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![[Post New]](/s/i/i.gif) 2013/03/03 05:53:14
Subject: Counter to Helldrakes
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Guard Heavy Weapon Crewman
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I am an IG player and one of they guys at my local gaming place has started to bring 3 Helldrakes to each match...i tried the Quadgun emplacement, as well as lascannon teams with Bring it Down! but to no avail. Can i get some input on what you are using to bring them down? Thanks!
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![[Post New]](/s/i/i.gif) 2013/03/03 05:58:06
Subject: Re:Counter to Helldrakes
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Longtime Dakkanaut
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not to be a dick, but you play Guard.. You have cheap models who shouldnt much care about an AP3 flamer and you have access to Vendettas. Very easy solution.
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Bee beep boo baap |
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![[Post New]](/s/i/i.gif) 2013/03/03 06:05:09
Subject: Re:Counter to Helldrakes
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Guard Heavy Weapon Crewman
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Kinda hard to hold an objective when there are no troops left. That Vector strike pops a chimera each fkn time. I have dumped plasma fire into it....Quadguns, Fkn pask. I have not tried Vendettas yet though...the model itself is expensive as feth...any proxies you know of?
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![[Post New]](/s/i/i.gif) 2013/03/03 06:08:32
Subject: Counter to Helldrakes
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Nasty Nob
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Proxies for a jetplane for an army modelled after an amalgamation of all the major armies of earth?.... I can't imagine there would be anything relevant anywhere.
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ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
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![[Post New]](/s/i/i.gif) 2013/03/03 06:08:48
Subject: Counter to Helldrakes
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Enigmatic Chaos Sorcerer
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You could take Hydras if Vendettas aren't an option.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2013/03/03 06:09:51
Subject: Re:Counter to Helldrakes
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Guard Heavy Weapon Crewman
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Hydras are good...but i cant tell if its worth dropping the Heavy slots...Idk i never had an issue when he took one but three is driving me nuts
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![[Post New]](/s/i/i.gif) 2013/03/03 06:12:51
Subject: Counter to Helldrakes
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Enigmatic Chaos Sorcerer
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The best answer is the Vendetta though. They dominate the skies and can deliver scoring melta/plasma death where you need it.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2013/03/03 06:15:20
Subject: Counter to Helldrakes
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Regular Dakkanaut
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choke its engines with more infantry,,,ala cheap targets you dont care about,if he ignores them,swarm his other forces,if he targets them,oh well,use the rest of your force.
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"Ave, Imperator, morituri te salutant"
Black Templar-24,000+
Imperial Guard
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Bretonnians 3,000plus |
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![[Post New]](/s/i/i.gif) 2013/03/03 06:25:37
Subject: Re:Counter to Helldrakes
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Douglas Bader
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LC Sabre guns and/or Vendettas. Sabre guns kill it with interceptor fire before it gets a shot, and we all know how awesome Vendettas are.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/03/03 07:10:57
Subject: Counter to Helldrakes
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Speedy Swiftclaw Biker
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Helldrakes are too strong, just find a hole and crawl into it...
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Fenrys Hjolda!
"There are no Wolves on Fenrys."
- Magnus the Red, Primarch of the Thousand Sons
Well Magnus, there is no longer life on Prospero! Hjolda!
"It takes a great deal of self control to be this dangerous!" -Ogvei Ogvei Helmschrat, Jarl of Tra |
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![[Post New]](/s/i/i.gif) 2013/03/03 07:18:21
Subject: Counter to Helldrakes
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Fixture of Dakka
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Just spam Hydras. You can take 3 Hydras in 1 HS slot for 225 points. Thats 12 S7 twinlinked shots at a range of 72inches. When they get close you can add the 3 hull mounted heavy bolter shots to the fulisade.
Good luck Heldrakes.
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![[Post New]](/s/i/i.gif) 2013/03/03 09:29:00
Subject: Re:Counter to Helldrakes
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Guard Heavy Weapon Crewman
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Thanks for the input guys, Ill test out both and see what works best.
Cheers
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![[Post New]](/s/i/i.gif) 2013/03/03 09:32:32
Subject: Counter to Helldrakes
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Deranged Necron Destroyer
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Sorry, but the one suggesting Hydras here obviously thinks that the tripple helldrake player will not have oblits to kill those hydras, and hb do not penetrate av12...
Tbh you need vendetta's as your airdefence will be targetted turn one by his heavy support...
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You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2013/03/03 13:37:56
Subject: Counter to Helldrakes
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Stone Bonkers Fabricator General
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Vendettas. IG have the most powerful, least costly, best anti flyer in the game. They can take 9 in a single force org. The eat helldrakes easily.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/03/03 14:01:45
Subject: Counter to Helldrakes
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The Hive Mind
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Space your models out, and don't leave anywhere for him to land after Vector Striking (which means he can't do it)
You have the advantage of having tons of models. Maybe using only vets isn't a good solution.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/03 15:52:12
Subject: Counter to Helldrakes
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Dour Wolf Priest with Iron Wolf Amulet
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Xadakk wrote:I am an IG player and one of they guys at my local gaming place has started to bring 3 Helldrakes to each match...i tried the Quadgun emplacement, as well as lascannon teams with Bring it Down! but to no avail. Can i get some input on what you are using to bring them down? Thanks!
Holy feth, competitive local metagame much? If you don't feel like dropping a couple hundred dollars on Vendettas, I suggest just plain not fighting the guy.
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![[Post New]](/s/i/i.gif) 2013/03/03 17:09:19
Subject: Counter to Helldrakes
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Mysterious Techpriest
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Ouch thats quite cheesy, try making him play at a lower point range, 1k or 1.5k sees meq players stuck with fewer bit toys, whilst a guard army can shine at that level.
Other than that Vendettas are the flying cure all so far in 6th, If you don't want to shell out for 3 of them, try a mix of all the solutions people have brought up so far.
good luck tho.
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![[Post New]](/s/i/i.gif) 2013/03/03 23:03:41
Subject: Counter to Helldrakes
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Deranged Necron Destroyer
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at 1.5 k his dragons will even hit harder...
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You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2013/03/03 23:12:41
Subject: Counter to Helldrakes
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Longtime Dakkanaut
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Massed fire is the only way you can kill them if you're not going to spend the money on the Vendettas. That, or like someone else suggested, ignore them and concentrate on wasting his ground forces. If he can't cap and you can it does't matter if he has 12 Drakes, you still win.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2013/03/03 23:14:28
Subject: Counter to Helldrakes
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[DCM]
Tilter at Windmills
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Vendettas are the first but more costly easy list-based solution. The second is taking platoons and spreading out, not leaving space for the Helldrakes to land behind your units (which means to Vector Strike you they'll have to fly off the table and not shoot). Spreading out also means they won't be able to kill off a scoring unit with each shot; if you space well you can usually limit template covering to 4-5 models. If a helldrake is only killing 4-5 guys out of a scoring unit, it's going to have a lot of trouble helping the CSM player win the game.
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This message was edited 2 times. Last update was at 2013/03/03 23:14:54
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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![[Post New]](/s/i/i.gif) 2013/03/04 01:10:15
Subject: Re:Counter to Helldrakes
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Blood Angel Terminator with Lightning Claws
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So glad I got 3 vendettas for Christmas. (Cue evil maniacal laughter, with pinky finger in corner of mouth).
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![[Post New]](/s/i/i.gif) 2013/03/04 01:20:31
Subject: Re:Counter to Helldrakes
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Decrepit Dakkanaut
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LValx wrote:You have cheap models who shouldnt much care about an AP3 flamer and you have access to Vendettas. Very easy solution.
This is the best solution. Learn what displacement means, and you won't be bothered by them.
As for taking them down, lascannons do work, you're just being unlucky. You could also try a melta hedge. If you can get 6 meltaguns in range, one of them is probably going to hit, and it turns out everything hates Ap1.
Or, as people have said, vendettas. If you don't want fliers, then take hydras. The best way to handle them is on the table, though.
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![[Post New]](/s/i/i.gif) 2013/03/04 01:52:10
Subject: Counter to Helldrakes
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Leader of the Sept
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Valek wrote:Sorry, but the one suggesting Hydras here obviously thinks that the tripple helldrake player will not have oblits to kill those hydras, and hb do not penetrate av12...
Tbh you need vendetta's as your airdefence will be targetted turn one by his heavy support...
Or you reserve the hydras. Given that they are a hard counter to the helldrakes and not that great at countering anything else due to skyfire, you may as well leave them off the board until the aircraft arrive. Sure the arrival turn fire will be a bit restricted due to movement, but its better than them getting pasted before they fire at all.
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
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![[Post New]](/s/i/i.gif) 2013/03/04 02:06:51
Subject: Counter to Helldrakes
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Veteran Wolf Guard Squad Leader
DC Metro
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Take 2 Vendettas and a comm array. Use the comm array to keep the Vendettas off the board until the Heldrakes show up. Then fly in the board and faceroll the drakes with twin-linked lascannons.
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![[Post New]](/s/i/i.gif) 2013/03/04 10:50:54
Subject: Counter to Helldrakes
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Regular Dakkanaut
West Browmich/Walsall West Midlands
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DaddyWarcrimes wrote:Take 2 Vendettas and a comm array. Use the comm array to keep the Vendettas off the board until the Heldrakes show up. Then fly in the board and faceroll the drakes with twin-linked lascannons.
 or three if you are feeling ever so evil...
plus if he hasn't taken one with the autocannon for extra AA those drakes are in effect useless against vendettas... its where some chaos players draw a blank
my autodrake got a filty look the other day after it tried to shoot down a flamer drake, meanwhile my flamer drake was cleaning the board of marines
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A humble member of the Warlords Of Walsall.
Warmahordes:
Cryx- epic filth
Khador: HERE'S BUTCHER!!!
GW: IG: ABG, Dark Eldar , Tau Black Templars.
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![[Post New]](/s/i/i.gif) 2013/03/04 14:19:21
Subject: Re:Counter to Helldrakes
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Discriminating Deathmark Assassin
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I just played a CSM army this weekend and he was flying two helldrakes. This was a 1.5k game and I had three vendettas and a comm relay. I won the roll off in a dawn of war game and allowed him to go first. I knew I was going to have to take a turn of being flamed but I didn't want to get in a bad position to shoot them or be vector striked. So I spread out my infantry as much as possible to absorb the flames and put two scoring units in the vendettas on the off off chance he was able to kill all of my scoring units in a single sweep. I dedicated a PCS to be a valk rider anyway loading them up with flamers to fry troops off of objectives if needed. Anyway, long and short of it, turn two both helldrakes fly on and flame my troops - kill a bunch (IG and SW ally). My turn 2 only two of the valks arrive but they manage to take out both helldrakes. The helldrakes definitely made a dent in my army and if it weren't for the valks it would have been a very different game. By the end of the game my opponent had a handful of cultists falling back off an objective and huron + 7 marines sitting on an objective. Meanwhile I had three valks, CCS, PCS, drop pod, an Infantry squad and a vet squad remaining and was able to hold two objectives.
IG has the single best answer to helldrakes thanks to the valks followed up not too far away by necrons (night scythes or lots and lots of gauss toting warriors).
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![[Post New]](/s/i/i.gif) 2013/03/04 15:33:22
Subject: Re:Counter to Helldrakes
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Blood Angel Terminator with Lightning Claws
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necron99 wrote:I just played a CSM army this weekend and he was flying two helldrakes. This was a 1.5k game and I had three vendettas and a comm relay. I won the roll off in a dawn of war game and allowed him to go first. I knew I was going to have to take a turn of being flamed but I didn't want to get in a bad position to shoot them or be vector striked. So I spread out my infantry as much as possible to absorb the flames and put two scoring units in the vendettas on the off off chance he was able to kill all of my scoring units in a single sweep. I dedicated a PCS to be a valk rider anyway loading them up with flamers to fry troops off of objectives if needed. Anyway, long and short of it, turn two both helldrakes fly on and flame my troops - kill a bunch ( IG and SW ally). My turn 2 only two of the valks arrive but they manage to take out both helldrakes. The helldrakes definitely made a dent in my army and if it weren't for the valks it would have been a very different game. By the end of the game my opponent had a handful of cultists falling back off an objective and huron + 7 marines sitting on an objective. Meanwhile I had three valks, CCS, PCS, drop pod, an Infantry squad and a vet squad remaining and was able to hold two objectives.
IG has the single best answer to helldrakes thanks to the valks followed up not too far away by necrons (night scythes or lots and lots of gauss toting warriors).
So you're running 3 vendettas and 3 Valkyries?
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![[Post New]](/s/i/i.gif) 2013/03/04 16:36:14
Subject: Counter to Helldrakes
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Lieutenant Colonel
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I dont know how to counter the helldrakes aside from sinking tonnes of points and $ into allying guard with vendettas...
other day I tabled a guy by top of turn 2 save for his two helldrakes and a forge fiend...
the hell drakes then destroyed 1500pts worth of a 1700 pt army by themselves, unmolested, despite psycannons, two psyflemen, precience...
happens every time I play chaos too, the chickens win the game every time,
needs a point increase for sure, way too effective for the cost
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![[Post New]](/s/i/i.gif) 2013/03/04 16:36:33
Subject: Counter to Helldrakes
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Dakka Veteran
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I'm surprised no one has mentioned Hyrda Turrets as an option. True they are a forgeworld piece so you would need the rules, Aeronotica I believe, but they are amazing. For 75 points cheaper then a normal Hyrda you get the same gun (rules and all) with interceptor and better side and rear armor. Sur eit can't move and has one worse front armor, but its really, really good at taking out flyers.
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![[Post New]](/s/i/i.gif) 2013/03/04 16:38:52
Subject: Counter to Helldrakes
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Lieutenant Colonel
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arinnoor wrote:I'm surprised no one has mentioned Hyrda Turrets as an option. True they are a forgeworld piece so you would need the rules, Aeronotica I believe, but they are amazing. For 75 points cheaper then a normal Hyrda you get the same gun (rules and all) with interceptor and better side and rear armor. Sur eit can't move and has one worse front armor, but its really, really good at taking out flyers.
this is actually what I have been planning to do,
I dont think they are 75pts cheaper then a hydra though, hydras are only 75 pts,
arnt they 50 pts? dont kno for sure dont have IA in front of me
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