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![[Post New]](/s/i/i.gif) 2011/12/07 18:06:00
Subject: anyone else hate blast template wound allocation?
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Sneaky Sniper Drone
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I have been playing 40k for a year now and i have always hated the way wound allocation works when using templates....I think it should be whatever is under the template has to take saves...not just whatever units you feel like giving wounds.
does anyone else agree?
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Happy war gaming to all and to all a good fight
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![[Post New]](/s/i/i.gif) 2011/12/07 18:15:38
Subject: anyone else hate blast template wound allocation?
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Been Around the Block
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As good of an Idea as it sounds on paper or how close to realism it is the way you described will dramatically change the game. Just think of all the "sniping" that will occur with say long fags, or other units that can spam templates like heavy weapon teams.
In short, don't change a mechanic that is working just fine.
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![[Post New]](/s/i/i.gif) 2011/12/07 18:17:55
Subject: Re:anyone else hate blast template wound allocation?
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Fresh-Faced New User
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Plasma cannons... *shudders*
Also, certain armies like IG which depend on templates would own, others which have few, would just look stupid.
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![[Post New]](/s/i/i.gif) 2011/12/07 18:23:53
Subject: anyone else hate blast template wound allocation?
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Nigel Stillman
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If so there would have a be a drastic rebalanceing of the game.
Whats the point of takeing an expensive awesome HQ when its just going to be taken out by a bazillion blast templates in turn one?
Why bother takeing sargent's or attached independent characters in a squad when they are not going to be able to contribute diddily squat?
Also the squad coherancey rule would have to ba changed since squads could be easily broken up by a large blast.
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This message was edited 1 time. Last update was at 2011/12/07 18:25:04
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![[Post New]](/s/i/i.gif) 2011/12/07 19:04:21
Subject: Re:anyone else hate blast template wound allocation?
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Sneaky Sniper Drone
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i do not mean that every unit under it automatically dies...they still have to take saves and everything...just the ones under it do
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Happy war gaming to all and to all a good fight
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![[Post New]](/s/i/i.gif) 2011/12/07 19:26:54
Subject: anyone else hate blast template wound allocation?
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Twisted Trueborn with Blaster
Fredericton, NB
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It is a nice idea except:
1. The models on the table are assumed to be moving around and as such those exact models are not necessarily the ones taking the hits from the blast
2. It would result in a great deal of sniping....the ability to spam template and blast weapons would just result in sergeants and characters being obliterated by having to take so many saves
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Know thy self. Everything follows this.
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![[Post New]](/s/i/i.gif) 2011/12/07 20:42:55
Subject: Re:anyone else hate blast template wound allocation?
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Speedy Swiftclaw Biker
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4TheGraeterGood wrote:i do not mean that every unit under it automatically dies...they still have to take saves and everything...just the ones under it do
Look at the stats for the Demolisher Cannon. Getting blasted by one of those might as well be instant death.
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![[Post New]](/s/i/i.gif) 2011/12/07 21:10:49
Subject: anyone else hate blast template wound allocation?
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Frenzied Juggernaut
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I understand that it makes more sense to have models under the template take the damage but I think the way it currently works is fine, mainly because of thr sniping factor people mentioned.
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![[Post New]](/s/i/i.gif) 2011/12/07 23:05:30
Subject: Re:anyone else hate blast template wound allocation?
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Fixture of Dakka
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Why should a Plasma Cannon be a better sniping weapon than an Lasgun, let alone a Sniper Rifle.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/12/08 05:36:44
Subject: Re:anyone else hate blast template wound allocation?
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Fresh-Faced New User
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If such rules existed, I'd play Space Marines, and Max out Devastator Squads...
Your HQ's would be my first turn...
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![[Post New]](/s/i/i.gif) 2011/12/08 07:40:57
Subject: anyone else hate blast template wound allocation?
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Courageous Space Marine Captain
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I explain it using the allocation justification for the SM in Battle for Maccrage.
If the Flamner armed marine or Sgt Octavius is hit, any model may take the damage, not just these models. This represents others picking up the Sgt's weapons or the Falmer.
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![[Post New]](/s/i/i.gif) 2011/12/08 19:18:08
Subject: Re:anyone else hate blast template wound allocation?
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Sneaky Sniper Drone
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what is this sniping everyone keeps talking about?
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Happy war gaming to all and to all a good fight
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![[Post New]](/s/i/i.gif) 2011/12/08 19:44:03
Subject: anyone else hate blast template wound allocation?
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Longtime Dakkanaut
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You have your unit of guys with attached HQ, I fire my Five plasma Cannon shots from my executioner at them and then place the template so they all are all coincidentally centered on your HQ, make some rolls, watch HQ die, move on to next unit...
Apply same logic to sergeants or heavy weapons or whatever else I don't like and that you would normally be able to shield from specific attack.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2011/12/08 20:41:28
Subject: anyone else hate blast template wound allocation?
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Hardened Veteran Guardsman
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Yeah but the rules say you have to put the template over the most models possible so it is entirely possible to orient your squad so that a blast template cannot legally be put over certain minis until most of the squad is dead.
Also, hitting a normal squad with 5 Plasma blasts will pretty much wipe them off the board anyway.
The sniping thing used to happen back in the day when you position the assaulting forces and dump 10 flamer templates over the important minis and make them throw a lot of saves.
Both systems have their merit.
Someone should take a good hard look at wound allocation as a whole when they are writing 6th Ed.
It all need a shake up.
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![[Post New]](/s/i/i.gif) 2011/12/08 21:09:32
Subject: anyone else hate blast template wound allocation?
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Longtime Dakkanaut
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The most models possible rule is only templates(i.e. the flamer teardrop) round blast markers are at the firing player's discretion (aside from the center hole being over a base), due to scatter presumably.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2011/12/08 21:33:30
Subject: anyone else hate blast template wound allocation?
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Battlewagon Driver with Charged Engine
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As a guard player, I hate it immensely, but at the same time it would be incredibly imbalanced.
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![[Post New]](/s/i/i.gif) 2011/12/08 22:26:40
Subject: anyone else hate blast template wound allocation?
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Hardened Veteran Guardsman
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Jackmojo wrote:The most models possible rule is only templates(i.e. the flamer teardrop) round blast markers are at the firing player's discretion (aside from the center hole being over a base), due to scatter presumably.
Jack
Derp.
Sorry for the mis-info.
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Ginge |
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![[Post New]](/s/i/i.gif) 2011/12/08 23:59:43
Subject: anyone else hate blast template wound allocation?
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Shepherd
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Unfortunately get too realistic could cause issues. Like having to explain whats in each vehicle. It's there to keep people honest.
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The enemy of my enemy is a bastard so lets kill him too.
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![[Post New]](/s/i/i.gif) 2011/12/09 00:02:55
Subject: anyone else hate blast template wound allocation?
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Superior Stormvermin
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It actually used to be this way in third edition. The player would place the template on the unit (it didnt have to be centered on a model). and only models under the template could be removed. You could however move the template as long as you covered the same number of models or more. However if your special weapon guy or HQ were unfortunate to be too close to too many other guys, you had to deal with it.
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Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! |
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