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Made in us
Longtime Dakkanaut




cody.d. wrote:
To be honest, and a bit pessimistic, I think in all likleyhood these will just be boyz with an extra attack, a pip of AP and some sort of re-roll against larger targets. If we're lucky it'll be anything over 4 wounds like in AOS, if not it'll just be things with the monster keyword, making it borderline useless except in the most niche of scenarios (IE against nids)


That would be completely useless since boyz already gain an extra atk over 20+ models and have the skar boyz and green tide strat (which these tuff boyz won’t). But I agree I’m leaning more pessimistic since it will take a lot of work to give these new orks a viable role... they will need to be undercosted in order to be viable in our codex when boyz are already considering one of our better units and have several strats dedicated just to boyz to make them better.

There really isn’t a lot of room between boyz and nobs to make tuff boyz balanced.
   
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Still damn curious how long till we start seeing the datasheets or hints at the rules. Come on GW, quit with the teasing!
   
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Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

im just assuming theyre getting the current nob statline and nobs are getting boosted.
Probably not the 4+ armor though since the model we see just has a shoulderpad, so nob w/ a 6+ save and probably doesnt goto 30 models either.

I hope they arent elites. I want more troops for one thing but also i really want dreads/kanz to goto elites and that would suddenly make it highly contested.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut




I too prefer troops but that will be hard to balance correctly.

To be fair troops and elites are orks 2 most under used slots....
I’m assuming the new squig boy riders are fast atk slot (which is our most crowded slot) but it makes the most sense with warbikers etc in this slot.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






While I can't be mad for the cool new model, I really hate that I was right about all the numbskulls whining for replacing perfectly fine plastic models.

So it's really just a matter of whether my 200 boyz are getting worthless on codex release or after they have been buffed to heavens because no one bought them.

This message was edited 1 time. Last update was at 2021/04/20 09:21:40


Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in se
Yellin' Yoof on a Scooter





cody.d. wrote:
Still damn curious how long till we start seeing the datasheets or hints at the rules. Come on GW, quit with the teasing!
"We’ll be back in two weeks with another bit of reconnaissance."

Can´t we get some Kommandos on this to speed it up? I´m happy with most suggestions on these Tuff Boyz here, as 9th is much about boots on the ground.

This message was edited 2 times. Last update was at 2021/04/20 10:41:58


 
   
Made in au
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 Scactha wrote:
cody.d. wrote:
Still damn curious how long till we start seeing the datasheets or hints at the rules. Come on GW, quit with the teasing!
"We’ll be back in two weeks with another bit of reconnaissance."

Can´t we get some Kommandos on this to speed it up? I´m happy with most suggestions on these Tuff here as 9th is much about boots on the ground.


On the plus side, gives us something to look forward to huh? Maybe it'll be one of the characters or even the big chariot thign that'll get shown off. Oooh, that warboss. Though a datasheet or new weapon would be fun to see.
   
Made in it
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Italy

GW said they're not as durable as nobz, so still T4 1W and maybe 5+ save. I don't think that more killy boyz would be particularly appealing, at least they aren't to me. Maybe 2W T4 if nobz gain and extra wound and/or point of toughness value, but I doubt it.

An equivalent to 3rd edition "cyborks" could have been nice instead. Something like 1W T5 and 5++ or 5+++.

This message was edited 1 time. Last update was at 2021/04/20 10:50:34


Orks 7000
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Lead-Footed Trukkboy Driver






I honestly think that nobs are going to go to T5 W2, and these Tuff boys will be either T5 W1 or T4 W2. At the moment there's too little room between boys and nobs for there to be a middle ground.
   
Made in de
Dakka Veteran





I'd expect a new nob kit or equivalent release as well then, as these snaggas will probably dwarf the current ones.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I found this on reddit:

Spoiler:


Source: https://www.reddit.com/r/orks/comments/muk4gw/beast_snagga_boy_size_comparison/

Earth is not flat
Vaccines work
We've been to the moon
Climate change is real
Chemtrails aren't a thing
Evolution is a fact
Orks are not a melee army
Stand up for science!
 
   
Made in ca
Stormin' Stompa






 BertBert wrote:
I'd expect a new nob kit or equivalent release as well then, as these snaggas will probably dwarf the current ones.


I personally doubt it given how new the Nob kit is as far as design goes and how it has all the weapon options needed for the unit as well. They can definitely squeeze out some more money out of the Nobz kit before they replace it IMO.



Automatically Appended Next Post:
 Jidmah wrote:
While I can't be mad for the cool new model, I really hate that I was right about all the numbskulls whining for replacing perfectly fine plastic models.

So it's really just a matter of whether my 200 boyz are getting worthless on codex release or after they have been buffed to heavens because no one bought them.


Given how they botched the majority of baseline primaris rules-wise the first they time they showcased them, history points to after.

This message was edited 2 times. Last update was at 2021/04/20 11:57:47


 
   
Made in us
Mekboy Hammerin' Somethin'




Crescent City Fl..

 Afrodactyl wrote:
I honestly think that nobs are going to go to T5 W2, and these Tuff boys will be either T5 W1 or T4 W2. At the moment there's too little room between boys and nobs for there to be a middle ground.


Exactly. I'm wondering if we're going to get a large stats shake up. Maybe Boys going back down to Strength 3 just to fit these Nu-boys in.
These need to be able to be fielded in mobs above 10 or what's the point. I don't see it. If they're like Bonesplittaz they'll have 2 wounds each and be fairly solid. If they just, almost nobz with a unit cap of 10 then I'll pass and take nobz to open the options.
I guess there's speculation that they won't be able to ride in trukks or Battle wagons. If GW treats them as they do the Primaris Marines. Hope this isn't the case.

"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe, anything at all, you would've hidden from it in terror."
My blog http://warhead01.blogspot.com/2014/02/the-art-of-ork.html 
   
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 warhead01 wrote:
 Afrodactyl wrote:
I honestly think that nobs are going to go to T5 W2, and these Tuff boys will be either T5 W1 or T4 W2. At the moment there's too little room between boys and nobs for there to be a middle ground.


Exactly. I'm wondering if we're going to get a large stats shake up. Maybe Boys going back down to Strength 3 just to fit these Nu-boys in.
These need to be able to be fielded in mobs above 10 or what's the point. I don't see it. If they're like Bonesplittaz they'll have 2 wounds each and be fairly solid. If they just, almost nobz with a unit cap of 10 then I'll pass and take nobz to open the options.
I guess there's speculation that they won't be able to ride in trukks or Battle wagons. If GW treats them as they do the Primaris Marines. Hope this isn't the case.


That would really suck if Boyz went back to S3, since that was one of the things I liked about the transition over to 8th was not having to worry about relying on the charge to wound marines properly. If they do go the 2W route, I feel like the max unit number will be 20. Unfortunately, given the parallels to primaris and Snagga Boyz seemingly scoffing at modern Ork tech would mean I wouldn't put it past GW for them to only be transported by a new squig chariot or something.
   
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Crescent City Fl..

 Grimskul wrote:
 warhead01 wrote:
 Afrodactyl wrote:
I honestly think that nobs are going to go to T5 W2, and these Tuff boys will be either T5 W1 or T4 W2. At the moment there's too little room between boys and nobs for there to be a middle ground.


Exactly. I'm wondering if we're going to get a large stats shake up. Maybe Boys going back down to Strength 3 just to fit these Nu-boys in.
These need to be able to be fielded in mobs above 10 or what's the point. I don't see it. If they're like Bonesplittaz they'll have 2 wounds each and be fairly solid. If they just, almost nobz with a unit cap of 10 then I'll pass and take nobz to open the options.
I guess there's speculation that they won't be able to ride in trukks or Battle wagons. If GW treats them as they do the Primaris Marines. Hope this isn't the case.


That would really suck if Boyz went back to S3, since that was one of the things I liked about the transition over to 8th was not having to worry about relying on the charge to wound marines properly. If they do go the 2W route, I feel like the max unit number will be 20. Unfortunately, given the parallels to primaris and Snagga Boyz seemingly scoffing at modern Ork tech would mean I wouldn't put it past GW for them to only be transported by a new squig chariot or something.


I agree, I like ST 4 boys a lot as well. It could happen though and be mostly meaningless if Orks get more special rules, like a +1 to wound roll when charging against say Infantry.
And Keep the Skarboys strat like it is now for 1 cp. GW likes buffs now so I could see a situation much like the SM's with more reroll AoE. Or like the "beloved" Mek shop, the Dok get's the boys all jumpped up on Mtn Dew likea buncha spider monkeys. It does become a fair bit of rules but I might think it opens Ork up for new builds. Granted it's a long way around to open up a slot between Boys and Nobs. If we're ready to give up on redundant efficiency for more flavor, some of which might be delightful, it could be good. I want less auto includes and more maybe, why nots from the codex.
to me 9th is all about fishing for 4's and 5's anyway so a ST3 Boy wouldn't bother me, just another reason to bring Shootas.

"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe, anything at all, you would've hidden from it in terror."
My blog http://warhead01.blogspot.com/2014/02/the-art-of-ork.html 
   
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That looks like boy legs, arms and head bolted on to a nob torso. Not gonna lie I kind of hate it.
   
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Skarboyz, if they remain, are absolutely going to be a "favored" type upgrade for points instead of CP. I can see them going away though, as Beast Snagga boyz are poised to fulfill the same role.
   
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gungo wrote:
Honestly I hope these new tuff boyz are different then Skar boys as that’s just lazy rules writing.


gungo wrote:
The new tuff boyz should be boyz w str 5 and 2 atks and 10ppm elite choice and 10-20x models in a unit.



Str 5, 2 atks is Skarboyz...

Why would we want *more* Skarboyz in addition to Skarboyz? If you want more skarboyz, just add more skarboyz. I've never once been limited by the amount of troops slots that I have available to me.
   
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Prague

 Afrodactyl wrote:

That looks like boy legs, arms and head bolted on to a nob torso. Not gonna lie I kind of hate it.


Me too.. but there was a photoshoped version on FB with the Nobz head, which is actually bigger and it looked much better.

Generaly, it' s a problem with the new design. It' s too polished, too “looks like” something... a lot of work to remodel it.

8000pt 
   
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 Afrodactyl wrote:


That looks like boy legs, arms and head bolted on to a nob torso. Not gonna lie I kind of hate it.


Like the nob from the boyz kit yeah? The torso always looked wrong. I've not used that body to make a nob since the nobz kit came out!
   
Made in de
Dakka Veteran




i'm guessing str5 base or the choppa weapon giving them +1str and -1ap, a 6+++
maybe, a +1 to wound against beast and monstrous creatures? 3 attacks base would be nice

honestly... hit as hard as nobs but not as durable is exactly what skarboyz are... but who knows? maybe they make trukks filled with boyz viable again... if they are gonna be a troop choice

cant see them keeping skarboyz when they got these snaggaz coming up... would be a bit redundant
   
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BDBurrow wrote:
gungo wrote:
Honestly I hope these new tuff boyz are different then Skar boys as that’s just lazy rules writing.


gungo wrote:
The new tuff boyz should be boyz w str 5 and 2 atks and 10ppm elite choice and 10-20x models in a unit.



Str 5, 2 atks is Skarboyz...

Why would we want *more* Skarboyz in addition to Skarboyz? If you want more skarboyz, just add more skarboyz. I've never once been limited by the amount of troops slots that I have available to me.

Skar boyz are 8pts troop choice with objective secured and access to green tide strat and can be in a unit up to 30 furthermore thier base stats are str 5(w skar boy strat) 2 atk, (plus 1 for choppa and plus 1 for over 20 models).... oh and limited to goff only

Tuff boyz as I said should be 10pts elite choice no acess to green tide strat and should be in a unit to a max 20 with a base stats of str 5 and 2 atks (plus 1 for Choppa) while similar to skar boyz without greentide strat or objective secured and costing 10pts they are in fact not as good as skar boyz but are NOT limited to Goff.

Why would people take them? Because they are NOT 18ppm like nobs and would provide a similar threat as skar boyz for non goff armies especially if they make trukk boyz viable again. As I said before I don’t see how this unit fits in to orks we do not lack infantry choices, kommandos, burnas, boyz(including skar boyz), stormboyz, nobz, meganobs, (heck even warbikers) are all various forms of melee centric infantry units... adding squig riders and tuff boyz just convolutes these roles.

This message was edited 5 times. Last update was at 2021/04/21 00:33:06


 
   
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Boys are two attacks base.

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I wrote it wrong... it’s fixed
My point was skar boyz are still much better then tuff boyz if done this way...
Skar boyz would have +1 atk over 20 models, objective secured and green tide strat... plus would be cheaper point cost...

This message was edited 1 time. Last update was at 2021/04/21 00:11:26


 
   
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State of Jefferson

My guess:

New Nob @ 14pts (+1)
S5
T4
W2
Sv6+
A3

New Boy @ 8pts (+0)
S4
T4
W1
Sv6+
A2

Snagga @10pts
S5
T4
W1
Sv6+
A3
*Special melee rule like +1 attack on charge.
   
Made in us
Krazed Killa Kan






That model is cringe, and the single shoulder pad makes me think junk save. So much for the theory that upright posture makes a better model.

The scars on the chest make me think they're rubbing it in on the t-shirt saves.

On the other hand, if it can actually make efficient use of a transport and fill a troops slot it might be what we ultimately need.

This message was edited 3 times. Last update was at 2021/04/21 02:16:14


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
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Sorry but with GW planning to have ork models out by july latest no way few weeks will result delay of july(latest, june more likely) to october.

Warehouses closed for start of may. 10.5 warehouses back on and it's back to normal. The GW is pretty confident they are getting new ork models out by july as latest(june more likely) seeing they released pictures already.

2021 painted/bought: 497/449 
   
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I disagree, AM will be out in the middle of May, and it looks clear that SoB wave 2 + codex is coming before Orks, and there's still a decent amount of stuff from their other games to account for as well. I think the absolute earliest is going to be August.
   
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Madjob wrote:
I disagree, AM will be out in the middle of May, and it looks clear that SoB wave 2 + codex is coming before Orks, and there's still a decent amount of stuff from their other games to account for as well. I think the absolute earliest is going to be August.


I agree, and I would gladly settle for August. Yet at the same time, we can't be totally sure SoB is out before us, because that would mean: imperium (ad mech) and then imperium (SoB) back to back; with no xenos or chaos in between.
I mean without wanting to go into the whole "imperial bias, they get everything screw xenos players" discussion, I think we have a (very) small chance of squeezing past Sister Act 9th ed. I want to believe, but again, your schedule is sadly the most likely.

This message was edited 1 time. Last update was at 2021/04/21 12:37:02


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Prague

tneva82 wrote:


Sorry but with GW planning to have ork models out by july latest no way few weeks will result delay of july(latest, june more likely) to october.

Warehouses closed for start of may. 10.5 warehouses back on and it's back to normal. The GW is pretty confident they are getting new ork models out by july as latest(june more likely) seeing they released pictures already.


Sounds like a bet!

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