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![[Post New]](/s/i/i.gif) 2008/09/24 12:12:54
Subject: Facts from new SM codex
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Foxy Wildborne
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It wasn't noted, because it's not true.
10+10 = 0+20
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2008/09/24 12:51:58
Subject: Facts from new SM codex
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Regular Dakkanaut
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lord_blackfang wrote:It wasn't noted, because it's not true.
10+10 = 0+20
You know...you're right. That's what I get for trying to do simple math at 4AM.
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![[Post New]](/s/i/i.gif) 2008/09/24 23:40:44
Subject: Facts from new SM codex
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[DCM]
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Can someone let me know what the size (min and max) and options are for bike squads?
What can they take? How much?
Can the sergeant take anything different?
Thanks!
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![[Post New]](/s/i/i.gif) 2008/09/24 23:47:46
Subject: Facts from new SM codex
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Wrathful Warlord Titan Commander
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Alpharius wrote:Can someone let me know what the size (min and max) and options are for bike squads?
3 +5 +1 trike
What can they take? How much?
2x of these: flamer/meltagun/plasmagun
Can the sergeant take anything different?
yes.
plasmapistol/combi-bolter/powerweapon/powerfist/meltabomb
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/09/24 23:59:28
Subject: Facts from new SM codex
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[DCM]
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Awesome!
And thanks for the fast response!
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![[Post New]](/s/i/i.gif) 2008/09/25 00:57:48
Subject: Re:Facts from new SM codex
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Longtime Dakkanaut
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I do like that they've upped the max size for bike squads this go round. I haven't used bikes in a long time(since White Scars had an actual list and rules), I hated the 5 man limit on squads.
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![[Post New]](/s/i/i.gif) 2008/09/25 01:02:30
Subject: Facts from new SM codex
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Since we're playing Q and A... What kind of wargear/weapon options are there for Terminator Sergeants? Please tell me they're not suck with measly power weapons while the rest of their squad totes Power Fists.
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![[Post New]](/s/i/i.gif) 2008/09/25 01:30:08
Subject: Facts from new SM codex
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Longtime Dakkanaut
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Aduro wrote:Since we're playing Q and A... What kind of wargear/weapon options are there for Terminator Sergeants? Please tell me they're not suck with measly power weapons while the rest of their squad totes Power Fists.
Negative he has no options (although a more liberal reading might allow you to give him one of the heavy weapons). The assault Terminator Seargeant is identical to his fellow in every respect (both equipment and statline) and therefore can swap his claws for TH/ SS jsut as they can.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2008/09/25 01:43:01
Subject: Facts from new SM codex
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Boourns!
Next question. If you were to take the Salamanders guy, Vulkan I believe, as well as Kantor of the Crimson Fists, do you get Vulkan's flamers plus Kantor's scoring Sternguard?
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This message was edited 1 time. Last update was at 2008/09/25 01:47:56
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![[Post New]](/s/i/i.gif) 2008/09/25 02:05:57
Subject: Facts from new SM codex
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Tunneling Trygon
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@ aduro -- nope, sternguard scoring (as well as stubborn) is part of Kantor' chapter tactics, so you'll have to choose which ones from game to game. Kantor's Inspiring presence is not tied to chapter tactics though.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2008/09/25 02:24:13
Subject: Re:Facts from new SM codex
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[DCM]
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derek wrote:I do like that they've upped the max size for bike squads this go round. I haven't used bikes in a long time(since White Scars had an actual list and rules), I hated the 5 man limit on squads.
Wait!
I took that as MIN 3 and MAX 5 with 1 attack bike optional.
So, is it really MIN 3 and MAX 8 plus 1 attack bike optional?
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![[Post New]](/s/i/i.gif) 2008/09/25 02:27:55
Subject: Re:Facts from new SM codex
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Pestilent Plague Marine with Blight Grenade
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Alpharius wrote:derek wrote:I do like that they've upped the max size for bike squads this go round. I haven't used bikes in a long time(since White Scars had an actual list and rules), I hated the 5 man limit on squads.
Wait!
I took that as MIN 3 and MAX 5 with 1 attack bike optional.
So, is it really MIN 3 and MAX 8 plus 1 attack bike optional?
3-8 Bikes per squad, plus 0-1 Attack Bike.
They Combat Squad into 5 Bikes / 3 Bikes + 1 Attack Bike (5 wounds per squad).
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2008/09/25 02:52:14
Subject: Facts from new SM codex
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Longtime Dakkanaut
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winterman wrote:@ aduro -- nope, sternguard scoring (as well as stubborn) is part of Kantor' chapter tactics, so you'll have to choose which ones from game to game. Kantor's Inspiring presence is not tied to chapter tactics though.
Correct, Kantor's Chapter Tactics is identical to Lysander's (they both grant Stubborn) but with the odd addition of invoking a second special rule "Hold the Line" which is the rule which grants Sternguard scoring status (I foresee this causing some confusion at times as "Hold the Line" itself only says that it makes sterngaurd scoring, not that it is a component of Chapter Tactics).
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2008/09/25 03:03:33
Subject: Facts from new SM codex
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Without having read the codex (obviously) it's kind of a toss up for me on if I want to use a "counts as" Kantor or Vulkan.
On the one hand, I've been a Salamanders player since they got their rules in the Armageddon book. I'm a fan of the flames, and have all my squads made up with either twin flamers or twin meltas. The new codex taking that option away is a real thorn to me.
On the other hand, I'm also heavily themed around Power Fists, so to have the leader of the army, Vulkan, not have one of my iconic red Power Fists is a real turn off. This immediately attracts me to Kantor, because he has a Power Fist. The scoring Strenguard is nice as well, as my marines have tended to be a small elite type force, and I've been real interested in the extra eliteness of the Sternguard.
It's a tough pull between the opposing sides of Burning heathen scum vs smashing their face in.
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![[Post New]](/s/i/i.gif) 2008/09/25 07:58:31
Subject: Facts from new SM codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Aduro wrote:On the one hand, I've been a Salamanders player since they got their rules in the Armageddon book. I'm a fan of the flames, and have all my squads made up with either twin flamers or twin meltas. The new codex taking that option away is a real thorn to me.
That's a pain, but as compensation you get free Twin-Linked Multi-Meltas. That's quite nice, especially given you don't have to pay for it, except the price of the Special Character.
All us Word Bearer players got were Generic Daemons.
BYE
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This message was edited 1 time. Last update was at 2008/09/25 07:58:50
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![[Post New]](/s/i/i.gif) 2008/09/25 08:07:18
Subject: Facts from new SM codex
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Longtime Dakkanaut
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H.B.M.C. wrote:Aduro wrote:On the one hand, I've been a Salamanders player since they got their rules in the Armageddon book. I'm a fan of the flames, and have all my squads made up with either twin flamers or twin meltas. The new codex taking that option away is a real thorn to me.
That's a pain, but as compensation you get free Twin-Linked Multi-Meltas. That's quite nice, especially given you don't have to pay for it, except the price of the Special Character.
All us Word Bearer players got were Generic Daemons.
BYE
You forgot the free loss of identity.
So, is it really MIN 3 and MAX 8 plus 1 attack bike optional?
This is correct. It almost makes me want to try to put my bike army back together, and paint white...
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![[Post New]](/s/i/i.gif) 2008/09/25 10:37:59
Subject: Facts from new SM codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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derek wrote:You forgot the free loss of identity.
You still have a special character that lets you play Salamanders. Every Chaos army is 'Counts As' now, just the way JohnHwangDD likes it.
BYE
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![[Post New]](/s/i/i.gif) 2008/09/25 11:33:59
Subject: Re:Facts from new SM codex
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Been Around the Block
Vally of Freja
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i have a question of the artilary gun i think its called Thunderfire or something like that.
my friend says that for each shot you fire you place four ordenace tamplates.
now this scares the green out of my ork horde, so is it true??
p.s sorry for bad gramma
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This message was edited 1 time. Last update was at 2008/09/25 11:34:32
Hope is the first step on the road to dissapointment |
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![[Post New]](/s/i/i.gif) 2008/09/25 12:14:49
Subject: Facts from new SM codex
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Pestilent Plague Marine with Blight Grenade
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No. The Thunderfire places 4 Small Blast templates, not the Large (Ordnance) Template.
It should still scare you, just not as much.l
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2008/09/25 14:51:31
Subject: Facts from new SM codex
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Dakka Veteran
Las Vegas, NV, USA
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Jackmojo wrote:winterman wrote:@ aduro -- nope, sternguard scoring (as well as stubborn) is part of Kantor' chapter tactics, so you'll have to choose which ones from game to game. Kantor's Inspiring presence is not tied to chapter tactics though.
Correct, Kantor's Chapter Tactics is identical to Lysander's (they both grant Stubborn) but with the odd addition of invoking a second special rule "Hold the Line" which is the rule which grants Sternguard scoring status (I foresee this causing some confusion at times as "Hold the Line" itself only says that it makes sterngaurd scoring, not that it is a component of Chapter Tactics).
Jack
Hold the Line is only granted by Kantor's Chapter Tactics entry, he does not have it listed separately under his Army list entry.
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"This thread is made of so much unrefined awesome spice, the Harkonnens are coming." -Frazzled
"After all, the Space Marines need something to fight against, and it can't always be Chaos!" -Phil Kelly |
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![[Post New]](/s/i/i.gif) 2008/09/25 15:18:38
Subject: Re:Facts from new SM codex
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RogueSangre
The Cockatrice Malediction
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Breton wrote:Hellfire Rounds. Like the Shells, only for boltguns. Also works on SM Bike TL Bolters... entertaining to say the least.
Is it even possible get Hellfire Rounds and Bike on the same model?
MinMax wrote:They Combat Squad into 5 Bikes / 3 Bikes + 1 Attack Bike (5 wounds per squad).
Do they? Doesn't the Combat Squad rule require the squad to number 10 models (not wounds) in order to use?
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![[Post New]](/s/i/i.gif) 2008/09/25 15:38:16
Subject: Re:Facts from new SM codex
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Ancient Ultramarine Venerable Dreadnought
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Yes, DIY Masters and Captains can take both the bolts, and the bike. I thought I remembered Command Squad being able to, but no.
However imagine your Master and his Honor Guard all with auxilliary grenade launchers... fire your bolt pistols, and one S6 AP4 grenade a piece, then charge into close combat swinging power weapons. The auxilliary grenade launcher fires in addition to any other weapons you want to fire, and is 12" Assault1.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2008/09/25 16:08:14
Subject: Re:Facts from new SM codex
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Abadabadoobaddon wrote:Breton wrote:Hellfire Rounds. Like the Shells, only for boltguns. Also works on SM Bike TL Bolters... entertaining to say the least.
Is it even possible get Hellfire Rounds and Bike on the same model?
MinMax wrote:They Combat Squad into 5 Bikes / 3 Bikes + 1 Attack Bike (5 wounds per squad).
Do they? Doesn't the Combat Squad rule require the squad to number 10 models (not wounds) in order to use?
Hellfire shells are only available to HQs from what I see (Other than Scout Hvy Bolters). It does state specifically if a model carries hellfire shells, it then replaces their bolter rounds (including bike). So you could take an Captain/Chapter Master on bike and arm them with hellfire for a small cost.
The bike entry specifically states that a full bike squad (8 bikes + 1 attack bike) can be split. In this case, 5 normal bikes and 3 + Attack bike. The bike entry is the only exception to combat squad = 10.
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2008/09/25 16:35:00
Subject: Facts from new SM codex
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Banelord Titan Princeps of Khorne
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H.B.M.C. wrote:derek wrote:You forgot the free loss of identity.
You still have a special character that lets you play Salamanders. Every Chaos army is 'Counts As' now, just the way JohnHwangDD likes it.
BYE
C'mon HBMC, you know you can use the new Space Marine book with allied Inquisition and Guard units to "Count As" word bearers.
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![[Post New]](/s/i/i.gif) 2008/09/25 16:52:14
Subject: Re:Facts from new SM codex
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Ancient Ultramarine Venerable Dreadnought
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AgeOfEgos wrote:
Hellfire shells are only available to HQs from what I see (Other than Scout Hvy Bolters).
Shells and rounds are different. Shells are fired by heavy bolters as a blast AP- ... rounds are rapid fired, no blast AP5
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2008/09/25 17:02:54
Subject: Facts from new SM codex
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Longtime Dakkanaut
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temprus wrote:Jackmojo wrote:winterman wrote:@ aduro -- nope, sternguard scoring (as well as stubborn) is part of Kantor' chapter tactics, so you'll have to choose which ones from game to game. Kantor's Inspiring presence is not tied to chapter tactics though.
Correct, Kantor's Chapter Tactics is identical to Lysander's (they both grant Stubborn) but with the odd addition of invoking a second special rule "Hold the Line" which is the rule which grants Sternguard scoring status (I foresee this causing some confusion at times as "Hold the Line" itself only says that it makes sterngaurd scoring, not that it is a component of Chapter Tactics).
Jack
Hold the Line is only granted by Kantor's Chapter Tactics entry, he does not have it listed separately under his Army list entry.
True, I was thinking about how his description page is laid out, rather then his army list entry.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2008/09/25 17:54:00
Subject: Re:Facts from new SM codex
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Breton wrote:AgeOfEgos wrote:
Hellfire shells are only available to HQs from what I see (Other than Scout Hvy Bolters).
Shells and rounds are different. Shells are fired by heavy bolters as a blast AP- ... rounds are rapid fired, no blast AP5
Yeah, just typed the wrong word
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2008/09/25 22:17:44
Subject: Facts from new SM codex
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Longtime Dakkanaut
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H.B.M.C. wrote:derek wrote:You forgot the free loss of identity.
You still have a special character that lets you play Salamanders. Every Chaos army is 'Counts As' now, just the way JohnHwangDD likes it.
BYE
You misunderstood, I was talking about Word Bearers.
Edit2-double click deletions are bad.
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This message was edited 2 times. Last update was at 2008/09/26 02:35:33
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![[Post New]](/s/i/i.gif) 2008/09/26 01:37:28
Subject: Facts from new SM codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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whitedragon wrote:C'mon HBMC, you know you can use the new Space Marine book with allied Inquisition and Guard units to "Count As" word bearers.
And Alpha Legion.
And then I can use the new Marine Codex to do Night Lords and Iron Warriors as well. Counts As is awesome! I wish I'd come over to DD's line of thinking a long time ago.
BYE
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![[Post New]](/s/i/i.gif) 2008/09/26 02:44:24
Subject: Facts from new SM codex
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Decrepit Dakkanaut
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Don't forget the World Eaters. I'm sick to death of having to proxy World Eaters Devastators with Havocs and an Icon of Khorne!
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