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![[Post New]](/s/i/i.gif) 2008/09/26 03:08:42
Subject: Facts from new SM codex
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Stubborn Dark Angels Veteran Sergeant
Ontario
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Why would World Eaters have Havocs? Arne't they the in your face chapter? I always assumed they would deal with armour the same way orcs do. Dudes on bikes with fists.
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DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2008/09/26 03:38:07
Subject: Facts from new SM codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Khorne should represent martial prowess in all its forms, including gunplay. It's just unfortunate that the Chaos Gods have been distilled into pale shadows of their former selves. Now all Khorne does is "RAAAR! KILL! MAIM! CUT HEADS OFF! GRRR! ANGRY!" which is disturbingly dull.
I want the old rivalries to come back the way they were meant to be:
Khorne - Power through Focus vs Slaanesh - Power through Excess
Nurgle - Power through Stagnation vs Tzeentch - Power through Change
BYE
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![[Post New]](/s/i/i.gif) 2008/09/26 04:24:47
Subject: Facts from new SM codex
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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H.B.M.C. wrote:Khorne should represent martial prowess in all its forms, including gunplay. It's just unfortunate that the Chaos Gods have been distilled into pale shadows of their former selves. Now all Khorne does is "RAAAR! KILL! MAIM! CUT HEADS OFF! GRRR! ANGRY!" which is disturbingly dull.
I want the old rivalries to come back the way they were meant to be:
Khorne - Power through Focus vs Slaanesh - Power through Excess
Nurgle - Power through Stagnation vs Tzeentch - Power through Change
BYE
That reminds me of my 20,000 + Chaos army I am in the progress of building. I call it, "You can do it in Apocalypse". Best part, I can toss in demons and a couple Soul Grinders without messing around with their stupid HQ options. I have already started.
I am going to have to remember that one. Maybe I will convert slutty knife chicks out of the plastic range and use metal demonettes.
note: The washers are 50mm for Warmachine and Hordes, if you are wondering. The bitz come from the Warstore. Got some cool stuff. Ogres and Beastmen with Imperial weaponry. Not to go off topic.
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This message was edited 1 time. Last update was at 2008/09/26 04:25:57
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![[Post New]](/s/i/i.gif) 2008/09/26 08:35:00
Subject: Facts from new SM codex
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Decrepit Dakkanaut
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Ratbarf wrote:Why would World Eaters have Havocs? Arne't they the in your face chapter?
World Eaters have always had Havocs - Khorne doesn't care if the skulls are from a chainsword or a heavy bolter. Of course, World Eaters were dumbed down and their so-called, once-vaunted martial prowess was reduced to being a mindless wind-up... That was a lot of fun to watch.
In this respect, the 5E Codex is much preferred having Berzerkers as Troops, along with many MoK options gets things very close. The only missing element are the high-detail Daemons.
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![[Post New]](/s/i/i.gif) 2008/09/30 09:25:43
Subject: Re:Facts from new SM codex
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Been Around the Block
Vally of Freja
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i have Q about the thunderfire gun if you kill the techmarine is the gun removed/unable to fire or do i need to take them both out ?
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Hope is the first step on the road to dissapointment |
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![[Post New]](/s/i/i.gif) 2008/09/30 12:32:22
Subject: Re:Facts from new SM codex
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Monstrous Master Moulder
Sacramento, CA
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Brightdarkness wrote:i have Q about the thunderfire gun if you kill the techmarine is the gun removed/unable to fire or do i need to take them both out ?
Artillery guns are removed from play if the crew is wiped out.
Can anyone confirm the following:
1. Space Marines are mammals
2. Space Marines fight ALL the time
3. The purpose of a Space Marine is to flip out and kill people
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2008/09/30 18:07:13
Subject: Facts from new SM codex
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[DCM]
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4. Sarcasm to that degree on page 18 of a thread that was played out long ago AND for a Codex that is released this weekend? Not priceless.
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![[Post New]](/s/i/i.gif) 2008/09/30 19:10:31
Subject: Facts from new SM codex
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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JohnHwangDD wrote:Ratbarf wrote:Why would World Eaters have Havocs? Arne't they the in your face chapter?
World Eaters have always had Havocs - Khorne doesn't care if the skulls are from a chainsword or a heavy bolter. Of course, World Eaters were dumbed down and their so-called, once-vaunted martial prowess was reduced to being a mindless wind-up... That was a lot of fun to watch.
In this respect, the 5E Codex is much preferred having Berzerkers as Troops, along with many MoK options gets things very close. The only missing element are the high-detail Daemons.
With the advent of the latest Codex, it would appear that the 4 Legions are paragons of their God's way. Ergo, all World Eaters are indeed Bezerkers (especially with the mental enhancement to really make them loonies) but not all Bezerkers are World Eaters.
Thus, a Khornate Army could well have Havocs marked by Khorne, but World Eaters are unlikely to. Hell, they preferred HTH anyways.
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![[Post New]](/s/i/i.gif) 2008/10/03 16:29:11
Subject: Re:Facts from new SM codex
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Decrepit Dakkanaut
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scouts if i remember right are now WS & BS 3. Im happy for that because my brother used ALOT of scouts because they were cheaper marines with a 4+ save. so he would usually over run my renegades with bolter fire. that makes me happy because now they are basically glorified IG lmao
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![[Post New]](/s/i/i.gif) 2008/10/03 18:42:13
Subject: Re:Facts from new SM codex
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Cackling Chaos Conscript
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Scouts are not glorified IG. A power weapon hits at I 4. A fist hits at strenght 8 not 6. they have infiltrate which makes all the difference in the world. They can ride in a landspeeder. No IG can do any of those things.
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![[Post New]](/s/i/i.gif) 2008/10/04 02:50:56
Subject: Re:Facts from new SM codex
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Pestilent Plague Marine with Blight Grenade
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Bodichi wrote:Scouts are not glorified IG. A power weapon hits at I 4. A fist hits at strenght 8 not 6. they have infiltrate which makes all the difference in the world. They can ride in a landspeeder. No IG can do any of those things.
Plenty of Guard can Infiltrate. And, come to think of it, plenty of Guard have Power Weapons hitting at I 4.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2008/10/04 03:07:40
Subject: Facts from new SM codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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But who's taking Power Weapons in a Guard army???
BYE
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![[Post New]](/s/i/i.gif) 2008/10/04 05:48:54
Subject: Facts from new SM codex
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Hard-Wired Sentinel Pilot
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Savnock wrote:Another new thing, haven't seen this anywhere: Servitors now do nothing on a 1-2 on a D6, tested for every turn. They pass automatically when accompanied by a techmarine/Master of the Forge. They can be bought as separate units though, and not as gear for the techmarine. Didn't check out unit size, costs, etc. unfortunately. Not optimal at all, but will be fun rules to use for some custom scenario battles.
Anyone have any info on servitor squads minus the techmarine?
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Also, in an ironic twist on something you threatened to do previously, I'm going to make another promise.
If the package is not signed for, it will be returned to me. If it is returned to me, I will set out everything that is in the box of import and burn it. I will watch it go up in flames.
The video that I shoot of it will be posted to YouTube. I will email you a link, as well as post links to it in open forums.
Remember when you threatened me that, if I sent you anything, you'd burn it and send me a link to the video, Matthew? Well, this way, you'll get what you want (burned models), regardless - MagickalMemories |
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![[Post New]](/s/i/i.gif) 2008/10/04 05:52:16
Subject: Facts from new SM codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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They're a unit that has no new models, therefore they got crappy rules.
End of story.
BYE
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![[Post New]](/s/i/i.gif) 2008/10/04 06:23:22
Subject: Facts from new SM codex
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Hard-Wired Sentinel Pilot
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H.B.M.C. wrote:They're a unit that has no new models, therefore they got crappy rules.
End of story.
BYE
Yes, but how im needing info on the unit itself. Unit size, options, that sort of thing. I dont care about point costs.
Oh and rules are for chumps. I solely choose units based on how they look, or fluff reasons. That said, I also never win a game.
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Also, in an ironic twist on something you threatened to do previously, I'm going to make another promise.
If the package is not signed for, it will be returned to me. If it is returned to me, I will set out everything that is in the box of import and burn it. I will watch it go up in flames.
The video that I shoot of it will be posted to YouTube. I will email you a link, as well as post links to it in open forums.
Remember when you threatened me that, if I sent you anything, you'd burn it and send me a link to the video, Matthew? Well, this way, you'll get what you want (burned models), regardless - MagickalMemories |
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![[Post New]](/s/i/i.gif) 2008/10/04 07:25:02
Subject: Facts from new SM codex
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Longtime Dakkanaut
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redstarone wrote:H.B.M.C. wrote:They're a unit that has no new models, therefore they got crappy rules.
End of story.
BYE
Yes, but how im needing info on the unit itself. Unit size, options, that sort of thing. I dont care about point costs.
Oh and rules are for chumps. I solely choose units based on how they look, or fluff reasons. That said, I also never win a game.
Can have one unit per techmarine or master of the forge. Squad size is one to five, two can have hb, melta, or plasma.
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![[Post New]](/s/i/i.gif) 2008/10/04 08:09:46
Subject: Facts from new SM codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Given the abundance of 4+ cover they might work, and two Plasmas or HBs can't be a bad thing.
Sadly their points are off, with the first one costing 10, and then the others cost 15 each!?!?!?!?!
5 of them plus a Techmarine and 2 HBs is 160 points.
BYE
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![[Post New]](/s/i/i.gif) 2008/10/04 12:18:14
Subject: Facts from new SM codex
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Longtime Dakkanaut
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H.B.M.C. wrote:Given the abundance of 4+ cover they might work, and two Plasmas or HBs can't be a bad thing.
Sadly their points are off, with the first one costing 10, and then the others cost 15 each!?!?!?!?!
5 of them plus a Techmarine and 2 HBs is 160 points.
BYE
Which is why in comparison to an allied inquisitor it's not a good buy, unless you REALLY want that techmarine, or two plasma cannons. Elite Inquisitor with psycannon, and 3 servitors with heavy bolters is 125, and can be upgraded with useful things like mystics.
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![[Post New]](/s/i/i.gif) 2008/10/04 12:38:18
Subject: Facts from new SM codex
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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H.B.M.C. wrote:Khorne should represent martial prowess in all its forms, including gunplay. It's just unfortunate that the Chaos Gods have been distilled into pale shadows of their former selves. Now all Khorne does is "RAAAR! KILL! MAIM! CUT HEADS OFF! GRRR! ANGRY!" which is disturbingly dull.
I want the old rivalries to come back the way they were meant to be:
Khorne - Power through Focus vs Slaanesh - Power through Excess
Nurgle - Power through Stagnation vs Tzeentch - Power through Change
BYE
The Legions have evolved though.
A majority of Chaos Marines are basically Pirates, allying together to perform an attack, and then going their seperate ways.
And now, the Legions stand for the glorious extremes of their Gods. Those so inclined will join those Legions, and the former Legionnaires who did not feel their Gods calling so strongly left to form their own force. The forces of Chaos, in their organisation, are simply nowhere near as rigidly drawn as the Imperiums. At least, not until you dedicate yourself utterly to the Legion of a specific God.
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