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![[Post New]](/s/i/i.gif) 2014/01/08 19:27:34
Subject: Monstrous Creature damage table
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Vehicles can be damaged, yes? Well, so can maybe monsters?
I thought that, maybe if you inflict an unsaved wound to a Monstrous Creature, you might roll on a damage table, something like
1 - Nothing
2 - Shaken (Temporary debuff?)
3 - Damaged leg (Reduced move distance?)
4 - Torn off arm (Permanently -1A and/or remove a weapon?)
5 - Torn off leg (Heavily reduced move distance, or immobilisation?)
6 - Severe wound (Deal D3 additional wounds?)
Anyone like the idea of this? The above is just a rough idea, it can easily be scrapped and replaced.
Of course, it adds another table, but a single table and keeping it rather simple should not be too bad.
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This message was edited 2 times. Last update was at 2014/01/08 19:27:56
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![[Post New]](/s/i/i.gif) 2014/01/08 19:38:04
Subject: Monstrous Creature damage table
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Seems a bit silly if a Las gun could tear off a leg with a luck 6, so maybe if you'd only roll on the table if you are strength 7 or higher?
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![[Post New]](/s/i/i.gif) 2014/01/08 20:12:00
Subject: Monstrous Creature damage table
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Fireknife Shas'el
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Monstrous Creatures are simply larger and deadlier versions of normal troops. If you start applying damage tables like this you'll come across people who ask why this isn't applicable to everything.
Furthermore, it does seem silly that a measly lasgun could potentially kill a Carnifex outright if the Carnifex happened to be in Rapid Fire range or the guardsmen did that whole "FRFSRF" thing.
It makes MCs a whole lot weaker, so you'd then need to recost every MC in the game. This is a pretty huge nerf, around -30 points for each MC.
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![[Post New]](/s/i/i.gif) 2014/01/08 20:15:22
Subject: Monstrous Creature damage table
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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We can say that 'The weapon's strength must be equal or above to the MC's toughness.'
That'd make sense.
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![[Post New]](/s/i/i.gif) 2014/01/08 20:30:30
Subject: Monstrous Creature damage table
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Trazyn's Museum Curator
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Heh, I kinda like this idea. Reminds me of fallout. Automatically Appended Next Post: McNinja wrote:Monstrous Creatures are simply larger and deadlier versions of normal troops. If you start applying damage tables like this you'll come across people who ask why this isn't applicable to everything. Infantry tend not to be tough enough to stand getting a leg ripped off. For the sake of simplicity and sanity, we have to assume that not everyone is like the Black Knight from Monty Python. Anyway... I would either have it so that the strength has to be equal to the monster's toughness for the table to work, or it to work on a to-wound roll of a 6 (after saves, if available) Here's my take on the effects. I modified the 5th result, because I felt that removing a whole leg would be too comical, and it's too similar to result 3. 1 - T'is only a flesh wound - No additional effect. The MC takes a wound as normal. 2 - Shaken = -1 WS and BS for 1 player turn. The MC takes a wound as normal. 3 - Damaged leg = -D3 movement. The MC takes a wound as normal. 4 - Torn off / wounded arm = Permanent -1 BS, WS and attack when using the afflicted arm. Roll to determine which arm has been harmed. The MC takes a wound as normal. 5 - Serious internal injuries = D3 wounds. The MC takes a wound as normal. 6 - Right between the eyes = D3+1 wounds, blinded for 1 player turn. The MC takes a wound as normal. Note - an MC that passes it's IWND roll may ignore effects 1-4, as well as the blind result for number 6. It may still ignore the permanent effects if it had received them earlier in the game. It still may not regain more than 1 wound.
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This message was edited 8 times. Last update was at 2014/01/09 17:24:23
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/01/08 20:45:45
Subject: Monstrous Creature damage table
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Noise Marine Terminator with Sonic Blaster
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McNinja wrote:Monstrous Creatures are simply larger and deadlier versions of normal troops. If you start applying damage tables like this you'll come across people who ask why this isn't applicable to everything.
It's already applicable to vehicles and squads of troops (unit performance diminishes as it suffers casualties), it would only be characters that would be left out.
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Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" |
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![[Post New]](/s/i/i.gif) 2014/01/09 07:32:21
Subject: Monstrous Creature damage table
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Stealthy Space Wolves Scout
Auckland, New Zealand
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For goodness sake spare us more tables. There are too many in 40k as it is.
Try this.
When a monstrous creature drops to half its starting wounds (rounding fractions down) it loses one of its ranged weapons (picked by the opposing player) and halves its attacks (rounding fractions up).
That means that accumulated wounds are detrimental to its combat ability instead of it functioning at peak ability right up to the point it keels over.
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I find passive aggressive messages in people's signatures quite amusing. |
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![[Post New]](/s/i/i.gif) 2014/01/09 10:42:28
Subject: Monstrous Creature damage table
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Trazyn's Museum Curator
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Don't you know? We are currently playing tablehammer. Before it was transporthammer. You'd think GW just discovered Excel.
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This message was edited 2 times. Last update was at 2014/01/09 10:42:56
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/01/09 11:48:13
Subject: Monstrous Creature damage table
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Fresh-Faced New User
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Monstrous Creature dont need a damage table just add the rules if wounded on a 6+ by an AP 1 or AP 2 gun they loss all there wounds & explode 6" hitting & wounding everything on a 5+
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![[Post New]](/s/i/i.gif) 2014/01/09 11:51:34
Subject: Monstrous Creature damage table
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Trazyn's Museum Curator
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Yorkskargrim wrote:Monstrous Creature dont need a damage table just add the rules if wounded on a 6+ by an AP 1 or AP 2 gun they loss all there wounds & explode 6" hitting & wounding everything on a 5+
Lol what? That's just ridiculous.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/01/09 14:06:29
Subject: Monstrous Creature damage table
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Fresh-Faced New User
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You is that ridiculous. Then they would be as gak as a Vehical in 40k
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![[Post New]](/s/i/i.gif) 2014/01/09 14:19:18
Subject: Monstrous Creature damage table
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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They wouldn't be useless. The mere addition of a damage table would weaken the monstrous creatures, but correctly applied it would hardly make them unplayable. Just... Balanced.
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![[Post New]](/s/i/i.gif) 2014/01/09 17:22:54
Subject: Monstrous Creature damage table
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Trazyn's Museum Curator
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And making them getting 1 shotted by a lascannon on a lucky to hit roll isn't making them as gak as vehicles? That's more or less the same as armor.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/01/09 17:42:28
Subject: Monstrous Creature damage table
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Preacher of the Emperor
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It lets you do David & Goliath....
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![[Post New]](/s/i/i.gif) 2014/01/09 17:44:00
Subject: Monstrous Creature damage table
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Regular Dakkanaut
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Monsterous creatures are fine... Sounds like someone is just upset because he hasn't figured out how to counter them...
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![[Post New]](/s/i/i.gif) 2014/01/10 00:27:29
Subject: Monstrous Creature damage table
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Dakka Veteran
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We used to have a table for multi-wound creatures, not only Monstrous ones. After any wound a D6 was rolled and another effect took place, such as -1 Attack, -1 armor save, -1 Initiative, -D3" in movement, etc. If the same result was rolled again it was ignored. It worked well enough but everybody kept forgetting to use or didn't want to bother with it or the bookkeeping so we abandoned it!
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![[Post New]](/s/i/i.gif) 2014/01/10 20:40:17
Subject: Monstrous Creature damage table
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Preacher of the Emperor
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How a single, brutal table that brings vehicles, monsters, and multi-wound models all in line: 1 - Drive on: No additional effects. 2 - Shaken: The model is reduced to WS:1, BS:1 until the end of its next turn. 3 - Stunned: The model may neither move nor attack until the end of its next turn. Exception: a Zooming Flyer must move exactly 18" in a straight line without turning. 4 - Disarmed: The model loses one weapon, item of wargear, special rule, or attack of the enemy player's choice. 5 - Immobilized. The model may not move for the rest of the game. If already immobilized, the model loses an additional Wound/Hull Point. A Flying Monstrous Creature is grounded. A vehicle Flyer Crashes and Burns. [Note: A little nerf to flyers here -- more than justified!] 6 - Critical: The model loses an additional Wound and rolls on this table again. Automatically Appended Next Post: PS: Glancing hits don't exist in my universe -- if you score equal to AV, nothing happens.
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This message was edited 4 times. Last update was at 2014/01/10 20:44:46
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