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Made in us
Fresh-Faced New User




Keramory wrote:
I think people are being hopeful dakkaguns will have an extra line in the advance and shoot like assault. If that was the case it should have been worded in the dakkagun text.


Agreed. Though I think it will be more like an army-wide rule and use it as a way to differentiate from Grots. Like Orks can advance and shoot Dakka weapons without penalty. However, units consisting solely of Gretchin cannot. Or something like that.
   
Made in us
Flashy Flashgitz




North Carolina

 ArmchairArbiter wrote:
shabadoit wrote:
The prices are from the discord leaks, which have at least been partially proven.

There worse that 11pt, 13pt and 21pt models, sure, but I personally think the price is fair. I mean, Plague Marines are never played competitive and Battle Sisters are terrible and only see play because they're the only troop option.

We also haven't see the full range of buffs they can have. Maybe it will be Admech level crazy (it won't hopefully).


Why do these leaks never give the full picture if they have the information lol. And can I get a link to this Discord?


https://m.imgur.com/a/927YwRE Compilation I made of leaks. There are some that I didn’t screenshot (such as 9 ppm boyz).

More rumors today:

Kill rig and hunta rig stats.
WS 3+, BS 5+ T8 W 16 Ld 7 Sv 3+ same for both.
M 12, 9, 6”
S 6, 5, 4
A 6 D6 D3
Both have
Eavy lobba - 48” D6 S6, -1AP D2
Stikka Kannon 12” S8 -2AP D3
Butch’s boyz 4 extra attacks in combat S5 -1AP D1 CC
Savage horns and hooves 4 extra CC attacks +1S -2AP D3 CC
Saw blades +2S -2AP D2 CC

Kill rig is a psyker, a character and has
Wurrtower 24” S9 -3AP D6 damage. Assault 1. If any psychic powers cast that phase become D3 attacks. Auto hits.

Transport is 10 <clan> beast snagga infantry.

This message was edited 1 time. Last update was at 2021/07/14 21:05:03


 
   
Made in de
Dakka Veteran




Beardedragon wrote:
Well. I remain hopeful. I mean, Dakka guns are a new type of weapon that only WE have, meaning, our codex will most likely have the details for how they work.

You can probably still advance and fire them, and maybe we get no minus to hit?


then why the hell havn't they previewed it in the FETHING ARTICLE ABOUT DAKKA GUNZ?!

yeah i dont know... when i was reading up on DE or admech leaks... i always thought "oh thats a nice buff" like cognis lascans (or lances) doin 3+d3 dmg
or incubi doin 2dmg a pop, witches getting insane amounts of attacks etctec NOT ONCE have i thought that about the orks preview
ok, not entierly true... T5 and -1ap on choppaz were really good. but even then i was concerned about price hikes)

also another thing i dont get... evil sunz or speedfreaks obviously retain some form of "ignore penalties when advancing and shooting assault weapons" (see speedwaaagh buffs)
...ok i dig that... buuuuuut what assault weapons remain?? shootaz and big shootaz are dakka, rokkits are heavy what else do we have that is assault? burnas or grot guns? both wont matter.
the only thing i can think of are KMB's and a couple of buggy gunz, notable the boosta rivet gun and the shokk attack rifle.

   
Made in us
Flashy Flashgitz




North Carolina

The obvious change to save extra dice rolling was a 6 to hit generates another hit. It would be both an elegant and flavorful rule.

Instead we got half assed rapid fire.

This message was edited 1 time. Last update was at 2021/07/14 21:18:21


 
   
Made in de
Dakka Veteran




 Dendarien wrote:


https://m.imgur.com/a/927YwRE Compilation I made of leaks. There are some that I didn’t screenshot (such as 9 ppm boyz).



omg
did they really nerf orks? xD
c'mon that dude has to be trolling... right?


EDIT:
how the hell am i supposed to play buggies in a unit??? THE BASES ARE FRIKKIN HUMONGOUS!!!

This message was edited 1 time. Last update was at 2021/07/14 21:24:03


 
   
Made in us
Regular Dakkanaut



Sheridan, WY

If those leaks are true, we got nerfed across the board and will suck for the next 4 years. Literally only snakebites and goffs will be played this edition.
   
Made in us
Flashy Flashgitz




North Carolina

RedNoak wrote:
 Dendarien wrote:


https://m.imgur.com/a/927YwRE Compilation I made of leaks. There are some that I didn’t screenshot (such as 9 ppm boyz).



omg
did they really nerf orks? xD
c'mon that dude has to be trolling... right?


EDIT:
how the hell am i supposed to play buggies in a unit??? THE BASES ARE FRIKKIN HUMONGOUS!!!


For some context this is what I gathered after an hour or two digging around in the orks discord: in mid-June somebody had a copy or was able to spend time with a copy of the codex. This person passed along rules changes to someone posting in Discord.

I know this all sounds very typical fake rumors of "friend of a friend" but look at the date of the original screen cap I put in imgur: 6/18. This guy was right about the dakka weapon profiles and the WAAAGH rules that far back. He could be lying, he could be lucky, but the simplest answer is he was right because he had the rules.
   
Made in us
Sneaky Kommando






 Dendarien wrote:
RedNoak wrote:
 Dendarien wrote:


https://m.imgur.com/a/927YwRE Compilation I made of leaks. There are some that I didn’t screenshot (such as 9 ppm boyz).



omg
did they really nerf orks? xD
c'mon that dude has to be trolling... right?


EDIT:
how the hell am i supposed to play buggies in a unit??? THE BASES ARE FRIKKIN HUMONGOUS!!!


For some context this is what I gathered after an hour or two digging around in the orks discord: in mid-June somebody had a copy or was able to spend time with a copy of the codex. This person passed along rules changes to someone posting in Discord.

I know this all sounds very typical fake rumors of "friend of a friend" but look at the date of the original screen cap I put in imgur: 6/18. This guy was right about the dakka weapon profiles and the WAAAGH rules that far back. He could be lying, he could be lucky, but the simplest answer is he was right because he had the rules.


If true then mob rule disappearing and KFF at a 6++ is going to hurt even with the T5. Hopefully the weapons changes can make my Kanz/Dreads more viable to replace my tide.

3500+
3300+
1000
1850
2000 
   
Made in us
Regular Dakkanaut



Sheridan, WY

So I just found an advanced rule that maybe changes things?

*Shooting whilst embarked in a transport*

9) If a TRANSPORT model is under the effects of a modifier to its ranged attacks (such as a modifier to its hit rolls, wound rolls, etc.) the same modifier applies each time an embarked model makes a ranged attack.

Does this mean that the models inside of a transport are affected by speedwaagh?
   
Made in us
Fresh-Faced New User




BDBurrow wrote:
So I just found an advanced rule that maybe changes things?

*Shooting whilst embarked in a transport*

9) If a TRANSPORT model is under the effects of a modifier to its ranged attacks (such as a modifier to its hit rolls, wound rolls, etc.) the same modifier applies each time an embarked model makes a ranged attack.

Does this mean that the models inside of a transport are affected by speedwaagh?


I fee like it wouldnt confer the bonus because the speedwaagh rule only gives the vehicle the bonus when it is selected to shoot, which isnt the same time as the models inside it shoot.
   
Made in us
Regular Dakkanaut




We've been over this before with Battlewagons and infantry with Heavy weapons embarked in them before. GW only wants negative modifiers to affect passengers, not positive ones.
   
Made in au
Battlewagon Driver with Charged Engine





On the plus side, at least the teases are coming daily now.

Mmm, not sure how I feel about the D3 profiles on Rokkits and KMB. I certainly don't like the heavy on rockkits. It's one of the few weapons that tends to appear on infantry a bunch. Where big shootaz tend to appear on almost every vehicle.

Though having 4 big shootas on a vehicle then popping the speedwaagh means 24 str 5 ap1 shots if you're in half range of course. But to be honest. I would have preferred if Dakkagunz just gave 1+bs at half range instead, less mukkin about with a bunch of dice that will miss 2/3 of the time. Really hoping DDD isn't gone, or at least will have something to replace it that gives that rush of a few lucky hits making things explode.
   
Made in us
Flashy Flashgitz




North Carolina

cody.d. wrote:
On the plus side, at least the teases are coming daily now.

Mmm, not sure how I feel about the D3 profiles on Rokkits and KMB. I certainly don't like the heavy on rockkits. It's one of the few weapons that tends to appear on infantry a bunch. Where big shootaz tend to appear on almost every vehicle.

Though having 4 big shootas on a vehicle then popping the speedwaagh means 24 str 5 ap1 shots if you're in half range of course. But to be honest. I would have preferred if Dakkagunz just gave 1+bs at half range instead, less mukkin about with a bunch of dice that will miss 2/3 of the time. Really hoping DDD isn't gone, or at least will have something to replace it that gives that rush of a few lucky hits making things explode.


The wording from today's WHC article is DDD is gone and replaced by the new weapon type.

We should have 1 more day of previews tomorrow with Friday probably about crusade rules. Hopefully someone out in the wild has a full copy and they can spill the beans come Saturday.

This message was edited 1 time. Last update was at 2021/07/14 22:33:41


 
   
Made in au
Battlewagon Driver with Charged Engine





 Dendarien wrote:
cody.d. wrote:
On the plus side, at least the teases are coming daily now.

Mmm, not sure how I feel about the D3 profiles on Rokkits and KMB. I certainly don't like the heavy on rockkits. It's one of the few weapons that tends to appear on infantry a bunch. Where big shootaz tend to appear on almost every vehicle.

Though having 4 big shootas on a vehicle then popping the speedwaagh means 24 str 5 ap1 shots if you're in half range of course. But to be honest. I would have preferred if Dakkagunz just gave 1+bs at half range instead, less mukkin about with a bunch of dice that will miss 2/3 of the time. Really hoping DDD isn't gone, or at least will have something to replace it that gives that rush of a few lucky hits making things explode.


The wording from today's WHC article is DDD is gone and replaced by the new weapon type.

We should have 1 more day of previews tomorrow with Friday probably about crusade rules. Hopefully someone out in the wild has a full copy and they can spill the beans come Saturday.


If DDD is gone that sort of leaves a gap in the faction design for special rules. We had a LD rule in mob rule, a mobility rule in Ere we go and an offensive rule in DDD. Unless one considers the Waaghs to fill that space? But then that leaves the warboss without his own aura. Bleh, it feels like a sliding sliding puzzle, GW is shuffling stuff around but then there are so many questions regarding the blank spaces.

Hopefully you're right and we will get a book leak next week. No clue how many players will actually be able to get their hands on the box preorders come Saturday.
   
Made in us
Regular Dakkanaut




RedNoak wrote:
 Dendarien wrote:


https://m.imgur.com/a/927YwRE Compilation I made of leaks. There are some that I didn’t screenshot (such as 9 ppm boyz).



omg
did they really nerf orks? xD
c'mon that dude has to be trolling... right?




Just read it now myself. I hate all of it lol! Seems like every tribe got nerfed pretty hard but Snakebites. ES losing +1 to charge feels especially bad.

It's clear we lost a lot of stuff to make way for the new mechanics. Which... fair... if the new stuff was better then what we already had. But so far between GWs leaks and this image... I'm not seeing what I should be happy about.

Some stuff just seems silly. Was breaking heads so bad they had to turn it into a strat? Really?
   
Made in us
Flashy Flashgitz




North Carolina

cody.d. wrote:
 Dendarien wrote:
cody.d. wrote:
On the plus side, at least the teases are coming daily now.

Mmm, not sure how I feel about the D3 profiles on Rokkits and KMB. I certainly don't like the heavy on rockkits. It's one of the few weapons that tends to appear on infantry a bunch. Where big shootaz tend to appear on almost every vehicle.

Though having 4 big shootas on a vehicle then popping the speedwaagh means 24 str 5 ap1 shots if you're in half range of course. But to be honest. I would have preferred if Dakkagunz just gave 1+bs at half range instead, less mukkin about with a bunch of dice that will miss 2/3 of the time. Really hoping DDD isn't gone, or at least will have something to replace it that gives that rush of a few lucky hits making things explode.


The wording from today's WHC article is DDD is gone and replaced by the new weapon type.

We should have 1 more day of previews tomorrow with Friday probably about crusade rules. Hopefully someone out in the wild has a full copy and they can spill the beans come Saturday.


If DDD is gone that sort of leaves a gap in the faction design for special rules. We had a LD rule in mob rule, a mobility rule in Ere we go and an offensive rule in DDD. Unless one considers the Waaghs to fill that space? But then that leaves the warboss without his own aura. Bleh, it feels like a sliding sliding puzzle, GW is shuffling stuff around but then there are so many questions regarding the blank spaces.

Hopefully you're right and we will get a book leak next week. No clue how many players will actually be able to get their hands on the box preorders come Saturday.


Mob rule is gone if the rumors are to be believed and 'ere we go slightly nerfed (no rerolling single die).

I was more speculating if we'd get full leaks on the weekend from preview copies rather than people ordering the box. Not sure how this went with the SOB release but probably the same situation as that.
   
Made in bg
Regular Dakkanaut




I see a lot of negativity but im sitting here wondering what could we get that offsets all these nerfs? What kind of rules would warrant all these predictions/leaks?

Some absurd unit abilities? Maybe some ridiculous warboss relics/traits?

I can simply not believe that there isnt something to compensate for these terrible klan kultur abilities, worse weapons and worse mobility.

I was thinking something along the lines of super low cost models but that was covered by the leaks so all thats left are special rules/auras. Im not sure if good stratagems would make up for the way they massacred our boiz, especially at the 500pts range where you get only 3CP...
   
Made in de
Dakka Veteran




So lootaz are s7 ap1 dakka3/2 eh? Could be great... Put a bunch of em into trukks and drive around pewpew things up to 24" to death... But then you realize they are 17ppm xD

Maybe snazzguns will be dakka? Could make flashgitz viable? 4 or 5 shots at 12" range?

Seems my 3rd edition drive-by Ork army makes a comeback… wished we still had bolt-on big shootaz
   
Made in us
Longtime Dakkanaut




 Dendarien wrote:
RedNoak wrote:
 Dendarien wrote:


https://m.imgur.com/a/927YwRE Compilation I made of leaks. There are some that I didn’t screenshot (such as 9 ppm boyz).



omg
did they really nerf orks? xD
c'mon that dude has to be trolling... right?


EDIT:
how the hell am i supposed to play buggies in a unit??? THE BASES ARE FRIKKIN HUMONGOUS!!!


For some context this is what I gathered after an hour or two digging around in the orks discord: in mid-June somebody had a copy or was able to spend time with a copy of the codex. This person passed along rules changes to someone posting in Discord.

I know this all sounds very typical fake rumors of "friend of a friend" but look at the date of the original screen cap I put in imgur: 6/18. This guy was right about the dakka weapon profiles and the WAAAGH rules that far back. He could be lying, he could be lucky, but the simplest answer is he was right because he had the rules.
sounds like a playtesters version which is partially or mostly accurate but not always reflective of the final draft.. hopefully playtesters did thier job and provided better feedback then just trying to get sneak peaks and screenshooting early versions.
   
Made in au
Hissing Hybrid Metamorph






I don’t want to add to the grim outlook on this book but, I’m pretty concerned Kanz are going to be made worse with only being able to take what’s in their kit, so can’t all take Rocket launchers (unless I’m wrong and there’s more than 1?).
   
Made in us
Flashy Flashgitz




North Carolina

 Tiberius501 wrote:
I don’t want to add to the grim outlook on this book but, I’m pretty concerned Kanz are going to be made worse with only being able to take what’s in their kit, so can’t all take Rocket launchers (unless I’m wrong and there’s more than 1?).


We don't know what GW will hit with the "only in the box" options. They are very erratic about it.
   
Made in ca
Gargantuan Gargant






YIKES, if that stuff is all true....like damn, they did my deffskullz dirty. I get they were definitely way too stacked with traits but ummmmmm, really? a 5+ FNP save against mortals?

Love how Blood Axes stayed the same, poor guys can't catch a break.

How much you guys want to bet the Killa Klaw only exists as a Crusade weapon or that its downgraded to being 2 damage and it doesn't reroll wounds? So it's literally just a PK with no negative to hit.
   
Made in us
[DCM]
Longtime Dakkanaut






In da Mekshop

Ok, wot!? As a long time Bad Moons player, I don't mind the rumored clan rule, but as a Dread Waaagh player the Morkanaut as a LoW? KFF as only 6+?! Are you zoggin' kidding me?

-GrimTeef-
Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club 
   
Made in fr
Lead-Footed Trukkboy Driver





It feels like 7th edition all over again. Awesome. I had to quit for 3 years Last time it happened.

Oh and stop with all the "we don't have the full picture yet". The picture is big enough right now to know our new codex has nerfed anything that was remotely fun and/or competitive.

Deffskullz desert scavengers
Thousand Sons 
   
Made in ru
Regular Dakkanaut





So far, everything looks pretty dissapointing, except for T5 AP-1 choppas.

I don't have much experience with playing big 40k (I prefer to stick to skirmishes), but isn't changed Dakka rule going to slow the game down a lot? Now you have to measure which models from your blob are within half-range to have more shots, and with 30 shoota blob that is going to be a lot more annoying than measuring rapid fire for 10 marines.

Also I don't get why they didn't just make it rapid fire. Would 6 shots Big Shoota really be that OP? For 4 shot shootas you still need to bring 9 orks within 9" to kill a single marine. My only explanation is that there might be some other interractions with dakka other than a nerfed rapid fire rules, perhaps being able to advance and shoot with no penalty? Or mekbos buffing surrounding units to max dakka at long range?

Also who knows, maybe shoota boy blob will get some bonus for hitting when all of them shoot at the same target or there are more than X number of boys? I'm not too hopeful for what is comming next though.
   
Made in it
Waaagh! Ork Warboss




Italy

Now I have two thoughts:

1) Biker boss and Deffkilla wartrike are both BIKER/VEHICLE and CHARACTER, so what kind of waaagh do they get? Player's choice? Both?

2) Tankbustas seem to be nerfed as rokkit launchas are going to be heavy, but one of their most common tactic was to appear by outflank or tellyport and fire after being enhanced by More Dakka. Assuming More Dakka still exists now the new tankbustas are actually 2x to 3x more powerful since penalties are removed so heavy doesn't matter and instead of firing one shot they now fire D3 with Blast.

 
   
Made in dk
Longtime Dakkanaut




Danmark

RedNoak wrote:
Beardedragon wrote:
Well. I remain hopeful. I mean, Dakka guns are a new type of weapon that only WE have, meaning, our codex will most likely have the details for how they work.

You can probably still advance and fire them, and maybe we get no minus to hit?


then why the hell havn't they previewed it in the FETHING ARTICLE ABOUT DAKKA GUNZ?!

yeah i dont know... when i was reading up on DE or admech leaks... i always thought "oh thats a nice buff" like cognis lascans (or lances) doin 3+d3 dmg
or incubi doin 2dmg a pop, witches getting insane amounts of attacks etctec NOT ONCE have i thought that about the orks preview
ok, not entierly true... T5 and -1ap on choppaz were really good. but even then i was concerned about price hikes)

also another thing i dont get... evil sunz or speedfreaks obviously retain some form of "ignore penalties when advancing and shooting assault weapons" (see speedwaaagh buffs)
...ok i dig that... buuuuuut what assault weapons remain?? shootaz and big shootaz are dakka, rokkits are heavy what else do we have that is assault? burnas or grot guns? both wont matter.
the only thing i can think of are KMB's and a couple of buggy gunz, notable the boosta rivet gun and the shokk attack rifle.



i dont know?

Like anyone else, i dont know why they do what they do. there are a ton of rules that arent explained yet. Maybe they just wanted to preview some of how the dakka guns work but not all of it. Theres no telling if we can advance and charge or not with the weapons.

This message was edited 1 time. Last update was at 2021/07/15 08:20:38


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Blackie wrote:
Now I have two thoughts:

1) Biker boss and Deffkilla wartrike are both BIKER/VEHICLE and CHARACTER, so what kind of waaagh do they get? Player's choice? Both?

Both wartrike and biker boss have the speedwaaagh, so as a warlord they call that one. If you have another warboss as your warlord, they get the regular one. If you have Thrakka, they get both.

2) Tankbustas seem to be nerfed as rokkit launchas are going to be heavy, but one of their most common tactic was to appear by outflank or tellyport and fire after being enhanced by More Dakka. Assuming More Dakka still exists now the new tankbustas are actually 2x to 3x more powerful since penalties are removed so heavy doesn't matter and instead of firing one shot they now fire D3 with Blast.


Too many unknowns here really, as we don't know if they keep their re-rolls or if Moar Dakka stays with us and whether it can be used on units that arrive from deep strike.
Just from what we know, d3 shots hitting on 6+ is roughly the same as 1 shot hitting on 5+, but more swingy and no more DDD

It's relatively safe to assume that they will not leave the suicide combo that the had previously intact. My guess is that tank hammers and rokkit pistols will become mandatory to tune down their massive damage potential.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in dk
Longtime Dakkanaut




Danmark

well. the fact its heavy, the rokkits sucks, but i usually teleported in my tankbustas anyway so it doesnt matter much to me.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Stabbin' Skarboy





Not only are these rules worse in most cases, they’re way less fun. Really gonna miss usin a kannon wagon and getting a million sixes. Ps, feth n gak, blood axes are staying dysfunctional still. Just give us 30 inch shootas and -1 to hit at 12 inches. Snakebitez seem to be gettin blood angels and DA inner circle lol. Just hoping we get kustom klans, might make us workable.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
 
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