As requested, here I am to inflict pain
Phototoxin wrote:Archon w/Ghostplate, PGL, huskblade, soultrap
goes with
4 incubi, venom w/splintercannon
Personally, I think this unit is a bit too...effective for 1250. Pretty much there's almost nothing they will meet that they won't buzzsaw through, and that leaves them open for being shot to pieces. Also, quite frankly, only 2 Troop choices is kinda a poor idea in my opinion - you're burning a lot of points in other slots and
40k is really a game about Troops. As such, immediate first thoughts are just getting ol' Archon here in with some Wyches...but we'll be talking about all the other slots that are possible dumps too
9 mandrakes (probably a unit of 4 and 5 for maximum havoc)
Maximum havoc? Of having a...weaker Space Marine Scout come and threaten you? One without shooting or, y'know, *grenades*. Sorry for the spite

but I personally believe Mandrakes are pretty much the second worst unit in the codex. They're really no good at what they're supposed to do, and the one thing they are good at (that cool shooting attack) you need to work at (read that: buy a Haemon and pair him with them somehow for pain tokens) to even get going. I'm really not a fan of these guys, and think any list can be made better by dropping them off it.
10 wyches, 2 wych weapons (shardnet and hydra gauntlets) inc Hekatrix w/Agoniser
in a Raider
I have a vague desire to see Haywire Grenades and flickerfields on these. My big "issue" with them is the shardnet. A shardnet is awesome - but it is built to help Wyches tarpit/deal with walkers. Lacking haywire grenades you're clearly not dealing with any Dreads coming your way, and with 10 Wyches + Hydra I really am *pretty* sure this unit isn't built to tarpit much. I'd like to see the net become FFs or another gauntlet or something, I think it would focus the unit better.
6 reaver jetbikes w/ 2 grav talons (again possibly 2 units of 3)
Pretty neutral on these - they'd be another easy dump to my mind, and that's for a few reasons. Before I tell you why you should dump them

let me at least say I think you're quite smart to want to split them into units of 3. They'll be harder to kill and will provide you more options overall.
Now, why should you dump them?
1. You have 20 Wyches, a squad of Incubi, and an Archon - how much more anti-infantry do you really think you need?
2. If you wanted to keep them I'd probably want them to have lances or blasters.
3. They're pretty expensive - and aren't doing anything a Troop slot couldn't do for you (seriously, some Warriors in a Venom would be as good/better for killing infantry)
Ravager w/ Flickerflield
Ravager w/ Flickerflield
Ravalicious.
I am tempted to swap out the archon for lady malys but I think the PGL and huskblade will make the incubi unit more killy.
If you're taking Incubi at this level you are, to my mind, obligated to get them the
PGL.
That said, note how many points you free up by dropping them and the
PGL - it gives you a lot more options, that's one of their drawbacks in a list this small.