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![[Post New]](/s/i/i.gif) 2011/09/04 22:21:19
Subject: 1850 Dark Footdar Army
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Ultramarine Scout with Sniper Rifle
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Is this a viable list and would it be Competitive? Tactics Archons attach to harelquins and move forward laying their Portals. Everything else comes in from reserves either in webway portals, deep strike or walking on board. Basically the army will always get first shots in and what is on the board turn one cannot be shot at. The Harlequins win in combat against just about anything. Thoughts?
Fluff: Prnce Yriel (corsair) and Solitare (harlequin) forge and alliance.
HQ: Archon
1 Archon @ 125 pts (Power Weapon; Blaster; Webway Portal)
HQ: Archon
1 Archon @ 125 pts (Power Weapon; Blaster; Webway Portal)
Elite: Harlequin Troupe (10#, 292 pts)
7 Harlequin Troupe @ 292 pts (Harlequins Kiss x7; Fusion Pistol x2)
1 Death Jester
1 Shadowseer (Harlequins Kiss)
1 Troupe Master (Power Weapon)
Elite: Harlequin Troupe (10#, 292 pts)
7 Harlequin Troupe @ 292 pts (Harlequins Kiss x7; Fusion Pistol x2)
1 Death Jester
1 Shadowseer (Harlequins Kiss)
1 Troupe Master (Power Weapon)
Elite: Harlequin Troupe (10#, 292 pts)
7 Harlequin Troupe @ 292 pts (Harlequins Kiss x7; Fusion Pistol x2)
1 Death Jester
1 Shadowseer (Harlequins Kiss)
1 Troupe Master (Power Weapon)
Heavy Support: Razorwing Jetfighter (1#, 165 pts)
1 Razorwing Jetfighter @ 165 pts (Night Shields; Flickerfield)
Heavy Support: Razorwing Jetfighter (1#, 165 pts)
1 Razorwing Jetfighter @ 165 pts (Night Shields; Flickerfield)
Heavy Support: Voidraven Bomber (1#, 205 pts)
1 Voidraven Bomber @ 205 pts (Shatterfield Missile x4; Night Shields; Flickerfield)
Troops: Kabalite Warriors (6#, 69 pts)
6 Kabalite Warriors @ 69 pts (Blaster x1)
Troops: Kabalite Warriors (5#, 60 pts)
5 Kabalite Warriors @ 60 pts (Blaster x1)
Troops: Kabalite Warriors (5#, 60 pts)
5 Kabalite Warriors @ 60 pts (Blaster x1)
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Owns Current Armies:
3000pts Ultramarines
3000pts Orks
1850pts Emperor's Children
1850pts Nids
1850pts Demons
1850pts Dark FootDar
1850pts FootDar Iyanden
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![[Post New]](/s/i/i.gif) 2011/09/05 08:24:46
Subject: 1850 Dark Footdar Army
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Mighty Brass Scorpion of Khorne
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besthegreat wrote: The Harlequins win in combat against just about anything.
Thats where you're going wrong. 'Quins are okay, Shadowseers are the only thing that really makes them viable, but if you want to be competitive I wouldn't base a whole army around them.
besthegreat wrote:Heavy Support: Razorwing Jetfighter (1#, 165 pts)
1 Razorwing Jetfighter @ 165 pts (Night Shields; Flickerfield)
Heavy Support: Razorwing Jetfighter (1#, 165 pts)
1 Razorwing Jetfighter @ 165 pts (Night Shields; Flickerfield)
Heavy Support: Voidraven Bomber (1#, 205 pts)
1 Voidraven Bomber @ 205 pts (Shatterfield Missile x4; Night Shields; Flickerfield)
I never use Viodravens so I wont comment any further than saying 205 seems like a lot of points for a vehicle that's so lightly armoured.
I'd drop the Night Shields on the Jetfighters too, Maybe get some shatterfield missiles to help pop transports instead. The only other option (probably a better option) would be to drop them for 115 point Ravagers.
besthegreat wrote:Troops: Kabalite Warriors (6#, 69 pts)
6 Kabalite Warriors @ 69 pts (Blaster x1)
Troops: Kabalite Warriors (5#, 60 pts)
5 Kabalite Warriors @ 60 pts (Blaster x1)
Troops: Kabalite Warriors (5#, 60 pts)
5 Kabalite Warriors @ 60 pts (Blaster x1)
If you're going all on foot have you considered Wracks? If you swap both Archons for Haemonculi and swap the Warriors for units of Wracks with liquifiers you could probably afford a 3rd HQ with a 3rd portal.
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![[Post New]](/s/i/i.gif) 2011/09/05 18:52:18
Subject: Re:1850 Dark Footdar Army
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Deadly Dark Eldar Warrior
Ontario
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Archons are not at all compatible with harlequins, and in fact really detract from their capabilities.
a) the unit cannot hit and run with the archon
b) the unit moves as slow as the archon through difficult terrain (harlies by themselves ignore difficult terrain and always move 6"). since harlequins have a low armour save, they'll always want to be in cover or some sort of area terrain, and their ability to move normally through it and make consistent 13-18 inch assaults from cover makes them a really elite unit. putting an archon with them ruins this ability.
Without the use of these special rules, harlequins are just really expensive cannon foder with the rending rule. If you want archons, then incubi are the appropriate retinue. Instead, consider using the Baron to accompany a band of harlequins. The baron + Harlequin combination is my personal favourite unit in 40k.
a) the baron also has the hit and run special rule, so he can hit and run with the harlequins.
b) the baron is jump infantry, so he also ignores difficult terrain while moving (the only negative here is that he does not ignore difficult terrain while assaulting, but that is forgiveable). this maintains the threat range of the unit.
c) the baron has the shadowfield 2+ invulnerable save and he confers stealth on the harlequin unit, which should always be utilizing a cover save anyway. You're looking at a 3+ cover save consistently on harlequins (amazing!) combined with the veil of tears, and on top of that you can allocate wounds to the baron's 2+ invulnerable save. the unit is very hard and almost impossible to shoot down. and you can always go to ground, earning a 2+ cover save if you really have to.
d) the baron provides some high strength attacks to a unit with very low strength all around. it adds some combat versatility.
Now I don't think your unit set-ups are optimized. Personally I run a shadowseer with 9 regular harlies, all with kisses (yes, you can put a kiss on a shadowseer). You don't need the troupe master if you've got an HQ accompanying the unit. That amount of points for just a power weapon and an extra attack really isn't worth it. Yes, take a troupe master for the ld bonus if an hq isn't accompanying them, but other than that, stay away from them. Fusion pistols and the death jester are interesting additions. They are really shooty weapons on what should be a pure assaulty unit, but if they work for you then go ahead. I just think that you won't find much opportunity to use them because you'll always be jumping around inbetween combats, using your run move to lengthen your threat radius. Also, consider that the death jester's gun has a range of 24 inches, which means you have to get close to shoot the enemy, not to mention the range of the fusion pistols! Harlequins don't do well while not in combat and in range of enemy guns...
I have no idea why you need webway portals. You only need webway portals if you worry about your units getting shot to pieces before they get to assault, and with the harlequins, that will rarely happen. soo...2 webway portals for 16 warriors?
If you are dead set on using three full units of harlies, I recommend changing all your heavies to ravagers (you have PLENTY of anti-infantry with three units of harlies...it's anti-tank that you need), getting the baron instead of one of the archons (or both for that matter), dropping the webway portals and troupe masters, and with the extra points I recommend buying venom or raider transports for your warrior units, or more warrior units with transports if you have enough after that. Raider transports would be more ideal in this list so that you get more anti-tank.
You should also consider that you'd have to custom model fusion pistols onto harlies with kisses, because gw doesn't sell harlies with fusion pistols as well as kisses.
A more optimized rendition of your list:
HQ1: Baron Sathonyx
Elite1: 10 Harlequins w/ Shadowseer, Kisses (x10)
Elite2: 10 Harlequins w/ Shadowseer, Kisses (x10)
Elite3: 10 Harlequins w/ Shadowseer, Kisses (x10)
Troop1: 5 Warriors w/ 1 Blaster // Raider w/ 1 Dark Lance and Flickerfield
Troop2: 5 Warriors w/ 1 Blaster // Raider w/ 1 Dark Lance and Flickerfield
Troop3: 5 Warriors w/ 1 Blaster // Raider w/ 1 Dark Lance and Flickerfield
Troop4: 5 Warriors w/ 1 Blaster // Raider w/ 1 Dark Lance and Flickerfield
Troop5: 5 Warriors w/ 1 Blaster // Raider w/ 1 Dark Lance and Flickerfield
Heavy1: 1 Ravager w/ 3 Dark Lances and Flickerfield
Heavy2: 1 Ravager w/ 3 Dark Lances and Flickerfield
Heavy3: 1 Ravager w/ 3 Dark Lances and Flickerfield
Total: 1850
I hope my thoughts help you write a more competitive and yet still very fun harlie list.
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This message was edited 1 time. Last update was at 2011/09/05 19:04:04
1850pts
W-L-D: 9-3-1 |
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![[Post New]](/s/i/i.gif) 2011/09/05 21:53:26
Subject: Re:1850 Dark Footdar Army
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Ultramarine Scout with Sniper Rifle
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Thanks for the tips! Didn't realize the baron has more synergy with the harlies.
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Owns Current Armies:
3000pts Ultramarines
3000pts Orks
1850pts Emperor's Children
1850pts Nids
1850pts Demons
1850pts Dark FootDar
1850pts FootDar Iyanden
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![[Post New]](/s/i/i.gif) 2011/09/06 02:23:23
Subject: 1850 Dark Footdar Army
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Fresh-Faced New User
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I like the Razorwing a lot, but the Voidraven is better for dealing with tanks. Save points to upgrade them both to bombers by removing the Fusion pistols and Death Jester from the Harlequins. Harlequins are a great assault unit but a mediocre at best shooting unit, you will almost never shoot their weapons in lieu of running.
Voidravens ARE better against AV12 than Ravagers. Don't be fooled. However, don't forget that with rending Harlequins, you are a credible threat to AV12 and below if you charge with a full squad.
Shatterfield missiles are terrible for dealing with tanks, and not much better vs. Infantry than your bog-standard monoscythe missiles, which ARE good at dealing with tanks. You already wound 90% of troops on a 2+, give yourself some armor penetration to deal with any unlucky rhinos in your way! A great way to use these is to point them at a light tank (or even better a squadron) with enemy models using the bulk for cover, and position the blast so that it barely gets the tank and covers a lot of the guys. Solid hits get both, scatters are more likely to hit the guys, and you might get a few extra glances on the tank while you put weight of dice against his unit in cover.
Your list has minimal ranged anti-tank, which is important for dropping out Harlequin bait. Put all of your 5-model warrior squads into Raiders with Darklances and either or both of the nightshields and flickerfields. Don't be afraid to run either, on a ranged unit they both perform vital defense, though the flickerfield will be slightly better vs. long ranged lascannons etc. if your local tables don't use much terrain.
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