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![[Post New]](/s/i/i.gif) 2021/06/10 09:49:06
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Jovial Plaguebearer of Nurgle
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Agreed. Overall, I like the idea of more variety and as someone who wants to focus more on my SCE, I look forward to mixing and matching far more of my collection. My poor Nighthaunt though...
Just a quick one about Fyreslayers, this might not be a massive concern if the rumours of a combined Dwarf faction comes true.
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This message was edited 1 time. Last update was at 2021/06/10 09:49:26
Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2021/06/10 09:50:54
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Angered Reaver Arena Champion
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lare2 wrote:I'm sure some of you will have seen this rumour.
"Reinforcements are 4 max in a 2000 point army. Take a unit from 10 - 20 is 1 reinforcement. Battleline units can be reinforces 2 times. None battleline only 1 time."
If true, alongside the new coherency rules which are causing such consternation, it's pretty clear GW are pushing MSU.
There is also a discrepancy(or rather new design paradigm) I found interesting in the last two tomes. The new Daughters of Khaine and Soulblight tomes omit all Max Size bonuses so there is no longer an incentive to maximize units. So I agree that GW appears to want people to run smaller units, or at least not incentivize maximizing them in regards to point costs.
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This message was edited 1 time. Last update was at 2021/06/10 09:55:32
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![[Post New]](/s/i/i.gif) 2021/06/10 09:59:55
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Humming Great Unclean One of Nurgle
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The max unit size thing was rarely applied appropriately IMO. A lot of units were just min to fill requirements or max to get the discount and no reason to run them in-between. So removing that is more balancing and opening up options than anything else. The new coherency rule seems pretty clearly designed to restrict daisy chains IMO, and doesn't fit into the MSU argument much to begin with since the majority of units are stuck on one side or the other; heroes, monsters, and chariots don't care, anything with a min size of 6 or more doesn't have a choice, and a decent portion of what's left were best used at 5-man to begin with. What it stops is 10-man chaff units making a 20" screen.
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This message was edited 2 times. Last update was at 2021/06/10 10:02:14
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2021/06/10 10:06:05
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Decrepit Dakkanaut
UK
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I agree, so far these changes sound like they are fixing problems and issues. Removing daisy chains and making more unit composition options viable within the game.
A big unit is still going to deal more damage (over time) and take more damage. It's still going to have a lot of power on the tabletop. It's just now you might run a few smaller units alongside for support and to move around. We might even see mid-sized forces become the normal.
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![[Post New]](/s/i/i.gif) 2021/06/10 10:32:56
Subject: Re:Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Dakka Veteran
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Slaanesh Hedonites book also dropped the bonus for max unit size.
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![[Post New]](/s/i/i.gif) 2021/06/10 10:34:31
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Locked in the Tower of Amareo
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NinthMusketeer wrote:The max unit size thing was rarely applied appropriately IMO. A lot of units were just min to fill requirements or max to get the discount and no reason to run them in-between. So removing that is more balancing and opening up options than anything else. The new coherency rule seems pretty clearly designed to restrict daisy chains IMO, and doesn't fit into the MSU argument much to begin with since the majority of units are stuck on one side or the other; heroes, monsters, and chariots don't care, anything with a min size of 6 or more doesn't have a choice, and a decent portion of what's left were best used at 5-man to begin with. What it stops is 10-man chaff units making a 20" screen.
Problem being when 30 isn't equal value to 3x10. Which it often isn't.
GW games at the core encourage small units. MSU has been the go to generally with the exception of 1-2 if there's lots of things combining. And that works for 1 unit.
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This message was edited 1 time. Last update was at 2021/06/10 10:35:39
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2021/06/10 11:26:17
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Longtime Dakkanaut
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And that's why 30-strong Liberator blobs were part of the meta for a while, or 20-strong grimghast blobs being peak NH. Blobbing has usually been the way to go except for specific armies like Idoneth who rely on cavalry.
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This message was edited 1 time. Last update was at 2021/06/10 11:31:57
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![[Post New]](/s/i/i.gif) 2021/06/10 11:52:47
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Foxy Wildborne
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Let's not pretend this is motivated by anything else than f ing up your rosters to make you buy new stuff.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2021/06/10 12:01:02
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Jovial Plaguebearer of Nurgle
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lord_blackfang wrote:Let's not pretend this is motivated by anything else than f ing up your rosters to make you buy new stuff.
The cynical part of me can only agree with this.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2021/06/10 12:13:04
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Stealthy Warhound Titan Princeps
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NinthMusketeer wrote:There would be some fallout from that though, there is some serious exploitation possible in AoS that isn't viable in 40k because of the radically different attack dynamic.
Automatically Appended Next Post:
yukishiro1 wrote:It's just stupid that 6 32mm models cannot stand shoulder to shoulder in a line according to the new rules.
Are there any pitched battle profiles where it is possible to take a 6-man 32mm unit? Seems like it would always be 5 or 10. And regardless--you want to stagger them anyways in order to give the unit a more narrow frontage.
Kind of old to reply to now but Endrinriggers/Skywardens for Kharadron come in sets of 3 up to 12.
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![[Post New]](/s/i/i.gif) 2021/06/10 13:52:16
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Nihilistic Necron Lord
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lare2 wrote:I'm sure some of you will have seen this rumour.
"Reinforcements are 4 max in a 2000 point army. Take a unit from 10 - 20 is 1 reinforcement. Battleline units can be reinforces 2 times. None battleline only 1 time."
If true, alongside the new coherency rules which are causing such consternation, it's pretty clear GW are pushing MSU.
Sounds a lot like a Meeting Engagement rule.
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![[Post New]](/s/i/i.gif) 2021/06/10 14:48:14
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Regular Dakkanaut
Savannah
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lord_blackfang wrote:Let's not pretend this is motivated by anything else than f ing up your rosters to make you buy new stuff.
How does taking you 30 man unit and running it as 3x10 "make you buy new stuff"? Come on guys, this is obviously just them copying a rule to limit units spreading out and it having some unfortunate consequences.
Probably unforeseen ones, as they aren't the best at this.
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![[Post New]](/s/i/i.gif) 2021/06/10 14:51:25
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Terrifying Doombull
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Trimarius wrote: lord_blackfang wrote:Let's not pretend this is motivated by anything else than f ing up your rosters to make you buy new stuff.
How does taking you 30 man unit and running it as 3x10 "make you buy new stuff"? Come on guys, this is obviously just them copying a rule to limit units spreading out and it having some unfortunate consequences.
Probably unforeseen ones, as they aren't the best at this.
People say the latter, and its sometimes true. But sometimes they are foreseen... the studio can be randomly persnickety about how the game 'should' play in a way that seems alien to the wider player base.
Ivory Tower game design strikes when least expected.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2021/06/10 14:54:13
Subject: Re:Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Lieutenant General
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This message was edited 1 time. Last update was at 2021/06/10 15:09:47
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2021/06/10 15:02:31
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Foxy Wildborne
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Are they... are they previewing rules printed in books that are already out, and why are you hotlinking them?
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2021/06/10 15:09:51
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Not everyone has read the Gravelords book enough to know those are current rules.
Additionally?
Now that you know a bit more about the Soulblight Gravelords, we’ll hand you over to Warhammer Age of Sigmar playtester and Nagash’s Mortarch of Tournaments, Steve Curtis, to tell us more about how they play in the new edition.
It's just a "faction overview" for the new edition. I'll totally agree that Soulblight is a weird choice for one though. Would rather have seen Idoneth or Maggotkin.
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![[Post New]](/s/i/i.gif) 2021/06/10 15:11:16
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Jovial Plaguebearer of Nurgle
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They've done one for each grand alliance now. Would've been more weird if it wasn't a death faction.
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Chaos | Tau | Space Wolves
NH | SCE | Nurgle
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![[Post New]](/s/i/i.gif) 2021/06/10 15:15:08
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Lieutenant General
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I'm sure we'll get to some of the older battletomes soon enough. I'm looking forward to see what they have for Gloomspite Gitz.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2021/06/10 15:48:52
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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lare2 wrote:They've done one for each grand alliance now. Would've been more weird if it wasn't a death faction.
Sure, but they could have done Ossiarch or Flesh-Eater Courts instead of the brand new book.
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![[Post New]](/s/i/i.gif) 2021/06/10 16:32:52
Subject: Re:Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Huge Bone Giant
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When 40k got its new edition with the Marines and Necrons as the focus, Sisters had a strong presence even though they had no particular connection to 9th ed. GW probably promotes vampires for the same reason as Sisters, to get some extra sales out of their latest release while it's still on people's mind.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2021/06/10 16:58:25
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Disassembled Parts Inside a Talos
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$200 is the reported price for Dominion according to BOLS. I’m guessing that I’ll be £125.
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This message was edited 1 time. Last update was at 2021/06/10 17:00:00
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![[Post New]](/s/i/i.gif) 2021/06/10 17:06:07
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Locked in the Tower of Amareo
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Well 125 pounds is absolute minimum it would be. Good thing didn't up the price from indomitus
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2021/06/10 17:37:12
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Longtime Dakkanaut
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That's almost half the price of PS5 (possibly the only thing more scarce than GW LE Not Starter boxes) for a handful of models and a book, that's a yike.
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![[Post New]](/s/i/i.gif) 2021/06/10 17:54:44
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Member of a Lodge? I Can't Say
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Cronch wrote:That's almost half the price of PS5 (possibly the only thing more scarce than GW LE Not Starter boxes) for a handful of models and a book, that's a yike.
You must have quite large hands then, since it's 50 models.
While I generally think GW could always benefit from going lower the price is reasonable enough I'm going to preorder.
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I prefer to buy from miniature manufacturers that *don't* support the overthrow of democracy. |
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![[Post New]](/s/i/i.gif) 2021/06/10 17:55:54
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Fresh-Faced New User
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Cronch wrote:That's almost half the price of PS5 (possibly the only thing more scarce than GW LE Not Starter boxes) for a handful of models and a book, that's a yike.
A PS5 is 449 pounds.125 is quite far from almost half.
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![[Post New]](/s/i/i.gif) 2021/06/10 19:05:25
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Locked in the Tower of Amareo
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Well gw's solution to coherency issues. Remove most units above minimums. 4 size increases for 2k. So 12 gluttons, 75% of unit sizes. 12 gluttons, 8 ironguts, rest have to be min sized. Guess that's one way...
And of course toughest lumineth list doesn't care at all.
Another gw typical blanket rule that screws some armies(generally already weak ones) and favours others(often the top dogs anyway)
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2021/06/10 19:16:46
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Sadistic Inquisitorial Excruciator
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Koveras wrote:Cronch wrote:That's almost half the price of PS5 (possibly the only thing more scarce than GW LE Not Starter boxes) for a handful of models and a book, that's a yike.
A PS5 is 449 pounds.125 is quite far from almost half.
Don’t let facts stand in the way of a good moan.
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![[Post New]](/s/i/i.gif) 2021/06/10 19:33:12
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Longtime Dakkanaut
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Koveras wrote:Cronch wrote:That's almost half the price of PS5 (possibly the only thing more scarce than GW LE Not Starter boxes) for a handful of models and a book, that's a yike.
A PS5 is 449 pounds.125 is quite far from almost half.
PS5 retail price is 499$. rumored 200$ is $50 short of half of it's retail price, and I am sorry but 50 toy soldiers and a book are not worth as much as half a brand new gaming console.
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This message was edited 1 time. Last update was at 2021/06/10 19:34:57
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![[Post New]](/s/i/i.gif) 2021/06/10 19:38:27
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Locked in the Tower of Amareo
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Depends on person. Value is subjective. I wouldn't pay 100 bucks for any gaming console
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2021/06/10 19:43:20
Subject: Age of Sigmar N & R: AoS v3 and Dominion p.172.
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Humming Great Unclean One of Nurgle
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tneva82 wrote: NinthMusketeer wrote:The max unit size thing was rarely applied appropriately IMO. A lot of units were just min to fill requirements or max to get the discount and no reason to run them in-between. So removing that is more balancing and opening up options than anything else. The new coherency rule seems pretty clearly designed to restrict daisy chains IMO, and doesn't fit into the MSU argument much to begin with since the majority of units are stuck on one side or the other; heroes, monsters, and chariots don't care, anything with a min size of 6 or more doesn't have a choice, and a decent portion of what's left were best used at 5-man to begin with. What it stops is 10-man chaff units making a 20" screen.
Problem being when 30 isn't equal value to 3x10. Which it often isn't.
GW games at the core encourage small units. MSU has been the go to generally with the exception of 1-2 if there's lots of things combining. And that works for 1 unit.
Uh, no? The inherent disadvantages of one large unit over MSU also comes with upsides--being a single pick in the combat phase is quite notable. But more importantly than that, most buffs affect one unit regardless of size so with 3x10 you are buffing 10 models, whereas the 1x30 is buffing 30 models. With the generic command ability buffs getting stronger this is even more relevant to every army in the new edition by default, let alone any buffs the army may have itself.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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