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![[Post New]](/s/i/i.gif) 2013/08/25 15:56:33
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Grim Rune Priest in the Eye of the Storm
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Nevelon wrote:I wonder how many points grav pistols are going to be. IIRC from earlier in this thread, grav weapons are concusive. This would pair nicely with power fists/axes and other I1 weapons. That would be a nice edge over plasma.
Yes this could be nasty, Command or Vanguard squad loaded with 2 Gav-Pistols each supporting you TH/ SS Character
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![[Post New]](/s/i/i.gif) 2013/08/25 16:08:11
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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Kangodo wrote:Mr Morden, Mephiston is AP3.
All of my BA-characters are either AP3 or Unwieldy, even if I pay 275 points for them.
So yeah, no wonder I am pissed when I hear people complaining about AP2 hits at I5 because "they are only at S4 for a 140pnt model".
Isean wrote:One, the Master-Crafted is USELESS...he rerolls hits already with the chapter tactic. Two its only initiative when you fight at S4...which is WORSE than he was, because it used to be S6 at I5. Three, when he fights at initiative 1 to get the S6, he not only loses an attack now...he will most likely already be dead by whatever he is challenging.
Nearly every MC and SC he "should" be challenging will wipe the floor with him before he even hits if he tries to fight at I1. The rending CT is moot with him with the AP2. ID is nice, but only if he lives to hit, then succeeds to wound and hopefully roll a 6. Oh, also everything I want to instant kill with him is going to have an invul making it even less likely.
1. Hmm, that is weird. Why would they make it MC then?
2. It is actually better since it used to be AP3 which means I roll 3 2+ and continue to kill the Champion.
With WS6, I5, and 4 attacks on S4, AP2 you will probably be better at challenges than before.
3. With a 2+ he will be dead?
Siigh.. Black Templars, the only chapter in the Imperium that will complain for hitting on initiative with AP2.
Because how many characters can do that?
My guess is the sword is Mastercrafted because the Emperor's Champion won't always be in challenges, where his re-roll ability works.
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![[Post New]](/s/i/i.gif) 2013/08/25 16:08:20
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Boosting Black Templar Biker
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Crimson wrote:I'm interested in seeing how grav weapons' anti-vehicle rule is worded. It's kinda big deal for Imperial Fists whether it counts as armour penetration roll and thus is affected by their tank-hunter ability.
As stated not really a big issue either way. Regular Devastators can't take grav weapons beyond a combi-grav or a grav pistol for the sergeant, and grav centurions get a reroll by default.
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Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard |
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![[Post New]](/s/i/i.gif) 2013/08/25 16:15:34
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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Crimson wrote:I'm interested in seeing how grav weapons' anti-vehicle rule is worded. It's kinda big deal for Imperial Fists whether it counts as armour penetration roll and thus is affected by their tank-hunter ability.
I don't have the exact wording of the rule, but from what we've been told, it removes a hull-point and immobilizes the vehicle on a roll of a 6. Automatically Appended Next Post: Crimson wrote: lord_blackfang wrote:
I'm not too fussed about it, the grav guns will be sparse enough that it won't matter much either way, and the Centurions have re-rolls by default due to grav amps.
But grav amps are for to wound rolls only, right?
Wounds AND armor penetration rolls.
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This message was edited 1 time. Last update was at 2013/08/25 16:18:21
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![[Post New]](/s/i/i.gif) 2013/08/25 16:20:56
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Regular Dakkanaut
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Where can you find the new "relics" thanks
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![[Post New]](/s/i/i.gif) 2013/08/25 16:30:30
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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Nowhere yet. They're covering those with wargear next week.
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![[Post New]](/s/i/i.gif) 2013/08/25 16:40:15
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Battlefortress Driver with Krusha Wheel
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Mr Morden wrote:Kangodo wrote:Mr Morden, Mephiston is AP3.
All of my BA-characters are either AP3 or Unwieldy, even if I pay 275 points for them.
So yeah, no wonder I am pissed when I hear people complaining about AP2 hits at I5 because "they are only at S4 for a 140pnt model".
Thats kinda what I thought - The EC should have a good or better chance against most ICs?
dunno, most non space marine ICs anyway. Unless instant death overrides eternal warrior. I think Lysander would get him. And if its true that you can have a space marine with EW that's a storm shield, give him a powerfist and he still wins. Or god forbid that space marine build where he gets a bike, artificer, 3+ eternal warrior storm shield, power fist. Disgusting. Give my ork warbiker and even ol ghazghul a run for their money.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2013/08/25 16:48:16
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Longtime Dakkanaut
Indiana
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I think it will be interesting to see the wargear list. I just was looking at the dark angel one and although I dont expect it to be the same I would be surprised if there is less stuff in codex space marines.
things like the Auspex and power field. We also have no idea on the relics, so really we are missing a majority of the information on how you can kit out a character. What if all the characters can get grav pistols? What if that is something that vanguard can get? How many points is it? Things like that would be helpful to know.
Also all of these re-rolls will really help any ground based force with fliers a little bit.
I am also happy about the techmarine change. So now it wont get in the way of my elites. I am also happy that they will most likely get the DA bolster defenses so that it is any piece of terrain.
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![[Post New]](/s/i/i.gif) 2013/08/25 16:49:26
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Courageous Space Marine Captain
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Add a Thunder Hammer for the concussive. 5pts more.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2013/08/25 16:55:35
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Furious Raptor
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Are we going to be able to put heavy flamers in our tac squads if we run salamanders. I want flamers and meltas everywhere.
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![[Post New]](/s/i/i.gif) 2013/08/25 17:15:34
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Battlefortress Driver with Krusha Wheel
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Its still pretty tough to guess whats going to be the strong stuff in the new codex. My heart tells me the new cents are gonna be awesome, and my mind tells me with all the anti a2 weapons floating around, 70 to 80 points for a single guy, even with t5 and 2 wounds is too much to be competitive. Also the aa tanks being completely worthless against ground makes them a huge gamble at 75 points.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2013/08/25 17:21:08
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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lost_soul wrote:Are we going to be able to put heavy flamers in our tac squads if we run salamanders. I want flamers and meltas everywhere.
No word on that yet. We may find out next week. Automatically Appended Next Post: 40k Radio just confirmed that Nephytes are 10 points, which puts a full Crusader squad at 240 points before upgrades. 20 points cheaper than their previous naked counterpart and 80 points cheaper than their counterpart with grenades.
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This message was edited 1 time. Last update was at 2013/08/25 17:59:46
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![[Post New]](/s/i/i.gif) 2013/08/25 18:14:01
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Boom! Leman Russ Commander
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ClockworkZion wrote: lost_soul wrote:Are we going to be able to put heavy flamers in our tac squads if we run salamanders. I want flamers and meltas everywhere.
No word on that yet. We may find out next week.
Automatically Appended Next Post:
40k Radio just confirmed that Nephytes are 10 points, which puts a full Crusader squad at 240 points before upgrades. 20 points cheaper than their previous naked counterpart and 80 points cheaper than their counterpart with grenades.
That's quite a bargain compared to the previous book.
Could you please find out anything regarding the Blood Ravens for me, if at all possible?
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2013/08/25 18:18:12
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Regular Dakkanaut
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Mr Morden wrote: Isean wrote:Kangodo wrote:
By having a Master-Crafted sword that hits at initiative, is AP2 and causes ID on 6's?
One, the Master-Crafted is USELESS...he rerolls hits already with the chapter tactic. Two its only initiative when you fight at S4...which is WORSE than he was, because it used to be S6 at I5. Three, when he fights at initiative 1 to get the S6, he not only loses an attack now...he will most likely already be dead by whatever he is challenging.
Nearly every MC and SC he "should" be challenging will wipe the floor with him before he even hits if he tries to fight at I1. The rending CT is moot with him with the AP2. ID is nice, but only if he lives to hit, then succeeds to wound and hopefully roll a 6. Oh, also everything I want to instant kill with him is going to have an invul making it even less likely.
I couldn't say if he was worth the points - he can both dish and out and take it from my experience with AP2 and Armour 2 characters. Also not sure about the SC's wiping the floor before he hits - many of the fast ones have difficulty with Armour 2+, Dark Eldar Archons do unless they have a Power Axe and so are not faster, I think Mephiston is only AP3? Celestine is AP3, Vulkan is AP3 (or was?), Llyeth ignores his armour but only wounds on a 5+. In return he ignores their non ++ saves, which is insta kill on some of them or on a 6+ if not normally? Which SCs am I missing that are faster then I5? Is the Catachan Guard Colonel who ignores armour faster?
But yeah the MCs should kill him unless he rolls really well on ++ saves, he probably should have Eternal Warrior to match the fluff but then they do get killed - look at the one in Helsreach - overwhelmed by orks......
Incubi will kill him 
Archons can take the Huskblade. AP2 with Instant Death.
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![[Post New]](/s/i/i.gif) 2013/08/25 18:21:26
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Dakka Veteran
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Man, you could run a pretty big horde with BT if you wanted. 240 for 20 models, can get 80 in at under 1000. I wouldn't be surprised to see some people running 120-140 models at 2K.
Orks just met their match, haha.
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![[Post New]](/s/i/i.gif) 2013/08/25 18:23:36
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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Puscifer wrote:ClockworkZion wrote: lost_soul wrote:Are we going to be able to put heavy flamers in our tac squads if we run salamanders. I want flamers and meltas everywhere.
No word on that yet. We may find out next week.
Automatically Appended Next Post:
40k Radio just confirmed that Nephytes are 10 points, which puts a full Crusader squad at 240 points before upgrades. 20 points cheaper than their previous naked counterpart and 80 points cheaper than their counterpart with grenades.
That's quite a bargain compared to the previous book.
Could you please find out anything regarding the Blood Ravens for me, if at all possible?
They said no chapter who has an unknown parent chapter got it revealed.
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![[Post New]](/s/i/i.gif) 2013/08/25 18:24:36
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Mighty Vampire Count
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Archons can take the Huskblade. AP2 with Instant Death.
Really when did that happen - missed that!!!? I thought the Huskblade was justa "power weapon" that caused instant death - so a Power Sword Husk Blade would be AP3 and only a Power Axe AP2? That would be great for my Archon if true
Just checked the FAQs - thanks sooo much for this
sorry bit off topic
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This message was edited 2 times. Last update was at 2013/08/25 18:29:04
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2013/08/25 18:25:14
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Archmagos Veneratus Extremis
On the Internet
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DogofWar1 wrote:Man, you could run a pretty big horde with BT if you wanted. 240 for 20 models, can get 80 in at under 1000. I wouldn't be surprised to see some people running 120-140 models at 2K.
Orks just met their match, haha.
There is a reason that build is known as the "Black Tide" (as compared to the Green Tide).
Templars also are better shots, AP off most Ork saves (5+ shirts) with everything but Shotguns, and swing first in combat. Automatically Appended Next Post: Mr Morden wrote:Archons can take the Huskblade. AP2 with Instant Death.
Really when did that happen - missed that!!!? I thought the Huskblade was justa "power weapon" that caused instant death - so a Power Sword Husk Blade would be AP3 and only a Power Axe AP2? That would be great for my Archon if true 
This is why people need to read FAQs for their army and everyone else's. It's been like that since liek the first or second 6th Edition FAQ for Dark Eldar.
You're still S3 though.
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This message was edited 1 time. Last update was at 2013/08/25 18:26:27
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![[Post New]](/s/i/i.gif) 2013/08/25 19:04:28
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Regular Dakkanaut
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This message was edited 1 time. Last update was at 2013/08/25 19:04:47
Little orphans in the snow
With nowhere to call a home
Start their singing, singing
Waiting through the summertime
To thaw your hearts in wintertime
That's why they're singing, singing |
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![[Post New]](/s/i/i.gif) 2013/08/25 19:07:28
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Bounding Assault Marine
brooklyn, NY. USA
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There is only the Emperor! He is our shield and protector.
Crimson Fist- 9,000+
30K Imperial Fists- 2100 |
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![[Post New]](/s/i/i.gif) 2013/08/25 19:09:04
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Longtime Dakkanaut
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They are fantastic, I'm a huge fan of all the new codex artworks, and the space marine ones keep that trend going.
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![[Post New]](/s/i/i.gif) 2013/08/25 19:16:40
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Courageous Space Marine Captain
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Those covers are gorgeous! If I have the money upon release I may just fork out! That is, if the faiet rumour that 40K radio has not got the final version. Otherwise I'll be satisfied with the regular.
If only there was a Blood Ravens version... GW would have no choice but to take my money.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2013/08/25 19:19:34
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Esteemed Veteran Space Marine
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I had just read that...very interesting. I'm sure this will result in a war between Natfka and 40K Radio now.
I'm now actually very happy with how the Chapter Tactics are written (if the 40K rumors hold true). While I'm still disappointed that the IF chapter tactic doesn't allow special ammo rerolls, at least its more in line with the UM tactics being one turn only. Given that bit of info, I'd say that many of these CT will be pretty balanced for the most part. The effectiveness of each tactic seems heavily tied in with the army build itself, which I find to be very interesting.
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![[Post New]](/s/i/i.gif) 2013/08/25 19:19:39
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Stern Iron Priest with Thrall Bodyguard
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oh man, that Salamanders cover is awesome...
looks like i found the inspiration for my next Marine  ...
5 more days until the White Dwarf drops...
yeah!!!
cheers
jah
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Paint like ya got a pair!
Available for commissions.
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![[Post New]](/s/i/i.gif) 2013/08/25 19:21:02
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Dakka Veteran
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Those. Are. Some. Sexy. Covers.
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![[Post New]](/s/i/i.gif) 2013/08/25 19:24:13
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Devestating Grey Knight Dreadknight
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I'd trust pretty much any source over Faeit. Faeit always cites 'anonymous sources' because he just goes and finds what others have already posted and reposts it taking credit for it himself. My guess is he saw some random person make an assertion and posted it up. That or it's a way to try and 'save face' because he hasn't provided us with anything on SM yet.
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![[Post New]](/s/i/i.gif) 2013/08/25 19:34:10
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Regular Dakkanaut
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Puscifer wrote:If anyone can take out The Despoiler in CC deserves to have the title of Manliest Man in the Galaxy of Man.
Pedro Kantor?
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![[Post New]](/s/i/i.gif) 2013/08/25 19:41:35
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Dakka Veteran
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Marbo, for one, but I imagine after Eldrad stole Abbadon's arms quite a few people could beat him.
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![[Post New]](/s/i/i.gif) 2013/08/25 19:50:03
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Regular Dakkanaut
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Deadshot wrote:Does anyone else think that Captain's Combi-Grav gun looks slighly Necron is appearance?
Heresy! Burn the witch! Oh, wait...
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![[Post New]](/s/i/i.gif) 2013/08/25 19:51:55
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
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Pyromaniac Hellhound Pilot
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I hope the background isn't white, I dislike that.
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