 02:27:34
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![[Post New]](/s/i/i.gif) 2011/07/27 07:34:30
Subject: buying a dark eldar battle force what next?
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Fresh-Faced New User
I don't know and that scares me
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i just started Dark Eldar as well and started with the battleforce
do you know if you want a Kabal, Cult, or a mix?
more warriors for Kabals, wychs for Cults - both give you more troops
and you cant go wrong with Ravagers
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arbitrary (and questionably random) questions require (nay, demand) arbitrary (and also questionably random) answers
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![[Post New]](/s/i/i.gif) 2011/07/27 09:47:17
Subject: buying a dark eldar battle force what next?
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Infiltrating Broodlord
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Depends on what you'd like your HQ to do, though I would suggest Archons and a court.
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I refuse to join any club that would have me as a member. -Groucho Marx
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![[Post New]](/s/i/i.gif) 2011/07/27 09:55:18
Subject: buying a dark eldar battle force what next?
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Mighty Brass Scorpion of Khorne
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I'd go for a Haemonculus as your HQ and two venoms for your Warriors. From there, you can't go wrong with adding more troops and ravagers. You can make a decent army with two battle forces, 4 Venoms, 3 Ravagers and 2 Haemonculi. It would look something like: Haemonculus + Whatever wargear you want 9 Wyches - 1 wych weapon, hekatrix with agoniser Raider - flickerfields Haemonculus + Whatever wargear you want 9 Wyches - 1 wych weapon, hekatrix with agoniser Raider - flickerfields 5 Warriors - Blaster Venom - Extra Cannon 5 Warriors - Blaster Venom - Extra Cannon 5 Warriors - Blaster Venom - Extra Cannon 5 Warriors - Blaster Venom - Extra Cannon 6 Reaver Jetbikes - 2 Heatlance (or 2 cluster caltrops) Ravager - Flickerfield Ravager - Flickerfield Ravager - Flickerfield
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This message was edited 1 time. Last update was at 2011/07/27 09:58:52
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![[Post New]](/s/i/i.gif) 2011/07/27 14:33:20
Subject: Re:buying a dark eldar battle force what next?
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Fresh-Faced New User
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Thanks for the help so far but i have some questions about the last army list you posted gorechild i love the idea of it altough is it a good idea to put that many msu on the table? im concerend about this because my two oppents are orks and gaurd orks i will just run circles round but the gaurd can just eat through my armour will the fact i have so much amour vaule on the table make up for thefact that its paper thin?
how would this army list play in game what would be your reccomendations and i would prefer to play a wych/warrior list so i have some diversity.
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This message was edited 2 times. Last update was at 2011/07/27 15:19:40
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![[Post New]](/s/i/i.gif) 2011/07/27 15:34:01
Subject: buying a dark eldar battle force what next?
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Wicked Warp Spider
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I would agree that a haemonculus is a good utility HQ, better than buying an archon or succubus (since you can convert those from the warrior or wych kits).
Venoms and ravagers are both excellent vehicles to have.
Zerdail, because DE lack many resilient units, they tend to focus on fast and flexible squads that can do good damage. If your opponents are guard and orks, I'd say you need to make sure and take plenty of splinter cannons, warriors can take them, small units of trueborn and scourges are good, but venoms with 2 splinter cannons are terrific. Avoid incubi for the moment since they are efficient against elite/armoured enemies.
I think the best thing to buy is another battleforce actually. DE can use the basic warrior and wych models to make most of their HQ choices and trueborn. And you will certainly end up with at least 2 raiders and 40 infantry, so why not take the bread-and-butter units first?
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Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts
Corregidor 700 pts
Acontecimento 400 pts |
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![[Post New]](/s/i/i.gif) 2011/07/27 17:12:33
Subject: Re:buying a dark eldar battle force what next?
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Fresh-Faced New User
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A second battle force sounds good and I came up with a basic idea for a army useing the models I would have I know this should realy be in the army list section but I dont want to start a new topic yet so tell me what you think of this army list.
hq-
debateing between converting a model to a archon or proxying a wych lelith
archon would have a power weapon and ghostplate armour
troops
9 wyches in a raider with flicker feild and night sheild
( will ride with my hq)
10 wyches in a raider with flicker feild and night sheild
20 kabalite warriors with one splinter cannon one dark lance and one blaster
( i will try to get raiders or venoms for them soon)
fast attack
6 reaver jetbikes with two heat lances
My general tactic with this list would be for my warriors to stay in the back holding my objective if there is one we normaly dont play pbjective missons so proably they will just be shooting at what evers in range.
my raiders will move up first turn trying to take advantage of cover im thinking of turbo boosting my jetbikes first turn hopefully landing behind cover so who ever my opponet is will have to deal with them my other idea was to copy what i did when i played eldar jetbikes and to use the 6 inch assault move to create cover for my raiders but the dark eldar jet bikes are to fragle to do that most likely.
what do you think would this list be effective aginst my friends? the gaurd player runs two leman russ tanks all his infantry is on foot but he is planing on getting transports the ork player runs ghazghkull with some nobz in a battle wagon besides that not much of his list stays the same game to besides the sqaud of 20 boyz who he doesnt have a boss poll in so they run of the table almost always.
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This message was edited 1 time. Last update was at 2011/07/27 17:21:44
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![[Post New]](/s/i/i.gif) 2011/07/27 17:20:40
Subject: buying a dark eldar battle force what next?
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Dakka Veteran
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Best way to start Dark Eldar is 2 battle forces, 2 raiders, 2 ravagers. You can convert a wych or warrior into archon/succubus. This is about 1000-1500 pts depending on how excessive you go with upgrades.
I also wouldn't really suggest your blob of 20 warriors. If you're going for a blob go with 2 dark lances and don't move them. But units of 10 being dropped off with a blaster and cannon and using their raider as a mobile tank hunter for lower armor things is effective.
I also tend to take fewer wyches in a unit. 7-8 usually with haywires to give them the option to take out a vehicle if they absolutely must. I usually give the troops nets and the elites flails. Agonizers whenever possible.
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![[Post New]](/s/i/i.gif) 2011/07/27 18:24:24
Subject: Re:buying a dark eldar battle force what next?
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Sinewy Scourge
Grand ol US of A
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I would get an Archon, a box of Incubi, and a Haemonculous to get some HQs going (well and an elite.) Raiders and Venoms for warriror squads and make sure you have about 4 warrior squads and 2 squads of trueborn. At least 2 Ravagers are a must alot of people run 3. For the points it is hard to beat them. Beasts are an expensive option so I wouldn't go there yet for Fast Attack stuff, I'd stay with Scourges as they can take the most special weapons per guy (2:5). So they do great with a Haemonculus with a portal.
Edit: Also stay away from foot slogging as it doesn't work. We are a fast army that is not tough and for the most part has bad armor. Transports get you in to make the hit and out to avoid fire. The only exception would be beasts as they can charge quite a ways. I'm also not a fan of Hellions like some are...maybe I'm just old fashioned (having played since 3rd), but I just cannot make room for them in my lists.
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This message was edited 1 time. Last update was at 2011/07/27 18:27:22
d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/27 18:46:49
Subject: Re:buying a dark eldar battle force what next?
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Fresh-Faced New User
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Hey im sorry for asking so many questions but one of my firends is willing to give me a extremly good deal on some razorwing jetfighters what would you guys do are the worth it in place of ravagers?
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![[Post New]](/s/i/i.gif) 2011/07/27 18:50:59
Subject: Re:buying a dark eldar battle force what next?
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Sinewy Scourge
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zerdail wrote:Hey im sorry for asking so many questions but one of my firends is willing to give me a extremly good deal on some razorwing jetfighters what would you guys do are the worth it in place of ravagers?
Razorwing Fighters are actually pretty good. I'd definitely take 1 and 2 Ravagers along with it. You're losing a single lance but gaining the missiles. Just don't bother with the Voidraven.
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Kabal of the Void Dominator - now with more purple!
"And the moral of the story is: Appreciate what you've got, because basically, I'm fantastic." |
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![[Post New]](/s/i/i.gif) 2011/07/27 19:00:48
Subject: Re:buying a dark eldar battle force what next?
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Sinewy Scourge
Grand ol US of A
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Razorwings look good and are pretty decent for all the reasons that Mr. Self Destruct mentioned, but I wouldn't hate to quickly on the voidravens as str 9 with lance is pretty good. I have a couple myself in addition to ravagers and I like the ability to swap them in or out where I want.
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d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.
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![[Post New]](/s/i/i.gif) 2011/07/28 00:26:01
Subject: buying a dark eldar battle force what next?
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Dakka Veteran
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Ravagers and Fighters are kinda interchangeable. If you have some extra tank killing elsewhere like trueborn w/ blasters, bikes, haywire launchers, or grenades on everything you won't miss the third lance and you get the amazing anti-horde missiles for free.
The bomber I've only used once so far and it did great. But I'm not sure I'd consider them again under 2000pts.
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![[Post New]](/s/i/i.gif) 2011/07/28 13:13:19
Subject: Re:buying a dark eldar battle force what next?
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Mighty Brass Scorpion of Khorne
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Right, I posted a really long reply about an hour ago but when I clicked submit it said that IE coudn't display the webpage and I lost it all....now I'm not PO'd about that any more, I'll try and write it out again
zerdail wrote: Thanks for the help so far but i have some questions about the last army list you posted gorechild i love the idea of it altough is it a good idea to put that many msu on the table? im concerend about this because my two oppents are orks and gaurd orks i will just run circles round but the gaurd can just eat through my armour will the fact i have so much amour vaule on the table make up for thefact that its paper thin?
Flickerfields really help your durability, when you have a lot of them your opponent will be hard pressed to stop everything. Obviously there will be some armies that can lay down obscene amounts of AT fire, but most of the time you should be alright. The best thing about venom MSU's is that they can still lay down a lot of hurt, with two splinter cannons you can move 12" a turn and still be able to fire 12 shots. If you disembark you can still fire a blaster and the 4 other splinter riffle's, Thats a lot of fire power for 125 points. So what if they bring one down, the other 4 will be sending 48 shots their way next turn and that will make a mess of almost any foot slogging unit.
zerdail wrote:How would this army list play in game, what would be your reccomendations?
My list is fairly similar to the one I suggested, so I'll let you know the basics of what I do, and how I approach a game:
-First thing to remember is that you dont have to destroy an enemy vehicle for it to be useless, If it can't shoot, its not really going to be able to hurt you. Once you stun/shake a vehicle, you can ignore it for the rest of the turn. If you destroy something then just think of that as a bonus, not what you actually aim to achieve.
-You can move 12" disembark 2" run D6" and assault 12" in a single turn, on top of that, your vehicles can still shoot all their weapons. This means you can hit your opponent pretty much wherever you want, if you want to. You can also run away very quickly too, if you're outnumbered, or your opponent has a powerful unit on one side of the board, fly away. Hit them where they are weak, then turn your whole force around and gang up on the more dangerous units.
-There's no harm in moving. As long as you aren't moving yourself into a possition where another enemy can shoot at you, there is no harm whatsoever in moving 12". It means your enemy will need 6's to hit you in combat, and you don't loose any of your firepower.
-If your opponent is on foot, feel free to sit back and shoot them, then you can assault them when they are already weakened. If they are meched up then get in their face, unleash blaster/dark lance's and then fire splinter cannon's on whatever falls out. Then all you have to do is send the wyches in to clean up the stragglers.
-As long as you still have some vehicles left its easy to contest objectives, a lot of the games I win (except for the times I table them) are from holding one objective and contesting all the objectives your enemy is sitting on. If you move flat out you should be able to contest almost anything.
zerdail wrote:Hey im sorry for asking so many questions but one of my firends is willing to give me a extremly good deal on some razorwing jetfighters what would you guys do are the worth it in place of ravagers?
My main issues with the razorwing are:
-Expensive. They can cost a load more points than your standard Ravager with flickerfields.
-Less effective anti-tank. They are missing a dark lance when compaired to a Ravager, sure they have missiles, but they are (at best) S7 and you have to spend 20 points to upgrade them.
-Geared for anti-infantry. With all the large blasts, a splinter cannon and access to disintegrators they make fairly decent anti infantry units. My only issue with using them is that the DE codex has a load of other units that are good against infantry (like the venom), and they are all cheaper than the Razorwing. The Ravager is the cheapest and easiest way to get a good amount of reliable anti-tank into a list, wasting a heavy support slot on something that's job can be done equally well elsewhere in the FOC seems like a waste to me.
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