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![[Post New]](/s/i/i.gif) 2011/11/05 20:34:43
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Depraved Slaanesh Chaos Lord
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Sasori wrote:Hey Guys. I just reread the rules on the Stormlord, and the Rules on the Solar Pulse, in the codex.
The Solar pulse says that it ceases to apply the nightfighting rules until the end of the turn, when it's used. This means that if Night fighting is in effect, it will still apply on the enemies turn.
I didn't read anything about the Solar pulse permanently cancelling the Stormlords ability, only that if he fails his roll to continue it, then it ceases to apply.
Someone else with a codex, can feel free to let me know if I Missed something in it, or if I"m correct about this.
Well, it only took 190 pages, but Sasori and I finally agree on something.
Anyways, ladies and gents, this thread has been interesting, and I would like to say "thank you" just once more to Yakface for sparking 190 pages of madness here. I'm off now to pick up my codex, and I'll see some of y'all in the other threads.
Happy Guy Fawkes Day
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![[Post New]](/s/i/i.gif) 2011/11/05 20:49:35
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Decrepit Dakkanaut
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I started a thread with non- GW stuff that might be interesting for new and old Necron fans, starting with bases and terrain:
http://www.dakkadakka.com/dakkaforum/posts/list/408661.page
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![[Post New]](/s/i/i.gif) 2011/11/05 22:25:30
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Morphing Obliterator
The Frigid North of Minneapolis
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Can Tomb Spyders spawn more Scarab Swarms than? I guess I am asking, for a Scarab spam list, how many tottal bases do I need? (30 for maxed-out FA slots, and how many additional?)
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![[Post New]](/s/i/i.gif) 2011/11/05 22:28:55
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Nihilistic Necron Lord
The best State-Texas
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catharsix wrote:Can Tomb Spyders spawn more Scarab Swarms than? I guess I am asking, for a Scarab spam list, how many tottal bases do I need? (30 for maxed-out FA slots, and how many additional?)
Spyders can spawn more bases. Each spyder can create a scarab swarm, per turn. So, you could have 9 extra scarabs a turn, if you really wanted.
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![[Post New]](/s/i/i.gif) 2011/11/05 22:58:26
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Dakka Veteran
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Just built 10x immortals with tesla gun , and built a doomsday ark into it's seperate parts and primes it all  make it easier to paint... Now onto the lychguard and I'll finish the 2x ghost arks this week... Should have most stuff ready to game by next weekend (not painted)
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Total Finecast models purchased: 5
Total models without Finecast issues out of those purchased: 0
... "Finecast" |
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![[Post New]](/s/i/i.gif) 2011/11/06 00:49:36
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Decrepit Dakkanaut
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Cryage wrote:Just built 10x immortals with tesla gun , and built a doomsday ark into it's seperate parts and primes it all  make it easier to paint... Now onto the lychguard and I'll finish the 2x ghost arks this week... Should have most stuff ready to game by next weekend (not painted)
Sweet. Pouring through Codex. Working listsin order to start Necrons for the first time from scratch. A GW wet dream. Ha!
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![[Post New]](/s/i/i.gif) 2011/11/06 00:53:05
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Shas'ui with Bonding Knife
I wanna go back to New Jersey
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Anyone else sorta odded out that the spyders look more like ticks?
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bonbaonbardlements |
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![[Post New]](/s/i/i.gif) 2011/11/06 04:05:40
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Elite Tyranid Warrior
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Do you think they will release more cryptek models with different wargear for lets say the tremorstave ?
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Im not larger than life , Im not taller than trees..
6000+ 1500+ |
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![[Post New]](/s/i/i.gif) 2011/11/06 04:30:39
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Discriminating Deathmark Assassin
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Griever wrote:The issue is you're paying 245 points for 10 warriors in an ark. That's 245 points for a non fast scoring skimmer with nothing to threaten outside of 12". Sure it's a bunch of bolter shots once you're in rapid fire range, but then the warriors get assault and die.
I believe that rapid fire guns on vehicles count as stationary. So you can still single-fire the flayers at 24". (not that this is ideal, but it's still something)
Or is that just Crisis Suits and bikes? Automatically Appended Next Post: Eyesedragon wrote:Do you think they will release more cryptek models with different wargear for lets say the tremorstave ?
Not really sure. I'm leaning towards 'no', but they have done odder things.
I'm really not sure what to expect from Finecast.
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This message was edited 2 times. Last update was at 2011/11/06 04:32:00
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![[Post New]](/s/i/i.gif) 2011/11/06 04:32:40
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Fell Caller - Child of Bragg
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Nightbringer's Chosen wrote:Griever wrote:The issue is you're paying 245 points for 10 warriors in an ark. That's 245 points for a non fast scoring skimmer with nothing to threaten outside of 12". Sure it's a bunch of bolter shots once you're in rapid fire range, but then the warriors get assault and die.
I believe that rapid fire guns on vehicles count as stationary. So you can still single-fire the flayers at 24". (not that this is ideal, but it's still something)
Or is that just Crisis Suits and bikes?
Dunno about Tau, but bikes are automatically relentless.
Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future. Automatically Appended Next Post: Eyesedragon wrote:Do you think they will release more cryptek models with different wargear for lets say the tremorstave ?
It'd be nice if we could get bits for this. The current cryptek actually has a non weapon hand option (looks like an orbish sort of thing, I'm using it as a solar pulse), so you can take the orb thing or just an empty hand.
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This message was edited 1 time. Last update was at 2011/11/06 04:33:56
Over 350 points of painted Trolls and Cyriss |
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![[Post New]](/s/i/i.gif) 2011/11/06 05:03:54
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Discriminating Deathmark Assassin
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Ostrakon wrote:Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future.
Oh, I meant the Flayer Arrays on the side. I know the occupants count as moving.
Come to think of it, I'm not sure I've seen a Rapid Fire weapon on a vehicle before...
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![[Post New]](/s/i/i.gif) 2011/11/06 05:21:30
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Daemonic Dreadnought
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Right now it looks like I'll soon have an army of
Bought and Built/Building:
10 Immortals w/ Tesla (hopefully pins/magnets make it possible to swap with Guass)
1 Doomsday/Ghost Ark (don't think it'll ever be used as a ghost ark though...)
10 Lychguard/Praetorians (gotta love magnets, need some more)
Scrapped/ing together:
2 Overlords
1 Catacomb Command Barge (which looks more like a glider of sorts)
1 Lord
(Have 3 Pariahs not sure what to do with them yet...)
10 Crypteks
10 Wraiths
1 C'tan Shard
I think this is a fairly good start, Really think I may end up getting a few more lords and 2 Death Scythes/Night Scythes when wave two comes around
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This message was edited 1 time. Last update was at 2011/11/06 05:26:03
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2011/11/06 06:13:02
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Irked Necron Immortal
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Use the Pariahs as Warscythe Lords, that's what I'm doing.
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![[Post New]](/s/i/i.gif) 2011/11/06 06:44:32
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Daemonic Dreadnought
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Dr. Delorean wrote:Use the Pariahs as Warscythe Lords, that's what I'm doing.
Good Idea! hmmm... thinking about sticking them with res orbs as well now... we'll see how that goes! Automatically Appended Next Post: Hell, I might start a new Paint and Modeling blog (anyway gave my Chaos Space Marines to my bro, they were just a distraction while I waited for my crons anyway)
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This message was edited 1 time. Last update was at 2011/11/06 06:46:45
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2011/11/06 07:06:07
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Stalwart Space Marine
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Nightbringer's Chosen wrote:Ostrakon wrote:Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future.
Oh, I meant the Flayer Arrays on the side. I know the occupants count as moving.
Come to think of it, I'm not sure I've seen a Rapid Fire weapon on a vehicle before...
IIRC as the rules stand ATM, you can fire from a transport vehicle with fire points(so for 2 fire points that would be 2 weapons) or if it is open topped that would be everything inside as long as it's not heavy weapons, for both types, if it has moved up to or over 12". For weapons mounted on the vehicle itself you are limited to defensive weapons (ie: up to S 4 and no more) unless there is a rule in it's description to allow the heavy weapons on board to be fired if you move up to or over 12".
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![[Post New]](/s/i/i.gif) 2011/11/06 07:52:35
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Discriminating Deathmark Assassin
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Philld77 wrote:Nightbringer's Chosen wrote:Ostrakon wrote:Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future.
Oh, I meant the Flayer Arrays on the side. I know the occupants count as moving.
Come to think of it, I'm not sure I've seen a Rapid Fire weapon on a vehicle before...
IIRC as the rules stand ATM, you can fire from a transport vehicle with fire points(so for 2 fire points that would be 2 weapons) or if it is open topped that would be everything inside as long as it's not heavy weapons, for both types, if it has moved up to or over 12". For weapons mounted on the vehicle itself you are limited to defensive weapons (ie: up to S 4 and no more) unless there is a rule in it's description to allow the heavy weapons on board to be fired if you move up to or over 12".
Forget that there are Warriors inside.
Ghost Arks have 5 Gauss Flayers (S4 AP5 Rapid Fire) on each side.
It moves. It fires its Flayers. Can it hit things 24" away with them? Or is it, the vehicle, limited to the 12" 2 shots each version of Rapid Fire since it moved. Generally you can't take the 1 24" shot if you move with a Rapid Fire weapon, but do vehicles have something like Jetbikes do, where they count as stationary for Heavy and Rapid Fire weapons?
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![[Post New]](/s/i/i.gif) 2011/11/06 08:53:28
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Stalwart Space Marine
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Nightbringer's Chosen wrote: Forget that there are Warriors inside. Ghost Arks have 5 Gauss Flayers (S4 AP5 Rapid Fire) on each side. It moves. It fires its Flayers. Can it hit things 24" away with them? Or is it, the vehicle, limited to the 12" 2 shots each version of Rapid Fire since it moved. Generally you can't take the 1 24" shot if you move with a Rapid Fire weapon, but do vehicles have something like Jetbikes do, where they count as stationary for Heavy and Rapid Fire weapons? Well the Land Raider Crusader has sponson mounted Hurricane Bolters (basically twin linked boltguns) that can be fired with the weapon profile of a boltgun, so I would think that the Gauss Flayers mounted on the Ghost Ark would be the same as those (but obviously not twin linked  ), but as I don't have the new codex in front of me I would say that any weapon that is classed as defensive (ie: up to and including S 4) would be capable of being fired within the rules, though I could be wrong. Edit: I should also point out I'm not in possession of my BRB ATM either so this is from memory and I'm afraid I cant recall if the Rapid Fire range of Bolters are affected on vehicles if they travel over 12", I'll look in to it when I get home.
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This message was edited 1 time. Last update was at 2011/11/06 09:01:59
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![[Post New]](/s/i/i.gif) 2011/11/06 09:53:38
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Andy Hoare
Norwich,England
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Third paragraph under "vehicles and shooting" in the rule book states that vehicles do not suffer the usual penalties of movement in relation to the firing of heavy and rapidfire weapons.
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![[Post New]](/s/i/i.gif) 2011/11/06 10:42:31
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Wicked Canoptek Wraith
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I'm thinking a fully tooled up overlord and a royal court of five Lords all with warscythes and mindshackle scarabs would make an awesome deathstar unit. Perhaps mounted in a night scythe. The more awesome the enemy unit sent against them in CC is the quicker it will die as it's models turn on each other...
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This message was edited 1 time. Last update was at 2011/11/06 10:43:22
Flashman
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![[Post New]](/s/i/i.gif) 2011/11/06 11:50:35
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Shas'o Commanding the Hunter Kadre
Missouri
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Well, I wanted to buy Trazyn today, but apparently the new Necron models didn't last very long. When I got to the store the only new thing they had were the immortals and flayed ones. And the codex.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2011/11/06 12:03:53
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Regular Dakkanaut
Romania
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ok...the thread is almost dead..now go to the army list and put your winning list..and hen debate
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BRINGG BACK THE SQUATS!!!! WARHAMMER 40K - SPACE DWARFSSS |
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![[Post New]](/s/i/i.gif) 2011/11/06 13:33:29
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Wicked Canoptek Wraith
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We need to keep it going to 200 pages
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Flashman
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![[Post New]](/s/i/i.gif) 2011/11/06 13:47:51
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Shas'o Commanding the Hunter Kadre
Missouri
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I dunno about that, but I'm pretty sure it's up to a mod whether or not this thread keeps going, so a regular poster with no authority whatsoever demanding we all "take it somewhere else" is kinda silly.
Also, not sure how you can come up with a "winning list" after the codex has been out for a day. Has anyone actually assembled/converted the new models yet to even play games with?
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2011/11/06 13:53:41
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Stalwart Space Marine
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David Clarke wrote:Third paragraph under "vehicles and shooting" in the rule book states that vehicles do not suffer the usual penalties of movement in relation to the firing of heavy and rapidfire weapons.
Thanks DC, I knew it was something like that but have not played a game in 2 months so I'm a little rusty (or getting old, take your pick  ), so in conclusion: Rapid Fire away or take that 1 shot at max range
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![[Post New]](/s/i/i.gif) 2011/11/06 15:32:01
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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2nd Lieutenant
San Jose, California
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Eyesedragon wrote:Do you think they will release more cryptek models with different wargear for lets say the tremorstave ?
Hopefully but you can always make your own using Warriors and extra bits from the Immortal and Lychguard kits. That's my plan anyway.
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Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf |
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![[Post New]](/s/i/i.gif) 2011/11/06 15:48:27
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Trazyn's Museum Curator
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Griever wrote:Seems like Matt Ward went out of his way to get rid of possible combinations, rather than encouraging them. A few gripes I've got:
- Ghost arks are hilariously expensive
- Praetorians & Lychguard about 10 pts overcosted
- Lack of access to Phaeron ability
- Inability to take more than 10 Immortals in a unit, and without a ghost ark
- C'tan powers cost too much
- Underwhelming special characters
- Annihilation Barges should be more than one per FOC
- No FOC manipulation means less themed lists
Some things I like:
- Wraiths are good, as are scarabs
- Cheaper monoliths
- WBB in every phase of the game, that means four rolls each game turn
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I think you got that wrong. It should be one per heavy slot.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/06 15:55:11
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Terminator with Assault Cannon
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This is actually one of the most synergistic Codexes out there. There are all kinds of nasty combos lurking below the surface of Codex: Necrons-- it's just up to you to find them. Good luck out there!
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![[Post New]](/s/i/i.gif) 2011/11/06 17:06:23
Subject: Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Loyal Necron Lychguard
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Nightbringer's Chosen wrote:Ostrakon wrote:Infantry aboard a moving transport count as moving, so you're limited to 12" doubleshots. But this is rumored to change in the future.
Oh, I meant the Flayer Arrays on the side. I know the occupants count as moving.
Come to think of it, I'm not sure I've seen a Rapid Fire weapon on a vehicle before...
Black templar land raiders have (our can have) them.
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![[Post New]](/s/i/i.gif) 2011/11/06 18:43:50
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Rotting Sorcerer of Nurgle
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All the Necrons Dex's sold out in the Albuquerque area :(
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![[Post New]](/s/i/i.gif) 2011/11/06 19:00:41
Subject: Re:Necron rumor & pics summary in 1st post (now with Codex art of 2nd wave models)
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Decrepit Dakkanaut
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Zid wrote:All the Necrons Dex's sold out in the Albuquerque area :( I was quite surprised by the release as well...when I went to buy my codex on Saturday, only during the hour I was at the shop, about 6 people excluding myself bought the new codex and a few miniatures. I expected a lot less. Needless to say, nobody bought FO. Our store manager also said he'd not expect selling any of those, at least for now.
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This message was edited 1 time. Last update was at 2011/11/06 19:01:22
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