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Made in de
Longtime Dakkanaut




 Kanluwen wrote:
I like how it's "now" human centric.

Like it wasn't before?


It looks only human centric because we didn't see previews of non-humans at this stage.
   
Made in gb
Mighty Vampire Count






UK

Ogres and Dragons are not humans...

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in de
Liche Priest Hierophant






 Mr Morden wrote:
Ogres and Dragons are not humans...


Don't be fooled, it's just fat guys and rubber costumes.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in pl
Longtime Dakkanaut




 Geifer wrote:
I like to think that you pay competent professionals to get it right instead of letting them do whatever and expect the customers to deal with the outcome. I'm old-fashioned like that.

This has never been the standard in wargaming. Even historical wargaming deals with non-scales like 15mm or 25mm which are at best vague guidelines.
1:24, 1:72 are scales, 28mm/32mm is not a scale cause it doesn't reference the real world measurements in any way. GW could of course start doing that, but it actually wouldn't prevent scale creep for anything but humans, since they're the only constant to which you can apply IRL scale measurements.
   
Made in pl
Longtime Dakkanaut




Germany

Can you really call it a scale creep if most miniatures are a head or two taller than their previous iterations that they're directly following up on?

That's more of a scale sprint at that point.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in gb
Mighty Vampire Count






UK

 Wha-Mu-077 wrote:
Can you really call it a scale creep if most miniatures are a head or two taller than their previous iterations that they're directly following up on?

That's more of a scale sprint at that point.

I donlt really mind - people are idfferent sizes and shapes in reality so I mix and match tbh

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in pl
Longtime Dakkanaut




Germany

 Mr Morden wrote:
 Wha-Mu-077 wrote:
Can you really call it a scale creep if most miniatures are a head or two taller than their previous iterations that they're directly following up on?

That's more of a scale sprint at that point.

I donlt really mind - people are idfferent sizes and shapes in reality so I mix and match tbh

People are diffrent shapes and sizes to the degree that one supposed human can be over twice the size of another supposed human? Because GW is really horribly inconsistent with their scale, even when they're not doing a scale sprint.
[Thumb - ylz3di2m5me31.jpg]


"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

The funny thing about that is the model in the left is a couple years newer than the giant one so thats an example of scale shrink.

But the bloodpriest and in general heroes of Khorne bloodbound are just gigantic.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in pl
Longtime Dakkanaut




Germany

 Galas wrote:
The funny thing about that is the model in the left is a couple years newer than the giant one so thats an example of scale shrink.

But the bloodpriest and in general heroes of Khorne bloodbound are just gigantic.


Smh, GW can't even creep the scale creep consistent.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in de
Longtime Dakkanaut




They're just incapable to hold the scale of their Miniatures constant...
   
Made in pl
Longtime Dakkanaut





People are diffrent shapes and sizes to the degree that one supposed human can be over twice the size of another supposed human?

I mean...we do have the Pygmy tribes in Congo, and that's ignoring dwarfism and giantism that can afflict individuals.
Also, the khorne boy is a souped-up champion of a god of violence, hardly "Joe Average".
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Wha-Mu-077 wrote:
 Mr Morden wrote:
 Wha-Mu-077 wrote:
Can you really call it a scale creep if most miniatures are a head or two taller than their previous iterations that they're directly following up on?

That's more of a scale sprint at that point.

I donlt really mind - people are idfferent sizes and shapes in reality so I mix and match tbh

People are diffrent shapes and sizes to the degree that one supposed human can be over twice the size of another supposed human? Because GW is really horribly inconsistent with their scale, even when they're not doing a scale sprint.

*Remembers the old arguments about how chaos warriors in the fluff were supposed to be huge on account of the power of the gods making them not just unnaturally strong but bigger than unmarked mortals, even other chaos worshippers, yet the (at the time) ancient chaos warriors kit was full of dudes smaller than the (new) marauders*

Yeah, nothing new under the sun…

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Humming Great Unclean One of Nurgle






Thing is, Slaughterpriests are described as being that big in the fluff. They tower over normal men, they are undeniably more than human. The comparison has also been deliberately selected to misrepresent; the male slaughterpriest is standing upright and on a tactical rock, the female human is hunched over in a 'lurking' pose. Whoever made that image is definitely attempting to mislead people, I would be wary of anything from that source.

To actually compare scale creep it needs to be apples to apples. A good possibility would be the plastic marauder kit (5th? Edition WHFB) to the new darkoath savages; they are both generic Chaos barbarians with upright poses. Released decades apart, any trends of scale creep should be obvious. One could also compare high elves to Lumineth, though some adjustment may be needed to account for headwear.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in pl
Longtime Dakkanaut




Germany

 NinthMusketeer wrote:
One could also compare high elves to Lumineth, though some adjustment may be needed to account for headwear.


You mean, like this? A good head taller.
[Thumb - IMG_20211114_211342.jpg]


"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Humming Great Unclean One of Nurgle






Yes! Precisely, one can see how the scale creep is evident with the entire model simply being bigger.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in pl
Longtime Dakkanaut




That's a pretty good comparison, even if between two separate product lines
   
Made in gb
[DCM]
Stonecold Gimster






Vampires kinda scale crept.
Both GW models.
The left one is 28mm to the eye and would stare into the other's belly button.


Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
Made in gb
Longtime Dakkanaut





Long gap between them.
I’d also use the other Crimson Court guy, as this one is bigger as he’s the big brute one, so a bit less of a perfect example. But yeah basically big differences..
   
Made in es
Dashing Super Valkyrie Flying Ace






I find it funny that even though it's almost twice as tall, the nuvampire's head and hands are still smaller than the older's.

There's pretty clearly an issue of proportions change, too, compounded with the scaling.

This message was edited 1 time. Last update was at 2021/11/15 09:31:04


 
   
Made in us
Humming Great Unclean One of Nurgle






That older model was from their hamhands phase. It was not a good phase.

The head size speaks to the philosophy regarding vampires changing; they used to be base human size but GW has since elected to make them larger (in the same sense Chaos characters are). So the character is actually bigger, in addition to the scale creep. He's also the 'big enforcer guy' of his warband and on a bit of a thicker base, but those obviously only account for a fraction of the difference.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

 Gimgamgoo wrote:
Vampires kinda scale crept.
Both GW models.
The left one is 28mm to the eye and would stare into the other's belly button.



Lord Stirsapot, halfling vampire lord of the Moot feared across the lands of the Empire for his freshest bloodsausage ever!


Automatically Appended Next Post:
Also, Eddie Munster.

This message was edited 1 time. Last update was at 2021/11/15 14:27:45


 
   
Made in pl
Longtime Dakkanaut




 Albertorius wrote:
I find it funny that even though it's almost twice as tall, the nuvampire's head and hands are still smaller than the older's.

There's pretty clearly an issue of proportions change, too, compounded with the scaling.

Sure, but also the models are 20 years apart, should we keep to the same bobblehead/hamfist style just cause?
   
Made in gb
[DCM]
Stonecold Gimster






For the record, the old vampire model isn't as ham handed as the pic looked. The bone coloured part was the fencing style hilt of the sword, not his hand.

Hastily taken pic.



Not up to the sculpting standards of nowawdays, but at least it fits in with my Warhammer armies, Kings of War armies etc... unlike the newer Primaris Vampires.



Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. 
   
Made in us
Blood-Raging Khorne Berserker




Dallas, Tx

https://www.belloflostsouls.net/2021/11/warhammer-the-old-world-rumors-core-rules-whispers.html

Y’all see this? I’m super hopeful for this game, I know it’s GW but I think they are addressing the core issues with 8th requiring a million models before you could start playing meaningful games. Could be wrong but I’m optimistic, Warhammer armies project will just have to hold me over until 2023 or 2024.

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

For those who didn't play WFB, can someone please explain the main difference between 7th and 8th?

I remember friends talking about the minimum amount of models needed to form a rank changing from 4 to 5, but I don't know when that took place.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Master Engineer with a Brace of Pistols





Northumberland

I'd look to Blood Bowl for the look of new fantasy models rather than AoS.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 H.B.M.C. wrote:
For those who didn't play WFB, can someone please explain the main difference between 7th and 8th?

I remember friends talking about the minimum amount of models needed to form a rank changing from 4 to 5, but I don't know when that took place.

4-5 per rank was 6th-7th IIRC.

Biggest changes 7th-8th were fixed distance going to random charge distances and the introduction of Steadfast (unit with most ranks takes break tests on unmod LD)

This moved the focus from Cav/Monster to ranked units. As the edition evolved Monstrous Infantry/Cav became viable through sheer murder power. Magic was altered but as it was powerful across both editions in different ways I'd rank that as less of a change as the above.

This message was edited 2 times. Last update was at 2021/11/16 00:08:52


 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Longtime Dakkanaut





 nathan2004 wrote:
https://www.belloflostsouls.net/2021/11/warhammer-the-old-world-rumors-core-rules-whispers.html

Y’all see this? I’m super hopeful for this game, I know it’s GW but I think they are addressing the core issues with 8th requiring a million models before you could start playing meaningful games. Could be wrong but I’m optimistic, Warhammer armies project will just have to hold me over until 2023 or 2024.


Doesn't seem credible in the slightest to me, for a few reasons; primiarily it's a rumour that originated from Faeit212, and the last part (that the posting there leaves out) doesn't make the slightest bit of sense at all.

It claims that the main reason for Cathay and Kislev is because they're intended for TW:W3, for the purpose of "advice" and to "show how both Games are "interlocked" based on the same Artworks and as part of World Building" and that they're not really going to be part of The Old World tabletop for a long time. The idea that, as one of the first things for their new hyped project that's a return to a beloved setting that they know fans are really excited for, they'd go through all the effort of designing two basically new fully fledged factions - one of which is in effect entirely unnecessary as no one expected Cathay to be part of it - primarily to connect the video game to the setting because they currently have no actual desire to turn those into miniatures for their new game yet, and that they then decided it would be a great idea to show off this non-existent stuff that will remain as just artwork for presumably years as some of their first teases about the new setting rather than showing something relevant to what it will actually involve. Just how is that idea meant to be believable?

There's also how, yknow, they've actually said those concepts were done for The Old World rather than made because of TW:W3.

This message was edited 1 time. Last update was at 2021/11/16 00:13:53


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Eldarain wrote:
Biggest changes 7th-8th were fixed distance going to random charge distances and the introduction of Steadfast (unit with most ranks takes break tests on unmod LD)

This moved the focus from Cav/Monster to ranked units. As the edition evolved Monstrous Infantry/Cav became viable through sheer murder power. Magic was altered but as it was powerful across both editions in different ways I'd rank that as less of a change as the above.
That doesn't sound that bad... what am I missing?




This message was edited 2 times. Last update was at 2021/11/16 00:13:21


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Olthannon wrote:
I'd look to Blood Bowl for the look of new fantasy models rather than AoS.

Why? Apart from being sports teams, they’re also deliberately tongue-in-cheek (especially the star players) and slightly cartoonish.

I’d say look to TWW3 for the look of future WFB models.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
 
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