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![[Post New]](/s/i/i.gif) 2012/07/01 01:36:51
Subject: Re:6th Edition 40K FAQs UP NOW
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Posts with Authority
Boston-area [Watertown] Massachusetts
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You can't go full reserve, anymore. Only half of your army can be reserved. (pp.124)
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Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
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![[Post New]](/s/i/i.gif) 2012/07/01 01:41:45
Subject: 6th Edition 40K FAQs UP NOW
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Khorne Chosen Marine Riding a Juggernaut
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Joey wrote:
No, YOU think they're rubbish. Most people are hugely positive about the FAQs. Your mindset is to critisise everything GW do and you currupt everything to it. There are hundreds of points of information in the FAQs and you've picked on two or three and decided that they break the game.
The new rules editions make some things more viable, some things less viable. This is a concequence of a new ruleset. Everything can't be a winner...
read the CSm, and Deamons FAqs, and then come again saying that GW din't screw up their 6th ed Start...
Its done in a lazy manner,makes little sens, be it game mechanic wise or fluff wise, and its useless, or it hammers the said army harder into the ground...
I was eager to try to play in 6th after seeing the FAqs, but now i'm convinced to wait till the new codexes comes out...
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This message was edited 1 time. Last update was at 2012/07/01 01:42:45
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![[Post New]](/s/i/i.gif) 2012/07/01 01:42:50
Subject: 6th Edition 40K FAQs UP NOW
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Jervis Johnson
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You can't go full reserve, anymore. Only half of your army can be reserved. (pp.124)
Read the rules. You can go full reserve if your army consists of one HQ plus units that must start in reserve, like flyers, but you'll lose automatically at the end of turn one.
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This message was edited 1 time. Last update was at 2012/07/01 01:43:13
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![[Post New]](/s/i/i.gif) 2012/07/01 01:43:34
Subject: 6th Edition 40K FAQs UP NOW
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[MOD]
Making Stuff
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Dantalian wrote:If a "changing game" means "congrats, now buy part of a second army" then yes you are correct. All GW has done here is said that the codex you have been playing for years is no longer good enough, go get a second one now. That is complete crap to me.
You don't need to buy part of a second army to take fortifications...
I see no reason that every codex should not og gotten some form of AA.
They did.
Don't get me wrong, I love the idea of buying cover and fortifications. My complaint is that half the codices out there have to do this with any chance of countering flyers.
So have you considered that maybe you're overestimating just how large an effect flyers will have on the game?
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![[Post New]](/s/i/i.gif) 2012/07/01 01:44:26
Subject: 6th Edition 40K FAQs UP NOW
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Been Around the Block
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Lysenis wrote:insaniak wrote:Ozeo wrote:Anyone else ready for the hilarity that is 3 squads of long fangs allied with ig and having them issue on my command and bring it down?
I'm ready to point out that they can't actually do that, yes.
Check the Guard FAQ. Orders can only be issued to Guard units.
Yup just like with the BA faq only BA units benefit from a Sang Priest.
Those 2 orders are put on an enemy unit, and says everyone firing at the targets gains it. I don't have my codex right now so can't do word for word.
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![[Post New]](/s/i/i.gif) 2012/07/01 01:46:37
Subject: Re:6th Edition 40K FAQs UP NOW
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Mutating Changebringer
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I can't see them.
When I click on the FAQs it crashes my interwebs.
Could someone please help?
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![[Post New]](/s/i/i.gif) 2012/07/01 01:47:13
Subject: 6th Edition 40K FAQs UP NOW
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[MOD]
Making Stuff
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Ozeo wrote:... and says everyone firing at the targets gains it.
Yeah, it doesn't say that.
The ordered unit gains the benefit when firing at the nominated enemy. Not every unit. Automatically Appended Next Post: DeffDred wrote:I can't see them.
When I click on the FAQs it crashes my interwebs.
Could someone please help?
Try updating your PDF reader.
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This message was edited 1 time. Last update was at 2012/07/01 01:47:41
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![[Post New]](/s/i/i.gif) 2012/07/01 01:49:34
Subject: Re:6th Edition 40K FAQs UP NOW
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Mutating Changebringer
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I'm not a computer person. I have no idea how to do that.
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![[Post New]](/s/i/i.gif) 2012/07/01 01:52:43
Subject: 6th Edition 40K FAQs UP NOW
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Jervis Johnson
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Fortifications are great. Maybe even too good. You can fit 8 tanks or more behind a single 50 point Aegis Defence Line, and it'll give all of them 4+ cover saves during daylight and depending on range 3+ or 2+ cover saves during night fight.
Alternatively people will just see a horde of infantry with leather jackets there. If you get 50 guys there you only paid 1 point per model for Space Marine level armour saves.
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This message was edited 1 time. Last update was at 2012/07/01 01:53:15
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![[Post New]](/s/i/i.gif) 2012/07/01 01:52:45
Subject: 6th Edition 40K FAQs UP NOW
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Posts with Authority
Boston-area [Watertown] Massachusetts
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Therion wrote:You can't go full reserve, anymore. Only half of your army can be reserved. (pp.124)
Read the rules. You can go full reserve if your army consists of one HQ plus units that must start in reserve, like flyers, but you'll lose automatically at the end of turn one.
If someone fields that army, they deserve to lose automatically. ^_^
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Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
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![[Post New]](/s/i/i.gif) 2012/07/01 01:53:50
Subject: 6th Edition 40K FAQs UP NOW
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[MOD]
Making Stuff
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Most programs will have either a help file that tells you how to do it, or a button marked 'Update' in the menu somewhere.
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![[Post New]](/s/i/i.gif) 2012/07/01 01:54:29
Subject: Re:6th Edition 40K FAQs UP NOW
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Mindless Servitor
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Does anybody know when forgeworlds online rules will come back up?
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3k chaos renegades
2k chaos space marines
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![[Post New]](/s/i/i.gif) 2012/07/01 01:55:55
Subject: 6th Edition 40K FAQs UP NOW
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Slaanesh Havoc with Blastmaster
Tacoma, WA
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Slayer le boucher wrote:Joey wrote:
No, YOU think they're rubbish. Most people are hugely positive about the FAQs. Your mindset is to critisise everything GW do and you currupt everything to it. There are hundreds of points of information in the FAQs and you've picked on two or three and decided that they break the game.
The new rules editions make some things more viable, some things less viable. This is a concequence of a new ruleset. Everything can't be a winner...
read the CSm, and Deamons FAqs, and then come again saying that GW din't screw up their 6th ed Start...
Its done in a lazy manner,makes little sens, be it game mechanic wise or fluff wise, and its useless, or it hammers the said army harder into the ground...
I was eager to try to play in 6th after seeing the FAqs, but now i'm convinced to wait till the new codexes comes out...
Can you elaborate on this? All I took from the FAQ was Chaos Daemons were not joining up with allied characters.
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![[Post New]](/s/i/i.gif) 2012/07/01 01:57:39
Subject: 6th Edition 40K FAQs UP NOW
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Jervis Johnson
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If someone fields that army, they deserve to lose automatically. ^_^
Many of the Necron background stories in the codex actually teach us that a Necron invasion starts with dozens of waves of Doom Scythes. Once air superiority has been established the Night Scythes come in and use their invasion beams to teleport the infantry into the heart of the enemy. The new flyer armies are an accurate representation of the fluff. Therefore I'm a fluffbunny.
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![[Post New]](/s/i/i.gif) 2012/07/01 01:58:13
Subject: 6th Edition 40K FAQs UP NOW
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Dark Angels Librarian with Book of Secrets
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Are the psyker mastery levels annoying anykne out there? Swarmlord is ML 2, but zoanthropes are ML 1? Ezekiel is a cheif librarian at ML 1?
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![[Post New]](/s/i/i.gif) 2012/07/01 02:01:41
Subject: 6th Edition 40K FAQs UP NOW
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Sinewy Scourge
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Alpharius wrote:Archonate wrote:
Have they lost anything? I'm no SM player so I honestly don't know...
Clearly you're not - unless by "Space Marine" you mean Blood Angel, Space Wolf or maybe even Grey Knight?
Those are exactly what I mean... that's what I said: Space Marines.
Distinctions made under that designation are irrelevant when they all receive the same aforementioned advantages/lack of disadvantages.
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![[Post New]](/s/i/i.gif) 2012/07/01 02:03:23
Subject: 6th Edition 40K FAQs UP NOW
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Mekboy Hammerin' Somethin'
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insaniak wrote:Dantalian wrote:If a "changing game" means "congrats, now buy part of a second army" then yes you are correct. All GW has done here is said that the codex you have been playing for years is no longer good enough, go get a second one now. That is complete crap to me.
You don't need to buy part of a second army to take fortifications...
I see no reason that every codex should not og gotten some form of AA.
They did.
Don't get me wrong, I love the idea of buying cover and fortifications. My complaint is that half the codices out there have to do this with any chance of countering flyers.
So have you considered that maybe you're overestimating just how large an effect flyers will have on the game?
Let me support Insaniak on this, Do you think an ork player will care about hitting flyers? Not in the least.
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![[Post New]](/s/i/i.gif) 2012/07/01 02:05:49
Subject: 6th Edition 40K FAQs UP NOW
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Posts with Authority
Boston-area [Watertown] Massachusetts
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Therion wrote:If someone fields that army, they deserve to lose automatically. ^_^
Many of the Necron background stories in the codex actually teach us that a Necron invasion starts with dozens of waves of Doom Scythes. Once air superiority has been established the Night Scythes come in and use their invasion beams to teleport the infantry into the heart of the enemy. The new flyer armies are an accurate representation of the fluff. Therefore I'm a fluffbunny.
Ah, if only fluff were actually a determining factor in the creation of rules. But, they're not. So put a couple of units on the board, reserve all your fliers, and cope.
I run Deathstrikes, I paint my Valks in US Coast Guard colors, and I still haven't put any meltagunners in my army. If you're going to let 'fluff' ruin your enjoyment of the game...perhaps it is time for you to play a different game. I, however, suggest being a little more flexible, grab a tasty beverage, and relax. Worst case? Find a casual gamer group that will waive the 'automatic lose' rule, when you play that all-reserve Necron Army.
Enjoyment of the entire Hobby is what 6th edition is all about.
Cheers!
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Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
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![[Post New]](/s/i/i.gif) 2012/07/01 02:09:01
Subject: 6th Edition 40K FAQs UP NOW
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Jervis Johnson
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Find a casual gamer group that will waive the 'automatic lose' rule, when you play that all-reserve Necron Army.
I'm not sure what you're talking about anymore. I have no problems with the automatic lose rule, and I have no desire to reserve every unit. I am perfectly happy about deploying 20 Necron Warriors behind an Aegis Defence Line with a Comms Relay. I was merely replying to your inane statement that I deserve to lose because I play my army like it's designed (and written in the background) to be played.
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![[Post New]](/s/i/i.gif) 2012/07/01 02:11:33
Subject: 6th Edition 40K FAQs UP NOW
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[MOD]
Making Stuff
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SoloFalcon1138 wrote:Are the psyker mastery levels annoying anykne out there? Swarmlord is ML 2, but zoanthropes are ML 1? Ezekiel is a cheif librarian at ML 1?
In 5th edition, the Swamlord could cast 2 powers a turn, while Zoans could cast 1. Ezekiel also, despite being a Chief Librarian, could only cast 1.
So they seem about right.
In Ezekiel's case, though, since there is a new codex coming, I would expect he will receive a bit of a buff.
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![[Post New]](/s/i/i.gif) 2012/07/01 02:16:37
Subject: Re:6th Edition 40K FAQs UP NOW
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Beautiful and Deadly Keeper of Secrets
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read the CSm, and Deamons FAqs, and then come again saying that GW din't screw up their 6th ed Start...
I'm sorry but what? They get flying monstrosities (CD) that can smack flyers, fiends, seekers, and daemonettes has +1 on the pen chart and can glance things to death, oh and seekers get alpha strike on the charge for an additional damage, the crusher moves 6 + 2D6 now. Plague Bearers can move 6 + 2D6 after it's crappy movement rate, and can't lose his FNP unless it's a S10.
CSM got heavily buffed through some rules (Sure kharn got hit hard, but not everyone uses him!) Thousand Sons are now viable in an edition filled with 5+ cover saves (AP3 is now finally useful), 4++ that's not just an overpriced tax, psykers that can now take useful powers for cheap from three useful disciplines, sure they can't overwatch, but they can rapidfire and charge due to relentless.
Plague Marines have gained True T5, and Nurgle stacks for bikers, potentially making them actually useful (maybe not), defensive grenades within 8" gives them stealth should they be shot at by heavier weapons up close, and FNP not cut through by power weapons. They lost out a bit from it going from 4+ to 5+, but the gain is quite useful. Not to mention Typhus is FINALLY USEFUL at last since his 2+ now matters and he instant dies on a S10.
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This message was edited 1 time. Last update was at 2012/07/01 02:18:40
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![[Post New]](/s/i/i.gif) 2012/07/01 02:22:02
Subject: 6th Edition 40K FAQs UP NOW
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Longtime Dakkanaut
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I like what they have done with the rules. Seems pretty well thought ouot and easy to understand. Again for the most part, GW did a good job.
Now with the FAQ's there are alot of problems with them for sure. I am expecting a bigger FAQ here pretty soon. Either in a WD or online. The Next issue of WD is supposed to have alot on the Allies and what not, might shed some light on the subject.
I see where they are trying to go, but lets hope they can get there pretty fast. My Orks are ok for the time being. I can see problems with others FAQ's and what not.
I think good things are on the horizon, just hope it is in view.
On a side note, with the lack of wound shenanigans Nob bikes got a hell of alot better being able to FNP against las-cannons and missles. That makes them just as nice if you ask me. Automatically Appended Next Post: insaniak wrote:SoloFalcon1138 wrote:Are the psyker mastery levels annoying anykne out there? Swarmlord is ML 2, but zoanthropes are ML 1? Ezekiel is a cheif librarian at ML 1?
In 5th edition, the Swamlord could cast 2 powers a turn, while Zoans could cast 1. Ezekiel also, despite being a Chief Librarian, could only cast 1.
So they seem about right.
In Ezekiel's case, though, since there is a new codex coming, I would expect he will receive a bit of a buff.
Yeah I am expecting Ezek to be a beast, Mephiston level?
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This message was edited 1 time. Last update was at 2012/07/01 02:22:47
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![[Post New]](/s/i/i.gif) 2012/07/01 02:29:43
Subject: 6th Edition 40K FAQs UP NOW
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Decrepit Dakkanaut
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I am liking Typhus with the FAQ and Fiery Form psyker power...
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![[Post New]](/s/i/i.gif) 2012/07/01 02:32:43
Subject: 6th Edition 40K FAQs UP NOW
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Thunderhawk Pilot Dropping From Orbit
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We already need a MRB FAQ....
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Click the images to see my armies!
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![[Post New]](/s/i/i.gif) 2012/07/01 02:35:06
Subject: 6th Edition 40K FAQs UP NOW
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Lit By the Flames of Prospero
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balsak_da_mighty wrote:I like what they have done with the rules. Seems pretty well thought ouot and easy to understand. Again for the most part, GW did a good job.
Now with the FAQ's there are alot of problems with them for sure. I am expecting a bigger FAQ here pretty soon. Either in a WD or online. The Next issue of WD is supposed to have alot on the Allies and what not, might shed some light on the subject.
I see where they are trying to go, but lets hope they can get there pretty fast. My Orks are ok for the time being. I can see problems with others FAQ's and what not.
I think good things are on the horizon, just hope it is in view.
On a side note, with the lack of wound shenanigans Nob bikes got a hell of alot better being able to FNP against las-cannons and missles. That makes them just as nice if you ask me.
Just as nice? Personally I think that's better then the old Shenanigans Nobs.
Also because you can easier glance things to death, the Dakka Guns on Bikers just because awsome for killing transports.
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This message was edited 1 time. Last update was at 2012/07/01 02:35:55
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![[Post New]](/s/i/i.gif) 2012/07/01 02:39:31
Subject: Re:6th Edition 40K FAQs UP NOW
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Wait... looking at DE FAQ and rulebook...
Am I reading this right? DE Reavers' Jink save is now 4+! And that they ignore Dangerous too! They've effectively just "became" worth their points now!
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2012/07/01 02:44:44
Subject: Re:6th Edition 40K FAQs UP NOW
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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I am surprised at all of that gnashing of teeth about flyers. You people need to learn how to build armies.
Just about every army can pump out a ton of shots if they want to. Eldar have no weapons with skyfire, and they do not have any fliers. and they are not all whining about it. Heck, Tau at least can see in the dark at least with all of the nightfight that might be going on. What the Eldar do have are war walkers with a lot of strength 6 shooting to take down flyers.
Can’t Tau take a lot of TL Missile pods? Sure they will need “6”s to hit which seems only a little worse than their normal 4, 5 or 6s. Fire warriors can move and shoot strength 5 shooting for a total of 36” range which will knock down all flyers except stormravens. Heck, 3 broadsides with TL guns should hit a flyer once, and with strength 10 AP1 that will hurt.
Don’t come crying to the forum and say you don’t want to take this, or I don’t want to take that. You have the tools and it is up to you to use them. If you want to handicap yourself that if fine, but don’t whine about it.
I have a thousand sons army that I only want to take tzeentch demons with but tzeentch demons suck, and they add nothing to the thousand sons. Khorne would be much better, but I choose not to take them. I also am starting a pre-heresy thousand sons army that can’t take demon allies at all. I made those choices, and I am limiting myself, not complaining that GW did not make my army better in a FAQ.
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This message was edited 1 time. Last update was at 2012/07/01 02:48:01
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![[Post New]](/s/i/i.gif) 2012/07/01 02:45:35
Subject: Re:6th Edition 40K FAQs UP NOW
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Regular Dakkanaut
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ZebioLizard2 wrote:read the CSm, and Deamons FAqs, and then come again saying that GW din't screw up their 6th ed Start...
I'm sorry but what? They get flying monstrosities (CD) that can smack flyers, fiends, seekers, and daemonettes has +1 on the pen chart and can glance things to death, oh and seekers get alpha strike on the charge for an additional damage, the crusher moves 6 + 2D6 now. Plague Bearers can move 6 + 2D6 after it's crappy movement rate, and can't lose his FNP unless it's a S10.
CSM got heavily buffed through some rules (Sure kharn got hit hard, but not everyone uses him!) Thousand Sons are now viable in an edition filled with 5+ cover saves (AP3 is now finally useful), 4++ that's not just an overpriced tax, psykers that can now take useful powers for cheap from three useful disciplines, sure they can't overwatch, but they can rapidfire and charge due to relentless.
Plague Marines have gained True T5, and Nurgle stacks for bikers, potentially making them actually useful (maybe not), defensive grenades within 8" gives them stealth should they be shot at by heavier weapons up close, and FNP not cut through by power weapons. They lost out a bit from it going from 4+ to 5+, but the gain is quite useful. Not to mention Typhus is FINALLY USEFUL at last since his 2+ now matters and he instant dies on a S10.
Without a point cost reduction, thousand suns will never be viable in comparison to other units with similar point costs. You will indeed be able to take more FNP checks, but will be failing them more often. I am still unclear about the ally rules and whether or not taking Epidemius will have any effect on this.
The issue is that the Chaos Space Marine Daemon Prince is not a Flying Monstrous Creature, and it's just a slap in the face to CSM who were already beaten around like a red headed step child.
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![[Post New]](/s/i/i.gif) 2012/07/01 02:46:44
Subject: 6th Edition 40K FAQs UP NOW
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Longtime Dakkanaut
Getting my broom incase there is shenanigans.
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Slayer le boucher wrote:
read the CSm, and Deamons FAqs, and then come again saying that GW din't screw up their 6th ed Start...
What on earth are you talking about?
I swear, it is like I am taking crazy pills.
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![[Post New]](/s/i/i.gif) 2012/07/01 02:54:46
Subject: Re:6th Edition 40K FAQs UP NOW
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Beautiful and Deadly Keeper of Secrets
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The issue is that the Chaos Space Marine Daemon Prince is not a Flying Monstrous Creature, and it's just a slap in the face to CSM who were already beaten around like a red headed step child.
I am sorry but this is just plain entitlement, I don't mind them not being a FMC, for the major issues we'll be getting a new codex within a month or two, not to mention they didn't lose any effectiveness, has gained some power. Sure is it a bit unfair compared to CD? But however CD have already been beaten and left for dead, them getting it and not CSM won't make me complain to much.
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