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Made in us
Humming Great Unclean One of Nurgle






Priests = Dispel endless spells & invocations
Wizards = Dispel endless spells & unbind regular spells

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

...aaaaand the War Shrine just became mandatory in Tzeentch armies. Because screw Khorne telling me I just don't get to play.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in fi
Locked in the Tower of Amareo





 NinthMusketeer wrote:
Priests = Dispel endless spells & invocations
Wizards = Dispel endless spells & unbind regular spells


And some priests do all three! Blood for the blood god!

2024 painted/bought: 109/109 
   
Made in us
Furious Fire Dragon




USA

 Manfred von Drakken wrote:
...aaaaand the War Shrine just became mandatory in Tzeentch armies. Because screw Khorne telling me I just don't get to play.
Care to explain? I looked at the Warshrine scroll and I’m not making a connection.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in gb
Hungry Ork Hunta Lying in Wait





 mokoshkana wrote:
 Manfred von Drakken wrote:
...aaaaand the War Shrine just became mandatory in Tzeentch armies. Because screw Khorne telling me I just don't get to play.
Care to explain? I looked at the Warshrine scroll and I’m not making a connection.


Warshrine has the 'Priest' keyword.
   
Made in fi
Locked in the Tower of Amareo





 mokoshkana wrote:
 Manfred von Drakken wrote:
...aaaaand the War Shrine just became mandatory in Tzeentch armies. Because screw Khorne telling me I just don't get to play.
Care to explain? I looked at the Warshrine scroll and I’m not making a connection.


Short of allying with say khorne slaughterpriests warshrine is only way to get priest to tzeentch army.

Though as tzeentch has survived so far without denying invocations shouldn't have too much trouble with them for now. Maybe if GW introduces even more powerful ones(bleargh. Some armies don't have priest period)

2024 painted/bought: 109/109 
   
Made in gb
Decrepit Dakkanaut




UK

Considering most armies have a religious connection to a god (or gods) of some kind; we might see this as the start of GW adding more priests into the game for each army. Also we have to consider that many armies have fought against priest armies without counterpriest options and vis versa for priest armies against wizards - and its not seemingly been a big problem.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in fi
Locked in the Tower of Amareo





 Overread wrote:
Considering most armies have a religious connection to a god (or gods) of some kind; we might see this as the start of GW adding more priests into the game for each army. Also we have to consider that many armies have fought against priest armies without counterpriest options and vis versa for priest armies against wizards - and its not seemingly been a big problem.


Well before there weren't counterpriest options besides killing them

And since article claims invocations work as before except for priest ability to un-invocate them guess those aren't moving each turn like endless spell so those aren't getting power boost.

Speaking of double move damage dealing ones can become mean. Purple sun moving twice over targets before they get to move? That's 30% of unit dying basically.

2024 painted/bought: 109/109 
   
Made in gb
Jovial Plaguebearer of Nurgle






tneva82 wrote:

Speaking of double move damage dealing ones can become mean. Purple sun moving twice over targets before they get to move? That's 30% of unit dying basically.


When I read the rules I instantly thought of Purple Sun.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Lieutenant General





Florence, KY

'Who’s the Stronger Wizard in Dominion? Sigmar’s Loreseeker and the Kruleboyz’s Bog Shaman Face-off' on Warhammer Community







This message was edited 1 time. Last update was at 2021/06/08 13:39:25


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut







A lot of this terrain was shown earlier. I wonder if it's all new terrain or just a conversion they're really, really proud of
   
Made in au
Hissing Hybrid Metamorph






You guys liking the tasty mortal wound feast of 3rd edition?
   
Made in gb
Jovial Plaguebearer of Nurgle






 Tiberius501 wrote:
You guys liking the tasty mortal wound feast of 3rd edition?


Was thinking the same. This edition's beginning to sound pretty lethal.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in pl
Longtime Dakkanaut




you'll be able to polish off 3k in two turns, isn't that exciting?
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

 lare2 wrote:
 Tiberius501 wrote:
You guys liking the tasty mortal wound feast of 3rd edition?


Was thinking the same. This edition's beginning to sound pretty lethal.


Gotta take those expensive toys you spent hours painting off the table quickly so you have more room for more expensive toys. I guess it does cut down on the number of rolls you have to make.
   
Made in gb
Decrepit Dakkanaut




UK

I figure AoS and 40K will keep getting more and more lethal until GW enough complaints once even beginners can wipe the table in a single turn.


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Lieutenant General





Florence, KY

'Discover How Command Abilities Are the Key to Success with the Orruk Warclans in the New Edition' on Warhammer Community:













This message was edited 1 time. Last update was at 2021/06/08 15:13:22


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Decrepit Dakkanaut





 Manfred von Drakken wrote:
...aaaaand the War Shrine just became mandatory in Tzeentch armies. Because screw Khorne telling me I just don't get to play.


I've been sitting on my StD for years waiting to get back into fantasy. Is the Start Collecting the only place to grab the new chaos warriors?

Still not sure I'm jumping back in though.
   
Made in us
Boom! Leman Russ Commander





 Daedalus81 wrote:
 Manfred von Drakken wrote:
...aaaaand the War Shrine just became mandatory in Tzeentch armies. Because screw Khorne telling me I just don't get to play.


Is the Start Collecting the only place to grab the new chaos warriors?

Correct.
   
Made in us
Araqiel






I recall seeing a scale picture for the new orcs but can't find it anymore. Anyone know where I can find it?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 GaroRobe wrote:


A lot of this terrain was shown earlier. I wonder if it's all new terrain or just a conversion they're really, really proud of
The terrain featured on the cover of the upcoming board back, a bit like the newer 40k terrain showed up on the cover of this, before actually showing in this, and then finally this.

I am hoping for the same pattern here.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

 H.B.M.C. wrote:
 GaroRobe wrote:


A lot of this terrain was shown earlier. I wonder if it's all new terrain or just a conversion they're really, really proud of
The terrain featured on the cover of the upcoming board back, a bit like the newer 40k terrain showed up on the cover of this, before actually showing in this, and then finally this.

I am hoping for the same pattern here.


Me too, that statue would be excellent.

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
Made in ca
Veteran Wolf Guard Squad Leader






Big changes to the chronomatic cogs, not as potent as they used to be.

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in tw
Longtime Dakkanaut





I'm hoping that statue is a portent of where the new mortal humans are going design wise...

   
Made in us
Longtime Dakkanaut





Gives me more aelf vibes, but given that we're getting Dawnbreaker crusades or something, I'm expecting Cities of Sigmar to get a revamp, or at least play a larger role in 3rd edition
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It's supposed to be an idealized version of a Stormcast.
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

 GaroRobe wrote:
Gives me more aelf vibes, but given that we're getting Dawnbreaker crusades or something, I'm expecting Cities of Sigmar to get a revamp, or at least play a larger role in 3rd edition


I am speculating that Dawnbringer crusades will be their own battletome that will work and entwine with Cities. Cities by itself is already a huge book.

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
Made in fi
Locked in the Tower of Amareo





If you hated facing sentinels you are going to hate them even more soon

2024 painted/bought: 109/109 
   
Made in us
Humming Great Unclean One of Nurgle






fething dammit GW. I wanted to be optimistic but the back of my head knew this was coming.

*sigh* I suppose I would rather have excellent core rules and questionable allegiance/warscroll ones than the reverse.


Automatically Appended Next Post:
jaredb wrote:
Big changes to the chronomatic cogs, not as potent as they used to be.
Except they affect multiple wizards now. Tzeentch and Lumineth needed a boost, so they can castle around the cogs with 3-5 wizards getting an extra spell quite easily.

This message was edited 2 times. Last update was at 2021/06/08 19:10:42


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Regular Dakkanaut




Krule Boyz with multiple shamans boosting the ranged units are going to be utterly lethal for pumping out mortals, never mind weight of hits in melee....
   
 
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