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![[Post New]](/s/i/i.gif) 2012/07/10 10:26:02
Subject: 6th Edition Army List - Dark Eldar 1500 points
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Dutiful Citizen Levy
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This is my first army list on the forum so please ignore any formating mistakes, but please point out the ones i make. This list was made more to be fun than competitive, however i would like to know how to improve it. I would like to keep flyers as my heavy support though.
Drazhar, Master of blades - 230 points
4 Incubi (Drazhar will join this unit)
Venom
splinter cannon - 153 points
10 Kabalite Warriors
Blaster
Raider
Flickerfield - 175 points
10 Kabalite Warriors
Blaster
Raider
Flickerfield - 175 points
Voidraven Bomber
flickerfield
2x Implosion missile
2x shatterfield missile - 235 points
Voidraven Bomber
flickerfield
2x Implosion missile
2x shatterfield missile - 235 points
Voidraven Bomber
flickerfield
2x Implosion missile
2x shatterfield missile - 235 points
4 Mandrakes - 60
Total Points - 1498
Critisism welcome, preferably following the guidlines at the start of the post, otherwise it is still wecome.
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LOTR: Rangers of Gondor
WHFB: High Elves
40K: Dark Eldar / Tau Empire |
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![[Post New]](/s/i/i.gif) 2012/07/10 10:53:45
Subject: 6th Edition Army List - Dark Eldar 1500 points
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Charging Wild Rider
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Is Your list based on the amount of models You currently posess?
First mistake is taking mandrakes in Youir list
Also, flickerfields are no mandatory since skimmers will get their new jink save anyways. Your HS choices are weird - I'd stick with at least two Ravagers with dark lances, before experimenting with other options. My current list holds three Ravagers and only for 2000+ points games I take the Razorwing as my next HS choice.
Finally, Your list is quite weak in the troops section - I'd split those Warriors squads in 5, give a blaster to everybody and take Venoms for their transports.
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Looking to trade away 15mm Forged in Battle Pumas (still in the box). |
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![[Post New]](/s/i/i.gif) 2012/07/10 11:08:48
Subject: 6th Edition Army List - Dark Eldar 1500 points
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Dutiful Citizen Levy
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CainTheHunter wrote:Is Your list based on the amount of models You currently posess?
First mistake is taking mandrakes in Youir list
Also, flickerfields are no mandatory since skimmers will get their new jink save anyways. Your HS choices are weird - I'd stick with at least two Ravagers with dark lances, before experimenting with other options. My current list holds three Ravagers and only for 2000+ points games I take the Razorwing as my next HS choice.
Finally, Your list is quite weak in the troops section - I'd split those Warriors squads in 5, give a blaster to everybody and take Venoms for their transports.
The mandrakes are there to make up the last 60 points. Also i have flyers as my heavy support because they are fun, as i said i did not make this to be purely competative. I also like the bomber because each one has a void lance, which arre better than the dark lance. As to the venoms, i have been trying to avoid venom spam, because my friend took it to, Throne of Skulls and won best dark eldar player, so taking them would seem like a copy and in my local group people would not play against is. The list is not based around the models i already have, it is just a fun list.
So what should i replace the mandrakes with, as i said they were just to make up points.
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LOTR: Rangers of Gondor
WHFB: High Elves
40K: Dark Eldar / Tau Empire |
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![[Post New]](/s/i/i.gif) 2012/07/10 11:29:08
Subject: 6th Edition Army List - Dark Eldar 1500 points
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Mighty Brass Scorpion of Khorne
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As there isn't a model for the Voidraven yet I haven't play tested one under 6th ed, I've used a Razorwing Jetfighter plenty of times though so this advice might be vaguely relevant:
Flyers are really resilient, they take a fair bit of concentrated fire power to bring them down (I haven't had mine get destroyed at all in the 3 games I've played). Their manoeuvrability can cause issues though. Only being able to make a single 90 degree turn at the start of the move mean's there will be a lot of occasions where your flyer will have no choice other than to fly off the board (risky when you get towards the end of the game), or to leave yourself facing in a direction where you cant shoot anything for a turn. If you have 3 in one list you may well find that you may have a very sizeable chunk of your army that cannot actually do anything for half the game. So maybe consider cutting back to 1 to see how you get on with them before going all out?
More specifically to your list though, I'd probably consider dropping Draz. IMO he is a very good character, but his point cost is just too high to justify him. Maybe you could just get a 5th Incubi to go in the Venom? otherwise you'll have over 350 points in a single vehicle that will be very easy to destroy.
Maybe consider the Duke to ride with one of your Warrior units? Or drop the Drakes as well, using the points to get a Haemonculus and a unit of Wracks to get another troop unit on the table?
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![[Post New]](/s/i/i.gif) 2012/07/10 11:51:29
Subject: 6th Edition Army List - Dark Eldar 1500 points
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Dutiful Citizen Levy
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Gorechild wrote:As there isn't a model for the Voidraven yet I haven't play tested one under 6th ed, I've used a Razorwing Jetfighter plenty of times though so this advice might be vaguely relevant:
Flyers are really resilient, they take a fair bit of concentrated fire power to bring them down (I haven't had mine get destroyed at all in the 3 games I've played). Their manoeuvrability can cause issues though. Only being able to make a single 90 degree turn at the start of the move mean's there will be a lot of occasions where your flyer will have no choice other than to fly off the board (risky when you get towards the end of the game), or to leave yourself facing in a direction where you cant shoot anything for a turn. If you have 3 in one list you may well find that you may have a very sizeable chunk of your army that cannot actually do anything for half the game. So maybe consider cutting back to 1 to see how you get on with them before going all out?
More specifically to your list though, I'd probably consider dropping Draz. IMO he is a very good character, but his point cost is just too high to justify him. Maybe you could just get a 5th Incubi to go in the Venom? otherwise you'll have over 350 points in a single vehicle that will be very easy to destroy.
Maybe consider the Duke to ride with one of your Warrior units? Or drop the Drakes as well, using the points to get a Haemonculus and a unit of Wracks to get another troop unit on the table?
I currently have only just started using the bomber however it has been very effective, the idea was that using cover fire from the raiders i would use the venom to move the incubi squad o the enemies front line, then because there are 3 bombers on average 2 will come in turn 2, which if against tanks can easily take them down or against infantry the missiles will take them down and if the enemy is my edge i can void bomb them, this along with a second turn of warrior fire should have weakened the enemy for the charge. then in the subsequant turn i should be able to focus more on the objective of the mission.
It seems i may have misunderstood the way flyers move in the new edition, could someone explain it to me, i am on holiday and unable to check the rule book. This could seriously affect the list.
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LOTR: Rangers of Gondor
WHFB: High Elves
40K: Dark Eldar / Tau Empire |
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![[Post New]](/s/i/i.gif) 2012/07/10 12:27:42
Subject: 6th Edition Army List - Dark Eldar 1500 points
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Charging Wild Rider
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Four Venoms will not turn Your list into Venom spam (my current list has three Venoms and I am thinking about the fourth for another Trueborn blaster unit). Take a pack of beastmasters for CC nastiness (they are quite capable btw and often overlooked - and can be made on budget very cheap! - ask me if You are interested) and Your list will be fun, if not 100% competitive and optimised.
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This message was edited 1 time. Last update was at 2012/07/10 12:29:07
Looking to trade away 15mm Forged in Battle Pumas (still in the box). |
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![[Post New]](/s/i/i.gif) 2012/07/10 12:44:00
Subject: Re:6th Edition Army List - Dark Eldar 1500 points
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World-Weary Pathfinder
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If youre looking to spend 60 points, instead of mandrakes just take a Haem with a liquifier and change the incubi venom to a raider, same basic points cost and now they have a pain token to start.
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![[Post New]](/s/i/i.gif) 2012/07/10 13:50:03
Subject: 6th Edition Army List - Dark Eldar 1500 points
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Dutiful Citizen Levy
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I will have to look at beast masters, i have overlooked them myself because i until recently only focused on infantry. As to the Haemonculus, i have avoided them in general because i simply don't like them, although i can see how it would be effective Automatically Appended Next Post: Beastmasers seem good, but like the haemonculus i don,t particually like them, howeve i may use them to replace the mandrakes and a few other things.
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This message was edited 1 time. Last update was at 2012/07/10 13:58:04
LOTR: Rangers of Gondor
WHFB: High Elves
40K: Dark Eldar / Tau Empire |
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![[Post New]](/s/i/i.gif) 2012/07/13 11:11:44
Subject: 6th Edition Army List - Dark Eldar 1500 points
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Mighty Brass Scorpion of Khorne
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hullcity80 wrote:It seems i may have misunderstood the way flyers move in the new edition, could someone explain it to me, i am on holiday and unable to check the rule book. This could seriously affect the list.
all flyers must start in reserve, they can only turn once per game turn (up to 90 degrees, turn must be made before moving) and must move at least 18", but up to 36" in a straight line.
hullcity80 wrote:I will have to look at beast masters, i have overlooked them myself because i until recently only focused on infantry.
I used Beasts in every one of my 5th edition lists, but I think they are really going to suffer in 6th thanks to the new wound allocation mechanics. In 5th, they were amazingly survivable, the key to their survivability was the fact you could allocate any/all instant death wounds onto Khymera and then absorb all the other hits onto the 5 wound Razorwing flocks. As you have no choice any more, and all the wounds go against the nearest model, I've found they die a heck of a lot faster.
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![[Post New]](/s/i/i.gif) 2012/07/14 12:04:47
Subject: 6th Edition Army List - Dark Eldar 1500 points
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Dutiful Citizen Levy
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Ok so after they come in they can only do one of those movements, I guess that would make the voidravens bomb more useful. As to the beastmasters, the fact that they have been weakened and I don't really like them anyway, I don't think I will take them.
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LOTR: Rangers of Gondor
WHFB: High Elves
40K: Dark Eldar / Tau Empire |
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![[Post New]](/s/i/i.gif) 2012/07/14 12:25:17
Subject: 6th Edition Army List - Dark Eldar 1500 points
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Mighty Chosen Warrior of Chaos
Sorry can't disclose.....infiltrating
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whatcha you talking willis?? take a bike seer with fortune amd your 25 man khymera unit will pound across the field and into the, they will cry man tears
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My Armies :
VC
Warriors of Chaos
Dark Elves
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![[Post New]](/s/i/i.gif) 2012/07/14 19:29:01
Subject: Re:6th Edition Army List - Dark Eldar 1500 points
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Daring Dark Eldar Raider Rider
Minneapolis
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Here's my advice (I have no experience using Eldar, though, but there are probably very good options in that book).
1. Drop Drazhar. He's awesome, but unfortunately way too expensive. As a happy medium though, you can happily add a klaivex with demiklaives for under 60 points. For the leftover points you save from not buying drazhar, you can probably duplicate the entire unit, including the venom, and have a second one.
2. Dump the mandrakes. Yes, these points don't buy much alone, but combined with other points savings, this will make a huge difference.
3. Consider dumping the FF on the flyers. It's very rare that you'll be denied your jink save, BUT, I will admit that it keeps you firing your weapons at full BS in the event you do need to jink, which can be very important. Keep them on the transports, because they still need to be worried about getting assaulted, and jink saves don't help with that.
4. For your troops, here's a thought: Instead of taking all warriors with a blaster, you can buff your antitank with 5 man wych squads with haywire grenades. They are fairly reliable anti-tank, and can support assaults well, especially if you throw a wych weapon (whichever kind you like) in the squad. Put them in a venom. They're both cheap and versatile. I forgo a heka in these squads to keep them cheap, much cheaper than your warrior squads (although not as shooty, but that's why you don't need to replace all of them). If you don't need AT, then consider buffed wych squads with hekas and double wych weapons (I like sharnets), and put them in a raider.
Also, at 1500 points, you probably need 2x as many troops as you have. For myself, I'd cut a heavy slot, but I know you want to use those, so my next thought is Drazhar, or at least some of the missiles on the voidravens. At a bare, bare minimum, add one more healthy troop squad. Wyches, warriors, or wracks are all valid choices, but you badly need at least one more scoring unit.
5. I like monoscyth or necrotoxin much better than shatterfield missiles, although I will admit shatterfield did get a buff since AP - no longer hurts on vehicle damage rolls. Still, anti-tank is not the main purpose of these missiles, and they don't do the job all that well, so I'd consider the other ones. Implosion is expensive, but if that suits your style or you face lots of terminator armor, then I'm all for them. Just remember that you already have void mines, so make sure you're actually going to get what you pay for when you buy those implosion missiles. It's sad to have so many of those points tied up in implosion missiles if everything that they were meant for is already dead because of the void mines.
6. Beast squads have changed a little bit, aren't as scary out of a portal, and they are harder to allocate wounds, but you should still not write them off. Wound allocation is harder, but not gone, AND they got much faster, so they don't need a WWP as much. Wound allocation in CC is going to be easier than suffering through shooting, and this unit can get there. I still like 3 beastmasters, 5 khymarea, and 4 razorwing flocks. At 156 points, this unit is CHEAP, and hits like a ton of bricks, even against vehicles. Enemies hate them because they cannot be ignored, don't die easily, but don't take that many points off the table if they do get wiped. Although they aren't a fit for every army list (or player), IMO it is a "must try" unit for every DE player.
Obviously, take what you think is helpful from this advice. Good luck!
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3,500 pts
5,000 pts |
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![[Post New]](/s/i/i.gif) 2012/07/17 15:56:11
Subject: Re:6th Edition Army List - Dark Eldar 1500 points
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Dutiful Citizen Levy
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rmeju wrote:Here's my advice (I have no experience using Eldar, though, but there are probably very good options in that book).
1. Drop Drazhar. He's awesome, but unfortunately way too expensive. As a happy medium though, you can happily add a klaivex with demiklaives for under 60 points. For the leftover points you save from not buying drazhar, you can probably duplicate the entire unit, including the venom, and have a second one.
2. Dump the mandrakes. Yes, these points don't buy much alone, but combined with other points savings, this will make a huge difference.
3. Consider dumping the FF on the flyers. It's very rare that you'll be denied your jink save, BUT, I will admit that it keeps you firing your weapons at full BS in the event you do need to jink, which can be very important. Keep them on the transports, because they still need to be worried about getting assaulted, and jink saves don't help with that.
4. For your troops, here's a thought: Instead of taking all warriors with a blaster, you can buff your antitank with 5 man wych squads with haywire grenades. They are fairly reliable anti-tank, and can support assaults well, especially if you throw a wych weapon (whichever kind you like) in the squad. Put them in a venom. They're both cheap and versatile. I forgo a heka in these squads to keep them cheap, much cheaper than your warrior squads (although not as shooty, but that's why you don't need to replace all of them). If you don't need AT, then consider buffed wych squads with hekas and double wych weapons (I like sharnets), and put them in a raider.
Also, at 1500 points, you probably need 2x as many troops as you have. For myself, I'd cut a heavy slot, but I know you want to use those, so my next thought is Drazhar, or at least some of the missiles on the voidravens. At a bare, bare minimum, add one more healthy troop squad. Wyches, warriors, or wracks are all valid choices, but you badly need at least one more scoring unit.
5. I like monoscyth or necrotoxin much better than shatterfield missiles, although I will admit shatterfield did get a buff since AP - no longer hurts on vehicle damage rolls. Still, anti-tank is not the main purpose of these missiles, and they don't do the job all that well, so I'd consider the other ones. Implosion is expensive, but if that suits your style or you face lots of terminator armor, then I'm all for them. Just remember that you already have void mines, so make sure you're actually going to get what you pay for when you buy those implosion missiles. It's sad to have so many of those points tied up in implosion missiles if everything that they were meant for is already dead because of the void mines.
6. Beast squads have changed a little bit, aren't as scary out of a portal, and they are harder to allocate wounds, but you should still not write them off. Wound allocation is harder, but not gone, AND they got much faster, so they don't need a WWP as much. Wound allocation in CC is going to be easier than suffering through shooting, and this unit can get there. I still like 3 beastmasters, 5 khymarea, and 4 razorwing flocks. At 156 points, this unit is CHEAP, and hits like a ton of bricks, even against vehicles. Enemies hate them because they cannot be ignored, don't die easily, but don't take that many points off the table if they do get wiped. Although they aren't a fit for every army list (or player), IMO it is a "must try" unit for every DE player.
Obviously, take what you think is helpful from this advice. Good luck!
Thanks for this, it has been very useful. When i get time i may make a new list and post it based on all the comments. What do people think i should replace drazhar (or the whole unit) with then, what HQ should he be replaced with that would work with the army, i see the need for troops, especially in objective games. The units of warriors in the raiders were primarily for mobile fire power, and the blasters were for in the event of a tank army. The wyches in venoms i can see being effective, however the wyches are the unit i have most experiance with and in the past have not worked particually well for me.
Previously when i have used the implosion missiles (i currently only have one voidraven) they have left no survivors (which i know is just lucky), in one shot alone i took down a hive tyrant (even luckier), so i guess, i have gained a likening to them, they are also fun to use against the units like (as you said) Terminatlors. As i have said previously the three bombers i want to keep throughout how this list changes just because they are fun although, i would change to razorwings.
The beastmasters i don't really want to use in this list, however i think in the future i may go with a beastmaster themed list as they seem like they could be fun to use. And of course as they were there only to make up points the mandrakes should be first to go.
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LOTR: Rangers of Gondor
WHFB: High Elves
40K: Dark Eldar / Tau Empire |
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