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![[Post New]](/s/i/i.gif) 2012/08/09 16:01:58
Subject: Is the Deff Dread dead?
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Battlefortress Driver with Krusha Wheel
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I assaulted a unit of marines with my Dred, which unless I miss my guess, is what the Dred is for. The marines each got a chance to land a grenade on the dred. 10 krak grenades. Obviously, the Dred exploded.
What is the option here? The Dred MUST engage in CC. If most MEQ have grenades standard, where does that leave the Dred? Shelf? Or am I doing it wrong?
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![[Post New]](/s/i/i.gif) 2012/08/09 16:06:40
Subject: Re:Is the Deff Dread dead?
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Mekboy Hammerin' Somethin'
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I suppose it means that you'll have to give your deff dread a "buddy" unit. That unit engages in a charge first, drawing overwatch from the unit. Then the deff dread assaults, and since the unit can't overwatch more than once, it gets in safely. That said, they have gotten a lot harder to use.
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![[Post New]](/s/i/i.gif) 2012/08/09 16:09:43
Subject: Re:Is the Deff Dread dead?
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Manhunter
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gpfunk wrote:I suppose it means that you'll have to give your deff dread a "buddy" unit. That unit engages in a charge first, drawing overwatch from the unit. Then the deff dread assaults, and since the unit can't overwatch more than once, it gets in safely. That said, they have gotten a lot harder to use.
He's talking about assault results. Walkers are hit on weapon skill now. Which sucks.
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Proud to be Obliviously Blue since 2011!
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![[Post New]](/s/i/i.gif) 2012/08/09 16:21:28
Subject: Is the Deff Dread dead?
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Killer Khymerae
Kansas
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basically dreads are no longer combat monsters if the enemy has any sort of serious grenades. even assulting something with a powerfist equivalent is dangerous since they hit so much more easily than they used to.
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LESS QQ MORE PEW PEW |
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![[Post New]](/s/i/i.gif) 2012/08/09 16:28:16
Subject: Is the Deff Dread dead?
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Battlefortress Driver with Krusha Wheel
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That was my fear. This is really disheartening, since I just finished my 11 walkers and was looking forward to some stompy stompy fun time. Now I more or less can't use them unless I want to throw the game.
Which may still be worth it, just to see my army on the field.
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![[Post New]](/s/i/i.gif) 2012/08/09 20:20:47
Subject: Re:Is the Deff Dread dead?
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Imperial Agent Provocateur
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Wow... I never realized how utterly screwed walkers are in CC now. Is there an army without grenades standard? I mean, even if it's "Just" MEQs, that's still around a solid 70% of armies you'll see.
Do necron's have Grenades?
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![[Post New]](/s/i/i.gif) 2012/08/09 20:28:22
Subject: Is the Deff Dread dead?
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Wicked Canoptek Wraith
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No but with gauss you would be hard pressed to get anything with an armor value that close in the first place.
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![[Post New]](/s/i/i.gif) 2012/08/09 20:35:24
Subject: Is the Deff Dread dead?
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Land Raider Pilot on Cruise Control
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Well they need 4's to hit (Dread has WS4), and 6's to remove a HP (FA=12, and the KG hit at S6+D6). So they're not totally useless in cc. They weren't very good before, but they should be losing less than 1 HP per round of combat on average even against a squad of 10 MEQ all with Krak Grenades. And that number will get less and less the more Marines you massacre each round. Unless I'm reading something wrong.
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![[Post New]](/s/i/i.gif) 2012/08/09 21:25:20
Subject: Re:Is the Deff Dread dead?
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Been Around the Block
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It takes a WS4 unit 36 attacks with krak grenades on average to destroy a dread. The odds of your opponent wasting a dread before it can strike with a 10 man squad is only 23%. Kans are what really took the nerfing, dying to only 9 krak on average. Dreads can still compete in CC, but they are considerably more fragile than in 5th, particularly versus 5 point meltabombs.
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![[Post New]](/s/i/i.gif) 2012/08/09 22:34:08
Subject: Re:Is the Deff Dread dead?
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Growlin' Guntrukk Driver with Killacannon
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scimitar wrote:It takes a WS4 unit 36 attacks with krak grenades on average to destroy a dread. The odds of your opponent wasting a dread before it can strike with a 10 man squad is only 23%. Kans are what really took the nerfing, dying to only 9 krak on average. Dreads can still compete in CC, but they are considerably more fragile than in 5th, particularly versus 5 point meltabombs.
Good thing Meltabombs go at I1.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2012/08/10 00:05:51
Subject: Re:Is the Deff Dread dead?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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My marine dreads feel relegated to more of a tactical role, fielding heavy weapons and the option of melee instead of guns ablazing lets go punch stuff in the face (riflemen etc aside  )
As far as orks go, the deff dread doesn't seem really capable of stepping into that effective shooting role, low BS and lack of strong ranged weapons (compared to marines PC, AC, LC etc...)
There just seems to be better choices from the slot now with the nerf =\
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![[Post New]](/s/i/i.gif) 2012/08/10 00:08:46
Subject: Is the Deff Dread dead?
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Shas'o Commanding the Hunter Kadre
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You need to pick your targets. Either way, you shouldn't worry that much about krak grenades, needing 4's, that tends to be only 6 hits, with one of those being a 6. That's a single hull point. Big deal.
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![[Post New]](/s/i/i.gif) 2012/08/10 00:55:44
Subject: Is the Deff Dread dead?
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Mekboy on Kustom Deth Kopta
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all walkers got nerfs... though BA furioso dreds from a stormraven are still rough
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![[Post New]](/s/i/i.gif) 2012/08/10 01:01:37
Subject: Re:Is the Deff Dread dead?
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Twisted Trueborn with Blaster
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Another thing to consider about Dreads is haywire grenades. 5 wyches with Haywire grenades will punk a dread before he gets to swing quite often. Almost guaranteed if the Wyches get the charge (and pitch a 'nade in the preceding shooting phase.)
Now, DE are the only ones with access to these grenades at the moment, but I'm going to go out on a limb here and make the prediction that we'll be seeing more of them in upcoming codices.
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![[Post New]](/s/i/i.gif) 2012/08/10 01:04:03
Subject: Is the Deff Dread dead?
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Mekboy on Kustom Deth Kopta
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swooping hawks have haywire grenades
i tend to run my deffdreads as 2 ccw 2 skorchas.. people don't liek charging a dred with d3 x 2 str 5 ap4 hits
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![[Post New]](/s/i/i.gif) 2012/08/10 01:10:00
Subject: Is the Deff Dread dead?
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Regular Dakkanaut
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http://www.belloflostsouls.net/2012/07/40k-editorial-death-of-assault-dread.html
This mainly speaks of BA dreads but it goes to any cc dread to be honest... Unless its Apoc, I don't think I will get much use out of my dreads now.
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![[Post New]](/s/i/i.gif) 2012/08/10 01:32:01
Subject: Is the Deff Dread dead?
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Anointed Dark Priest of Chaos
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matphat wrote:I assaulted a unit of marines with my Dred, which unless I miss my guess, is what the Dred is for. The marines each got a chance to land a grenade on the dred. 10 krak grenades. Obviously, the Dred exploded.
What is the option here? The Dred MUST engage in CC. If most MEQ have grenades standard, where does that leave the Dred? Shelf? Or am I doing it wrong?
Why was that squad ten models when you charged it?
Combined arms is key, especially in 6th. FIRST soften up that target with other shooting THEN assault it.
I notice that people are charging big enemy units and getting shot up with overwatch and then complaining "the assaut is dead". This isnt 5th anymore. You need to chew up a target with fire first so that when you charge it it's overwatch is ineffective.
I tend not to charge more than five marines with my deff dreads, and if I have the option I'll go after enemy vehicles first...
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This message was edited 2 times. Last update was at 2012/08/10 18:04:45
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![[Post New]](/s/i/i.gif) 2012/08/10 05:07:17
Subject: Is the Deff Dread dead?
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Longtime Dakkanaut
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I'd never really considered a Dredd as something suitable to charge 10 marines even in 5th Ed, unless it also had 1 or 2 flamers to soften them up a bit first.
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![[Post New]](/s/i/i.gif) 2012/08/10 17:43:39
Subject: Is the Deff Dread dead?
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Land Raider Pilot on Cruise Control
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1 Skorcha and 1 extra DCCW is a solid loadout. I was able to destroy a marine squad with one in 6th already. He's still hard to kill with Krak Grenades... they need to roll a lot of 6's to do it.
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