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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Vehicles can be damaged, yes? Well, so can maybe monsters?

I thought that, maybe if you inflict an unsaved wound to a Monstrous Creature, you might roll on a damage table, something like

1 - Nothing
2 - Shaken (Temporary debuff?)
3 - Damaged leg (Reduced move distance?)
4 - Torn off arm (Permanently -1A and/or remove a weapon?)
5 - Torn off leg (Heavily reduced move distance, or immobilisation?)
6 - Severe wound (Deal D3 additional wounds?)

Anyone like the idea of this? The above is just a rough idea, it can easily be scrapped and replaced.

Of course, it adds another table, but a single table and keeping it rather simple should not be too bad.

This message was edited 2 times. Last update was at 2014/01/08 19:27:56


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Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Seems a bit silly if a Las gun could tear off a leg with a luck 6, so maybe if you'd only roll on the table if you are strength 7 or higher?

 
   
Made in us
Fireknife Shas'el





United States

Monstrous Creatures are simply larger and deadlier versions of normal troops. If you start applying damage tables like this you'll come across people who ask why this isn't applicable to everything.

Furthermore, it does seem silly that a measly lasgun could potentially kill a Carnifex outright if the Carnifex happened to be in Rapid Fire range or the guardsmen did that whole "FRFSRF" thing.

It makes MCs a whole lot weaker, so you'd then need to recost every MC in the game. This is a pretty huge nerf, around -30 points for each MC.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

We can say that 'The weapon's strength must be equal or above to the MC's toughness.'

That'd make sense.

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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Heh, I kinda like this idea. Reminds me of fallout.


Automatically Appended Next Post:
 McNinja wrote:
Monstrous Creatures are simply larger and deadlier versions of normal troops. If you start applying damage tables like this you'll come across people who ask why this isn't applicable to everything.


Infantry tend not to be tough enough to stand getting a leg ripped off. For the sake of simplicity and sanity, we have to assume that not everyone is like the Black Knight from Monty Python.

Anyway...

I would either have it so that the strength has to be equal to the monster's toughness for the table to work, or it to work on a to-wound roll of a 6 (after saves, if available)

Here's my take on the effects. I modified the 5th result, because I felt that removing a whole leg would be too comical, and it's too similar to result 3.

1 - T'is only a flesh wound - No additional effect. The MC takes a wound as normal.

2 - Shaken = -1 WS and BS for 1 player turn. The MC takes a wound as normal.

3 - Damaged leg = -D3 movement. The MC takes a wound as normal.

4 - Torn off / wounded arm = Permanent -1 BS, WS and attack when using the afflicted arm. Roll to determine which arm has been harmed. The MC takes a wound as normal.

5 - Serious internal injuries = D3 wounds. The MC takes a wound as normal.

6 - Right between the eyes = D3+1 wounds, blinded for 1 player turn. The MC takes a wound as normal.

Note - an MC that passes it's IWND roll may ignore effects 1-4, as well as the blind result for number 6. It may still ignore the permanent effects if it had received them earlier in the game. It still may not regain more than 1 wound.

This message was edited 8 times. Last update was at 2014/01/09 17:24:23


What I have
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 McNinja wrote:
Monstrous Creatures are simply larger and deadlier versions of normal troops. If you start applying damage tables like this you'll come across people who ask why this isn't applicable to everything.


It's already applicable to vehicles and squads of troops (unit performance diminishes as it suffers casualties), it would only be characters that would be left out.

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Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

For goodness sake spare us more tables. There are too many in 40k as it is.

Try this.

When a monstrous creature drops to half its starting wounds (rounding fractions down) it loses one of its ranged weapons (picked by the opposing player) and halves its attacks (rounding fractions up).

That means that accumulated wounds are detrimental to its combat ability instead of it functioning at peak ability right up to the point it keels over.


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This message was edited 2 times. Last update was at 2014/01/09 10:42:56


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Fresh-Faced New User




Monstrous Creature dont need a damage table just add the rules if wounded on a 6+ by an AP 1 or AP 2 gun they loss all there wounds & explode 6" hitting & wounding everything on a 5+
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Yorkskargrim wrote:
Monstrous Creature dont need a damage table just add the rules if wounded on a 6+ by an AP 1 or AP 2 gun they loss all there wounds & explode 6" hitting & wounding everything on a 5+


Lol what? That's just ridiculous.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in au
Fresh-Faced New User




You is that ridiculous. Then they would be as gak as a Vehical in 40k
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

They wouldn't be useless. The mere addition of a damage table would weaken the monstrous creatures, but correctly applied it would hardly make them unplayable. Just... Balanced.

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Made in fr
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on the forum. Obviously

Yorkskargrim wrote:
You is that ridiculous. Then they would be as gak as a Vehical in 40k


And making them getting 1 shotted by a lascannon on a lucky to hit roll isn't making them as gak as vehicles? That's more or less the same as armor.

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~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Preacher of the Emperor






It lets you do David & Goliath....

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

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Regular Dakkanaut




Monsterous creatures are fine... Sounds like someone is just upset because he hasn't figured out how to counter them...
   
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Dakka Veteran





We used to have a table for multi-wound creatures, not only Monstrous ones. After any wound a D6 was rolled and another effect took place, such as -1 Attack, -1 armor save, -1 Initiative, -D3" in movement, etc. If the same result was rolled again it was ignored. It worked well enough but everybody kept forgetting to use or didn't want to bother with it or the bookkeeping so we abandoned it!
   
Made in us
Preacher of the Emperor






How a single, brutal table that brings vehicles, monsters, and multi-wound models all in line:

1 - Drive on: No additional effects.
2 - Shaken: The model is reduced to WS:1, BS:1 until the end of its next turn.
3 - Stunned: The model may neither move nor attack until the end of its next turn. Exception: a Zooming Flyer must move exactly 18" in a straight line without turning.
4 - Disarmed: The model loses one weapon, item of wargear, special rule, or attack of the enemy player's choice.
5 - Immobilized. The model may not move for the rest of the game. If already immobilized, the model loses an additional Wound/Hull Point. A Flying Monstrous Creature is grounded. A vehicle Flyer Crashes and Burns. [Note: A little nerf to flyers here -- more than justified!]
6 - Critical: The model loses an additional Wound and rolls on this table again.


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PS: Glancing hits don't exist in my universe -- if you score equal to AV, nothing happens.

This message was edited 4 times. Last update was at 2014/01/10 20:44:46


BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
 
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