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Made in cz
Lead-Footed Trukkboy Driver





Prague

 Blackie wrote:


Yes you're correct, the KFF bubble is actually a dome, not a sphere or a cylinder. Half of a sphere basically. Unfortunately considering how the thing is worded a single banner of chimney could ruin a tall model's day.


Well, than all drawings on warhammer comunity and goonhammer etc. are wrong. They draw it like a circle on the orthogonal floorplan projection. But yes, as I see RAW it should be a dome.

8000pt 
   
Made in us
Mekboy Hammerin' Somethin'




Crescent City Fl..

I've always played the KFF as a sphere. It only really mattered if or when the KFF was elevated off the table, like a KFF Mek in a building or maybe elevated on a hill, where the KFF range would reach a unit or models at a lower height than the Mek. On lager models that situation is a bit less likely to come up. If we're measuring from the base of the hull. The Wazbom with KFF may also find itself in that situation from time to time.

"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe, anything at all, you would've hidden from it in terror."
My blog http://warhead01.blogspot.com/2014/02/the-art-of-ork.html 
   
Made in dk
Dakka Veteran




Danmark

 Sluggaloo wrote:
Beardedragon wrote:
 Jidmah wrote:
 Tomsug wrote:
 Jidmah wrote:

According to the rules, if any part of an unbased model is outside of 9", it is not wholly within 9".

But is it a sphere or cylinder?
Is it around the KFF base or model?
And in case the protected model has base, just the base needs to be the 9”?

That is pretty interesting. I' ve never think about it this way. Because de facto in case it' s a sphere, you have to draw the section in case of model bigger than trukk to play it right I guess..


Technically, it's not really a sphere, you have to measure to the closest point of the KFF model's base. It would look more like an upside-down bowl.

But yes, when putting BW with turrets inside your KFF, you need to be careful to not have something stick out.


But do you have a kustom Stompa? (or maybe a normal stompa) Do you know if a Big Mek would fit its KFF around a kustom stompa? Because i have bought a "kustom stompa" from Kromlech which is a little bit larger, and id like to know if i should tell people: Normally a kustom stompa would fit and this is just a proxy, so lets pretend it fits" or "i know the kustom stompa wont fit so neither will this, and thus theres no need to even bring a KFF unless my opponent dont mind that my model is taller than 9 inches.


I feel like our largest models should definitely still be able to fit within the KFF but as i see it, they just dont. You have to be almost under the belly of a gargantuan squiggoth for that thing to even fit from head to tail. That or the wording needs to change for titanic models and KFFs


The kustom Stompa is more than 9'' tall, so RAW would not fit in a kff bubble. Take that info as you wish.


thanks buddy

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in it
Gargantuan Gargant




Italy

I've always considered the KFF as the 40k equivalent of the force field developed by Gungans, seen in Star Wars ep I:



I always had a dome in mind, even with older descriptions of KFF.

Orks 7000
Space Wolves 4000
 
   
Made in us
Mekboy Hammerin' Somethin'




Crescent City Fl..

I wish they're change it back to with in, instead of wholly within. That's be fantastic for 9th.

"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe, anything at all, you would've hidden from it in terror."
My blog http://warhead01.blogspot.com/2014/02/the-art-of-ork.html 
   
Made in us
Fresh-Faced New User




Even though it may slow some dice rolls a bit, I wish it was models within 9" instead of units wholly within 9". It would act the same as light cover for units half in and half out and would make KFF coverage of 30 boyz still feasible and beneficial.
   
Made in gb
Lead-Footed Trukkboy Driver






So I've just read the WC article on beast snaggaz, and it looks like they're going to be a sub kultur. Presumably boosting our squig units and making them usable/appealing.

The spears are also confirmed to be rokkit-propelled, so they're probably going to have a pretty brutal charge.
   
Made in us
Battlewagon Driver with Charged Engine




Ruleswise they might be interesting, but I'm not happy with the models sadly.. I love squigs but these don't really do it for me, why aren't they just 2-legged and more ball-like as they're in AoS? With a different/better paint scheme I might like the actual ork models though.

Holding out some real hope for the rest of the stuff teased in the video though, as this seems to be the same unit as the last one just with a different loadout..
   
Made in ca
Stormin' Stompa






I know some of their look being similar to the AoS orruks is controversial, but personally I'm cool with them. I think the GW paintjob usually is a poor demonstration of a lot of their models and I feel like seeing a more normal take on their coloring scheme will be a better indicator of what their potential is for models.

As far as rules go, seeing the explosive spear definitely pushes towards the rough rider idea that I felt they were pushing towards, which is kinda sad that Orks get to have plastic models for while the IG ones get squatted. Truly survival of the fittest!
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Sluggaloo wrote:
Spoiler:
Beardedragon wrote:
 Jidmah wrote:
 Tomsug wrote:
 Jidmah wrote:

According to the rules, if any part of an unbased model is outside of 9", it is not wholly within 9".

But is it a sphere or cylinder?
Is it around the KFF base or model?
And in case the protected model has base, just the base needs to be the 9”?

That is pretty interesting. I' ve never think about it this way. Because de facto in case it' s a sphere, you have to draw the section in case of model bigger than trukk to play it right I guess..


Technically, it's not really a sphere, you have to measure to the closest point of the KFF model's base. It would look more like an upside-down bowl.

But yes, when putting BW with turrets inside your KFF, you need to be careful to not have something stick out.


But do you have a kustom Stompa? (or maybe a normal stompa) Do you know if a Big Mek would fit its KFF around a kustom stompa? Because i have bought a "kustom stompa" from Kromlech which is a little bit larger, and id like to know if i should tell people: Normally a kustom stompa would fit and this is just a proxy, so lets pretend it fits" or "i know the kustom stompa wont fit so neither will this, and thus theres no need to even bring a KFF unless my opponent dont mind that my model is taller than 9 inches.


I feel like our largest models should definitely still be able to fit within the KFF but as i see it, they just dont. You have to be almost under the belly of a gargantuan squiggoth for that thing to even fit from head to tail. That or the wording needs to change for titanic models and KFFs


The kustom Stompa is more than 9'' tall, so RAW would not fit in a kff bubble. Take that info as you wish.


Yeah, this. Since 8thm the only way to get a stompa a KFF save has been to embark a big mek on it.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in ca
Stormin' Stompa






 Jidmah wrote:
 Sluggaloo wrote:
Spoiler:
Beardedragon wrote:
 Jidmah wrote:
 Tomsug wrote:
 Jidmah wrote:

According to the rules, if any part of an unbased model is outside of 9", it is not wholly within 9".

But is it a sphere or cylinder?
Is it around the KFF base or model?
And in case the protected model has base, just the base needs to be the 9”?

That is pretty interesting. I' ve never think about it this way. Because de facto in case it' s a sphere, you have to draw the section in case of model bigger than trukk to play it right I guess..


Technically, it's not really a sphere, you have to measure to the closest point of the KFF model's base. It would look more like an upside-down bowl.

But yes, when putting BW with turrets inside your KFF, you need to be careful to not have something stick out.


But do you have a kustom Stompa? (or maybe a normal stompa) Do you know if a Big Mek would fit its KFF around a kustom stompa? Because i have bought a "kustom stompa" from Kromlech which is a little bit larger, and id like to know if i should tell people: Normally a kustom stompa would fit and this is just a proxy, so lets pretend it fits" or "i know the kustom stompa wont fit so neither will this, and thus theres no need to even bring a KFF unless my opponent dont mind that my model is taller than 9 inches.


I feel like our largest models should definitely still be able to fit within the KFF but as i see it, they just dont. You have to be almost under the belly of a gargantuan squiggoth for that thing to even fit from head to tail. That or the wording needs to change for titanic models and KFFs


The kustom Stompa is more than 9'' tall, so RAW would not fit in a kff bubble. Take that info as you wish.


Yeah, this. Since 8thm the only way to get a stompa a KFF save has been to embark a big mek on it.


That's really dumb IMO, I hope that in our upcoming codex that the KFF gets changed to models within 6" so we don't get janky situations like this. It's hard enough to use it in the parking lot of buggies most of our vehicle lists are made of, for a sub-par unit like the stompa to have to add 60 points just to get a 5++ save that it should have baseline is silly.
   
Made in us
Battlewagon Driver with Charged Engine




I don't know if GW will want to change a force field bubble to within rather than wholly within since wholly within actually makes a lot more sense. My issue is more that 9" sounds like a lot but wholly within makes that really restrictive, make it 12" instead and I think that's fine.

But also, unless you're at a super competitive tournament event, if your opponent argues that a stompa isn't in the 9" bubble because he's slightly too tall then that opponent is an ass IMO. You brought a freakin' stompa, how does that not grant you a smidge of sympathy for what is (IMO) a clearly unintended consequence of the models height?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That are the rules though, and they are not ambiguous at all, nor is the problem new. A friendly opponent might allow it anyways, but you can't blame a person for just wanting to play the rules as they are.
Lore-wise the stompa has parts of it that are sticking out of the dome and thus are unprotected, and there is good reason to not allow a double-lifta kustom stompa any freebies.

As for the wholly within/within discussion - GW made a conscious decision to change the KFF from within 6" to wholly within 9" so a single KFF can no longer cover 120 boyz like it used to in prior editions. Don't expect that change to be reverted.

This message was edited 2 times. Last update was at 2021/04/06 07:52:17


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in us
Battlewagon Driver with Charged Engine




Yeah sure, absolutely. But I'm guessing that whatever games you're bringing a stompa to aren't going to be the bleeding-edge competitive games where people need to argue every little thing to their advantage. It's almost guaranteed to be a silly friendly game and I find it utterly strange if your opponent doesn't give you that minuscule amount of leeway then, seeing as the stompa is most likely going to make you lose anyways 5++ or not.

If you're one of these people that brings a double-lifta kustom stompa to tournaments because you think it's a good move (I however vehemently disagree that it's a good unit) then yeah, expect people to care and call you out on it. Otherwise I just find it to be a non-issue that some part of your exhaust system extend further than 9" up. It is still, of course, to the discretion of your opponent to allow it or not but in my experience you'll have nothing to worry about and most people just look at you strange for even bringing it up.
   
Made in cz
Lead-Footed Trukkboy Driver





Prague

PiñaColada wrote:
Yeah sure, absolutely. But I'm guessing that whatever games you're bringing a stompa to aren't going to be the bleeding-edge competitive games where people need to argue every little thing to their advantage. It's almost guaranteed to be a silly friendly game and I find it utterly strange if your opponent doesn't give you that minuscule amount of leeway then, seeing as the stompa is most likely going to make you lose anyways 5++ or not.

If you're one of these people that brings a double-lifta kustom stompa to tournaments because you think it's a good move (I however vehemently disagree that it's a good unit) then yeah, expect people to care and call you out on it. Otherwise I just find it to be a non-issue that some part of your exhaust system extend further than 9" up. It is still, of course, to the discretion of your opponent to allow it or not but in my experience you'll have nothing to worry about and most people just look at you strange for even bringing it up.


Or you can put Mek inside and problem solved....

Honestly, polite is to play as it' s right. Not as someone wish or as someone used to play it last 12 years (yeah, I faced such argumment twice already and no, the fact the complete system of the rules has changed couple of times last 12 years was not the argument strong enough...).

Stompa sticking out of the bubble by third of his body is not a “little thing”.

However, this doesnt change the fact, I see the “dome” version of the rule bad, because it' s pretty hard to see or measure. Cylinder version is definetely more anti-argueing and speedplaying oriented.

8000pt 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






PiñaColada wrote:
Yeah sure, absolutely. But I'm guessing that whatever games you're bringing a stompa to aren't going to be the bleeding-edge competitive games where people need to argue every little thing to their advantage. It's almost guaranteed to be a silly friendly game and I find it utterly strange if your opponent doesn't give you that minuscule amount of leeway then, seeing as the stompa is most likely going to make you lose anyways 5++ or not.

If you're one of these people that brings a double-lifta kustom stompa to tournaments because you think it's a good move (I however vehemently disagree that it's a good unit) then yeah, expect people to care and call you out on it. Otherwise I just find it to be a non-issue that some part of your exhaust system extend further than 9" up. It is still, of course, to the discretion of your opponent to allow it or not but in my experience you'll have nothing to worry about and most people just look at you strange for even bringing it up.


The stompa is not just sticking out by an exhaust pipe or something, even without any exhaust pipes, poles or banners the stompa is almost 9" tall and ~8" in diameter. A KFF mek in base contact with a foot it barely covers half of the head and arms and weapons on the other side are definitely fully outside. Which means even with the most narrow interpretation of what "hull" is, the stompa would not be "wholly within". This is not "shooting an antenna" territory, this is more akin to claiming that Mortarion can be hidden behind a GUO because "he would not spread his wings in reality".

Essentially you are asking for an extra 3-4" range on your KFF, would you offer that to a space marine player's captain because he is fielding a mediocre units?

Pulling the "tournament players are WAAC TFG" card doesn't do you any favor either. An evil suns stompa is nowhere near tournament territory, but can easily devastate an opponent's army if the combo goes off, so you have no right to claim an advantage that you rule-wise should never have.

Your opponent has every right to give you freebies if he feels like giving you an advantage, but it's exactly that - a freebie given out of goodwill. You have no moral high ground here, Stompas simply don't fit inside KFFs with absolutely no reason to argue otherwise.


Automatically Appended Next Post:
 Tomsug wrote:
However, this doesnt change the fact, I see the “dome” version of the rule bad, because it' s pretty hard to see or measure. Cylinder version is definetely more anti-argueing and speedplaying oriented.


Eh, the cylinder version mostly stems from TTS being unable to measure heights and TTS being the most common way to play competitively currently. In real life, it's super easy to identify the point furthest from the KFF and measure that.

This message was edited 2 times. Last update was at 2021/04/06 10:26:49


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in nl
Fresh-Faced New User




Spoiler:
 Jidmah wrote:
Iksdee wrote:
(i got asked to post this here)

Hi, i am new to orks and totally clueless on what i should be doing with my models.
I bought the Ragnar vs Ghazzkull box because i wanted Ragnar and the model for Ghazz is awesome.
After that i received some new models and dont really know what clan to choose before i start builing/painting everything.

The models i own at the moment are.
Ghazzkull
Makari
20 Boys
10 Gretchin
5 Nobz
3 Meganobz
1 Boomdakka snazz wagon

Before i start building everything i want to have some kind of gameplan.
For now i want a 1000p list that i am happy with using these models.
If it is possible i would like to keep some shooty units as i like the ork gunz or mixed weapons options. I also own a SW army so i have the melee thing covered for now.
What should i aim for with these units and how would you build them yourself?
Also what character/unit could i add to these units to make them better?

Thanks!


With those models the game plan is fairly set - goff foot horde. You probably want another box of boyz to max out that one squad, the best shooty option would be some mek guns. Make the nobz melee-focused, currently most kombi-weapons are trap-choices, and don't glue on any of the MANz weapons so you can switch between PK/shoota and killsaws on a whim. For additional characters you can either get a weird boy (avoid the finecast model an get one of the AoS shamans instead) or a second box of MANz to build a MA big mek.
If you feel confident with kit-bashing things, you could also use bits from the MANz box to convert the nobz into flash gits, but mind you that they aren't the greatest choice right now. You can also use the KFF bit you have to make Big Mek with KFF, the cheapest HQ we have right now.

You don't really get around the melee part though, as you basically have nothing but melee experts. Shooting-heavy ork armies would focus more on vehicles, with buggies and wagon as the core of your army. Thrakka definitely doesn't have place in such an army at 1000 points.


Thanks for this info. I do like mek guns but they are expensive.
I was playing around with points a little and was wondering about 2 things for this list.

1. Should i drop 2 MANz for a MA big mek with kff?
2. Would you rather run 5 nobz or 5 flash gits? I'm wondering how fast the 5 nobz would die. But i guess they wont be a priority over the MA big mek/MANz, Ghazz and the Snazzwagon.

What parts do i need to build flash gits, just some big guns and fun stuff?
(if i run a snazzwagon i kinda do need snazzguns)

This message was edited 1 time. Last update was at 2021/04/06 10:42:15


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Iksdee wrote:
Spoiler:
 Jidmah wrote:
Iksdee wrote:
(i got asked to post this here)

Hi, i am new to orks and totally clueless on what i should be doing with my models.
I bought the Ragnar vs Ghazzkull box because i wanted Ragnar and the model for Ghazz is awesome.
After that i received some new models and dont really know what clan to choose before i start builing/painting everything.

The models i own at the moment are.
Ghazzkull
Makari
20 Boys
10 Gretchin
5 Nobz
3 Meganobz
1 Boomdakka snazz wagon

Before i start building everything i want to have some kind of gameplan.
For now i want a 1000p list that i am happy with using these models.
If it is possible i would like to keep some shooty units as i like the ork gunz or mixed weapons options. I also own a SW army so i have the melee thing covered for now.
What should i aim for with these units and how would you build them yourself?
Also what character/unit could i add to these units to make them better?

Thanks!


With those models the game plan is fairly set - goff foot horde. You probably want another box of boyz to max out that one squad, the best shooty option would be some mek guns. Make the nobz melee-focused, currently most kombi-weapons are trap-choices, and don't glue on any of the MANz weapons so you can switch between PK/shoota and killsaws on a whim. For additional characters you can either get a weird boy (avoid the finecast model an get one of the AoS shamans instead) or a second box of MANz to build a MA big mek.
If you feel confident with kit-bashing things, you could also use bits from the MANz box to convert the nobz into flash gits, but mind you that they aren't the greatest choice right now. You can also use the KFF bit you have to make Big Mek with KFF, the cheapest HQ we have right now.

You don't really get around the melee part though, as you basically have nothing but melee experts. Shooting-heavy ork armies would focus more on vehicles, with buggies and wagon as the core of your army. Thrakka definitely doesn't have place in such an army at 1000 points.


Thanks for this info. I do like mek guns but they are expensive.
I was playing around with points a little and was wondering about 2 things for this list.

1. Should i drop 2 MANz for a MA big mek with kff?

I guess if you want to? I'd rather get another box and build 5 MANz plus the big mek. Keep in mind that your army currently has to fit into combat patrol detachment, so bringing the big mek would require you to leave Makari at home. Not a terrible loss, but a thing to consider.

2. Would you rather run 5 nobz or 5 flash gits? I'm wondering how fast the 5 nobz would die. But i guess they wont be a priority over the MA big mek/MANz, Ghazz and the Snazzwagon.

Neither is particularly awesome, but since you are already short on guns, flash gits might be just the thing you need.

What parts do i need to build flash gits, just some big guns and fun stuff?
(if i run a snazzwagon i kinda do need snazzguns)

Snazzguns are literally just as sprue full of gun bits, and lore-wise it's just an extremely expensive gun with lots of extra stuff attached to it. It can literally be anything.
Just loot everything you don't need from the sprues you have and turn the combi-shootas and shootas from the nobz box into big weapons with lots of gun barrels, extra magazines and anything else that looks awesome. Extra sluggas/shootas/big shootas from the boys box, unneeded combi-bits or the tellyporta blasta from the MANz box and runtherd's grot prod are all great bits for this.
The one thing I suggest not butchering for this exercise is rokkits and tanbusta bombs, you'll eventually want them to build tank bustas.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in dk
Dakka Veteran




Danmark

 Tomsug wrote:
PiñaColada wrote:
Yeah sure, absolutely. But I'm guessing that whatever games you're bringing a stompa to aren't going to be the bleeding-edge competitive games where people need to argue every little thing to their advantage. It's almost guaranteed to be a silly friendly game and I find it utterly strange if your opponent doesn't give you that minuscule amount of leeway then, seeing as the stompa is most likely going to make you lose anyways 5++ or not.

If you're one of these people that brings a double-lifta kustom stompa to tournaments because you think it's a good move (I however vehemently disagree that it's a good unit) then yeah, expect people to care and call you out on it. Otherwise I just find it to be a non-issue that some part of your exhaust system extend further than 9" up. It is still, of course, to the discretion of your opponent to allow it or not but in my experience you'll have nothing to worry about and most people just look at you strange for even bringing it up.


Or you can put Mek inside and problem solved....

Honestly, polite is to play as it' s right. Not as someone wish or as someone used to play it last 12 years (yeah, I faced such argumment twice already and no, the fact the complete system of the rules has changed couple of times last 12 years was not the argument strong enough...).

Stompa sticking out of the bubble by third of his body is not a “little thing”.

However, this doesnt change the fact, I see the “dome” version of the rule bad, because it' s pretty hard to see or measure. Cylinder version is definetely more anti-argueing and speedplaying oriented.


You cant use the Bellygun if you put a mek inside it though. (talking about the kustom Stompa here).

I cant help but wonder if that was intentionally though, that bigger titanic models should ONLY get the KFF if a Big Mek is inside of it. Or it was just a result of going from one edition to another, or what ever happened to the old (be within 6 inches to be wholly within 9. I wonder when they did that, if they had thought it fully through that our largest models, are larger than 9 inches.

This message was edited 2 times. Last update was at 2021/04/06 15:07:36


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Most likely they don't give a damn. It's also worth noting that models with bases like the nauts have no such troubles.

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in dk
Dakka Veteran




Danmark

 Jidmah wrote:
That are the rules though, and they are not ambiguous at all, nor is the problem new. A friendly opponent might allow it anyways, but you can't blame a person for just wanting to play the rules as they are.
Lore-wise the stompa has parts of it that are sticking out of the dome and thus are unprotected, and there is good reason to not allow a double-lifta kustom stompa any freebies.

.


On the topic of double Lifta droppa stompas, what are you guys thoughts on the best way to run a Kustom Stompa?

Personally i thought about going for a Double lifta droppa, but on the other hand, i feel like giving up the deffkannon, supa-gatler and supa-rokkits just to get 1 more stompa lifta droppa seemed like a bad choice to me. I feel like the Deffkannon and the kustom supa rokkits make up for the lifta droppa, but on top of that, you also retain the Supa-gatler if you dont go for 2x stompa lifta droppas and just go for 1 instead.


Theres probably no way you'd ever get a CC stompa across the field with 2 klaws, but i would like to see what happens when it attacks things and deals 9 damage per swing that hits and mortal wounds on 4+ wound rolls.


Automatically Appended Next Post:
 Jidmah wrote:
Most likely they don't give a damn. It's also worth noting that models with bases like the nauts have no such troubles.


well. If the Naut was taller than 9 inches surely it would have trouble as well? Or am i missing something here. I dont see that the trouble is whether the stompa has a base or not, just that its too tall.


Edited:
Wrote some stuff i decided to remove, and put it in the rules question section.

This message was edited 10 times. Last update was at 2021/04/06 15:29:24


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Fresh-Faced New User




Hey guys. Long-time lurker, new poster here. With our codex likely arriving in June/July, I figured I'd make an account here to talk tactics and whatnot. I have been playing since 2019 after a 15 year break and I am up to about 8000 pts of orks. I typically run one of three lists depending on the weather; footslogging goffs, footslogging evil suns, mechanized deathskulls. I have most models except for the new buggies and some FW. I haven't played in any big tourneys but I have played and performed pretty well in some small local ones.

What is everyone most excited about with our new codex? With the recent point hikes, it's pretty clear to me that we should see a lot of the same upgrades that other armies are seeing. I'm really hoping for upgraded weapons like choppas AP -1, big choppas AP -2 or 3, D6 damage to D3+3 (would at least make KMBs a take for clans not named deathskulls). Right now our troops and elite infantry are too expensive for their value.

I'm terrified of what they will do to ere we go. Hopefully it doesn't hurt my evil suns too much.
   
Made in us
Longtime Dakkanaut




I have fixed up (for the most part) the warbiker horde. Which is a bit pointless for a couple of reasons. 1: They are warbikers and as such aren't exactly a powerhouse right now and 2: I'm about to move 3k miles so i might have to repair them again in a month and some change anyway

But here is something fun I'm going to try hopefully before the move.

Outrider detachment:

Warboss on warbike with Klaw relic

3x 12 warbikerz with Nob/PK
3x Scrapjetz
2x rokkit Koptaz
1x Rokkit koptaz
10x Smasha gunz.

Grand total: 1,997 points.

I'm going to give the Scrapjetz the Korkscrew Kustom job and 1 unit of the warbikerz the Squighide tirez upgrade, they will all be coming in as Evil Sunz so that the warbikers all move 16' and the Kustom job unit moves 18. If I choose to advance they will get D6+1 so a minimum of 2 and for charges its 2D6+1 so minimum 3. The normal bikers will have a minimum threat range of 21' an average threat range of 28 and a maximum of 36. The Kustom job unit will be 23, 30 and 38 The Koptaz will be just as fast as the bikerz and the scrapjetz 12' move, D6+1 advance and 2D6+1 charge for the minimum of 17' average of 24 and a max of 32.

Everything will be technically in charge range turn 1, nobody is effected by advancing since Evil Sunz lets you ignore advance and shoot and with the Warboss on warbike nearby everyone can charge after advancing.

Will it be competitive? Probably not honestly, but its going to be a lot of fun to play with. 37 warbikers in your face turn 1 along with 3 scrapjets, 3 koptas and 10 mek guns pounding away from the rear lines.

 Xenomancers wrote:
It is utterly idiotic...like 8.5 ironhands idiotic to include this rule. I can assure you within 1 month it will be nerfed too...to only be DA characters...which is fine for a free rule that no other marines get...

Just cant stand these snow flake marines anymore.
 
   
Made in cz
Lead-Footed Trukkboy Driver





Prague

Huh, what is it? I' ve faced today on TTS 3 lists full of knights.

2 of them was boring, 8th ed style with big knights and was super easy to table them.

But the third one was great.

8 smallest chaos knight War Dog Moirax with huge ammount of 36” 6/-2/1 shooting on 12” moving T8 W12 platforms
2 War Dogs with combination of some heavy melta and chainsword
1 Mortarion.

So you spent a lot of energy to kill the CC guys and meanvile, you was overshooted by 36” heavy fire.

It was like an ork shooting buggy lists with some transports with MANz. Just with bigger range.

Honestly, what makes me the biggest troubles recently is the mass 35+” shooting. This is really anti-Scrapjet type of the list. I have to thing about it a little, to find the way how to deal with it. Maybe, it can be solved by better gameplan, but maybe another improvement of my list would be necessary...

8000pt 
   
Made in ca
Stormin' Stompa






BDBurrow wrote:
Hey guys. Long-time lurker, new poster here. With our codex likely arriving in June/July, I figured I'd make an account here to talk tactics and whatnot. I have been playing since 2019 after a 15 year break and I am up to about 8000 pts of orks. I typically run one of three lists depending on the weather; footslogging goffs, footslogging evil suns, mechanized deathskulls. I have most models except for the new buggies and some FW. I haven't played in any big tourneys but I have played and performed pretty well in some small local ones.

What is everyone most excited about with our new codex? With the recent point hikes, it's pretty clear to me that we should see a lot of the same upgrades that other armies are seeing. I'm really hoping for upgraded weapons like choppas AP -1, big choppas AP -2 or 3, D6 damage to D3+3 (would at least make KMBs a take for clans not named deathskulls). Right now our troops and elite infantry are too expensive for their value.

I'm terrified of what they will do to ere we go. Hopefully it doesn't hurt my evil suns too much.


Besides what you mentioned, I figure they will streamline DDD! to make us get an extra hit on a 6 rather than an extra attack to save time on all those rolls. I too am afraid of what they'll do to 'Ere We Go, I highly doubt they'll let us keep the option to reroll one or both dice, we'll probably just have the usual fare of having to reroll both dice which would kinda suck.

I'm expecting a WAAAGH! mechanic of some sort that could lead to WAAAGH! counters of some sort, assuming they don't want to port an equivalent of the Big WAAAGH! table from AoS. I would like to see the Warboss/Warlord making an impact on how much is generated or affecting units beyond their baseline aura ability.

Our fight twice strat would likely become either a klan or unit specific strat following the trends of the 9th ed codices so far, so probably between Nobz or boyz. I can see ardboyz or skarboyz being pregame changes to a unit that costs points rather than CP. Ramshackle will likely become standard across all Ork vehicles. Big Shootas will change stats in someway, if they follow Splinter Cannons, they will become -1AP and D2, but at the cost of being 10ppm.

A lot of abilities that are strats are likely to become built in rules for units, like Dreaded Deff Machine. Hopefully that means Flash Gitz get a baseline of 36" for their Snazzguns.

Then we'll have a Council of WAAAGH! option of giving upgrades like we do now with Da Biggest Boss and Da Kleverest Boss but streamlined to unlock additional stuff like Chapter Masters and Master Archons do.

I'm looking forward to them making the other klans more interesting and if they'll make subkulturs a per unit basis without breaking the overall main klan or if they'll make them a detachment only type deal.
   
Made in cz
Lead-Footed Trukkboy Driver





Prague

Well, this prediction tend to be like 0,01% succesfull. It' s always the same. It' s more a wishlist than anything else.

Ask the question about new codex 1-2 months after release. Than you will have a chance to get a relevant answer.

This message was edited 1 time. Last update was at 2021/04/07 05:16:52


8000pt 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Beardedragon wrote:
 Jidmah wrote:
Most likely they don't give a damn. It's also worth noting that models with bases like the nauts have no such troubles.


well. If the Naut was taller than 9 inches surely it would have trouble as well? Or am i missing something here. I dont see that the trouble is whether the stompa has a base or not, just that its too tall.


To be wholly within 9", every part of a model must be within 9". For models without a base, you measure to the hull, which is every part of a model. For models with a base, you only ever measure to the base, so if the base is within 9", it doesn't matter how much of a model is sticking out.


Automatically Appended Next Post:
 Tomsug wrote:
Well, this prediction tend to be like 0,01% succesfull. It' s always the same. It' s more a wishlist than anything else.

Ask the question about new codex 1-2 months after release. Than you will have a chance to get a relevant answer.


I find both their predictions to be rather on spot. Sure, we won't get everything, but at this point we have seen enough to extrapolate some things.

This message was edited 2 times. Last update was at 2021/04/07 05:50:32


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in dk
Dakka Veteran




Danmark

 Jidmah wrote:
Beardedragon wrote:
 Jidmah wrote:
Most likely they don't give a damn. It's also worth noting that models with bases like the nauts have no such troubles.


well. If the Naut was taller than 9 inches surely it would have trouble as well? Or am i missing something here. I dont see that the trouble is whether the stompa has a base or not, just that its too tall.


To be wholly within 9", every part of a model must be within 9". For models without a base, you measure to the hull, which is every part of a model. For models with a base, you only ever measure to the base, so if the base is within 9", it doesn't matter how much of a model is sticking out.


Automatically Appended Next Post:
 Tomsug wrote:
Well, this prediction tend to be like 0,01% succesfull. It' s always the same. It' s more a wishlist than anything else.

Ask the question about new codex 1-2 months after release. Than you will have a chance to get a relevant answer.


I find both their predictions to be rather on spot. Sure, we won't get everything, but at this point we have seen enough to extrapolate some things.


oh thats interesting. I thought you still measured the tallness of the gorkanaut even if it was on a base.

Edit: Wait no. ive only ever measured to the base of the gorkanaut now that i think about it so i guess i already knew this but hadnt thought about it because i dont own any super large models.

This message was edited 2 times. Last update was at 2021/04/07 06:51:19


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fr
Stabbin' Skarboy






 Tomsug wrote:
Huh, what is it? I' ve faced today on TTS 3 lists full of knights.

2 of them was boring, 8th ed style with big knights and was super easy to table them.

But the third one was great.

8 smallest chaos knight War Dog Moirax with huge ammount of 36” 6/-2/1 shooting on 12” moving T8 W12 platforms
2 War Dogs with combination of some heavy melta and chainsword
1 Mortarion.

So you spent a lot of energy to kill the CC guys and meanvile, you was overshooted by 36” heavy fire.

It was like an ork shooting buggy lists with some transports with MANz. Just with bigger range.

Honestly, what makes me the biggest troubles recently is the mass 35+” shooting. This is really anti-Scrapjet type of the list. I have to thing about it a little, to find the way how to deal with it. Maybe, it can be solved by better gameplan, but maybe another improvement of my list would be necessary...


Apparently that list (morty + lots of moirax) is becoming quite a popular build, you are right to think about countering it. It is perhaps on the brink of becoming "meta"

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in cz
Lead-Footed Trukkboy Driver





Prague

 addnid wrote:


Apparently that list (morty + lots of moirax) is becoming quite a popular build, you are right to think about countering it. It is perhaps on the brink of becoming "meta"


Yeah, fast charge with something like MANz in BW and motowarboss or Naut or something seems to be the option. They suffer in CC. But it' s hard... I even think about putting the Scrapjet in Telyport. Keep the battle in his half and score via Domination and maybe Banners?

This message was edited 2 times. Last update was at 2021/04/07 17:18:39


8000pt 
   
 
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