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Made in gb
Faithful Squig Companion





Scenario:

Sentinels (or other weakly armoured vehicles) are charged by say 10 orks. Furious charge makes their hits strength 5. They roll to hit and land 10. They roll 'to wound' and they get a 5 and two 6s which means 1 glancing and 2 penetrating.

Now:

Do they need special weapons to actually inflict damage on a vehicle?
Do these normal melee weapons count as AP - and therefore get -1 on the penetrating hit table?
Is there anything illegal about this sort of attack?

Wut? That? I done made me that one myself...

 
   
Made in gb
Decrepit Dakkanaut




a) Unless theyre Nobz, those hits are S4, not 5
b) No, you dont need any special weapons
c) No, AP does nto exist in close combat. They have "no" AP, which is not the same as AP-
d) Nothing at all. Its why there are rules for hitting vehicles in close combat...
   
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[MOD]
Not as Good as a Minion






Brisbane

Dammit Nos, beat me to the punch

This message was edited 1 time. Last update was at 2011/10/26 10:59:04


I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Boys are only S3 on the charge, but you can destroy vehicles in combat.

There isn't a modifier to your roll on the vehicle damage table (other than if you glance). You simply do Strength + D6 to find out if its a glance/pen, then roll on the chart and -2 if you glanced. Simples.

Edit:

This message was edited 1 time. Last update was at 2011/10/26 10:59:45


   
Made in gb
Decrepit Dakkanaut




Gorechild - no, boyz are S4 on the charge. S3 basic, plus furious charge
   
Made in gb
Blood-Drenched Death Company Marine






Boyz S3 +1 for FC = S4 on the charge. Hitting rear armor which against most things is 10 so they can at best glance..
   
Made in gb
Faithful Squig Companion





My bad, boys are indeed 4 on the charge, I was thinking of the nob who will be 5 on the charge.

Does melee against vehicles work like described here: http://wiki.answers.com/Q/How_do_you_assault_a_vehicle_in_Warhammer_40k

Or are these rules old?


Wut? That? I done made me that one myself...

 
   
Made in gb
Decrepit Dakkanaut




Its pretty close, however reading the vehice assault rules is a good idea
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Walkers like the Sentinel turn to face the attacker, so the AV used is the front (I think).
Not that it matters, as they're probably 10 all round?

This message was edited 1 time. Last update was at 2011/10/26 15:13:34


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Skinnereal wrote:Walkers like the Sentinel turn to face the attacker, so the AV used is the front (I think).
Not that it matters, as they're probably 10 all round?


You are right, Sentinels have 10 round the block. Also note that they are open topped so they get a +1 to your penetrating roll.

My problem is: can I take out a weakly armoured vehicle if I have to when I'm charging in with kommandos? Snikrot is strength 5 and 2 burnas can count as power weapons so that's about 4+1 attacks str 5 and 2*(2+1) attacks str 7 (3*2+1). Statistically Snik would land one glancing and one piercing and the burnas would land about 4 glancing/piercing. So if my calculations are correct, a squad of 3 walkers would be crippled severely.

... all this provided the walkers didn't move. Maths change a bit but I should still be able to clip off at least 1.

This message was edited 1 time. Last update was at 2011/10/26 15:31:32


Wut? That? I done made me that one myself...

 
   
Made in gb
Decrepit Dakkanaut




It matters for armoured sentinels, as theyre AV12 - but yes, its front AV for walkers, ALWAYS
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

DreadRazor wrote:
Skinnereal wrote:Walkers like the Sentinel turn to face the attacker, so the AV used is the front (I think).
Not that it matters, as they're probably 10 all round?


You are right, Sentinels have 10 round the block. Also note that they are open topped so they get a +1 to your penetrating roll.

My problem is: can I take out a weakly armoured vehicle if I have to when I'm charging in with kommandos? Snikrot is strength 5 and 2 burnas can count as power weapons so that's about 4+1 attacks str 5 and 2*(2+1) attacks str 7 (3*2+1). Statistically Snik would land one glancing and one piercing and the burnas would land about 4 glancing/piercing. So if my calculations are correct, a squad of 3 walkers would be crippled severely.

... all this provided the walkers didn't move. Maths change a bit but I should still be able to clip off at least 1.


Power Weapons don't do anything against vehicles...and with walkers you use their WS characteristic. Them not moving doesn't change anything.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Gun Mage





In the Chaos Wastes, Killing the Chaos scum of the north

Don't you use the rear armour for walkers when they are immobilized

 Thortek wrote:


Was she hot? I'd totally bang a cougar for some minis.

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Made in fi
Tough-as-Nails Ork Boy






DreadRazor wrote:
My problem is: can I take out a weakly armoured vehicle if I have to when I'm charging in with kommandos? Snikrot is strength 5 and 2 burnas can count as power weapons so that's about 4+1 attacks str 5 and 2*(2+1) attacks str 7 (3*2+1). Statistically Snik would land one glancing and one piercing and the burnas would land about 4 glancing/piercing. So if my calculations are correct, a squad of 3 walkers would be crippled severely.

... all this provided the walkers didn't move. Maths change a bit but I should still be able to clip off at least 1.


You have to roll to hit walkers versus their WS, movement doesn't affect it one way or the other.

Also, Burnas are Power Weapons, not Power Fists, so everybody but Snikrot is striking at S4 on the charge.
   
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Baltimore

DukeBadham wrote:Don't you use the rear armour for walkers when they are immobilized

No, you do not.

 
   
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nosferatu1001 wrote:It matters for armoured sentinels, as theyre AV12 - but yes, its front AV for walkers, ALWAYS


Ok, understood... I was a bit foggy on this one.

Wut? That? I done made me that one myself...

 
   
Made in gb
Decrepit Dakkanaut




DukeBadham wrote:Don't you use the rear armour for walkers when they are immobilized


No. You hit them with grenades vs WS instead.

Burnas have power weapons, not power fists, so S4 on the charge. A power weapon has no specific ability against vehicles.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

OP, do you have the rule book, or are you going from memory? It actually explains it fairly clearly in the rules. But heres a quick run down.


10 boyz charge 3 sentinels.
First you compare initiative. On the charge boyz are I3 and sentinels are I3. So the attacks go at the same time (either one of you can go first to make it easier)
Lets do the boyz since your asking about armor in CC.
Compare WS of boyz to WS of sentinels, and see what you roll to hit on.
so 10 boyz attacking on the charge is 40 attacks (they are slugga boyz I guess) at STR4
So out of 40 attacks lets say 30 hit.

NOW you need to roll a D6 for each attack, and add that number to the attackers strength. That number needs to be either even to, or over the AV of your vehicle.
Being STR4, youll 6s to glance the sentinels. Roll on chart, add damage results.


No need for special weapons and such for damaging armor. BUT! If you run a boyz mob, and youve got a Nob in there, he had better be swinging a PK
   
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Read page 42 again and now I understand the difference between power weapon and power fist

...also looking around in the booklet to clarify how the assault works. Thanks KingCracker for the outline...

This message was edited 1 time. Last update was at 2011/10/26 15:48:25


Wut? That? I done made me that one myself...

 
   
Made in ca
One Canoptek Scarab in a Swarm




A fortified bunker deep in the Andes

I've seen what it says in the rules, but power weapons not bypassing vehicle armour just seems stupid. Why would Burna Boys be referred to as "Kan Openers" if they can't open up Killa Kans? The rules seem to describe power weapons as able to slice armour like a knife through butter, and it weirds me out that that doesn't translate onto vehicles.

Actual conversation from my stats class-
Student: Why is the denominator on that equation n-1?
Prof: n is very good, but n-1 is also very good.


GENERATION 5: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
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Buffalo, NY

AFAIK the only CCW weapons that get bonus when dealing with Vehicles are Witchblades/Singing Spears which count as Str 9 vs vehicles. On a side note, would they still be Str 9 vs a Monolith? And please, don't let this become another ridiculous x vs monolith thread...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Made in gb
Decrepit Dakkanaut




Yes. The base strength of the WEAPON is S9
   
Made in ca
One Canoptek Scarab in a Swarm




A fortified bunker deep in the Andes

Happyjew wrote:AFAIK the only CCW weapons that get bonus when dealing with Vehicles are Witchblades/Singing Spears which count as Str 9 vs vehicles. On a side note, would they still be Str 9 vs a Monolith? And please, don't let this become another ridiculous x vs monolith thread...


It's not going to become a thread, Monoliths kill Ridiculous Xs EVERY DAY. They don't even have any weapons, just Xylophones and other stuff.

Actual conversation from my stats class-
Student: Why is the denominator on that equation n-1?
Prof: n is very good, but n-1 is also very good.


GENERATION 5: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Spanish Birdman wrote:I've seen what it says in the rules, but power weapons not bypassing vehicle armour just seems stupid. Why would Burna Boys be referred to as "Kan Openers" if they can't open up Killa Kans? The rules seem to describe power weapons as able to slice armour like a knife through butter, and it weirds me out that that doesn't translate onto vehicles.


I think in the previous Ork Codex the burnas could do something special to vehicles, but not anymore.
But yeah, it does seem a bit inconsistent.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
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CthuluIsSpy wrote:
Spanish Birdman wrote:I've seen what it says in the rules, but power weapons not bypassing vehicle armour just seems stupid. Why would Burna Boys be referred to as "Kan Openers" if they can't open up Killa Kans? The rules seem to describe power weapons as able to slice armour like a knife through butter, and it weirds me out that that doesn't translate onto vehicles.


I think in the previous Ork Codex the burnas could do something special to vehicles, but not anymore.
But yeah, it does seem a bit inconsistent.


This might be where my confusion came from as I've read a lot of the old stuff from friends before getting a new codex

Wut? That? I done made me that one myself...

 
   
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Decrepit Dakkanaut






Burtucky, Michigan

Rule of thumb gentlemen, NEVER use fluff to make sense of game rules. Other wise, Space Marine armies would consist of 5 guys, and they would always, ALWAYS win, even against 1 million Orks.
   
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In the Chaos Wastes, Killing the Chaos scum of the north

nosferatu1001 wrote:
DukeBadham wrote:Don't you use the rear armour for walkers when they are immobilized


No. You hit them with grenades vs WS instead.

Burnas have power weapons, not power fists, so S4 on the charge. A power weapon has no specific ability against vehicles.

I don't think you comment actually answers my post. did you quote the wrong person by accident. I was asking about when someone said that you always use the front armour when attacking walkers, when I thought that when they are immobilized you hit the rear armour, so using the rear armour statistic.
If you was answering my point, could you please make it clearer, so that I can understand.

This message was edited 1 time. Last update was at 2011/10/26 18:51:34


 Thortek wrote:


Was she hot? I'd totally bang a cougar for some minis.

Wanna see some Cygnar? Witty coments? Mediocre painting? Check this out! 
   
Made in gb
Decrepit Dakkanaut




You never ever hit the rear armour of walkers. the only benefit for an immobilised walker is that you hit them with grenades using Ws vs WS, not on a 6 as usual

The "no" was answering your question
   
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Gun Mage





In the Chaos Wastes, Killing the Chaos scum of the north

OK thank you for clearing that up.

 Thortek wrote:


Was she hot? I'd totally bang a cougar for some minis.

Wanna see some Cygnar? Witty coments? Mediocre painting? Check this out! 
   
 
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