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Made in us
Huge Hierodule





Louisiana

Two points - The first being on Imotekh :

Rumors for 6th edition currently state that there will be no more random first turn - there is a bidding war (akin to apoc) where whoever bids the most points goes first, but their opponent has the opportunity to spend said points on army buffs and stratagems. So imagine this - seize the initiative is no longer a universal rule, but only army specific HQ's (like vect and imotekh) that allow a seize on a particular dice roll (4+ in both cases). Now imagine your opponent has bid 5 points, and you bid zero. You get 5 stratagem points worth of army buffs, he gets none and has to set up first. Then you counter deploy and roll a 4+..guess what? I get all those benefits and still get to shoot first. Based all on speculation, conjecture, and rumors but seems pretty strong overall to me (and lends credence to his "support HQ" role even more so).

The second - Orikan the diviner is a cryptek, yes? Can't take a royal court but he has all these time-travel abilities. Does he come with a chronometron as stock wargear? Re-rolling his 'stars are right' special rule can very much come in handy when necessary.

This message was edited 1 time. Last update was at 2011/11/03 14:12:53


Been out of the game for awhile, trying to find time to get back into it. 
   
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Wicked Canoptek Wraith





UK

The Decapitator wrote:Dimensional Corridor: At the start of the movement phase, choose one friendly non engaged non-vehicle Necron unit on the battlefield or in reserve. That unit immediately phased out from it's current position and 'disembarks' from the monoliths portal. Any model that cannot be placed are removed ad casualties, but the move is otherwise treated as disembarking from a vehicle that has moved at combat speed.

The Sempiternal Weave is 15 points for a lord or Overlord.
The Phase Shifter is 45 points for a lord or Overlord.

Yak is right about the C'tan diff/dangerous terrain rule.

Orikan has the Staff of Tomorrow, doesn't state that it's a PW but does say that it re-rolls Hits and ignored armour saves.

Vargard Obyrob has a Warscythe.

Anrakyr has a Warscythe.


C'tan and Tomb Stalkers now have a good degree of mobility then. Backwards facing monolith, teleport, and bring the pain next turn.

Flashman
 
   
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Huge Hierodule





Louisiana

Monolith is essentially a land raider at 50 point reduction that moves slower but can 'transport' any unit in the army. I'll take it.

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Badass "Sister Sin"






Camas, WA

tetrisphreak wrote:Rumors for 6th edition currently state that there will be no more random first turn - there is a bidding war (akin to apoc) where whoever bids the most points goes first, but their opponent has the opportunity to spend said points on army buffs and stratagems. So imagine this - seize the initiative is no longer a universal rule, but only army specific HQ's (like vect and imotekh) that allow a seize on a particular dice roll (4+ in both cases). Now imagine your opponent has bid 5 points, and you bid zero. You get 5 stratagem points worth of army buffs, he gets none and has to set up first. Then you counter deploy and roll a 4+..guess what? I get all those benefits and still get to shoot first. Based all on speculation, conjecture, and rumors but seems pretty strong overall to me (and lends credence to his "support HQ" role even more so).

IF that rumor is true, that is pretty similar to now, just with more incentive not to take first turn against that kind of army. You see this right now. I'm playing against a Vect list. Roll for first turn. Oh I won? You can take it. Even more true if me 'bidding' for first turn gives you an advantage. What sane player would do that against Vect/Imotekh?

I find the 6th rumor unlikely. After all, what happens if neither player wants first turn and they both bid 0? Probably a roll off.

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Ann Arbor, MI

Sir Harry Flashman, VC wrote:C'tan and Tomb Stalkers now have a good degree of mobility then. Backwards facing monolith, teleport, and bring the pain next turn.
My thoughts exactly. Should be good for getting those vulnerable Scarabs nice and close too.
   
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Irked Necron Immortal





NoVa

Sir Harry Flashman, VC wrote:C'tan and Tomb Stalkers now have a good degree of mobility then. Backwards facing monolith, teleport, and bring the pain next turn.


Did you mean tomb spyders, or is there something I've missed about tomb stalkers being added to codex?

This message was edited 1 time. Last update was at 2011/11/03 14:25:03


 
   
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Sunoccard wrote:
Sir Harry Flashman, VC wrote:C'tan and Tomb Stalkers now have a good degree of mobility then. Backwards facing monolith, teleport, and bring the pain next turn.


Did you mean tomb spyders, or is there something I've missed about tomb stalkers being added to codex?


Pretty sure he meant spyders. They are still monstrous creatures with 3 wounds now for cheaper than they were before.. If you can get them over to a tank line they could have some fun.

9k  
   
Made in us
Huge Hierodule





Louisiana

Swara wrote:
Sunoccard wrote:
Sir Harry Flashman, VC wrote:C'tan and Tomb Stalkers now have a good degree of mobility then. Backwards facing monolith, teleport, and bring the pain next turn.


Did you mean tomb spyders, or is there something I've missed about tomb stalkers being added to codex?


Pretty sure he meant spyders. They are still monstrous creatures with 3 wounds now for cheaper than they were before.. If you can get them over to a tank line they could have some fun.


I wish i had bought more than 1 when my FLGS had some in stock! *facepalm*

On the upside, I'll have a reason to buy the shiney new plastic kits when (if?) they release!

Been out of the game for awhile, trying to find time to get back into it. 
   
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Irked Necron Immortal





NoVa

Swara wrote:
Sunoccard wrote:
Sir Harry Flashman, VC wrote:C'tan and Tomb Stalkers now have a good degree of mobility then. Backwards facing monolith, teleport, and bring the pain next turn.


Did you mean tomb spyders, or is there something I've missed about tomb stalkers being added to codex?


Pretty sure he meant spyders. They are still monstrous creatures with 3 wounds now for cheaper than they were before.. If you can get them over to a tank line they could have some fun.
I'm sure they will, Just got curious as to whether i should be looking for a stalker sometime soon, as they are very nice units when I've faced them.
   
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Sybarite Swinging an Agonizer




Commoragh

He may have meant the Triarch Stalker, although that's a walker.

- 2000 pts
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Skaven - 3000 pts
Vampires - 2000 pts

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I've never been happier to own 9 tomb spyders in my life. I loved the model's look, and I liked having cheap MC's. This codex is vindication for going though absolute hell to assemble the dang things. The mold lines... the mold lines...

*shudder*

Anyway, could one of you blessed few codex owners/viewers cover a few unanswered questions I have? Namely, what upgrades can the spyders take? Whips? What is the effect of the repair arm; is it a CCW also?

   
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Necrons have lots of cool toys, but the heart of a 5th ed army is it's troops and transports. Which leads me to an important question: Does anybody know the stats for the gauss flayer array on the ghost arc and doomsday arc?

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The best State-Texas

schadenfreude wrote:Necrons have lots of cool toys, but the heart of a 5th ed army is it's troops and transports. Which leads me to an important question: Does anybody know the stats for the gauss flayer array on the ghost arc and doomsday arc?


Looks to be 5 Gauss Flayers, per array.

4000+
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Thousand Sons 4000+
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Sybarite Swinging an Agonizer




Commoragh

Canoptek Spyder: 50 Points per FOC
Can take up to 2 additional @ 50 each.

Can take Fabricator Claw Array: 10 points (CCW, fix vehicle/weapons)

Gloom Prism: 15 points (if an enemy unit is targeting it or friendly unit in 3" with psychic power, on a 4+ it is nullified).

Twin Linked Particle Beamer: 25 points (24" S6 AP5, Heavy 1 Blast)


The Gauss Flayer array is 5 Flayers able to target different units. 24" S4 AP5, Rapid Fire Gauss).

- 2000 pts
- 2500 pts
- 1500 pts
- 500 pts

Skaven - 3000 pts
Vampires - 2000 pts

Dreadfleet - hehe.... 
   
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And the repair thing for them is pretty much the exact same thing as a techmarine.

9k  
   
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Wicked Canoptek Wraith





UK

I did mean Forgeworld Tomb Stalkers, but thinking about it they would use up valuable HS slots and are very expensive in points. Probably use mine as proxy Triarch stalkers, until they get a model.

Flashman
 
   
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Oklahoma

Public service announcement for the Ghost Ark/Doomsday Ark: On section iia of the assembly booklet, the numbers 46 and 48 are switched for their appropriate items.

That is all.

4000pts now... - Main Army, 4000pt , 5000pt , 8000pt ,3000pt

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Been Around the Block





Anyone else considering a Necron Kong list? 3 Ctan, 9 tomb spiders, Orikan and whatever else fits

This message was edited 1 time. Last update was at 2011/11/03 15:53:41


 
   
Made in us
Fixture of Dakka





tetrisphreak wrote:
Rumors for 6th edition currently state that there will be no more random first turn - there is a bidding war .

So far, every "6th edition rumor" has been completely ridiculous, just outright asinine. This one is no different.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Huge Hierodule





Louisiana

DarknessEternal wrote:
tetrisphreak wrote:
Rumors for 6th edition currently state that there will be no more random first turn - there is a bidding war .

So far, every "6th edition rumor" has been completely ridiculous, just outright asinine. This one is no different.


Ridiculous, yes. But given GW's track record I would say entirely possible. I wouldn't bet a paycheck on any of those rumors, but they should at least be considered.

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Zachilles wrote:Anyone else considering a Necron Kong list? 3 Ctan, 9 tomb spiders, Orikan and whatever else fits


I wasn't before.. but if I can get 5 more spyders I'll be set for it and it sounds like a fun list. Deepstrike a couple monoliths and tele the spyders over and have 30 scarabs as well and keep making more! SPYDERS EVERYWHERE!

Completely off topic.. I'm currently converting one of the lords I got in the barge into the one in my banner.. My BA friend will rage and all will be right with the world. (count as destroyer lord)

This message was edited 1 time. Last update was at 2011/11/03 16:06:06


9k  
   
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Fireknife Shas'el





Reedsburg, WI

The Decapitator wrote:Canoptek Spyder: 50 Points per FOC
Twin Linked Particle Beamer: 25 points (24" S6 AP5, Heavy 1 Blast)


Huh? I think that is the first time I have seen a MC carrying a "Heavy" weapon.

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Louisiana

Its OK, monstrous creatures are relentless.

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Defending Guardian Defender




Seattle

wyomingfox wrote:
The Decapitator wrote:Canoptek Spyder: 50 Points per FOC
Twin Linked Particle Beamer: 25 points (24" S6 AP5, Heavy 1 Blast)


Huh? I think that is the first time I have seen a MC carrying a "Heavy" weapon.


Wraithlords are monstrous, and they can carry a pair of heavies.

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Can some of the tyranids carry heavy weapons? My knowledge of the hive mind is not very adept.

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Louisiana

All tyranid weapons are classified as 'assault'

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The best State-Texas

Lt. Coldfire wrote:Can some of the tyranids carry heavy weapons? My knowledge of the hive mind is not very adept.


Everything in the Tyranid codex is assault.

4000+
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Thousand Sons 4000+
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yakface wrote:
tetrisphreak wrote:So i've got a rules question (that should probably go to YMDC as of Nov 5 2011, but for now i'll post it here):

Vehicles treat difficult terrain as if it were dangerous, yes? So immediately, the c'tan power that effects all area terrain becomes a 33% chance to immobilize enemy vehicles, just for them trying to move into it. Factor in Orikan the diviner's power, and the enemy has to make a choice on turn 1 - risk immobilizing their vehicles on a roll of 1, or 2, or stay in their deployment zone and wait for the pain.

Do you remember that time that you were inches away from victory in a capture and control game, and at the last minute a venom or raider or land speeder turbo-boosted to just within 3", contesting the objective and costing you a victory? Now with the c'tan in play you can target those skimmers with a tremorstave, and leave them a 1/3 chance to immobilize and become destroyed if they try any shenanigans like this...or you can plan ahead and place your objectives in area terrain to start with.

So the main issue is does the c'tan power affect vehicles, if so, does their dangerous terrain become double-dangerous as per the wording of the rule?

Also in dawn of war you'll kill 33 percent of the enemy's transports before they can even roll on the table. rock.



I think they will have to FAQ the answer when it comes to Orkian's first turn ability and whether it couples with the C'Tan power. The C'Tan power actually says (in my version):

'Whilst the C'tan is on the battlefield, all difficult terrain is also dangerous for the enemy. If the terrain is already dangerous, the Dangerous Terrain test is failed on a 1 or 2.'


Whereas Orkian's rule says:

'During the first turn of the game, all enemy units are treated as moving through difficult terrain...'


So I could see the argument that the C'Tan's power is only affecting actual terrain, but then again I see the opposite argument as well (which is why it needs to be FAQ'd most likely).

Of course the C'Tan power is called 'Writhing Worldscape' and clearly is meant to display the actual world rising up to attack the enemy, which doesn't really make sense for units that simply have to move as though they're in difficult terrain, so I could see GW ruling based on that alone for their FAQ.



And of course, if someone is running that combo and they do rule that it works, you'll just probably see people hold their vehicles in true reserves for Dawn of War missions (so they can't come on in the first turn).




Hasn't there been many many conversations in the past that state "counting as" and "actually being" as two different things? Kinda like how with counter-charge (attack? Assault?) you "count as" charging when assaulted but you don't get a furious charge bonus because you didn't actually charge. Wouldn't the same hold true here where counting difficult terrain as dangerous is not the same as terrain actually BEING dangerous terrain? And in that sense, how would you say the whole board counts as difficult but then counts as dangerous at the same time because of these doubled up abilities? Just seems to me that the qualifier for making the modification is dependent on something BEING and not COUNTING AS.

For instance, I have a 2 dollar bill. This bill counts as two 1 dollar bills. I enter a contest that requires me to have a 1 dollar bill on my person. Can I enter?
   
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Southeastern PA, USA

pretre wrote:I find the 6th rumor unlikely. After all, what happens if neither player wants first turn and they both bid 0? Probably a roll off.


The rumored process is:

1) roll off
2) loser bids at least one strategy point, counterbidding follows
3) winner can decide to go first or last

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Swara wrote:

Deepstrike a couple monoliths and tele the spyders over and have 30 scarabs as well and keep making more! SPYDERS EVERYWHERE!


Sorry, But didn't I read that Wraiths, Spyders and Scarabs ARE NOT NECRONS and therefore CAN'T be teleported by a Mono?

Still, I can still see a point in taking the Stormlord.

You use his nightfight and Lightning for the first couple of turns to get into range and get everything else set up correctly. Less of a problem moving your Doomsday Arks if you can't see to shoot them anyway, and some of your opponent's squads get hit by lightning.

Once you are ready to strike, turn off the nightfight and hit your opponent hard with Doomsday Arks and the character who can take a Warscythe and take over opponent's vehicles. When your opponent starts grabbing handfulls of dice for his shooting phase, shut it down with a Solar Burst again.

May have a better chance of getting your scarabs into nom-nom range of his remaining vehicles without being told mid battle "But you can't doooo that!" and have to slog them over hte rest of the table.

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