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![[Post New]](/s/i/i.gif) 2009/02/23 06:35:33
Subject: Imperial Guard reference sheet online
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Dangerous Leadbelcher
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jp400 wrote:I think the damn charges should be just like any other weapon.
Roll to hit, and if you miss.... well you miss.
Nothing like throwing the Charge and haveing it somehow hit behind your guys.
Must be a strong headwind.
But then, what's supposed to happen if you miss? Does it just float off into space or something? Vanish into another dimension?
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![[Post New]](/s/i/i.gif) 2009/02/23 06:36:46
Subject: Imperial Guard reference sheet online
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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But why can't a person play Salamanders withing bringing Vulkan Whatshisface to every battle? Why can't I use a Ravenwing army without having to have Shrike show up to every battle? Why does the Master of the Deathwing attend every conflict the Deathwing participate in, no matter how minor?
These are the reasons I dislike the current special characters. I really like special characters - Calgar and Yarrick especially - but I shouldn't need to take them to play a style of army. Once I have to do that, they cease being special and become mandatory.
BYE
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![[Post New]](/s/i/i.gif) 2009/02/23 06:48:04
Subject: Imperial Guard reference sheet online
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Longtime Dakkanaut
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lalabox wrote:jp400 wrote:I think the damn charges should be just like any other weapon.
Roll to hit, and if you miss.... well you miss.
Nothing like throwing the Charge and haveing it somehow hit behind your guys.
Must be a strong headwind.
But then, what's supposed to happen if you miss? Does it just float off into space or something? Vanish into another dimension?
The same thing as every other weapon in the game when you miss....
Nothing!
Also is it just me or is anyone else not excited about the ICBM of doom? Sure its a beast, but how much is it going to cost for a weapon that you only get one shot per game at BS 3?
Now if it was BS 4 id pay through the nose for it. lol
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This message was edited 1 time. Last update was at 2009/02/23 06:48:58
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![[Post New]](/s/i/i.gif) 2009/02/23 06:49:24
Subject: Imperial Guard reference sheet online
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Fireknife Shas'el
A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of
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lalabox wrote:jp400 wrote:I think the damn charges should be just like any other weapon.
Roll to hit, and if you miss.... well you miss.
Nothing like throwing the Charge and haveing it somehow hit behind your guys.
Must be a strong headwind.
But then, what's supposed to happen if you miss? Does it just float off into space or something? Vanish into another dimension?
Maybe he didn't prime it right or it's a dud. Nobody complains that missed laser shots don't continue to travel and hit something.
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WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS
2009, Year of the Dog
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![[Post New]](/s/i/i.gif) 2009/02/23 07:07:47
Subject: Imperial Guard reference sheet online
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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jp400 wrote:Also is it just me or is anyone else not excited about the ICBM of doom?
I don't like it either, but not because of its rules. I dislike the idea of the Deathstrike being an actual Guard Codex unit because it just doesn't fit with 40K. Much like the Hydra, this is a unit that doesn't belong in the standard Guard Codex. It's a game suited more to play lots of Apoc games, not something you take in a regular game.
BYE
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![[Post New]](/s/i/i.gif) 2009/02/23 07:23:08
Subject: Imperial Guard reference sheet online
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Angry Chaos Agitator
Rochester, New York
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lalabox wrote:jp400 wrote:I think the damn charges should be just like any other weapon.
Roll to hit, and if you miss.... well you miss.
Nothing like throwing the Charge and haveing it somehow hit behind your guys.
Must be a strong headwind.
But then, what's supposed to happen if you miss? Does it just float off into space or something? Vanish into another dimension?
I vote "floats off somewhere".
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: 4000 Points : 3000 Points : 2000 Points |
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![[Post New]](/s/i/i.gif) 2009/02/23 08:21:29
Subject: Imperial Guard reference sheet online
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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The demolition charge can scatter and hit other things because it's not just a straight shot that has to be aimed to hit something, the demolition charge blows up a giant area.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2009/02/23 08:26:46
Subject: Imperial Guard reference sheet online
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah but how do you throw it forward and it ends up several meters behind you. That's just silly.
BYE
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![[Post New]](/s/i/i.gif) 2009/02/23 08:52:07
Subject: Imperial Guard reference sheet online
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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H.B.M.C. wrote:Yeah but how do you throw it forward and it ends up several meters behind you. That's just silly.
BYE
Yeah, it can be pretty stupid how it scatters sometimes. I think that it should scatter, but not as much as it does now.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2009/02/23 09:10:35
Subject: Imperial Guard reference sheet online
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Stalwart Veteran Guard Sergeant
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Well, you'd swing it backwards before you swing it forwards towards the enemy. It's entirely possible to let go of it on the swing back!
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![[Post New]](/s/i/i.gif) 2009/02/23 09:56:53
Subject: Imperial Guard reference sheet online
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Guard Heavy Weapon Crewman
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Dexy wrote:Well, you'd swing it backwards before you swing it forwards towards the enemy. It's entirely possible to let go of it on the swing back!
yeah that might be true, bet when a tank fires how can it explode behinde the tank?
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![[Post New]](/s/i/i.gif) 2009/02/23 10:18:56
Subject: Re:Imperial Guard reference sheet online
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Chaos did it.
That's what Jervis said.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2009/02/23 10:48:04
Subject: Imperial Guard reference sheet online
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Fixture of Dakka
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Dexy wrote:Well, you'd swing it backwards before you swing it forwards towards the enemy. It's entirely possible to let go of it on the swing back!
Yes, that happens to me at bowling all the time
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![[Post New]](/s/i/i.gif) 2009/02/23 10:51:35
Subject: Imperial Guard reference sheet online
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Dominating Dominatrix
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Flashman wrote:Dexy wrote:Well, you'd swing it backwards before you swing it forwards towards the enemy. It's entirely possible to let go of it on the swing back!
Yes, that happens to me at bowling all the time 
I asumme you don't have that many bowling buddies left Flashman
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![[Post New]](/s/i/i.gif) 2009/02/23 11:24:40
Subject: Imperial Guard reference sheet online
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Fixture of Dakka
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Anung Un Rama wrote:Flashman wrote:Dexy wrote:Well, you'd swing it backwards before you swing it forwards towards the enemy. It's entirely possible to let go of it on the swing back!
Yes, that happens to me at bowling all the time 
I asumme you don't have that many bowling buddies left Flashman 
Only ones with broken ankles
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![[Post New]](/s/i/i.gif) 2009/02/23 11:33:18
Subject: Imperial Guard reference sheet online
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Fixture of Dakka
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Back on topic...
It was about time we had a good IG leak. It all looks very positive for Guard players (time to dig around in the Warhammer cupboard for that old box of Cadians), if not too overpowered.
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![[Post New]](/s/i/i.gif) 2009/02/23 11:47:10
Subject: Imperial Guard reference sheet online
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Ultramarine Land Raider Pilot on Cruise Control
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I don't fully undestand the issue with the new HW teams. If its two models on one base, fine. If its 2 models on seperate bases, equally fine.
In game terms either way you physically put the stuff on the table it will count as a single 2-wound model.
For those worried about the meat-shield effect, think about the way wound allocation works in 5th ed:
In 4th, you would have been able to fail up to 9 saves (from any weapon) without losing your HW. Now, you'll allocate 8 wounds to the rest of the squad before you need to allocate one to your HW team. As long as the wound you allocate is less than S6, you won't lose your HW to instant death. So the only way this is worse is if every wound is caused by S6 or greater.
It may even lead to your HW being able to survive more punishment, because until you get to the 18th allocated wound (or the 9th allocated wound of S6 or higher) you can guarantee they'll survive...
...they'll run away, but survive
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While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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![[Post New]](/s/i/i.gif) 2009/02/23 11:55:02
Subject: Imperial Guard reference sheet online
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Dominating Dominatrix
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Another plus-point of the new HW team rule is that you can add more characters to a unit without having to worry about space in dedicated transports.
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![[Post New]](/s/i/i.gif) 2009/02/23 12:07:43
Subject: Re:Imperial Guard reference sheet online
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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I doubt it works that way, they'd probably add a small line to their rules that they are bulky and therefore take up two spaces.
Besides, the Chimera has space for twelve men, more than enough for a full squad and attached somebodies.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2009/02/23 12:18:29
Subject: Imperial Guard reference sheet online
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Dominating Dominatrix
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Oh right. I forgot that the Chimera was superior to the Rhino in pretty much every way
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![[Post New]](/s/i/i.gif) 2009/02/23 12:21:22
Subject: Re:Imperial Guard reference sheet online
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Plus the Chimera is water tight.
But when the Chimera finally takes a dip in point cost she's well on her way to becoming the ultimate transport of the game again.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2009/02/23 13:03:49
Subject: Imperial Guard reference sheet online
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Dominating Dominatrix
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Which it really shouldn't be, considering the hunk of junk the Emporer's finest have to use.
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![[Post New]](/s/i/i.gif) 2009/02/23 13:09:29
Subject: Re:Imperial Guard reference sheet online
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Legendary Dogfighter
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Sooo many options now......
scatter rules are daft, but fun. Will teach you to pick a better target. Also remember that most IG troops won't have specific training, give a 'normal' person a havy thing and tell them to make a hammer throw. Or check it on you tube. Bound to be on there. It's funny.
Chimeras mmmmmmm yummy. Wonder what options they add.
I agree that Hydras/Deathstrikes are apoc type things. They could be icluded to help encourage players to use bigger things in normal games (GW seem to be pushing this in WD and in store at the moment.)
I'm excited, surprised about the amount of options but happy.
Anyone have a picture of a colossus? Or any idea what one is?
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![[Post New]](/s/i/i.gif) 2009/02/23 14:07:16
Subject: Imperial Guard reference sheet online
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Veteran Inquisitor with Xenos Alliances
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Anung Un Rama wrote:Which it really shouldn't be, considering the hunk of junk the Emporer's finest have to use.
I think its important to point out the main difference of marine and IG vehicles and the advantage of the rhino that doesn't have a way of being represented is that the Rhino can be carried on Tactical Transport, Thunderhawks and deployed by those means from orbit; IG have larger strategic transports that carry generally carry larger assets, say a company. It is much the same way the M113 can be air dropped but many superior armored vehicles can't. In the case of the space marines they need that ability and that simply means sacrificing vehicle combat effectiveness in exchange for more rapid deployment, airlift capability, ability to operate in vacuum, and surviving atmospheric entry. Those three thing are strategic abilities that fluff dictates these Space Marine vehicles have but IG vehicles wouldn't.
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![[Post New]](/s/i/i.gif) 2009/02/23 14:51:09
Subject: Imperial Guard reference sheet online
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The New Miss Macross!
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Chimera_Calvin wrote:
It may even lead to your HW being able to survive more punishment, because until you get to the 18th allocated wound (or the 9th allocated wound of S6 or higher) you can guarantee they'll survive...
...they'll run away, but survive 
depends. if you get shot from two units, it'll happen alot sooner. your scenario works only if all 18 wounds come from one enemy unit (unlikely even with marines shooting). if we assume a strength 4 ap5 weapon like a bolter, you'll only need 13-14 wounds from two squads. even if they're armed with the crappiest weapon in the game (our lasgun!), they only need 16-17 wounds from two squads.
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![[Post New]](/s/i/i.gif) 2009/02/23 15:36:00
Subject: Imperial Guard reference sheet online
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Heroic Senior Officer
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Anung Un Rama wrote:Which it really shouldn't be, considering the hunk of junk the Emporer's finest have to use.
But........... The Guard ARE the Emperor's Finest!!
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2009/02/23 15:43:57
Subject: Imperial Guard reference sheet online
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Ultramarine Land Raider Pilot on Cruise Control
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But how is that any different to the surrent situation?
At present, if the number of wounds equals the number of men left in the unit (from any source or at any point in the shooting phase) then both members of the HW team have to take a save (if applicable) or just die from AP5 or better.
When you change to a 2-wound model, unless the wound is S6 or greater (and such a wound should be easily shifted to a normal guardsman via wound allocation) you assign 1 wound to the HW team. Extra wounds then have to be assigned to the normal guardsmen until everyone has a second wound before a second wound get to the HW team.
This applies in every case, irrespective of when in the shooting phase it happens or how many men are left in the squad.
Only when the HW team has taken 1 wound does it become as vulnerable as a normal guardsman to the next batch of incoming fire (by which time the squad is probably splashed anyway).
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While you sleep, they'll be waiting...
Have you thought about the Axis of Evil pension scheme? |
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![[Post New]](/s/i/i.gif) 2009/02/23 15:46:32
Subject: Imperial Guard reference sheet online
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Dominating Dominatrix
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aka_mythos wrote:Anung Un Rama wrote:Which it really shouldn't be, considering the hunk of junk the Emporer's finest have to use.
I think its important to point out the main difference of marine and IG vehicles and the advantage of the rhino that doesn't have a way of being represented is that the Rhino can be carried on Tactical Transport, Thunderhawks and deployed by those means from orbit; IG have larger strategic transports that carry generally carry larger assets, say a company. It is much the same way the M113 can be air dropped but many superior armored vehicles can't. In the case of the space marines they need that ability and that simply means sacrificing vehicle combat effectiveness in exchange for more rapid deployment, airlift capability, ability to operate in vacuum, and surviving atmospheric entry. Those three thing are strategic abilities that fluff dictates these Space Marine vehicles have but IG vehicles wouldn't.
If a Rhino can be used in a vacuum, shouldn't it be at least be amphibic as well?
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![[Post New]](/s/i/i.gif) 2009/02/23 15:59:41
Subject: Imperial Guard reference sheet online
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The Last Chancer Who Survived
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On that note, how do space marines with helmets off operate in a vacuum? Or are wars only fought on planets where you can breathe?
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This message was edited 1 time. Last update was at 2009/02/23 15:59:49
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![[Post New]](/s/i/i.gif) 2009/02/23 16:04:27
Subject: Re:Imperial Guard reference sheet online
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Rhino's and Lard Raiders are used as subs if not mistaken.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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