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![[Post New]](/s/i/i.gif) 2012/05/30 08:39:07
Subject: Different Necron lists
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Frenzied Berserker Terminator
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what are the general necron lists on dakka?
E.g
The tremorcrons list
The Imotekh list
etc
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/05/30 09:04:38
Subject: Different Necron lists
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[MOD]
Not as Good as a Minion
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A wraith heavy list and a scarab heavy list with spiders also feature
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/05/30 09:07:55
Subject: Different Necron lists
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Frenzied Berserker Terminator
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do you have any of the specifics? Or possibly a link to a necron tactica?
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/05/30 09:08:23
Subject: Different Necron lists
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Daemonic Dreadnought
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There seem to be quite a few list optiosn with Necrons, which is nice. it's good to see a codex which doesn't have an "auto-list" to it.
Generally speaking Imhotekh + CC (wraiths, scrabas etc) apparently works very well as his nightfighting lets your cc units get into range.
the more popular units (outside of troops) tend to be:
Wraiths
Scarabs
Spyders
CCB
Anni barges
in no particular order.
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![[Post New]](/s/i/i.gif) 2012/05/30 12:11:56
Subject: Different Necron lists
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Rotting Sorcerer of Nurgle
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I run bulletcrons (aka shooty necrons) and jy2 runs his mto crons
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![[Post New]](/s/i/i.gif) 2012/05/30 20:00:51
Subject: Different Necron lists
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Nihilistic Necron Lord
The best State-Texas
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There are quite a few viable lists.
Tremorcrons
Scythespam
MTO
Wraithwing
Imotekh
AV13 Wall
That's just off the top of my head.
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![[Post New]](/s/i/i.gif) 2012/05/30 21:38:31
Subject: Different Necron lists
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Frenzied Berserker Terminator
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whats mto stand for?
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/05/30 21:56:25
Subject: Different Necron lists
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Boom! Leman Russ Commander
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Sasori wrote:There are quite a few viable lists.
Tremorcrons
Scythespam
MTO
Wraithwing
Imotekh
AV13 Wall
That's just off the top of my head.
Just to add some pointers to the above for you, from what I've seen at tourneys and clubs:
Tremorcrons - Is comedy, but once your opponent knows how it works, you're stuffed.
Scythespam - Not seen this in action yet, but it can be knocked out by IG and GK easily.
MTO - ???
Wraithwing - Very very strong.
Imotekh - Not bad, very good against MSU armies.
AV13 wall - Very tough army to beat as everything is AV14. I run an AV13 Shooty List which has 10 AV13 vehicles and tons of ranged firepower.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/05/30 22:25:00
Subject: Different Necron lists
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Nihilistic Necron Lord
The best State-Texas
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JohnnoM wrote:whats mto stand for?
Maximum threat Overload. Was started up by JY2. It is bassicly sending a whole bunch of very quick threats into your enemy's face, all at once.
Tremorcrons - Is comedy, but once your opponent knows how it works, you're stuffed.
Not quite true. It depends on the make up of your list. It is probably not the most competative of the list, but it did win the INDY GT.
Scythespam - Not seen this in action yet, but it can be knocked out by IG and GK easily.
We'll be able to get more Data as the models come out. I think it will be a fairly strong contender.
MTO - ???
Covered above.
Imotekh - Not bad, very good against MSU armies.
I would say it's quite a bit stronger than "Not bad"
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![[Post New]](/s/i/i.gif) 2012/05/30 22:38:45
Subject: Re:Different Necron lists
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Tail-spinning Tomb Blade Pilot
Texas
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MTO == maximum threat overload, jy2 coined the phrase. Key element is timing. Get all your combat strength at the point of attack at the same time, give the opposition too many high-threat targets to handle simultaneously. Not a list per-se, but usually depends on CCB's, Wraiths and ofher fast moving elements converging together, with support from AB's movng into fire range simultaneously with the CC elements. Some people like to include Doom Scythes. No reason it can't also include Ghost Arks moving up to shooting range with embarked troop units, as well as deep-striking Deathmarks.
edit: must.. reply... quicker.
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This message was edited 1 time. Last update was at 2012/05/30 22:40:57
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![[Post New]](/s/i/i.gif) 2012/05/30 23:33:11
Subject: Re:Different Necron lists
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Freaky Flayed One
Birmingham
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Markcron did a bit of a review for new necron players: http://www.dakkadakka.com/dakkaforum/posts/list/451042.page
 good luck
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![[Post New]](/s/i/i.gif) 2012/05/31 01:33:19
Subject: Re:Different Necron lists
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Longtime Dakkanaut
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Another list I've been toying with for some time but haven't delved into for financial reasons in the Maximum Range Crons.
Basically get two Solar Pulses then focus on anything with 36"+ range like:
Tachyon Arrows (with a chrono of course)
Lances
Tremostaves
Heavy Gauss Cannons (both from TSs and HDs)
Doomsday Arcs
Speaking of which, have you tried something like that with your DA's Sasori? It seems like it could be deadly, theoretically, and I've heard of people having great succes with HDs in this format, seems like DAs would be equally viable.
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![[Post New]](/s/i/i.gif) 2012/05/31 02:45:07
Subject: Re:Different Necron lists
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Longtime Dakkanaut
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If you are looking for less competitive lists with a more fun element, you could try the FunCrons or Scoring Lychguard to give you some ideas.
Hope you find something that interests you!
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![[Post New]](/s/i/i.gif) 2012/05/31 02:54:31
Subject: Re:Different Necron lists
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Boom! Leman Russ Commander
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ShadarLogoth wrote:Another list I've been toying with for some time but haven't delved into for financial reasons in the Maximum Range Crons.
Basically get two Solar Pulses then focus on anything with 36"+ range like:
Tachyon Arrows (with a chrono of course)
Lances
Tremostaves
Heavy Gauss Cannons (both from TSs and HDs)
Doomsday Arcs
Speaking of which, have you tried something like that with your DA's Sasori? It seems like it could be deadly, theoretically, and I've heard of people having great succes with HDs in this format, seems like DAs would be equally viable.
There isn't enough Firepower at 36" for it to be effective. 24" is our magic number.
HGC on Stalkers are a bit of a waste when we have a 2 shot Multi Melta with a Heavy Flamer option on the Heat Ray. Its far superior at busting tanks. HGC work on HD, but you need to support them with Stalkers or Chronoteks.
Doomsday Arks are way to expensive for what they are. For their points cost you can nearly get 2 Annihilation Barges. If the Ark loses it's main weapon, it's near useless. It does have a massive advantage over TEQ armies, where it can wipe out a squad of Terminators per turn. I have a Draigowing army and I have lost 10 Paladins and a Librarian on turn 1 from two of these things. Nearly 1000 points of my army, dead on T1.
Tremorstaves are key in Tremorcrons and Lances are just awesome for their cost.
Tachyon Arrows are just not worth it.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/05/31 03:12:41
Subject: Re:Different Necron lists
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Tail-spinning Tomb Blade Pilot
Texas
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Puscifer wrote:ShadarLogoth wrote:Another list I've been toying with for some time but haven't delved into for financial reasons in the Maximum Range Crons.
Basically get two Solar Pulses then focus on anything with 36"+ range like:
There isn't enough Firepower at 36" for it to be effective. 24" is our magic number.
I'm not sure this is true.
We can't compete with a real shooty list in terms of pure firepower of course, but with two turns of free shooting, ??
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![[Post New]](/s/i/i.gif) 2012/05/31 05:42:54
Subject: Different Necron lists
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Frenzied Berserker Terminator
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This message was edited 1 time. Last update was at 2012/05/31 06:36:13
Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/05/31 05:51:04
Subject: Re:Different Necron lists
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Longtime Dakkanaut
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Randall Turner wrote:Puscifer wrote:ShadarLogoth wrote:Another list I've been toying with for some time but haven't delved into for financial reasons in the Maximum Range Crons.
Basically get two Solar Pulses then focus on anything with 36"+ range like:
There isn't enough Firepower at 36" for it to be effective. 24" is our magic number.
I'm not sure this is true.
We can't compete with a real shooty list in terms of pure firepower of course, but with two turns of free shooting, ??
This.
The list's I've played around with have something to the effect of 2 HGC stalkers, 2 groups of 3 HDs, 2 Doomsday Arcs, and then a smattering of tremor and lances among 3 to 4 groups of troops, and a Phaeron with a Tachyon Arrow backed with a chrono (I've actually got one right up with two overlords with Tachyons in the same group, for back to back turns of TA goodness).
Theoretically, you should be able to knock out about 4 or 5 vehicles a turn (with the DA's dropping bombs on the squishy bits as they emerge). Then use the tremors on the most likely (closest) spotlight units alive to keep the enemy and at bay and in the dark. After two turns of this the enemy really shouldn't have enough left to sustain a fight...again...theoretically.
Also, a TA with Chrono (and potentially twinlinked from the stalker) has some very good odds. I don't recommend them on Destoryerlords or Bargelords, but if you can pair them with a chrono, those 30 points are going to kill 4 or 5 fold their investment more often then not.
Automatically Appended Next Post: Doomsday Arks are way to expensive for what they are. For their points cost you can nearly get 2 Annihilation Barges. If the Ark loses it's main weapon, it's near useless
Possibly, although a pair of Tomb Spyders could possibly watch the DAs back against assault and provide weapon repairing goodness. But again, lack of exposure to actually fielding DAs keeps my conjuncture in the theoretical realm.
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This message was edited 1 time. Last update was at 2012/05/31 05:54:15
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![[Post New]](/s/i/i.gif) 2012/05/31 06:36:28
Subject: Different Necron lists
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Frenzied Berserker Terminator
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What does the average necron shooty army look like?
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/05/31 06:42:31
Subject: Different Necron lists
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Longtime Dakkanaut
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JohnnoM wrote:What does the average necron shooty army look like?
Pewpewpew.
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![[Post New]](/s/i/i.gif) 2012/05/31 08:00:15
Subject: Different Necron lists
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Frenzied Berserker Terminator
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anyone have a necron shooty list?
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Veteran Sergeant wrote:In the grim darkness of the far future, the guy with a rifle is the weakest man on the battlefield, left to quake in terror, hoping the two or three shots he gets do the job before somebody runs screaming across the battlefield to hit him with an energized stick.
http://www.dakkadakka.com/dakkaforum/posts/list/440996.page
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![[Post New]](/s/i/i.gif) 2012/05/31 10:02:40
Subject: Re:Different Necron lists
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Boom! Leman Russ Commander
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Randall Turner wrote:Puscifer wrote:ShadarLogoth wrote:Another list I've been toying with for some time but haven't delved into for financial reasons in the Maximum Range Crons.
Basically get two Solar Pulses then focus on anything with 36"+ range like:
There isn't enough Firepower at 36" for it to be effective. 24" is our magic number.
I'm not sure this is true.
We can't compete with a real shooty list in terms of pure firepower of course, but with two turns of free shooting, ??
IMO a true shooty army is one that can bring the full weight of it's weapons to obliterate an army at a key point.
I just don't think that we can bring as much shooting to be effective at 36" to warrant spamming weapons at 36" when there are much more effective weapons at 24".
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2012/05/31 12:22:08
Subject: Re:Different Necron lists
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Tail-spinning Tomb Blade Pilot
Texas
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But dude, at 24" they can shoot back, that's the opposite of "good".
This idea has been batted around before. As far as I know, nobody's actually put it into practice. Just from back of the napkin calculations, I don't see any reason it absolutely cannot work - most of the usual objections don't hold water, it'll come down to whether it's practical.
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![[Post New]](/s/i/i.gif) 2012/05/31 13:22:49
Subject: Different Necron lists
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Proud Triarch Praetorian
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I would have thought a shooty 'Cron army would work in two waves?
(the smattering of longer range guns take out a good chunk of the enemy at first, so by the time they reach the 24" range they'll be thinned out enough that they won't present as much of a threat)
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![[Post New]](/s/i/i.gif) 2012/05/31 15:04:03
Subject: Re:Different Necron lists
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Rotting Sorcerer of Nurgle
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ShadarLogoth wrote:Randall Turner wrote:Puscifer wrote:ShadarLogoth wrote:Another list I've been toying with for some time but haven't delved into for financial reasons in the Maximum Range Crons.
Basically get two Solar Pulses then focus on anything with 36"+ range like:
There isn't enough Firepower at 36" for it to be effective. 24" is our magic number.
I'm not sure this is true.
We can't compete with a real shooty list in terms of pure firepower of course, but with two turns of free shooting, ??
This.
The list's I've played around with have something to the effect of 2 HGC stalkers, 2 groups of 3 HDs, 2 Doomsday Arcs, and then a smattering of tremor and lances among 3 to 4 groups of troops, and a Phaeron with a Tachyon Arrow backed with a chrono (I've actually got one right up with two overlords with Tachyons in the same group, for back to back turns of TA goodness).
Theoretically, you should be able to knock out about 4 or 5 vehicles a turn (with the DA's dropping bombs on the squishy bits as they emerge). Then use the tremors on the most likely (closest) spotlight units alive to keep the enemy and at bay and in the dark. After two turns of this the enemy really shouldn't have enough left to sustain a fight...again...theoretically.
Also, a TA with Chrono (and potentially twinlinked from the stalker) has some very good odds. I don't recommend them on Destoryerlords or Bargelords, but if you can pair them with a chrono, those 30 points are going to kill 4 or 5 fold their investment more often then not.
Automatically Appended Next Post:
Doomsday Arks are way to expensive for what they are. For their points cost you can nearly get 2 Annihilation Barges. If the Ark loses it's main weapon, it's near useless
Possibly, although a pair of Tomb Spyders could possibly watch the DAs back against assault and provide weapon repairing goodness. But again, lack of exposure to actually fielding DAs keeps my conjuncture in the theoretical realm.
My issue with all this is your putting pretty much all your points in single shot, heavy, tank pewing weapons. Das are good, of that I have no doubt, but lack mobility. On tourney style tables there's enough los blocking terrain that being able to move and shoot is a damn near necessity. Also it seems such a list will have a rough time against anything that's hordish (you rely on two large blasts), and even with two free turns, a lot of armies are quick enough to get to you and put the boots to the face. That style list just seems like your trying to run an IG gunline without the expendible units and volume of fire.
Now, that's not to say it may not work. I'm a big fan of HR stalkers and heavy d's. I just think, as with any list, it should be planned around facing everything unless your tailoring
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![[Post New]](/s/i/i.gif) 2012/05/31 15:38:39
Subject: Re:Different Necron lists
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Tail-spinning Tomb Blade Pilot
Texas
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Zid wrote:My issue with all this is your putting pretty much all your points in single shot, heavy, tank pewing weapons. Das are good, of that I have no doubt, but lack mobility. On tourney style tables there's enough los blocking terrain that being able to move and shoot is a damn near necessity. Also it seems such a list will have a rough time against anything that's hordish (you rely on two large blasts), and even with two free turns, a lot of armies are quick enough to get to you and put the boots to the face. That style list just seems like your trying to run an IG gunline without the expendible units and volume of fire.
Now, that's not to say it may not work. I'm a big fan of HR stalkers and heavy d's. I just think, as with any list, it should be planned around facing everything unless your tailoring
Again, I'm not sure. I briefly tried a DA and ended up deciding it was a better assault gun than long-range artillery - ie, it was most effective when it was up close and could just pivot, then fire the Gauss flayer arrays at separate targets as well as the big gun. I don't think it's an easy out for hordes. Then, the destroyers, after the first alpha strike, are mobile enough that they can almost always find a firing position in a busy board, and then can at least maintain separation against hordes.
Don't hordes typically have at least a handful of high-value targets?
I decided that I couldn't justify the DA in an Imotekh list, for obvious reasons - but I'd like to see someone throwing huge S9 AP1 pie-plates the length of the board, that's just pure win! Plus we need someone to try this out, I'm tempted to mail Shadar some minis. (I got no time.)
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![[Post New]](/s/i/i.gif) 2012/05/31 19:53:12
Subject: Re:Different Necron lists
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Rotting Sorcerer of Nurgle
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Randall Turner wrote:Zid wrote:My issue with all this is your putting pretty much all your points in single shot, heavy, tank pewing weapons. Das are good, of that I have no doubt, but lack mobility. On tourney style tables there's enough los blocking terrain that being able to move and shoot is a damn near necessity. Also it seems such a list will have a rough time against anything that's hordish (you rely on two large blasts), and even with two free turns, a lot of armies are quick enough to get to you and put the boots to the face. That style list just seems like your trying to run an IG gunline without the expendible units and volume of fire.
Now, that's not to say it may not work. I'm a big fan of HR stalkers and heavy d's. I just think, as with any list, it should be planned around facing everything unless your tailoring
Again, I'm not sure. I briefly tried a DA and ended up deciding it was a better assault gun than long-range artillery - ie, it was most effective when it was up close and could just pivot, then fire the Gauss flayer arrays at separate targets as well as the big gun. I don't think it's an easy out for hordes. Then, the destroyers, after the first alpha strike, are mobile enough that they can almost always find a firing position in a busy board, and then can at least maintain separation against hordes.
Don't hordes typically have at least a handful of high-value targets?
I decided that I couldn't justify the DA in an Imotekh list, for obvious reasons - but I'd like to see someone throwing huge S9 AP1 pie-plates the length of the board, that's just pure win! Plus we need someone to try this out, I'm tempted to mail Shadar some minis. (I got no time.)
Seeing as in a few weeks I have a wysiwyg 2k game, ill throw on the ark gun and give one a try to fill some spare points. Might work well with the short range shooty doom list I run
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![[Post New]](/s/i/i.gif) 2012/06/01 04:28:18
Subject: Re:Different Necron lists
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Longtime Dakkanaut
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One thing I wanted to add, the mobile firing option for the DA really isn't as bad as people make it out to be for many situations:
Against 4+ Save/T5/single wound(or worse) units, with or without cover, it's identical.
Against MEQ with cover its only slightly worse (4+ versus 3+ save).
Against TEQ it's clearly worse.
Just something to keep in mind Automatically Appended Next Post: To add to this, especially when moving allows you to bring one of your broadsides to bear. Let's say you could shoot at MEQ in cover with the stationary weapon, or move and shoot the same MEQ in cover but also throw 5 Gauss shots at a Vehicle. The slight nerf in cover saves to armor saves on the primary target could be made up for with the 5 to 10 gauss shots on the secondary target.
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This message was edited 1 time. Last update was at 2012/06/01 04:36:00
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![[Post New]](/s/i/i.gif) 2012/06/01 11:45:44
Subject: Re:Different Necron lists
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Rotting Sorcerer of Nurgle
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ShadarLogoth wrote:One thing I wanted to add, the mobile firing option for the DA really isn't as bad as people make it out to be for many situations:
Against 4+ Save/T5/single wound(or worse) units, with or without cover, it's identical.
Against MEQ with cover its only slightly worse (4+ versus 3+ save).
Against TEQ it's clearly worse.
Just something to keep in mind
Automatically Appended Next Post:
To add to this, especially when moving allows you to bring one of your broadsides to bear. Let's say you could shoot at MEQ in cover with the stationary weapon, or move and shoot the same MEQ in cover but also throw 5 Gauss shots at a Vehicle. The slight nerf in cover saves to armor saves on the primary target could be made up for with the 5 to 10 gauss shots on the secondary target.
Its also a small blast vs a large blast, and why would your ark be that close to an opponent in the first place? I've run ghost arks and their firepowers pretty underwhelming unless you can get a few soft targets
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![[Post New]](/s/i/i.gif) 2012/06/02 01:35:34
Subject: Re:Different Necron lists
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Longtime Dakkanaut
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Zid wrote:
Its also a small blast vs a large blast, and why would your ark be that close to an opponent in the first place? I've run ghost arks and their firepowers pretty underwhelming unless you can get a few soft targets
Your absolutely right Zid I had forgotten it's much shorter range (24") and a small blast not a large blast, rechecked the Dex this morning when I got home. Depending on what your shooting at their still could be situations where the two shots are similar, but not nearly as many as I originally implied.
To me Ghost Arks and (and all Gauss Flayer shots) are all about stun locking to setup next turn assaults from Scarabs/Wraiths/Triarch Praetorians/Flayed Ones/Tomb Spyders etc. You'll occasionally glance something to death or knock off important shiney bits, but that is just a bonus.
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![[Post New]](/s/i/i.gif) 2012/06/02 06:28:00
Subject: Different Necron lists
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Regular Dakkanaut
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Here is a shooty Necron non-gimmick list:
245 HQ: Anrakyr the Traveller +Catacomb Command Barge +Gauss Cannon
180 HQ: Overlord +Warscythe +Catacomb Command Barge +Gauss Cannon
175 HQ: Royal Court - [Cryptek +Harbinger of Destruction +Solar Pulse] [Cryptek +Harbinger of Despair +Veil of Darkness] [Lord +Mindshackle Scarabs +Warscythe]
115 HQ: Royal Court - [Cryptek +Harbinger of Destruction +Solar Pulse] [Lord +Mindshackle Scarabs +Warscythe]
232 Troops: Warriors x9 +Ghost Ark [Solar Pulse Cryptek here]
232 Troops: Warriors x9 +Ghost Ark [Solar Pulse Cryptek here]
221 Troops: Warriors x17 [Lord here]
170 Troops: Immortals x10 +Tesla Carbine [Despair Cryptek + Lord here]
90 Fast: Canoptek Scarabs x6
160 Fast: Wraiths x4 +Whip Coils x2
90 Heavy: Annhilation Barge
90 Heavy: Annhilation Barge
(2000/2000 used)
It might look a little scatterbrained, but everything there serves a purpose and holds a certain position on the field. With solar pulses, 24" CCB sweeps, and speedy fast attackers, it's easy to get your strong units exactly where you want them.
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