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Made in ca
Regular Dakkanaut





The Transport will cost above a hundred points, have something like 3 wounds with a 3-4+ armor save most likely. So no, they won't really help with anything considering how many armies get high str low ap weaponry these days. So maybe if you're first it'll protect you for half a turn... It'll probably have some stupid rules to boot making it even worse than say a rhino. I'm definitely hoping this isn't the case of course, don't get me wrong.

Also looks like there are some Caterpillar like creatures coming out of the ground like in the movie Tremors. Maybe that's a Cerebore.
[Thumb - Tyranids vs Guard Apocalypse.png]

   
Made in us
Myrmidon Officer





NC

Is that a recent picture?
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I wouldn't be surprised if it was the same "chassis" as a Carnifex or Tervigon, with rules to reflect that. It will be hard to balance how tough it can be vs. how cheap it can be though.

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Made in ca
Regular Dakkanaut





Absolutionis wrote:Is that a recent picture?
I really couldn't tell ya. I haven't had the picture for long but that's not saying much.
   
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Boosting Space Marine Biker





Hays, KS

Its still early february but Im slowly growing saddened by the lack of any purchasable models

   
Made in au
Norn Queen






Screaming Echo wrote:
Absolutionis wrote:Is that a recent picture?
I really couldn't tell ya. I haven't had the picture for long but that's not saying much.


It's a full colour version of the one in the back of the Apocalypse book.

The monochrome version looks far better though.
   
Made in ca
Regular Dakkanaut





dmthomas7 wrote:Its still early february but Im slowly growing saddened by the lack of any purchasable models
I'm right there with you...
   
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Plaguelord Titan Princeps of Nurgle




Alabama

Screaming Echo wrote:
dmthomas7 wrote:Its still early february but Im slowly growing saddened by the lack of any purchasable models
I'm right there with you...


Well at least they were delayed for something good like. . . .

LotR. . .








Yeah.

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Boosting Space Marine Biker





Hays, KS

puma713 wrote:
Screaming Echo wrote:
dmthomas7 wrote:Its still early february but Im slowly growing saddened by the lack of any purchasable models
I'm right there with you...


Well at least they were delayed for something good like. . . .

LotR. . .








Yeah.


. . . Honestly I'm unsure about the popularity of their LotR game but I don't imagine it is as popular as 40k. Its killing me and hurting them because I won't buy any of the models I may need if there is what seems like a decent chance that there will be more selection to buy from. i.e. the Hive Tyrant that hopefully will be coming out. Also would really like a reasonably hassle free tervigon that as said before would encourage me to also buy atleast 2 more boxes of Gaunts

   
Made in se
Dakka Veteran





The Transportofex will be 300 points and can carry half of your army. It will have Initiative 1 and when it falls into Jaws all models inside will follow it down. It will not have synapse, but Ld 5 and Lurk. BS 4, no ranged options. S9 with option for Toxin Sacs.

Robin Cruddace will do a short promo video were he's very animated and excited of how much this big thing will be able to carry.
   
Made in gb
Stalwart Space Marine





Nottingham, UK.

N.I.B. wrote:The Transportofex will be 300 points and can carry half of your army. It will have Initiative 1 and when it falls into Jaws all models inside will follow it down. It will not have synapse, but Ld 5 and Lurk. BS 4, no ranged options. S9 with option for Toxin Sacs.

Robin Cruddace will do a short promo video were he's very animated and excited of how much this big thing will be able to carry.


LOL, that sounds about right, my regular opponent and his 'nids will be over the moon at this, now all I need is the Plastic Thunderhawk kit and I'll be happy

   
Made in ca
Master Sergeant





I hope that nids do not get a transport as I don't see that fitting into a tyranid army. This discussion occurred over at The Hive Mind a few days ago. I like the idea that in the battlefield of the size fought in 40k (a small portion of a much greater battle) that nids operate differently than most other armies. The problems with nids aren't lack of transports, but as so many others have said a poorly written dex (rushed rules, point costs, poor internal and external balance, etc).

If nids are having trouble getting to combat (and they are somewhat slow - not every unit obviously but as an army) it is other rules that need to be fixed. Make the hormagaunt have a 12" charge again. If nids are supposed to be a fast CC army than perhaps run for nids should not be a die roll and just an automatic 6" (or run might be 2d6 for some nids to show that they are faster than guardsmen).

Please GW, do not bring a nid transport into 40k. You already messed things up with the walking spawning pool (yes I hate the tervigon concept and execution) giving it Hive Tyrant swarm-leading psychic powers denied to the tyrant (nerfed). The unnecessary T-fex whose role should have been filled by the perfectly good carnifex (until you nerfed it). Don't take us further down this road.
   
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Norn Queen






Dublin, Ireland

With ya on this one Ventus, well written,
Army wide fleet, more reliable mycetic spore rules (can assault on entry), specific and well written fast movement units, temporary unit buffs whilst getting to combat. would all help better then some transport bug.

Im intrigued by the possibility of one however, if simply to see what they do with it.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Ventus wrote:I hope that nids do not get a transport as I don't see that fitting into a tyranid army. This discussion occurred over at The Hive Mind a few days ago. I like the idea that in the battlefield of the size fought in 40k (a small portion of a much greater battle) that nids operate differently than most other armies. The problems with nids aren't lack of transports, but as so many others have said a poorly written dex (rushed rules, point costs, poor internal and external balance, etc).

If nids are having trouble getting to combat (and they are somewhat slow - not every unit obviously but as an army) it is other rules that need to be fixed. Make the hormagaunt have a 12" charge again. If nids are supposed to be a fast CC army than perhaps run for nids should not be a die roll and just an automatic 6" (or run might be 2d6 for some nids to show that they are faster than guardsmen).

Please GW, do not bring a nid transport into 40k. You already messed things up with the walking spawning pool (yes I hate the tervigon concept and execution) giving it Hive Tyrant swarm-leading psychic powers denied to the tyrant (nerfed). The unnecessary T-fex whose role should have been filled by the perfectly good carnifex (until you nerfed it). Don't take us further down this road.


Except there is already precedent for Nid transports in the 40k universe, so "not fitting in" doesn't really apply.

You talk about balance, but the easiest way to (partially at least) achieve parity would be to give the Nids something which every other army has access to, circumventing the need for many smaller rule changes. Given the current gaming meta, Nids simply need a transport to be on an even footing, if they don't receive one, that may be a clue to the ultimate direction 6th edition will take.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Norn Queen






Dublin, Ireland

Easiet but most boring and unoriginal.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

You say boring and unoriginal, I say simplest and easiest to balance!

I'm not a Nid player, but I see a Transportofex as quite fluffy, and potentially very useful.

I have a regular Nid opponent, and me mowing down hordes of Gaunts with my splinter fire gets to him sometimes, something with armour or more likely a decent armour save, could give him a way to give me a lot more problems!

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in us
Huge Hierodule





Louisiana

I hope Transportofex has a 2+ Armor save and Toughness 6 or 7, so that just like a rhino it won't die from bolter/lasgun firepower.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Master Sergeant





I haven't read all the fluff there is so if a transport-nid has been written in the fluff bringing units right into the battle I haven't seen it. That is not saying a transport bug might not be used in a planet invasion to move large amounts of bugs faster over great distances. But we are talking about the small area that 40k battles are fought - I just don't see a Transportofex as a good idea.

And GW has been horrible with some fluff. Fluff does not always have to (or can) translate into the game but attempts should at least try to do so.

For example, Hive guard fluff makes no sense - they shouldn't be on the front line and with the poor dex you see them everywhere since they are a great unit (but the battlefield role should have been filled by warriors with a decent venom cannon).

DE is a big problem for many nid lists. Rather than have a nid transport chasing a DE one, I would rather see the nids have a gun that shots some type of vehicle immobilizer (super glue/gloop-gun) that slows down vehicles or temporarily immobilizes them. This along with addressing the lack of speed of many nids that should be fast could help address this type of problem rather than give us nid-rhinos.

My point is that there are many ways nids can be helped to address the mech-meta rather than change the design of the army to act like SM.

This message was edited 1 time. Last update was at 2012/02/03 14:13:40


 
   
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The Daemon Possessing Fulgrim's Body





Devon, UK

There has never been an official 40k scale Nid transport, but going back to the days of Epic, they were firmly established, Malefactors, Harridans etc..

Plus the idea of smaller creatures being transported about in larger ones is definitely part of the background, from Hive ships down..

I won't argue with you that there are numerous more inventive, original or fitting ways to address the problem, but all those possibilities is that within the eco system of 40k they could throw something out of whack. Introduce a transport, you go some way to fixing those same issues, with less chance of causing an unintentional mis balance in the process.

Yadda yadda, playtesting yadda yadda should never happen, but even with through play testing things get through the net, and lets face it, GW don't have a reputation in that regard!

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
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Scuttling Genestealer






I could easily imagine that the "Transportofex"/Cerebore will simply be a "Horvigon". Same basic creature as a Tervigon, and with a similar stat line, but for Hormagaunts.
   
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Huge Hierodule





Louisiana

Fat_Little_Ripper wrote:I could easily imagine that the "Transportofex"/Cerebore will simply be a "Horvigon". Same basic creature as a Tervigon, and with a similar stat line, but for Hormagaunts.


In WD 362 there was an apoc formation of a Trygon, a lictor, and a hormagaunt brood. The Lictor was placed on the table at the start of turn 1, and the trygon got to deep strike within 6". On the following turn, hormagaunts came out of the trygon hole. From the rest of the game forward, the hole spawned hormagaunts in the same fashion as a tervigon.

The idea has been done before and it will spur sales of hormagaunts. I'd rather have a Horvigon than a Tervigon anyway, since hormagaunts are BOSS.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
The Hive Mind





Agreed. Tervigon I'm only going to use because it's an effective unit. Not because I like it.

Horvigons however I would use the hell out of.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
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Huge Hierodule





Louisiana

Especially if they get catalyst as a psychic power. That way your slashy babies can stay alive longer in CC after you charge with them.


Edit - is it just me or does every MC in the Tyranid Codex deserve the chance for the Armored Shell upgrade?

This message was edited 1 time. Last update was at 2012/02/03 14:59:47


Been out of the game for awhile, trying to find time to get back into it. 
   
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[ARTICLE MOD]
Fixture of Dakka






Chicago

@Screaming Echo - That's a great picture, where's it from?

And, someone has to photoshop Where's Waldo into it.

   
Made in us
Huge Hierodule





Louisiana

Screaming Echo wrote:The Transport will cost above a hundred points, have something like 3 wounds with a 3-4+ armor save most likely. So no, they won't really help with anything considering how many armies get high str low ap weaponry these days. So maybe if you're first it'll protect you for half a turn... It'll probably have some stupid rules to boot making it even worse than say a rhino. I'm definitely hoping this isn't the case of course, don't get me wrong.

Also looks like there are some Caterpillar like creatures coming out of the ground like in the movie Tremors. Maybe that's a Cerebore.


You could have a point there, those look slightly different than malefactors (which have scything talons and are more armadillo-looking than these caterpillars). What would astound me, then, is that the design team would have had this critter in mind since Apocalypse came out? I guess the time frame between design and release is a long one indeed but it's still crazy they'd hold out on us this long.

Oh, wait, its' GW. disregard that last sentence.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Regular Dakkanaut







The Transportofex will be 300 points and can carry half of your army. It will have Initiative 1 and when it falls into Jaws all models inside will follow it down. It will not have synapse, but Ld 5 and Lurk. BS 4, no ranged options. S9 with option for Toxin Sacs.

Robin Cruddace will do a short promo video were he's very animated and excited of how much this big thing will be able to carry.



I've also heard that the new plastic kit is a very impressive size and it is apparently big enough that IT will carry your SABOL Division or Battle Foam bag.

Slaanesh isn't all cocaine and unicorns. -- Nurglitch 
   
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Willing Inquisitorial Excruciator





Imperial Embassy

azreal13 wrote:There has never been an official 40k scale Nid transport, but going back to the days of Epic, they were firmly established, Malefactors, Harridans etc..

Plus the idea of smaller creatures being transported about in larger ones is definitely part of the background, from Hive ships down..

I won't argue with you that there are numerous more inventive, original or fitting ways to address the problem, but all those possibilities is that within the eco system of 40k they could throw something out of whack. Introduce a transport, you go some way to fixing those same issues, with less chance of causing an unintentional mis balance in the process.

Yadda yadda, playtesting yadda yadda should never happen, but even with through play testing things get through the net, and lets face it, GW don't have a reputation in that regard!

yes, the good old Malefactor...as seen here for 40K

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The Hive Mind





http://www.forgeworld.co.uk/Warhammer-40000/Tyranids/TYRANID-HARRIDAN.html

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

azreal13 wrote:There has never been an official 40k scale Nid transport, but going back to the days of Epic, they were firmly established, Malefactors, Harridans etc..

Plus the idea of smaller creatures being transported about in larger ones is definitely part of the background, from Hive ships down..

I won't argue with you that there are numerous more inventive, original or fitting ways to address the problem, but all those possibilities is that within the eco system of 40k they could throw something out of whack. Introduce a transport, you go some way to fixing those same issues, with less chance of causing an unintentional mis balance in the process.

Yadda yadda, playtesting yadda yadda should never happen, but even with through play testing things get through the net, and lets face it, GW don't have a reputation in that regard!



Just requoted myself with the bold for emphasis, the malefactor was a 3rd party (albeit endorsed iirc) model and not an official GW model. Ditto, the Harridan, being FW, while more official, you'd still have trouble playing it in a tourney!

This message was edited 1 time. Last update was at 2012/02/03 16:27:22


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
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Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

tetrisphreak wrote:

From the rest of the game forward, the hole spawned hormagaunts in the same fashion as a tervigon.


Give me that over another tervigon any day. Please, I've been good all year so far.

WH40K
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